Chemical Imbalance: Difference between revisions
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Revision as of 19:54, 19 December 2023
Chemical Imbalance
Miscellaneous
| Type | |
|---|---|
| Accuracy | 100% |
| Use Cost | Passive |
| Copyable | No |
| Priority | Normal (0) |
Chemical Imbalance is a Poison-type passive Move.
Description
Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.
Additional Information
The chance that Chemical Imbalance will activate is determined by the following formula.
| AP cost | Activation chance |
|---|---|
| 0 | 40.0 % |
| 1 | 36.4 % |
| 2 | 32.7 % |
| 3 | 29.1 % |
| 4 | 25.5 % |
| 5 | 21.8 % |
| 6 | 18.2 % |
| 7 | 14.5 % |
| 8 | 10.9 % |
| 9 | 7.3 % |
| 10 | 3.6 % |
How to obtain
Chemical Imbalance may be obtained when a compatible tape levels up.
Compatible Species
| Species | Num | Type | Method | |
|---|---|---|---|---|
| Brushroom | #069 | Sticker | ||
| Burnace | #096 | Sticker | ||
| Coaldron | #077 | Sticker | ||
| Djinn Entonic | #112 | Sticker | ||
| Fungogh | #070 | Sticker | ||
| Malchemy | #015 | |||
| Miasmodeus | #016 | Initial | ||
| Smogmagog | #097 | Sticker | ||
| Terracooka | #076 | Sticker | ||
