Difference between revisions of "Chemical Imbalance"
From Cassette Beasts
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| additional_description = The chance that Chemical Imbalance will activate is determined by the following formula. | | additional_description = The chance that Chemical Imbalance will activate is determined by the following formula. | ||
− | <math>ActivationChance = 40 % * \frac{11 - min(max(ApCost, 0), 10)}{11}</math> | + | <math>\text{ActivationChance} = 40 % * \frac{11 - \text{min}(\text{max}(\text{ApCost}, 0), 10)}{11}</math> |
<table class="wikitable"> | <table class="wikitable"> |
Revision as of 17:16, 17 September 2023
Chemical Imbalance
Miscellaneous
Type | |
---|---|
Accuracy | 100% |
Use Cost | Passive |
Copyable | No |
Priority | Normal (0) |
Chemical Imbalance is a Poison-type passive Move.
Description
Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.
Additional Information
The chance that Chemical Imbalance will activate is determined by the following formula.
AP cost | Activation chance |
---|---|
0 | 40.0 % |
1 | 36.4 % |
2 | 32.7 % |
3 | 29.1 % |
4 | 25.5 % |
5 | 21.8 % |
6 | 18.2 % |
7 | 14.5 % |
8 | 10.9 % |
9 | 7.3 % |
10 | 3.6 % |
How to obtain
Chemical Imbalance may be obtained when a compatible tape levels up.
Compatible Species
Species | Num | Type | Method | |
---|---|---|---|---|
Brushroom | #069 | Sticker | ||
Burnace | #096 | Sticker | ||
Coaldron | #077 | Sticker | ||
Djinn Entonic | #112 | Sticker | ||
Fungogh | #070 | Sticker | ||
Malchemy | #015 | |||
Miasmodeus | #016 | Initial | ||
Smogmagog | #097 | Sticker | ||
Terracooka | #076 | Sticker |