Difference between revisions of "Post-game"
From Cassette Beasts
(Created page) |
m (→After Part 4 of Take Me On & Defeating Aleph Null: Use single quotation for Magikrab's Gauntlet) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
* Fight with [[Morgante]] at full power | * Fight with [[Morgante]] at full power | ||
** [[Archangel]] rematches | ** [[Archangel]] rematches | ||
+ | * Fight with [[Lenna]] | ||
== After Part 4 of Take Me On & Defeating Aleph Null == | == After Part 4 of Take Me On & Defeating Aleph Null == | ||
Line 18: | Line 19: | ||
** Obtaining a [[bootleg]] of the starter the player did not choose | ** Obtaining a [[bootleg]] of the starter the player did not choose | ||
** Unlocking [[Orb Fusion]]s | ** Unlocking [[Orb Fusion]]s | ||
+ | * [[Magikrab's Gauntlet]] | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 02:46, 23 November 2024
Post-game is a term used to refer to content that occurs late in the game, typically after completing part 4 of Take Me On, defeating all 9 main game Archangels, or defeating Aleph Null.
After Part 4 of Take Me On
- Unlocking the Ranger Noticeboard levels 1-3
- Getting the Fusion Radar
- Unlocking Unstable Fusions and Anathema
- Ranger Captain rematches
After Defeating Main Game Archangels & Aleph Null
After Part 4 of Take Me On & Defeating Aleph Null
- Ranger Noticeboard levels 4-6
- Here Comes The Sun quest
- Reaching the Power Station
- Obtaining a bootleg of the starter the player did not choose
- Unlocking Orb Fusions
- Here Comes The Sun quest
- Magikrab's Gauntlet