Sticker Attributes

From Cassette Beasts
Revision as of 04:10, 5 September 2023 by Lerycide (talk | contribs) (→‎List of attributes: Edited description of some attributes to match in-game appearance)

Sticker attributes are modifications that uncommon and rare stickers have. Uncommon stickers and attributes are displayed in green, and rare stickers and attributes are displayed in blue.

Attribute generation

Sticker Rarity

When obtaining a new sticker, its rarity is randomized as follows :

Sticker Source Uncommon Chance Rare Chance
Default 5% 1.25%
Bootleg star-up 66.6% 16.7%

Number of attributes

Sticker Rarity Uncommon Attributes Rare Attributes
Uncommon 3/5 chance for 1
2/5 chance for 2
0
Rare 1/3 chance for 1
2/3 chance for 2
1

List of attributes

This section is incomplete. Feel free to add the missing information by editing it.

Attribute Name Description Weight Rarity pool Chance/Value
Alternative Attack Max HP Damage based on Max HP if higher 0.16 uncommon
Alternative Attack Melee Attack Damage based on Melee Attack if higher 0.16 uncommon
Alternative Attack Melee Defense Damage based on Melee Defence if higher 0.16 uncommon
Alternative Attack Ranged Attack Damage based on Ranged Attack if higher 0.16 uncommon
Alternative Attack Ranged Defense Damage based on Ranged Defence if higher 0.16 uncommon
Alternative Attack Speed Damage based on Speed if higher 0.16 uncommon
AP Refund 1 +% Chance to refund 1 AP after usage 1 rare 10-90%
AP Refund All +% Chance to refund all AP after usage 1 rare 1-5%
Use Smack after Attack +% Chance to use Smack after attack 0.5 rare 10-90%
Use Spit after Attack +% Chance to use Spit after attack 0.5 rare 10-90%
Use at Battle Start +% Chance to use at the start of battles 0.2 rare 30-90%
Use at Round Ending +% Chance to use at the end of a round 0.2 rare 1-25%
Use after Attacks +% Chance to use after attacks 0.2 rare 1-25%
Use when hit +% Chance to use when hit 0.2 rare 1-25%
Buff User +% Chance to applying status effect to self 0.2 rare 1-50%
Buff User Contact Damage +% Chance of applying contact damage to self 0.2 rare 1-25%
Buff User Wall +% Chance of summoning wall 0.2 rare 1-25%
Compatibility Compatible with any tape 0.2 rare
Debuff Target +% Chance of applying status effect 0.2 rare 1-25%
Destroys Walls Destroys Walls 1 rare 1-25%
Extra Hit +1 extra Hit 1 uncommon
Extra Slots +1 slot 1 rare
Heal Heals % of Max HP 0.16 uncommon 1-10%
Ignores Walls Ignores Walls 1 rare
Multitarget +% Chance to target whole team 1 rare 10-75%
Shared Shared with allies 1 rare
Damage per empty slot +% Damage per empty slot 1 uncommon 1-10%
Exp per empty slot +% Exp Points per empty slot 0.2 uncommon 1-10%
Heal per empty slot Heals % of Max HP per empty slot 0.16 rare 1-10%
Move Accuracy per empty slot +% Move Accuracy per empty slot 0.2 uncommon 1-20%
Crit Damage per empty slot +% Critical Damage per empty slot 0.2 uncommon 1-50%
Crit Rate per empty slot +% Critical Chance per empty slot 0.2 uncommon 1-30%
Effect chance per empty slot +% Effect Chance per empty slot 0.2 uncommon 1-20%
Splash damage per empty slot +% Splash Damage per empty slot 0.2 uncommon 1-35%
Passive Accuracy per empty slot Passive: +% Accuracy per empty slot 0.2 rare 1-10%
Passive Evasion per empty slot Passive: +% Evasion per empty slot 0.2 rare 1-10%
Passive Maxed HP per empty slot Passive: +% Maxed HP per empty slot 0.2 rare 1-10%
Passive Melee Attack per empty slot Passive: +% Melee Attack per empty slot 0.2 rare 1-10%
Passive Melee Defense per empty slot Passive: +% Melee Defence per empty slot 0.2 rare 1-10%
Passive Ranged Attack per empty slot Passive: +% Ranged Attack per empty slot 0.2 rare 1-10%
Passive Ranged Defense per empty slot Passive. +% Ranged Defence per empty slot 0.2 rare 1-10%
Passive Speed per empty slot Passive: +% Speed per empty slot 0.2 rare 1-10%
Priority Chance per empty slot +% Priority Chance per empty slot 0.2 uncommon 1-30%
Status Duration Boost +1 Duration 1 uncommon
Stat Damage +% Damage 1 uncommon 1-20%
Stat Exp +% Exp Points 0.2 uncommon 1-20%
Stat Accuracy +% Accuracy 0.2 uncommon 1-30%
Stat Crit Damage +% Critical Damage 0.2 uncommon 30-100%
Stat Crit Rate +% Critical Chance 0.2 uncommon 1-50%
Stat Effect Chance +% Effect Chance 0.2 uncommon 1-30%
Stat Splash Damage +% Splash Damage 0.2 uncommon 1-70%
Passive Accuracy Passive: +% Accuracy 0.2 rare 1-10%
Passive Evasion Passive: +% Evasion 0.2 rare 1-10%
Passive Maxed HP Passive: +% Maxed HP 0.2 rare 1-10%
Passive Melee Attack Passive: +% Melee Attack 0.2 rare 1-10%
Passive Melee Defense Passive: +% Melee Defence 0.2 rare 1-10%
Passive Ranged Attack Passive: +% Ranged Attack 0.2 rare 1-10%
Passive Ranged Defense Passive: +% Ranged Defence 0.2 rare 1-10%
Passive Speed Passive: +% Speed 0.2 rare 1-10%
Stat Priority Chance +% Priority Chance 0.2 uncommon 1-30%
Type Advantage Crit Critical hit on type advantage 0.2 uncommon
Use again +% Chance to use twice 1 rare 1-20%
Use random +% Chance to use a random move 1 rare 1-20%

Uncommon attributes

Attribute Additional Information


Mechanics
Battle StatsMovesDamageStat StagesHit chanceCritical hitsPhysicality
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationshipsWeatherMultiplayerCustom Game