Difference between revisions of "Template:TypeStandardSections"
From Cassette Beasts
(Make some sortability improvements) |
|||
(4 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
===Attacking=== | ===Attacking=== | ||
− | {{#ifeq: {{#invoke:Database|get_type|{{{id}}}|inflicts|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} attacks do not inflict any additional status effects on targets. | < | + | {{#ifeq: {{#invoke:Database|get_type|{{{id}}}|inflicts|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} attacks do not inflict any additional status effects on targets. | <table> |
− | {{#invoke:Database|get_type|{{{id}}}|inflicts|foreach=TypeReactionListItem| | + | {{#invoke:Database|get_type|{{{id}}}|inflicts|foreach=TypeReactionListItem|sort_by=defender}} |
− | </ | + | </table>}} |
===Defending=== | ===Defending=== | ||
− | {{#ifeq: {{#invoke:Database|get_type|{{{id}}}|receives|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} monsters do not gain any additional status effects when attacked. | < | + | {{#ifeq: {{#invoke:Database|get_type|{{{id}}}|receives|if_empty=}} || {{#invoke:Database|get_type|{{{id}}}|name}} monsters do not gain any additional status effects when attacked. | <table> |
− | {{#invoke:Database|get_type|{{{id}}}|receives|foreach=TypeReactionListItem| | + | {{#invoke:Database|get_type|{{{id}}}|receives|foreach=TypeReactionListItem|sort_by=attacker}} |
− | </ | + | </table>}} |
==Species== | ==Species== | ||
− | <table class="type_species wikitable"> | + | {{#ifeq: {{#invoke:Database|get_species_list|type={{{id}}}|if_empty=EMPTY}} |EMPTY| There are no {{#invoke:Database|get_type|{{{id}}}|name}} species. | |
− | <tr><th colspan=" | + | <table class="type_species wikitable sortable"> |
+ | <tr><th colspan="2">[[Species]]</th><th>Num</th><th>[[Type]]</th></tr> | ||
{{#invoke:Database|get_species_list|type={{{id}}}|foreach=SpeciesSummaryTableRow|subscript=name}} | {{#invoke:Database|get_species_list|type={{{id}}}|foreach=SpeciesSummaryTableRow|subscript=name}} | ||
− | </table> | + | </table> }} |
==Moves== | ==Moves== | ||
− | <table class="type_moves wikitable"> | + | <table class="type_moves wikitable sortable"> |
<tr><th>[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr> | <tr><th>[[Move]]</th><th>[[Type]]</th><th>Category</th><th>Power</th><th>Accuracy</th><th>Use Cost</th></tr> | ||
{{#invoke:Database|get_move_list|type={{{id}}}|foreach=MoveSummaryTableRow|subscript=name}} | {{#invoke:Database|get_move_list|type={{{id}}}|foreach=MoveSummaryTableRow|subscript=name}} | ||
</table> | </table> |
Latest revision as of 07:30, 17 September 2023
Type Match-Ups
Attacking
Typeless attacks do not inflict any additional status effects on targets.
Defending
Typeless monsters do not gain any additional status effects when attacked.
Species
There are no Typeless species.
Moves
Move | Type | Category | Power | Accuracy | Use Cost |
---|---|---|---|---|---|
AP Donate | Miscellaneous | — | Unavoidable | 1 AP | |
AP Factory | Miscellaneous | — | Unavoidable | Passive | |
AP Refund | Miscellaneous | — | 100% | Passive | |
AP Starter | Miscellaneous | — | 100% | Passive | |
Automation | Miscellaneous | — | 100% | Passive | |
Bad Joke | Miscellaneous | — | Unavoidable | 0 AP | |
Battering Ram | Melee Attack | 70 | 85% | 3 AP | |
Bish Bash Bosh | Melee Attack | 60 | 100% | 3 AP | |
Bon Bon Blast | Ranged Attack | 70 | 85% | 3 AP | |
Booby Trap | Miscellaneous | 30 | 100% | 0 AP | |
Call For Help | Miscellaneous | — | 50% | 2 AP | |
Change the Record | Miscellaneous | — | Unavoidable | 2 AP | |
Clobber | Melee Attack | 60 | 100% | 4 AP | |
Compliment | Status Effect | — | 100% | 1 AP | |
Critical AP | Miscellaneous | — | 100% | Passive | |
Criticise | Status Effect | — | 100% | 1 AP | |
Crossfade | Miscellaneous | — | 100% | 1 AP | |
Custom Starter | Miscellaneous | — | 100% | Passive | |
Damage Roll | Ranged Attack | 9 | 100% | 3 AP | |
Defend | Status Effect | — | 100% | 1 AP | |
Delegate | Miscellaneous | — | 100% | 3 AP | |
Desperation | Melee Attack | 20 | 100% | 1 AP | |
Dodge | Status Effect | — | 100% | 1 AP | |
Double Slice | Melee Attack | 30 | 100% | 4 AP | |
Double Smack | Melee Attack | 30 | 100% | 2 AP | |
Dual Wield | Miscellaneous | — | 100% | 2 AP | |
Elemental Coating | Status Effect | — | 100% | 2 AP | |
Elemental Wall | Status Effect | — | 100% | 2 AP | |
Energy Shot | Ranged Attack | 60 | 100% | 2 AP | |
Energy Wave | Ranged Attack | 60 | 100% | 3 AP | |
Final Breath | Miscellaneous | — | 100% | Passive | |
Fission Power | Miscellaneous | — | 100% | 1 AP | |
Flirt | Status Effect | — | 100% | 1 AP | |
Focus | Status Effect | — | 100% | 1 AP | |
Fusion Power | Miscellaneous | 200 | 100% | 10 AP | |
Gambit | Status Effect | — | 100% | 2 AP | |
Hardback | Miscellaneous | — | 100% | Passive | |
Headshot | Ranged Attack | 200 | 100% | 10 AP | |
Heroic Blade | Melee Attack | 90 | 100% | 3 AP | |
Jagged Edge | Melee Attack | 40 | Unavoidable | Passive | |
Jump Scare | Melee Attack | 30 | 100% | 1 AP | |
Last Rites | Melee Attack | 200 | 100% | 10 AP | |
Multi Shot | Ranged Attack | 20 | 100% | 3 AP | |
Multi Smack | Melee Attack | 20 | 100% | 3 AP | |
Multicopy | Status Effect | — | 100% | Passive | |
Nod | Status Effect | — | 100% | 1 AP | |
Nurse | Miscellaneous | — | Unavoidable | 5 AP | |
Paint Swipe | Melee Attack | 90 | 100% | 1 AP | |
Peekaboo | Status Effect | — | 100% | 1 AP | |
Pity AP | Miscellaneous | — | 100% | Passive | |
Pre-emptive Strike | Melee Attack | 30 | 100% | Passive | |
Quick Smack | Melee Attack | 30 | 100% | 1 AP | |
Raise Arms | Status Effect | — | 100% | 1 AP | |
Raise Shields | Status Effect | — | 100% | 1 AP | |
Random Starter | Miscellaneous | — | 100% | Passive | |
Retribution | Status Effect | — | Unavoidable | Passive | |
Return Fire | Ranged Attack | 15 | 100% | Passive | |
Revenge Strike | Melee Attack | 15 | 100% | Passive | |
Ricochet | Miscellaneous | — | 100% | Passive | |
Roll Again | Miscellaneous | — | 100% | Passive | |
Self-Assured | Miscellaneous | — | 70% | Passive | |
Sharp Edges | Status Effect | — | 100% | 2 AP | |
Sharpen | Status Effect | — | 100% | 1 AP | |
Shear Luck | Miscellaneous | — | 100% | Passive | |
Sleep Talk | Ranged Attack | 120 | 1% | 0 AP | |
Sleep Walk | Melee Attack | 120 | 1% | 0 AP | |
Slice | Melee Attack | 30 | 100% | 1 AP | |
Smack | Melee Attack | 30 | 100% | 0 AP | |
Spit | Ranged Attack | 30 | 100% | 0 AP | |
Spray | Ranged Attack | 30 | 100% | 1 AP | |
Sprint | Status Effect | — | 100% | 1 AP | |
Stab In The Dark | Melee Attack | 100 | 10% | 0 AP | |
Sugar Rush | Miscellaneous | — | 100% | Passive | |
Suit Up | Status Effect | — | Unavoidable | 2 AP | |
The Old 1-2 | Melee Attack | 60 | 100% | 5 AP | |
Throw | Ranged Attack | 50 | 100% | 0 AP | |
Treat | Status Effect | — | Unavoidable | 1 AP | |
Trick | Status Effect | — | 100% | 1 AP | |
Trip | Status Effect | — | 100% | 1 AP | |
Two Heads | Status Effect | — | 100% | 2 AP | |
Wallop | Melee Attack | 60 | 100% | 2 AP | |
Wink | Status Effect | — | 100% | 1 AP |