Difference between revisions of "Chemical Imbalance"

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{{MovePage}}[[Category:Moves]]
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{{MovePage
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| additional_description = The chance that Chemical Imbalance will activate is determined by the following formula.
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<math>\text{ActivationChance} = 40 % * \frac{11 - \text{min}(\text{max}(\text{ApCost}, 0), 10)}{11}</math>
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<table class="wikitable">
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<tr>
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<th>AP cost</th>
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<th>Activation chance</th>
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</tr>
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<tr>
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<td>0</td>
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<td>40.0 %</td>
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</tr>
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<tr>
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<td>1</td>
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<td>36.4 %</td>
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</tr>
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<tr>
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<td>2</td>
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<td>32.7 %</td>
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</tr>
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<tr>
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<td>3</td>
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<td>29.1 %</td>
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</tr>
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<tr>
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<td>4</td>
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<td>25.5 %</td>
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</tr>
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<tr>
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<td>5</td>
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<td>21.8 %</td>
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</tr>
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<tr>
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<td>6</td>
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<td>18.2 %</td>
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</tr>
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<tr>
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<td>7</td>
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<td>14.5 %</td>
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</tr>
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<tr>
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<td>8</td>
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<td>10.9 %</td>
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</tr>
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<tr>
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<td>9</td>
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<td>7.3 %</td>
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</tr>
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<tr>
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<td>10</td>
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<td>3.6 %</td>
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</tr>
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</table>
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}}[[Category:Moves]]
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[[Category:Chemistry]]
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[[Category:Cooking]]
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[[Category:Passive]]

Latest revision as of 19:54, 19 December 2023

Chemical Imbalance
Miscellaneous
Type
Accuracy100%
Use CostPassive
CopyableNo
PriorityNormal (0)

Chemical Imbalance is a Poison-type passive Move.

Description

Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.

Additional Information

The chance that Chemical Imbalance will activate is determined by the following formula.

AP cost Activation chance
0 40.0 %
1 36.4 %
2 32.7 %
3 29.1 %
4 25.5 %
5 21.8 %
6 18.2 %
7 14.5 %
8 10.9 %
9 7.3 %
10 3.6 %

How to obtain

Chemical Imbalance may be obtained when a compatible tape levels up.


Compatible Species

SpeciesNumTypeMethod
Brushroom.pngBrushroom#069Sticker
Burnace.pngBurnace#096Sticker
Coaldron.pngCoaldron#077Sticker
Djinn Entonic.pngDjinn Entonic#112Sticker
Fungogh.pngFungogh#070Sticker
Malchemy.pngMalchemy#015Star-white.pngStar-white.pngStar-white.png
Miasmodeus.pngMiasmodeus#016Initial
Smogmagog.pngSmogmagog#097Sticker
Terracooka.pngTerracooka#076Sticker