Chemical Imbalance

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Revision as of 18:09, 4 February 2025 by Lerycide (talk | contribs) (Math cleanup)
Chemical Imbalance
Miscellaneous
Type
Accuracy100%
Use CostPassive
CopyableNo
PriorityNormal (0)

Chemical Imbalance is a Poison-type passive Move.

Description

Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.

Additional Information

The chance that Chemical Imbalance will activate is determined by the following formula.

ActivationChance=40%×11−APCost11

AP cost Activation chance
0 40.0 %
1 36.4 %
2 32.7 %
3 29.1 %
4 25.5 %
5 21.8 %
6 18.2 %
7 14.5 %
8 10.9 %
9 7.3 %
10 3.6 %

How to obtain

Chemical Imbalance may be obtained when a compatible tape levels up.


Compatible Species

SpeciesNumTypeMethod
Brushroom#069Sticker
Burnace#096Sticker
Coaldron#077Sticker
Djinn Entonic#112Sticker
Fungogh#070Sticker
Malchemy#015
Miasmodeus#016Initial
Smogmagog#097Sticker
Terracooka#076Sticker