Difference between revisions of "Stat"

From Cassette Beasts
m (fixed typo)
(Added details on Fusion stats, and also replaced some parenthesis with brackets)
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==== Fusion ====
 
==== Fusion ====
{{IncompleteSection}}
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Fusions use an auxiliary monster form stat and auxiliary character stat based on the contributions from its components.
Relationship level fusion stat bonuses do not effect HP.
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The fusion's base character stat is calculated as
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<math>\text{FusionBaseStat} = \begin{cases}
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\displaystyle \sum_{k=1}^{\text{count}} \text{BaseStat}_k & \text{for base Max HP}, \\
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\displaystyle \text{floor}\left[\dfrac{\text{count}}{\text{count + 1}}\sum_{k=1}^{\text{count}} \text{BaseStat}_k \left(1 + \frac{\text{RelationshipLevel}}{20}\right) \right] & \text{otherwise}
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\end{cases}
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</math>
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where <math display="inline">\text{count}
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</math> is the number of characters in the fusion, which is almost always 2. <math display="inline">\text{RelationshipLevel}
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</math> is 0 for wild [[Rogue Fusion]] encounters. Wild monsters have a base stat of 100.
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The fusion's auxiliary monster form stat is the average of the <math display="inline">\text{MonsterStat}
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</math> (see "Monster Section" in Party Menu), rounded down, which accounts for the grade and passive stat modifiers in its stickers.
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The combined fusion stat is then given as
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<math>\text{FusedStat} = \text{floor}\left[\frac{2 * \text{FusionBaseStat} * \text{FusionMonsterStat} * (\text{Level} + 33)}{10000}\right] + 5.</math>
  
 
=== Party Menu ===
 
=== Party Menu ===
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This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.
 
This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.
  
<math>\text{CombinedStat} = \text{floor}\left(\frac{2 * \text{CharacterBaseStat} * \text{MonsterStat} * (\text{Level} + 33)}{10000}\right) + 5</math>
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<math>\text{CombinedStat} = \text{floor}\left[\frac{2 * \text{CharacterBaseStat} * \text{MonsterStat} * (\text{Level} + 33)}{10000}\right] + 5</math>
  
 
For how <math>\text{MonsterStat}</math> is calculated, see the "Monster" section below.
 
For how <math>\text{MonsterStat}</math> is calculated, see the "Monster" section below.
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This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.
 
This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.
  
<math>\text{CharacterStat} = \text{floor}\left(\frac{2 * \text{CharacterBaseStat} * 100 * (\text{Level} + 33)}{10000}\right) + 5</math>
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<math>\text{CharacterStat} = \text{floor}\left[\frac{2 * \text{CharacterBaseStat} * 100 * (\text{Level} + 33)}{10000}\right] + 5</math>
  
 
==== Monster ====
 
==== Monster ====
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<math>\text{MonsterStat} = \text{modify}( \text{grow}( \text{MonsterBaseStat}, \text{Grade}), \text{Stickers})</math>
 
<math>\text{MonsterStat} = \text{modify}( \text{grow}( \text{MonsterBaseStat}, \text{Grade}), \text{Stickers})</math>
  
<math>\text{grow}(\text{s}, \text{grade}) = \text{floor}\left(\frac{(100 + 2 * \text{min}(\text{grade}, 5)) * \text{s}}{100}\right)</math>
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<math>\text{grow}(\text{s}, \text{grade}) = \text{floor}\left[\frac{(100 + 2\text{s} * \text{min}(\text{grade}, 5))}{100}\right]</math>
  
<math>\text{modify}(\text{s}, \text{stickers}) = \text{floor}\left((\text{s} + \text{StatIncrements}) * \prod\limits_{\text{m} \in \text{stickers}} \text{getStatModifier} ( \text{m} ) \right)</math>
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<math>\text{modify}(\text{s}, \text{stickers}) = \text{floor}\left[(\text{s} + \text{StatIncrements}) * \prod\limits_{\text{m} \in \text{stickers}} \text{getStatModifier} ( \text{m} ) \right]</math>
  
 
{{Mechanics}}
 
{{Mechanics}}
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 05:25, 13 January 2024

Stats are values that determine the performance of a monster in battle.

  • Max HP increases the amount of damage can be taken before being defeated.
  • Melee Attack increases the amount of damage the monster does with their melee attacks.
  • Melee Defense reduces the amount of damage the monster receives when hit by melee attacks.
  • Ranged Attack increases the amount of damage the monster does with their ranged attacks.
  • Ranged Defense reduces the amount of damage the monster receives when hit by ranged attacks.
  • Speed increase how quickly the monster is able to act in a turn of battle.

Calculations

The stats an individual in a battle has are calculated based on:

  • Monster's base stats
  • Monster's grade
  • Character's base stats
  • Character's level
  • Monster's equipped stickers (via attributes)

Battle

Monster Form Stats

This section is incomplete. Feel free to add the missing information by editing it.

Character Stats

This section is incomplete. Feel free to add the missing information by editing it.

A character's stats are determined by their base stats and level.


Fusion

Fusions use an auxiliary monster form stat and auxiliary character stat based on the contributions from its components.

The fusion's base character stat is calculated as

where is the number of characters in the fusion, which is almost always 2. is 0 for wild Rogue Fusion encounters. Wild monsters have a base stat of 100.

The fusion's auxiliary monster form stat is the average of the (see "Monster Section" in Party Menu), rounded down, which accounts for the grade and passive stat modifiers in its stickers.

The combined fusion stat is then given as

Party Menu

Combined

Combined stats

This is the formula for the stat numbers shown below monster tape while checking a character in the party menu. These values account for both the monster tape's influence on stats and the character's influence.

For how is calculated, see the "Monster" section below.

Character

Character stats

This is the formula for the stat numbers shown below a character (player or partner) when checking them in the party menu. These values do not account for the monster tape's influence on stats, only the character's influence.

Monster

Monster stats

This is the formula for the stat numbers shown to the right of a monster when checking it in the party menu. These values do not account for the character's influence on stats, only the monster tape's influence.


Mechanics
Battle StatsDamageStat StagesHit chanceCritical hits
TypesStatus EffectsFusionExperience
RecordingFleeingSlotsSticker Attributes
Other AbilitiesBootlegsRelationships