Creates a table of monsters for an encounter.
Members are listed with parameters member_1, member_2, and member_3.
Monsters are listed similarly with monster_1, monster_2, all the way up to monster_8.
Monsters can have bootleg typing listed with monster_#_bootleg_type.
Moves can be listed with monster_#_moves.
Moves are separated by commas with no spaces between them. Such as Smack,Spit,Last Rites,Headshot
The elemental types of moves and their page links are grabbed by using the move data page. Some moves are not on this page, however. To add these types of moves, list their type first and then separate the text with a semicolon. Air;[[Heartfelt Melody]]. If the move is typeless, this much be listed. Typeless;Machine Curse Curse.
If a team can fuse, it is listed with the parameter ai_can_fuse set to yes.
Examples