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| | moves = {{#if: {{{monster_8_moves|}}}|{{{monster_8_moves}}}}}}}</td>}}|}} | | | moves = {{#if: {{{monster_8_moves|}}}|{{{monster_8_moves}}}}}}}</td>}}|}} |
| |}<noinclude> | | |}<noinclude> |
| | Creates a table of monsters for an encounter. |
| | |
| | Members are listed with parameters <code>member_1</code>, <code>member_2</code>, and <code>member_3</code>. |
| | Monsters are listed similarly with <code>monster_1</code>, <code>monster_2</code>, all the way up to <code>monster_8</code>. |
| | |
| | Monsters can have bootleg typing listed with <code>monster_#_bootleg_type</code>. |
| | Moves can be listed with <code>monster_#_moves</code>. Moves are separated by commas with no spaces between them. Such as <code>Smack,Spit,Last Rites,Headshot</code> |
| | |
| | If a team can fuse, it is listed with the parameter <code>ai_can_fuse</code> set to <code>yes</code>. |
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| == Examples == | | == Examples == |
Revision as of 13:35, 13 September 2026
Creates a table of monsters for an encounter.
Members are listed with parameters member_1, member_2, and member_3.
Monsters are listed similarly with monster_1, monster_2, all the way up to monster_8.
Monsters can have bootleg typing listed with monster_#_bootleg_type.
Moves can be listed with monster_#_moves. Moves are separated by commas with no spaces between them. Such as Smack,Spit,Last Rites,Headshot
If a team can fuse, it is listed with the parameter ai_can_fuse set to yes.
Examples