Difference between revisions of "Post-game"
From Cassette Beasts
(→After Part 4 of Take Me On & Defeating Aleph Null: Add Magikrab’s Gauntlet) |
m (→After Part 4 of Take Me On & Defeating Aleph Null: Use single quotation for Magikrab's Gauntlet) |
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** Obtaining a [[bootleg]] of the starter the player did not choose | ** Obtaining a [[bootleg]] of the starter the player did not choose | ||
** Unlocking [[Orb Fusion]]s | ** Unlocking [[Orb Fusion]]s | ||
− | * [[ | + | * [[Magikrab's Gauntlet]] |
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 02:46, 23 November 2024
Post-game is a term used to refer to content that occurs late in the game, typically after completing part 4 of Take Me On, defeating all 9 main game Archangels, or defeating Aleph Null.
After Part 4 of Take Me On
- Unlocking the Ranger Noticeboard levels 1-3
- Getting the Fusion Radar
- Unlocking Unstable Fusions and Anathema
- Ranger Captain rematches
After Defeating Main Game Archangels & Aleph Null
After Part 4 of Take Me On & Defeating Aleph Null
- Ranger Noticeboard levels 4-6
- Here Comes The Sun quest
- Reaching the Power Station
- Obtaining a bootleg of the starter the player did not choose
- Unlocking Orb Fusions
- Here Comes The Sun quest
- Magikrab's Gauntlet