Difference between revisions of "Quest"
From Cassette Beasts
(→List of quests: Add lots of quests from the quest log) |
(→List of quests: Added links to quest pages) |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! width=" | + | ! width="27%" | Name |
! Description | ! Description | ||
|- | |- | ||
− | | Take Me On (1) | + | | [[Take Me On]] (1) |
| Head to the outpost in the park to sign up to the Rangers. | | Head to the outpost in the park to sign up to the Rangers. | ||
|- | |- | ||
− | | Take Me On (2) | + | | [[Take Me On]] (2) |
| Train with each of the [[Ranger captain|ranger captains]] to become a ranger. You can find out where these captains are stationed by asking around in [[Harbourtown]]. | | Train with each of the [[Ranger captain|ranger captains]] to become a ranger. You can find out where these captains are stationed by asking around in [[Harbourtown]]. | ||
|- | |- | ||
− | | Take Me On (3) | + | | [[Take Me On]] (3) |
| Meet with the Ranger Leader [[Ianthe]] to let her know you've trained with all the [[Ranger captain|ranger captains]]. | | Meet with the Ranger Leader [[Ianthe]] to let her know you've trained with all the [[Ranger captain|ranger captains]]. | ||
|- | |- | ||
− | | Take Me On (4) | + | | [[Take Me On]] (4) |
| {{#spoiler:Face [[Ianthe]] in one final challenge to become a captain yourself!}} | | {{#spoiler:Face [[Ianthe]] in one final challenge to become a captain yourself!}} | ||
|- | |- | ||
− | | Take Me On (5) | + | | [[Take Me On]] (5) |
| Catch up with each of the ranger captains. | | Catch up with each of the ranger captains. | ||
|- | |- | ||
− | | Acting On Your Best Behaviour (1) | + | | [[Acting On Your Best Behaviour]] (1) |
| Meet up with [[Eugene]] in the Outskirts. | | Meet up with [[Eugene]] in the Outskirts. | ||
|- | |- | ||
− | | Acting On Your Best Behaviour (2) | + | | [[Acting On Your Best Behaviour]] (2) |
| Accompany [[Eugene]] to the window atop the mysterious office. | | Accompany [[Eugene]] to the window atop the mysterious office. | ||
|- | |- | ||
− | | Acting On Your Best Behaviour (3) | + | | [[Acting On Your Best Behaviour]] (3) |
| Find and clear out all the "Landkeeper's Association" offices. | | Find and clear out all the "Landkeeper's Association" offices. | ||
|- | |- | ||
− | | Acting On Your Best Behaviour (4) | + | | [[Acting On Your Best Behaviour]] (4) |
| Accompany [[Eugene]] to the location of the Landkeeper's HQ. | | Accompany [[Eugene]] to the location of the Landkeeper's HQ. | ||
|- | |- | ||
− | | Rumour Has It | + | | [[Rumour Has It]] |
| Collect rumours from [[Harbourtown]] townsfolk. | | Collect rumours from [[Harbourtown]] townsfolk. | ||
|- | |- | ||
− | | All I Ever Needed (1) | + | | [[All I Ever Needed]] (1) |
| Ask the residents of [[Harbourtown]] if they've seen [[Meredith]]'s favourite record. | | Ask the residents of [[Harbourtown]] if they've seen [[Meredith]]'s favourite record. | ||
|- | |- | ||
− | | All I Ever Needed (2) | + | | [[All I Ever Needed]] (2) |
| Find Ranger Leader [[Ianthe]] and ask about [[Meredith]]'s favourite record. | | Find Ranger Leader [[Ianthe]] and ask about [[Meredith]]'s favourite record. | ||
|- | |- | ||
− | | All I Ever Needed (3) | + | | [[All I Ever Needed]] (3) |
| Give [[Ianthe]]'s envelope to [[Meredith]]. | | Give [[Ianthe]]'s envelope to [[Meredith]]. | ||
|- | |- | ||
− | | All I Ever Needed (4) | + | | [[All I Ever Needed]] (4) |
| Go with [[Meredith]] to [[Falldown Mall]]. | | Go with [[Meredith]] to [[Falldown Mall]]. | ||
|- | |- | ||
− | | I Ran So Far Away (1) | + | | [[I Ran So Far Away]] (1) |
| Bring [[Kayleigh]] to [[Mourningtown]]. | | Bring [[Kayleigh]] to [[Mourningtown]]. | ||
|- | |- | ||
− | | I Ran So Far Away (2) | + | | [[I Ran So Far Away]] (2) |
| Scope out [[Mourningtown]]. | | Scope out [[Mourningtown]]. | ||
|- | |- | ||
− | | Don't You Want Me (1) | + | | [[Don't You Want Me]] (1) |
| Meet [[Felix]] at his home in West [[Harbourtown]]. | | Meet [[Felix]] at his home in West [[Harbourtown]]. | ||
|- | |- | ||
− | | Don't You Want Me (2) | + | | [[Don't You Want Me]] (2) |
| Fight a warrior with a wooden sword in the [[Cherry Meadow]] alongside [[Felix]]. | | Fight a warrior with a wooden sword in the [[Cherry Meadow]] alongside [[Felix]]. | ||
|- | |- | ||
− | | Don't You Want Me (3) | + | | [[Don't You Want Me]] (3) |
| Find the four elemental altars with [[Felix]] to track down [[Kuneko]]. | | Find the four elemental altars with [[Felix]] to track down [[Kuneko]]. | ||
|- | |- | ||
− | | Don't You Want Me (4) | + | | [[Don't You Want Me]] (4) |
| Help [[Felix]] make things right with [[Kuneko]]. | | Help [[Felix]] make things right with [[Kuneko]]. | ||
|- | |- | ||
− | | Everybody's Looking For Something (1) | + | | [[Everybody's Looking For Something]] (1) |
| Find [[Viola]]'s brother [[Sebastian]]. | | Find [[Viola]]'s brother [[Sebastian]]. | ||
|- | |- | ||
− | | Everybody's Looking For Something (2) | + | | [[Everybody's Looking For Something]] (2) |
| Speak to [[Viola]]. | | Speak to [[Viola]]. | ||
|- | |- | ||
− | | Everybody's Looking For Something (3) | + | | [[Everybody's Looking For Something]] (3) |
| Travel with [[Viola]] to the [[Cast Iron Shore]]. | | Travel with [[Viola]] to the [[Cast Iron Shore]]. | ||
|- | |- | ||
− | | Everybody's Looking For Something (4) | + | | [[Everybody's Looking For Something]] (4) |
| Explore the shipwreck with [[Viola]]. | | Explore the shipwreck with [[Viola]]. | ||
|- | |- | ||
− | | Come Back And Stay | + | | [[Come Back And Stay]] |
| Find out what [[Barkley]] wants up on [[Mt. Wirral]]. | | Find out what [[Barkley]] wants up on [[Mt. Wirral]]. | ||
|- | |- | ||
− | | This Is The World We Live In (1) | + | | [[This Is The World We Live In]] (1) |
| Speak to [[Kayleigh]] at the [[Harbourtown]] East entrance. | | Speak to [[Kayleigh]] at the [[Harbourtown]] East entrance. | ||
|- | |- | ||
− | | This Is The World We Live In (2) | + | | [[This Is The World We Live In]] (2) |
| Follow [[Kayleigh]]'s directions | | Follow [[Kayleigh]]'s directions | ||
|- | |- | ||
− | | This Is The World We Live In (3) | + | | [[This Is The World We Live In]] (3) |
| Accompany [[Kayleigh]] to the broken pathway. | | Accompany [[Kayleigh]] to the broken pathway. | ||
|- | |- | ||
− | | This Is The World We Live In (4) | + | | [[This Is The World We Live In]] (4) |
| Investigate the strange structure. | | Investigate the strange structure. | ||
|- | |- | ||
− | | On the Hunt (1) | + | | [[On the Hunt]] (1) |
| Record a fanged creature perched on a skull, often spotted in the park, to show to [[Hoylake]]. | | Record a fanged creature perched on a skull, often spotted in the park, to show to [[Hoylake]]. | ||
|- | |- | ||
− | | On the Hunt (2) | + | | [[On the Hunt]] (2) |
| Record a floating worm creature, often spotted in the park, to show to [[Hoylake]]. | | Record a floating worm creature, often spotted in the park, to show to [[Hoylake]]. | ||
|- | |- | ||
− | | On the Hunt (3) | + | | [[On the Hunt]] (3) |
| Record a winged rabbit, often spotted on [[Autumn Hill]], to show to [[Hoylake]]. | | Record a winged rabbit, often spotted on [[Autumn Hill]], to show to [[Hoylake]]. | ||
|- | |- | ||
− | | On the Hunt (4) | + | | [[On the Hunt]] (4) |
| Record a crow with a hood and mask, often spotted in the [[Deadlands]], to show to [[Hoylake]] | | Record a crow with a hood and mask, often spotted in the [[Deadlands]], to show to [[Hoylake]] | ||
|- | |- | ||
− | | On the Hunt (5) | + | | [[On the Hunt]] (5) |
| Record a wooden-faced elf, often spotted in the park, to show to [[Hoylake]]. | | Record a wooden-faced elf, often spotted in the park, to show to [[Hoylake]]. | ||
|- | |- | ||
− | | A Little Inspiration | + | | [[A Little Inspiration]] |
| Go to the cave in the park and find out what happened to the merchant. | | Go to the cave in the park and find out what happened to the merchant. | ||
|- | |- | ||
− | | Working Overtime | + | | [[Working Overtime]] |
| Bring 300 wood to the ranger in East [[Harbourtown]]. | | Bring 300 wood to the ranger in East [[Harbourtown]]. | ||
|- | |- | ||
− | | Planting the Seed (1) | + | | [[Planting the Seed]] (1) |
| Plant 14 saplings in [[Harbourtown]]. | | Plant 14 saplings in [[Harbourtown]]. | ||
|- | |- | ||
− | | Planting the Seed (2) | + | | [[Planting the Seed]] (2) |
| Inform the ranger in west [[Harbourtown]] that you've planter her saplings. | | Inform the ranger in west [[Harbourtown]] that you've planter her saplings. | ||
|- | |- | ||
− | | How Does It Feel | + | | [[How Does It Feel]] |
| Go to the tailor in [[Harbourtown]] to help pick a new look for [[Sunny]]. | | Go to the tailor in [[Harbourtown]] to help pick a new look for [[Sunny]]. | ||
|- | |- | ||
− | | Land of Confusion | + | | [[Land of Confusion]] |
| Locate [[Archangels]] to complete [[Morgante]]'s song, then follow the clues it contains to find your way home. | | Locate [[Archangels]] to complete [[Morgante]]'s song, then follow the clues it contains to find your way home. | ||
|} | |} |
Revision as of 06:43, 8 May 2023
Quests are tasks that the player can complete in order to obtain rewards or advance the story.
List of quests
Name | Description |
---|---|
Take Me On (1) | Head to the outpost in the park to sign up to the Rangers. |
Take Me On (2) | Train with each of the ranger captains to become a ranger. You can find out where these captains are stationed by asking around in Harbourtown. |
Take Me On (3) | Meet with the Ranger Leader Ianthe to let her know you've trained with all the ranger captains. |
Take Me On (4) | |
Take Me On (5) | Catch up with each of the ranger captains. |
Acting On Your Best Behaviour (1) | Meet up with Eugene in the Outskirts. |
Acting On Your Best Behaviour (2) | Accompany Eugene to the window atop the mysterious office. |
Acting On Your Best Behaviour (3) | Find and clear out all the "Landkeeper's Association" offices. |
Acting On Your Best Behaviour (4) | Accompany Eugene to the location of the Landkeeper's HQ. |
Rumour Has It | Collect rumours from Harbourtown townsfolk. |
All I Ever Needed (1) | Ask the residents of Harbourtown if they've seen Meredith's favourite record. |
All I Ever Needed (2) | Find Ranger Leader Ianthe and ask about Meredith's favourite record. |
All I Ever Needed (3) | Give Ianthe's envelope to Meredith. |
All I Ever Needed (4) | Go with Meredith to Falldown Mall. |
I Ran So Far Away (1) | Bring Kayleigh to Mourningtown. |
I Ran So Far Away (2) | Scope out Mourningtown. |
Don't You Want Me (1) | Meet Felix at his home in West Harbourtown. |
Don't You Want Me (2) | Fight a warrior with a wooden sword in the Cherry Meadow alongside Felix. |
Don't You Want Me (3) | Find the four elemental altars with Felix to track down Kuneko. |
Don't You Want Me (4) | Help Felix make things right with Kuneko. |
Everybody's Looking For Something (1) | Find Viola's brother Sebastian. |
Everybody's Looking For Something (2) | Speak to Viola. |
Everybody's Looking For Something (3) | Travel with Viola to the Cast Iron Shore. |
Everybody's Looking For Something (4) | Explore the shipwreck with Viola. |
Come Back And Stay | Find out what Barkley wants up on Mt. Wirral. |
This Is The World We Live In (1) | Speak to Kayleigh at the Harbourtown East entrance. |
This Is The World We Live In (2) | Follow Kayleigh's directions |
This Is The World We Live In (3) | Accompany Kayleigh to the broken pathway. |
This Is The World We Live In (4) | Investigate the strange structure. |
On the Hunt (1) | Record a fanged creature perched on a skull, often spotted in the park, to show to Hoylake. |
On the Hunt (2) | Record a floating worm creature, often spotted in the park, to show to Hoylake. |
On the Hunt (3) | Record a winged rabbit, often spotted on Autumn Hill, to show to Hoylake. |
On the Hunt (4) | Record a crow with a hood and mask, often spotted in the Deadlands, to show to Hoylake |
On the Hunt (5) | Record a wooden-faced elf, often spotted in the park, to show to Hoylake. |
A Little Inspiration | Go to the cave in the park and find out what happened to the merchant. |
Working Overtime | Bring 300 wood to the ranger in East Harbourtown. |
Planting the Seed (1) | Plant 14 saplings in Harbourtown. |
Planting the Seed (2) | Inform the ranger in west Harbourtown that you've planter her saplings. |
How Does It Feel | Go to the tailor in Harbourtown to help pick a new look for Sunny. |
Land of Confusion | Locate Archangels to complete Morgante's song, then follow the clues it contains to find your way home. |