Difference between revisions of "Template:TypeStandardSections"

From Cassette Beasts
(Make some sortability improvements)
 
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===Attacking===
 
===Attacking===
  
{{#ifeq: {{#invoke:Database|get_type|{{{id}}}|inflicts|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} attacks do not inflict any additional status effects on targets. | <ul>
+
{{#ifeq: {{#invoke:Database|get_type|{{{id}}}|inflicts|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} attacks do not inflict any additional status effects on targets. | <table>
{{#invoke:Database|get_type|{{{id}}}|inflicts|foreach=TypeReactionListItem|key_param=type}}
+
{{#invoke:Database|get_type|{{{id}}}|inflicts|foreach=TypeReactionListItem|sort_by=defender}}
</ul>}}
+
</table>}}
  
 
===Defending===
 
===Defending===
  
{{#ifeq: {{#invoke:Database|get_type|{{{id}}}|receives|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} monsters do not gain any additional status effects when attacked. | <ul>
+
{{#ifeq: {{#invoke:Database|get_type|{{{id}}}|receives|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} monsters do not gain any additional status effects when attacked. | <table>
{{#invoke:Database|get_type|{{{id}}}|receives|foreach=TypeReactionListItem|key_param=type}}
+
{{#invoke:Database|get_type|{{{id}}}|receives|foreach=TypeReactionListItem|sort_by=attacker}}
</ul>}}
+
</table>}}
  
 
==Species==
 
==Species==
<table class="type_species wikitable">
+
{{#ifeq: {{#invoke:Database|get_species_list|type={{{id}}}|if_empty=EMPTY}} |EMPTY| There are no {{#invoke:Database|get_type|{{{id}}}|name}} species. |
<tr><th colspan="3">[[Species]]</th><th>[[Type]]</th></tr>
+
<table class="type_species wikitable sortable">
 +
<tr><th colspan="2">[[Species]]</th><th>Num</th><th>[[Type]]</th></tr>
 
{{#invoke:Database|get_species_list|type={{{id}}}|foreach=SpeciesSummaryTableRow|subscript=name}}
 
{{#invoke:Database|get_species_list|type={{{id}}}|foreach=SpeciesSummaryTableRow|subscript=name}}
</table>
+
</table> }}
  
 
==Moves==
 
==Moves==
<table class="type_moves wikitable">
+
<table class="type_moves wikitable sortable">
 
<tr><th>[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr>
 
<tr><th>[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr>
 
{{#invoke:Database|get_move_list|type={{{id}}}|foreach=MoveSummaryTableRow|subscript=name}}
 
{{#invoke:Database|get_move_list|type={{{id}}}|foreach=MoveSummaryTableRow|subscript=name}}
 
</table>
 
</table>

Latest revision as of 07:30, 17 September 2023

Type Match-Ups

Attacking

Typeless attacks do not inflict any additional status effects on targets.

Defending

Typeless monsters do not gain any additional status effects when attacked.

Species

There are no Typeless species.

Moves

MoveTypeCategoryPowerAccuracyUse Cost
AP Donate Miscellaneous Unavoidable 1 AP
AP Factory Miscellaneous Unavoidable Passive
AP Refund Miscellaneous 100% Passive
AP Starter Miscellaneous 100% Passive
Automation Miscellaneous 100% Passive
Bad Joke Miscellaneous Unavoidable 0 AP
Battering Ram Melee Attack 70 85% 3 AP
Bish Bash Bosh Melee Attack 60 100% 3 AP
Bon Bon Blast Ranged Attack 70 85% 3 AP
Booby Trap Miscellaneous 30 100% 0 AP
Call For Help Miscellaneous 50% 2 AP
Change the Record Miscellaneous Unavoidable 2 AP
Clobber Melee Attack 60 100% 4 AP
Compliment Status Effect 100% 1 AP
Critical AP Miscellaneous 100% Passive
Criticise Status Effect 100% 1 AP
Crossfade Miscellaneous 100% 1 AP
Custom Starter Miscellaneous 100% Passive
Damage Roll Ranged Attack 9 100% 3 AP
Defend Status Effect 100% 1 AP
Delegate Miscellaneous 100% 3 AP
Desperation Melee Attack 20 100% 1 AP
Dodge Status Effect 100% 1 AP
Double Slice Melee Attack 30 100% 4 AP
Double Smack Melee Attack 30 100% 2 AP
Dual Wield Miscellaneous 100% 2 AP
Elemental Coating Status Effect 100% 2 AP
Elemental Wall Status Effect 100% 2 AP
Energy Shot Ranged Attack 60 100% 2 AP
Energy Wave Ranged Attack 60 100% 3 AP
Final Breath Miscellaneous 100% Passive
Fission Power Miscellaneous 100% 1 AP
Flirt Status Effect 100% 1 AP
Focus Status Effect 100% 1 AP
Fusion Power Miscellaneous 200 100% 10 AP
Gambit Status Effect 100% 2 AP
Hardback Miscellaneous 100% Passive
Headshot Ranged Attack 200 100% 10 AP
Heroic Blade Melee Attack 90 100% 3 AP
Jagged Edge Melee Attack 40 Unavoidable Passive
Jump Scare Melee Attack 30 100% 1 AP
Last Rites Melee Attack 200 100% 10 AP
Multi Shot Ranged Attack 20 100% 3 AP
Multi Smack Melee Attack 20 100% 3 AP
Multicopy Status Effect 100% Passive
Nod Status Effect 100% 1 AP
Nurse Miscellaneous Unavoidable 5 AP
Paint Swipe Melee Attack 90 100% 1 AP
Peekaboo Status Effect 100% 1 AP
Pity AP Miscellaneous 100% Passive
Pre-emptive Strike Melee Attack 30 100% Passive
Quick Smack Melee Attack 30 100% 1 AP
Raise Arms Status Effect 100% 1 AP
Raise Shields Status Effect 100% 1 AP
Random Starter Miscellaneous 100% Passive
Retribution Status Effect Unavoidable Passive
Return Fire Ranged Attack 15 100% Passive
Revenge Strike Melee Attack 15 100% Passive
Ricochet Miscellaneous 100% Passive
Roll Again Miscellaneous 100% Passive
Self-Assured Miscellaneous 70% Passive
Sharp Edges Status Effect 100% 2 AP
Sharpen Status Effect 100% 1 AP
Shear Luck Miscellaneous 100% Passive
Sleep Talk Ranged Attack 120 1% 0 AP
Sleep Walk Melee Attack 120 1% 0 AP
Slice Melee Attack 30 100% 1 AP
Smack Melee Attack 30 100% 0 AP
Spit Ranged Attack 30 100% 0 AP
Spray Ranged Attack 30 100% 1 AP
Sprint Status Effect 100% 1 AP
Stab In The Dark Melee Attack 100 10% 0 AP
Sugar Rush Miscellaneous 100% Passive
Suit Up Status Effect Unavoidable 2 AP
The Old 1-2 Melee Attack 60 100% 5 AP
Throw Ranged Attack 50 100% 0 AP
Treat Status Effect Unavoidable 1 AP
Trick Status Effect 100% 1 AP
Trip Status Effect 100% 1 AP
Two Heads Status Effect 100% 2 AP
Wallop Melee Attack 60 100% 2 AP
Wink Status Effect 100% 1 AP