Critical hit

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Revision as of 12:20, 24 January 2024 by Lerycide (talk | contribs) (Added critical hit)
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Critical hits can happen when using an attacking move at random. The critical hit chance defaults to 1/16 but this is also affected by sticker attributes and the Hit chance.

General Formula

The game randomly generates a number between 0 (inclusive) and 1 (exclusive), and if this number is less than , the move becomes a critical hit.

  • is 1/16 for all moves currently in the game.
  • accounts for the +% Critical chance and +% Critical chance per empty slot attributes of the sticker.
  • The Hit chance only influences the critical hit rate if it is greater than 1.

Effects

Landing a critical hit results in more damage dealt. The default damage multiplier is 1.5, which is boosted by the +x% Critical damage and +x% Critical damage per empty slot attributes. The Critical hit on type advantage attribute guarantees a critical hit if the attack's type has an advantage over the target's type.

Move interactions

Critical AP grants 1 additional AP immediately after landing a critical hit.

Critical Mass has a chance to trigger the move immediately below it whenever a critical hit is landed.

Critical hits bypass the effects of resistance stickers and Hardback.


Mechanics
Battle StatsDamageStat StagesHit chanceCritical hits
TypesStatus EffectsFusionExperience
RecordingSlotsSticker Attributes
Other AbilitiesBootlegsRelationships