Template:BattleTeam: Difference between revisions
From Cassette Beasts
Added moves |
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! style="background: #9b59b6; padding: 4px; width: 240px; color: #ffffff;" align="center" | '''{{{member_1}}}'''<!-- | |||
-->{{#if: {{{member_2|}}}|<th style="background: #9b59b6; padding: 4px; width: 240px; color: #ffffff;" align="center">'''{{{member_2}}}'''</th>|}}<!-- | |||
{{#if: {{{ | -->{{#if: {{{member_3|}}}|<th style="background: #9b59b6; padding: 4px; width: 240px; color: #ffffff;" align="center">'''{{{member_3}}}''' </th>|}}<!-- | ||
-->{{#ifeq: {{{ai_can_fuse|}}}|yes|<tr>{{#if: {{{member_2|}}}|<!-- | |||
{{#ifeq: {{{ai_can_fuse|}}}|yes|<tr> | -->{{#if: {{{member_3|}}}|<td align="center" style="background: #3fbb9f; color: #ffffff;" colspan="3">|<td align="center" style="background: #3fbb9f; color: #ffffff;" colspan="2">}}}}''Can fuse''</td></tr>|}} | ||
|- | |||
</tr>}} | | style="vertical-align: top" | {{BattleTeamCell | ||
{{BattleTeamCell | |||
| monster = {{{monster_1}}} | | monster = {{{monster_1}}} | ||
| bootleg_type = {{{monster_1_bootleg_type|}}} | | bootleg_type = {{{monster_1_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_1_moves|}}}|< | | moves = {{#if: {{{monster_1_moves|}}}|{{{monster_1_moves}}}|}} | ||
}} | }}<!-- | ||
{{#if: {{{ | -->{{#if: {{{monster_2|}}}|{{#if: {{{member_2|}}}|<td style="vertical-align: top"> | ||
{{BattleTeamCell | |||
| monster = {{{monster_2}}} | |||
| bootleg_type = {{{monster_2_bootleg_type|}}} | |||
| moves = {{#if: {{{monster_2_moves|}}}|{{{monster_2_moves}}}}}}} | |||
</td>|</tr><tr><td style="vertical-align: top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_2}}} | | monster = {{{monster_2}}} | ||
| bootleg_type = {{{monster_2_bootleg_type|}}} | | bootleg_type = {{{monster_2_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_2_moves|}}}| | | moves = {{#if: {{{monster_2_moves|}}}|{{{monster_2_moves}}}}}}}</td>}}|}}<!-- | ||
}} | -->{{#if: {{{monster_3|}}}|{{#if: {{{member_3|}}}|<td style="vertical-align: top"> | ||
}} | {{BattleTeamCell | ||
| monster = {{{monster_3}}} | |||
{{#if: {{{ | | bootleg_type = {{{monster_3_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_3_moves|}}}|{{{monster_3_moves}}}}}}} | |||
</td>|</tr><tr><td style="vertical-align: top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_3}}} | | monster = {{{monster_3}}} | ||
| bootleg_type = {{{monster_3_bootleg_type|}}} | | bootleg_type = {{{monster_3_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_3_moves|}}}|< | | moves = {{#if: {{{monster_3_moves|}}}|{{{monster_3_moves}}}}}}}</td>}}|}}<!-- | ||
}} | -->{{#if: {{{monster_4|}}}|{{#if: {{{member_3|}}}|</tr><tr><td style="vertical-align: top"> | ||
{{#if: {{{monster_4|}}}| | {{BattleTeamCell | ||
| monster = {{{monster_4}}} | |||
| bootleg_type = {{{monster_4_bootleg_type|}}} | |||
| moves = {{#if: {{{monster_4_moves|}}}|{{{monster_4_moves}}}}}}} | |||
</td>|{{#if: {{{member_2|}}}| | |||
<td style="vertical-align: top">{{BattleTeamCell | |||
| monster = {{{monster_4}}} | |||
| bootleg_type = {{{monster_4_bootleg_type|}}} | |||
| moves = {{#if: {{{monster_4_moves|}}}|{{{monster_4_moves}}}}}}}</td>|</tr><tr><td style="vertical-align: top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_4}}} | | monster = {{{monster_4}}} | ||
| bootleg_type = {{{monster_4_bootleg_type|}}} | | bootleg_type = {{{monster_4_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_4_moves|}}}| | | moves = {{#if: {{{monster_4_moves|}}}|{{{monster_4_moves}}}}}}}</td>}}|}}|}}<!-- | ||
}} | -->{{#if: {{{monster_5|}}}|{{#if: {{{member_3|}}}|<td style="vertical-align: top"> | ||
}} | {{BattleTeamCell | ||
| monster = {{{monster_5}}} | |||
{{#if: {{{ | | bootleg_type = {{{monster_5_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_5_moves|}}}|{{{monster_5_moves}}}}}}}</td>|</tr><tr><td style="vertical-align: top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_5}}} | | monster = {{{monster_5}}} | ||
| bootleg_type = {{{monster_5_bootleg_type|}}} | | bootleg_type = {{{monster_5_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_5_moves|}}}|< | | moves = {{#if: {{{monster_5_moves|}}}|{{{monster_5_moves}}}}}}}</td>}}|}}<!-- | ||
}} | -->{{#if: {{{monster_6|}}}|{{#if: {{{member_2|}}}|<td style="vertical-align: top"> | ||
{{#if: {{{ | {{BattleTeamCell | ||
| monster = {{{monster_6}}} | |||
| bootleg_type = {{{monster_6_bootleg_type|}}} | |||
| moves = {{#if: {{{monster_6_moves|}}}|{{{monster_6_moves}}}}}}}</td>|</tr><tr><td style="vertical-align: top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_6}}} | | monster = {{{monster_6}}} | ||
| bootleg_type = {{{monster_6_bootleg_type|}}} | | bootleg_type = {{{monster_6_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_6_moves|}}}| | | moves = {{#if: {{{monster_6_moves|}}}|{{{monster_6_moves}}}}}}}</td>}}|}}<!-- | ||
}} | -->{{#if: {{{monster_7|}}}|</tr><tr><td style="vertical-align: top"> | ||
}} | |||
</ | |||
{{#if: {{{monster_7|}}}|<tr style="vertical-align:top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_7}}} | | monster = {{{monster_7}}} | ||
| bootleg_type = {{{monster_7_bootleg_type|}}} | | bootleg_type = {{{monster_7_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_7_moves|}}}|< | | moves = {{#if: {{{monster_7_moves|}}}|{{{monster_7_moves}}}}}}}</td>|}}<!-- | ||
}} | -->{{#if: {{{monster_8|}}}|{{#if: {{{member_2|}}}|<td style="vertical-align: top"> | ||
{{#if: {{{ | {{BattleTeamCell | ||
| monster = {{{monster_8}}} | |||
| bootleg_type = {{{monster_8_bootleg_type|}}} | |||
| moves = {{#if: {{{monster_8_moves|}}}|{{{monster_8_moves}}}}}}}</td>|</tr><tr><td style="vertical-align: top"> | |||
{{BattleTeamCell | {{BattleTeamCell | ||
| monster = {{{monster_8}}} | | monster = {{{monster_8}}} | ||
| bootleg_type = {{{monster_8_bootleg_type|}}} | | bootleg_type = {{{monster_8_bootleg_type|}}} | ||
| moves = {{#if: {{{monster_8_moves|}}}| | | moves = {{#if: {{{monster_8_moves|}}}|{{{monster_8_moves}}}}}}}</td>}}|}} | ||
}} | |}<noinclude> | ||
} | |||
</ | |||
== Examples == | == Examples == | ||
| Line 79: | Line 93: | ||
| ai_can_fuse = yes | | ai_can_fuse = yes | ||
| monster_1 = Weevilite | | monster_1 = Weevilite | ||
| monster_1_moves = | | monster_1_moves = Smack,Spit | ||
| monster_2 = Weevilite | | monster_2 = Weevilite | ||
| monster_3 = Lobstacle | | monster_3 = Lobstacle | ||
