Chemical Imbalance: Difference between revisions

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{{MovePage}}[[Category:Moves]]
{{MovePage
| additional_description = The chance that Chemical Imbalance will activate is determined by the following formula.
 
<math>ActivationChance = 40 % * \frac{11 - min(max(ApCost, 0), 10)}{11}</math>
 
<table class="wikitable">
<tr>
<th>AP cost</th>
<th>Activation chance</th>
</tr>
<tr>
<td>0</td>
<td>40.0 %</td>
</tr>
<tr>
<td>1</td>
<td>36.4 %</td>
</tr>
<tr>
<td>2</td>
<td>32.7 %</td>
</tr>
<tr>
<td>3</td>
<td>29.1 %</td>
</tr>
<tr>
<td>4</td>
<td>25.5 %</td>
</tr>
<tr>
<td>5</td>
<td>21.8 %</td>
</tr>
<tr>
<td>6</td>
<td>18.2 %</td>
</tr>
<tr>
<td>7</td>
<td>14.5 %</td>
</tr>
<tr>
<td>8</td>
<td>10.9 %</td>
</tr>
<tr>
<td>9</td>
<td>7.3 %</td>
</tr>
<tr>
<td>10</td>
<td>3.6 %</td>
</tr>
</table>
}}[[Category:Moves]]

Revision as of 05:35, 9 August 2023

Chemical Imbalance
Miscellaneous
Type
Accuracy100%
Use CostPassive
CopyableNo
PriorityNormal (0)

Chemical Imbalance is a Poison-type passive Move.

Description

Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.

Additional Information

The chance that Chemical Imbalance will activate is determined by the following formula.

ActivationChance=40%*11−min(max(ApCost,0),10)11

AP cost Activation chance
0 40.0 %
1 36.4 %
2 32.7 %
3 29.1 %
4 25.5 %
5 21.8 %
6 18.2 %
7 14.5 %
8 10.9 %
9 7.3 %
10 3.6 %

How to obtain

Chemical Imbalance may be obtained when a compatible tape levels up.


Compatible Species

SpeciesNumTypeMethod
Brushroom#069Sticker
Burnace#096Sticker
Coaldron#077Sticker
Djinn Entonic#112Sticker
Fungogh#070Sticker
Malchemy#015
Miasmodeus#016Initial
Smogmagog#097Sticker
Terracooka#076Sticker