Difference between revisions of "Sticker Attributes"

From Cassette Beasts
m (→‎Attribute generation: Corrected descriptions of some attributes)
(→‎List of Attributes: Split table into uncommon and rare)
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== List of Attributes ==
 
== List of Attributes ==
 +
 +
=== Uncommon ===
 
{| class="wikitable"
 
{| class="wikitable"
 
!Attribute Name
 
!Attribute Name
 
!Description
 
!Description
 
! Weight
 
! Weight
!Rarity pool
 
 
!Chance/Value
 
!Chance/Value
 
|-
 
|-
Line 43: Line 44:
 
| Damage based on Max HP if higher
 
| Damage based on Max HP if higher
 
|0.16
 
|0.16
|uncommon
 
 
|—
 
|—
 
|-
 
|-
Line 49: Line 49:
 
|Damage based on Melee Attack if higher
 
|Damage based on Melee Attack if higher
 
|0.16
 
|0.16
|uncommon
 
 
|—
 
|—
 
|-
 
|-
Line 55: Line 54:
 
|Damage based on Melee Defence if higher
 
|Damage based on Melee Defence if higher
 
|0.16
 
|0.16
|uncommon
 
 
|—
 
|—
 
|-
 
|-
Line 61: Line 59:
 
|Damage based on Ranged Attack if higher
 
|Damage based on Ranged Attack if higher
 
|0.16
 
|0.16
|uncommon
 
 
|—
 
|—
 
|-
 
|-
Line 67: Line 64:
 
|Damage based on Ranged Defence if higher
 
|Damage based on Ranged Defence if higher
 
|0.16
 
|0.16
|uncommon
 
 
|—
 
|—
 
|-
 
|-
Line 73: Line 69:
 
|Damage based on Speed if higher
 
|Damage based on Speed if higher
 
|0.16
 
|0.16
|uncommon
 
 
|—
 
|—
 +
|-
 +
|Extra Hit
 +
|  +1 extra Hit
 +
|1
 +
|—
 +
|-
 +
|Heal
 +
|Heals % of Max HP
 +
|0.16
 +
|1-10%
 +
|-
 +
|Damage per empty slot
 +
|  +% Damage per empty slot
 +
|1
 +
|1-10%
 +
|-
 +
|Exp per empty slot
 +
|  +% Exp Points per empty slot
 +
|0.2
 +
|1-10%
 +
|-
 +
|Move Accuracy per empty slot
 +
|  +% Move Accuracy per empty slot
 +
|0.2
 +
|1-20%
 +
|-
 +
|Crit Damage per empty slot
 +
|  +% Critical Damage per empty slot
 +
|0.2
 +
|1-50%
 +
|-
 +
|Crit Rate per empty slot
 +
|  +% Critical Chance per empty slot
 +
|0.2
 +
|1-30%
 +
|-
 +
|Effect chance per empty slot
 +
|  +% Effect Chance per empty slot
 +
|0.2
 +
|1-20%
 +
|-
 +
|Splash damage per empty slot
 +
|  +% Splash Damage per empty slot
 +
|0.2
 +
|1-35%
 +
|-
 +
|Priority Chance per empty slot
 +
|  +% Priority Chance per empty slot
 +
|0.2
 +
|1-30%
 +
|-
 +
|Status Duration Boost
 +
|  +1 Duration
 +
|1
 +
|—
 +
|-
 +
|Stat Damage
 +
|  +% Damage
 +
|1
 +
|1-20%
 +
|-
 +
|Stat Exp
 +
|  +% Exp Points
 +
|0.2
 +
|1-20%
 +
|-
 +
|Stat Accuracy
 +
|  +% Accuracy
 +
|0.2
 +
|1-30%
 +
|-
 +
|Stat Crit Damage
 +
|  +% Critical Damage
 +
|0.2
 +
|30-100%
 +
|-
 +
|Stat Crit Rate
 +
|  +% Critical Chance
 +
|0.2
 +
|1-50%
 +
|-
 +
|Stat Effect Chance
 +
|  +% Effect Chance
 +
|0.2
 +
|1-30%
 +
|-
 +
|Stat Splash Damage
 +
|  +% Splash Damage
 +
|0.2
 +
|1-70%
 +
|-
 +
|Stat Priority Chance
 +
|  +% Priority Chance
 +
|0.2
 +
|1-30%
 +
|-
 +
|Type Advantage Crit
 +
|Critical hit on type advantage
 +
|0.2
 +
|—
 +
|}
 +
 +
=== Rare ===
 +
{| class="wikitable"
 +
!Attribute Name
 +
!Description
 +
! Weight
 +
!Chance/Value
 
|-
 
|-
 
|AP Refund 1
 
|AP Refund 1
| +% Chance to refund 1 AP after usage
+
| +% Chance to refund 1 AP after usage
 
|1
 
|1
|rare
 
 
|10-90%
 
|10-90%
 
|-
 
|-
 
|AP Refund All
 
|AP Refund All
| +% Chance to refund all AP after usage
+
| +% Chance to refund all AP after usage
 
|1
 
|1
|rare
 
 
|1-5%
 
|1-5%
 
|-
 
|-
 
|Use Smack after Attack
 
|Use Smack after Attack
| +% Chance to use Smack after attack
+
| +% Chance to use Smack after attack
 
|0.5
 
|0.5
|rare
 
 
|10-90%
 
|10-90%
 
|-
 
|-
 
|Use Spit after Attack
 
|Use Spit after Attack
| +% Chance to use Spit after attack
+
| +% Chance to use Spit after attack
 
|0.5
 
|0.5
|rare
 
 
|10-90%
 
|10-90%
 
|-
 
|-
 
|Use at Battle Start
 
|Use at Battle Start
| +% Chance to use at the start of battles
+
| +% Chance to use at the start of battles
 
|0.2
 
|0.2
|rare
 
 
|30-90%
 
|30-90%
 
|-
 
|-
 
|Use at Round Ending
 
|Use at Round Ending
| +% Chance to use at the end of a round
+
| +% Chance to use at the end of a round
 
|0.2
 
|0.2
|rare
 
 
|1-25%
 
|1-25%
 
|-
 
|-
 
|Use after Attacks
 
|Use after Attacks
| +% Chance to use after attacks
+
| +% Chance to use after attacks
 
|0.2
 
|0.2
|rare
 
 
|1-25%
 
|1-25%
 
|-
 
|-
 
|Use when hit
 
|Use when hit
| +% Chance to use when hit
+
| +% Chance to use when hit
 
|0.2
 
|0.2
|rare
 
 
|1-25%
 
|1-25%
 
|-
 
|-
 
|Buff User
 
|Buff User
| +% Chance to applying status effect to self
+
| +% Chance to applying status effect to self
 
|0.2
 
|0.2
|rare
 
 
|1-50%
 
|1-50%
 
|-
 
|-
 
|Buff User Contact Damage
 
|Buff User Contact Damage
| +% Chance of applying contact damage to self
+
| +% Chance of applying contact damage to self
 
|0.2
 
|0.2
|rare
 
 
|1-25%
 
|1-25%
 
|-
 
|-
 
|Buff User Wall
 
|Buff User Wall
| +% Chance of summoning wall
+
| +% Chance of summoning wall
 
|0.2
 
|0.2
|rare
 
 
|1-25%
 
|1-25%
 
|-
 
|-
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|Compatible with any tape
 
|Compatible with any tape
 
|0.2
 
|0.2
|rare
 
 
|—
 
|—
 
|-
 
|-
 
|Debuff Target
 
|Debuff Target
| +% Chance of applying status effect
+
| +% Chance of applying status effect
 
|0.2
 
|0.2
|rare
 
 
|1-25%
 
|1-25%
 
|-
 
|-
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|Destroys Walls
 
|Destroys Walls
 
|1
 
|1
|rare
 
 
|1-25%
 
|1-25%
|-
 
|Extra Hit
 
| +1 extra Hit
 
|1
 
|uncommon
 
|—
 
 
|-
 
|-
 
|Extra Slots
 
|Extra Slots
| +1 slot
+
| +1 slot
 
|1
 
|1
|rare
 
 
|—
 
|—
|-
 
|Heal
 
|Heals % of Max HP
 
|0.16
 
|uncommon
 
|1-10%
 
 
|-
 
|-
 
|Ignores Walls
 
|Ignores Walls
 
|Ignores Walls
 
|Ignores Walls
 
|1
 
|1
|rare
 
 
|—
 
|—
 
|-
 
|-
 
|Multitarget
 
|Multitarget
| +% Chance to target whole team
+
| +% Chance to target whole team
 
|1
 
|1
|rare
 
 
|10-75%
 
|10-75%
 
|-
 
|-
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|Shared with allies
 
|Shared with allies
 
|1
 
|1
|rare
 
 
|—
 
|—
|-
 
|Damage per empty slot
 
| +% Damage per empty slot
 
|1
 
|uncommon
 
|1-10%
 
|-
 
|Exp per empty slot
 
| +% Exp Points per empty slot
 
|0.2
 
|uncommon
 
|1-10%
 
 
|-
 
|-
 
|Heal per empty slot
 
|Heal per empty slot
 
|Heals % of Max HP per empty slot
 
|Heals % of Max HP per empty slot
 
|0.16
 
|0.16
|rare
 
 
|1-10%
 
|1-10%
|-
 
|Move Accuracy per empty slot
 
| +% Move Accuracy per empty slot
 
|0.2
 
|uncommon
 
|1-20%
 
|-
 
|Crit Damage per empty slot
 
| +% Critical Damage per empty slot
 
|0.2
 
|uncommon
 
|1-50%
 
|-
 
|Crit Rate per empty slot
 
|  +% Critical Chance per empty slot
 
|0.2
 
|uncommon
 
|1-30%
 
|-
 
|Effect chance per empty slot
 
| +% Effect Chance per empty slot
 
|0.2
 
|uncommon
 
|1-20%
 
|-
 
|Splash damage per empty slot
 
| +% Splash Damage per empty slot
 
|0.2
 
|uncommon
 
|1-35%
 
 
|-
 
|-
 
|Passive Accuracy per empty slot
 
|Passive Accuracy per empty slot
 
|Passive: +% Accuracy per empty slot
 
|Passive: +% Accuracy per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 253: Line 282:
 
|Passive: +% Evasion per empty slot
 
|Passive: +% Evasion per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
|Passive Maxed HP per empty slot
+
|Passive Max HP per empty slot
 
|Passive: +% Max HP per empty slot
 
|Passive: +% Max HP per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 265: Line 292:
 
|Passive: +% Melee Attack per empty slot
 
|Passive: +% Melee Attack per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 271: Line 297:
 
|Passive: +% Melee Defence per empty slot
 
|Passive: +% Melee Defence per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 277: Line 302:
 
|Passive: +% Ranged Attack per empty slot
 
|Passive: +% Ranged Attack per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 283: Line 307:
 
|Passive. +% Ranged Defence per empty slot
 
|Passive. +% Ranged Defence per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 289: Line 312:
 
|Passive: +% Speed per empty slot
 
|Passive: +% Speed per empty slot
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
|-
 
|Priority Chance per empty slot
 
| +% Priority Chance per empty slot
 
|0.2
 
|uncommon
 
|1-30%
 
|-
 
|Status Duration Boost
 
| +1 Duration
 
|1
 
|uncommon
 
|—
 
|-
 
|Stat Damage
 
| +% Damage
 
|1
 
|uncommon
 
|1-20%
 
|-
 
|Stat Exp
 
| +% Exp Points
 
|0.2
 
|uncommon
 
|1-20%
 
|-
 
|Stat Accuracy
 
| +% Accuracy
 
|0.2
 
|uncommon
 
|1-30%
 
|-
 
|Stat Crit Damage
 
| +% Critical Damage
 
|0.2
 
|uncommon
 
|30-100%
 
|-
 
|Stat Crit Rate
 
|  +% Critical Chance
 
|0.2
 
|uncommon
 
|1-50%
 
|-
 
|Stat Effect Chance
 
| +% Effect Chance
 
|0.2
 
|uncommon
 
|1-30%
 
|-
 
|Stat Splash Damage
 
| +% Splash Damage
 
|0.2
 
|uncommon
 
|1-70%
 
 
|-
 
|-
 
|Passive Accuracy
 
|Passive Accuracy
 
|Passive: +% Accuracy
 
|Passive: +% Accuracy
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 355: Line 322:
 
|Passive: +% Evasion
 
|Passive: +% Evasion
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 361: Line 327:
 
|Passive: +% Max HP
 
|Passive: +% Max HP
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 367: Line 332:
 
|Passive: +% Melee Attack
 
|Passive: +% Melee Attack
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 373: Line 337:
 
|Passive: +% Melee Defence
 
|Passive: +% Melee Defence
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 379: Line 342:
 
|Passive: +% Ranged Attack
 
|Passive: +% Ranged Attack
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 385: Line 347:
 
|Passive: +% Ranged Defence
 
|Passive: +% Ranged Defence
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
 
|-
 
|-
Line 391: Line 352:
 
|Passive: +% Speed
 
|Passive: +% Speed
 
|0.2
 
|0.2
|rare
 
 
|1-10%
 
|1-10%
|-
 
|Stat Priority Chance
 
| +% Priority Chance
 
|0.2
 
|uncommon
 
|1-30%
 
|-
 
|Type Advantage Crit
 
|Critical hit on type advantage
 
|0.2
 
|uncommon
 
|—
 
 
|-
 
|-
 
|Use again
 
|Use again
| +% Chance to use twice
+
| +% Chance to use twice
 
|1
 
|1
|rare
 
 
|1-20%
 
|1-20%
 
|-
 
|-
 
|Use random
 
|Use random
| +% Chance to use a random move
+
| +% Chance to use a random move
 
|1
 
|1
|rare
 
 
|1-20%
 
|1-20%
 
|}
 
|}

Revision as of 08:21, 30 January 2024

Sticker attributes are modifications that uncommon and rare stickers have. Uncommon stickers and attributes are displayed in green, and rare stickers and attributes are displayed in blue.

Attribute generation

Sticker Rarity

When obtaining a new sticker, its rarity is randomized as follows :

Sticker Source Uncommon Chance Rare Chance
Default 5% 1.25%
Bootleg star-up 66.6% 16.7%

Number of attributes

Sticker Rarity Uncommon Attributes Rare Attributes
Uncommon 3/5 chance for 1
2/5 chance for 2
0
Rare 1/3 chance for 1
2/3 chance for 2
1

List of Attributes

Uncommon

Attribute Name Description Weight Chance/Value
Alternative Attack Max HP Damage based on Max HP if higher 0.16
Alternative Attack Melee Attack Damage based on Melee Attack if higher 0.16
Alternative Attack Melee Defense Damage based on Melee Defence if higher 0.16
Alternative Attack Ranged Attack Damage based on Ranged Attack if higher 0.16
Alternative Attack Ranged Defense Damage based on Ranged Defence if higher 0.16
Alternative Attack Speed Damage based on Speed if higher 0.16
Extra Hit +1 extra Hit 1
Heal Heals % of Max HP 0.16 1-10%
Damage per empty slot +% Damage per empty slot 1 1-10%
Exp per empty slot +% Exp Points per empty slot 0.2 1-10%
Move Accuracy per empty slot +% Move Accuracy per empty slot 0.2 1-20%
Crit Damage per empty slot +% Critical Damage per empty slot 0.2 1-50%
Crit Rate per empty slot +% Critical Chance per empty slot 0.2 1-30%
Effect chance per empty slot +% Effect Chance per empty slot 0.2 1-20%
Splash damage per empty slot +% Splash Damage per empty slot 0.2 1-35%
Priority Chance per empty slot +% Priority Chance per empty slot 0.2 1-30%
Status Duration Boost +1 Duration 1
Stat Damage +% Damage 1 1-20%
Stat Exp +% Exp Points 0.2 1-20%
Stat Accuracy +% Accuracy 0.2 1-30%
Stat Crit Damage +% Critical Damage 0.2 30-100%
Stat Crit Rate +% Critical Chance 0.2 1-50%
Stat Effect Chance +% Effect Chance 0.2 1-30%
Stat Splash Damage +% Splash Damage 0.2 1-70%
Stat Priority Chance +% Priority Chance 0.2 1-30%
Type Advantage Crit Critical hit on type advantage 0.2

Rare

Attribute Name Description Weight Chance/Value
AP Refund 1 +% Chance to refund 1 AP after usage 1 10-90%
AP Refund All +% Chance to refund all AP after usage 1 1-5%
Use Smack after Attack +% Chance to use Smack after attack 0.5 10-90%
Use Spit after Attack +% Chance to use Spit after attack 0.5 10-90%
Use at Battle Start +% Chance to use at the start of battles 0.2 30-90%
Use at Round Ending +% Chance to use at the end of a round 0.2 1-25%
Use after Attacks +% Chance to use after attacks 0.2 1-25%
Use when hit +% Chance to use when hit 0.2 1-25%
Buff User +% Chance to applying status effect to self 0.2 1-50%
Buff User Contact Damage +% Chance of applying contact damage to self 0.2 1-25%
Buff User Wall +% Chance of summoning wall 0.2 1-25%
Compatibility Compatible with any tape 0.2
Debuff Target +% Chance of applying status effect 0.2 1-25%
Destroys Walls Destroys Walls 1 1-25%
Extra Slots +1 slot 1
Ignores Walls Ignores Walls 1
Multitarget +% Chance to target whole team 1 10-75%
Shared Shared with allies 1
Heal per empty slot Heals % of Max HP per empty slot 0.16 1-10%
Passive Accuracy per empty slot Passive: +% Accuracy per empty slot 0.2 1-10%
Passive Evasion per empty slot Passive: +% Evasion per empty slot 0.2 1-10%
Passive Max HP per empty slot Passive: +% Max HP per empty slot 0.2 1-10%
Passive Melee Attack per empty slot Passive: +% Melee Attack per empty slot 0.2 1-10%
Passive Melee Defense per empty slot Passive: +% Melee Defence per empty slot 0.2 1-10%
Passive Ranged Attack per empty slot Passive: +% Ranged Attack per empty slot 0.2 1-10%
Passive Ranged Defense per empty slot Passive. +% Ranged Defence per empty slot 0.2 1-10%
Passive Speed per empty slot Passive: +% Speed per empty slot 0.2 1-10%
Passive Accuracy Passive: +% Accuracy 0.2 1-10%
Passive Evasion Passive: +% Evasion 0.2 1-10%
Passive Maxed HP Passive: +% Max HP 0.2 1-10%
Passive Melee Attack Passive: +% Melee Attack 0.2 1-10%
Passive Melee Defense Passive: +% Melee Defence 0.2 1-10%
Passive Ranged Attack Passive: +% Ranged Attack 0.2 1-10%
Passive Ranged Defense Passive: +% Ranged Defence 0.2 1-10%
Passive Speed Passive: +% Speed 0.2 1-10%
Use again +% Chance to use twice 1 1-20%
Use random +% Chance to use a random move 1 1-20%


Mechanics
Battle StatsDamageStat StagesHit chanceCritical hits
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationships