Difference between revisions of "Fusion Power"
(Added Tag Categories) |
(Added table of possible buffs and debuffs) |
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<tr> | <tr> | ||
<th>Target type</th> | <th>Target type</th> | ||
− | <th> | + | <th>Kind</th> |
<th>Power</th> | <th>Power</th> | ||
</tr> | </tr> | ||
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==== List of Fusion Power Moves ==== | ==== List of Fusion Power Moves ==== | ||
− | The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of [[version]] 1. | + | The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of [[version]] 1.5: |
* https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing | * https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing | ||
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==== Buffs and Debuffs ==== | ==== Buffs and Debuffs ==== | ||
− | + | The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move. | |
+ | <table class="wikitable sortable"> | ||
+ | <tr> | ||
+ | <th colspan=2>[[Status Effect]]</th> | ||
+ | <th>Duration</th> | ||
+ | <th>Kind</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[File:Status Cottoned On.png|42x42px]]</td> | ||
+ | <td>[[Cottoned On]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Buff</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[File:Status Locked On.png|42x42px]]</td> | ||
+ | <td>[[Locked On]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Parry Stance.png|42x42px]]</td> | ||
+ | <td>[[Parry Stance (status effect)|Parry Stance]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Attack Up.png|42x42px]]</td> | ||
+ | <td>[[Melee Attack Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Defence Up.png|42x42px]]</td> | ||
+ | <td>[[Melee Defence Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Attack Up.png|42x42px]]</td> | ||
+ | <td>[[Ranged Attack Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Defence Up.png|42x42px]]</td> | ||
+ | <td>[[Ranged Defence Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Speed Up.png|42x42px]]</td> | ||
+ | <td>[[Speed Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Accuracy Up.png|42x42px]]</td> | ||
+ | <td>[[Accuracy Up]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status AP Boost.png|42x42px]]</td> | ||
+ | <td>[[AP Boost (status effect)|AP Boost]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Multitarget.png|42x42px]]</td> | ||
+ | <td>[[Multitarget]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Healing Steam.png|42x42px]]</td> | ||
+ | <td>[[Healing Steam]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Healing Leaf.png|42x42px]]</td> | ||
+ | <td>[[Healing Leaf]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Mind-Meld.png|42x42px]]</td> | ||
+ | <td>[[Mind-Meld (status effect)|Mind-Meld]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Multistrike.png|42x42px]]</td> | ||
+ | <td>[[Multistrike]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Contact Dmg Beast.png|42x42px]]</td> | ||
+ | <td>Contact Dmg</td> | ||
+ | <td>3</td> | ||
+ | <td>Buff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Bomb.png|42x42px]]</td> | ||
+ | <td>[[Bomb]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Flinched.png|42x42px]]</td> | ||
+ | <td>[[Flinched]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Resonance.png|42x42px]]</td> | ||
+ | <td>[[Resonance]]</td> | ||
+ | <td>1</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Sleep.png|42x42px]]</td> | ||
+ | <td>[[Sleep]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Attack Down.png|42x42px]]</td> | ||
+ | <td>[[Melee Attack Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Melee Defence Down.png|42x42px]]</td> | ||
+ | <td>[[Melee Defence Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Attack Down.png|42x42px]]</td> | ||
+ | <td>[[Ranged Attack Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Ranged Defence Down.png|42x42px]]</td> | ||
+ | <td>[[Ranged Defence Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Evasion Down.png|42x42px]]</td> | ||
+ | <td>[[Evasion Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Accuracy Down.png|42x42px]]</td> | ||
+ | <td>[[Accuracy Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Speed Down.png|42x42px]]</td> | ||
+ | <td>[[Speed Down]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status AP Drain.png|42x42px]]</td> | ||
+ | <td>[[AP Drain]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Berserk.png|42x42px]]</td> | ||
+ | <td>[[Berserk]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Burned.png|42x42px]]</td> | ||
+ | <td>[[Burned]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Conductive.png|42x42px]]</td> | ||
+ | <td>[[Conductive]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Confused.png|42x42px]]</td> | ||
+ | <td>[[Confused]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Glass Bonds.png|42x42px]]</td> | ||
+ | <td>[[Glass Bonds]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Leeched.png|42x42px]]</td> | ||
+ | <td>[[Leeched]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Petrified.png|42x42px]]</td> | ||
+ | <td>[[Petrified]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr><tr> | ||
+ | <td>[[File:Status Poisoned.png|42x42px]]</td> | ||
+ | <td>[[Poisoned]]</td> | ||
+ | <td>3</td> | ||
+ | <td>Debuff</td> | ||
+ | </tr> | ||
+ | </table> | ||
| compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power. | | compatibility = Only [[fusion]]s can use Fusion Power, not regular monsters. Additionally, the player must have [[relationship]] Level 2 or higher with their current [[partner]] in order to use Fusion Power. |
Revision as of 15:15, 4 January 2024
Accuracy | 100% |
---|---|
Use Cost | 10 AP |
Copyable | Yes |
Priority | Normal (0) |
Fusion Power is a Move.
Description
Has an effect unique to this fusion pairing.
Additional Information
Every fusion move's name consists of a prefix and a suffix. The order that the two monsters are fused in does matter in determining the Fusion Power move (different orders can result in different Fusion Power moves).
The prefix is determined by the type of the fusion move, which is always one of the types of the fused monsters (which type is chosen depends on the specific combination of monster species). Each type has a set of possible prefixes, but the exact prefix does not have any mechanical effect on the move (other than indicating the type).
The suffix determines how many opponents the move hits (individual or team), whether the move is ranged or physical, and also effects the power of the move.
Fusion moves will also have either a buff they apply to the user or a debuff that they apply to the enemies that the move hits. This also can effect the power of the move.
The power of a fusion move is determined as follows:
Target type | Kind | Power |
---|---|---|
Individual | Buff | 200 |
Individual | Debuff | 200 |
Team | Buff | 150 |
Team | Debuff | 112 |
List of Fusion Power Moves
The following spreadsheet created by Lerycide (on the Bytten Studio Discord Server) details the Fusion Power moves for each monster species pair as of version 1.5:
- https://docs.google.com/spreadsheets/d/1ayHcMP-kOKR1mmBl2jFrJedb-Xg7TNlMWthpeh3n-1U/edit?usp=sharing
Prefixes
This section is incomplete. Feel free to add the missing information by editing it.
Suffixes
Name | Physicality | Target type |
---|---|---|
Arrow | Ranged | Individual |
Axe | Melee | Individual |
Beam | Ranged | Individual |
Bladewheel | Melee | Team |
Blast | Melee | Individual |
Bomb | Ranged | Team |
Fist | Melee | Team |
Meteor | Ranged | Team |
Shards | Ranged | Team |
Smash | Melee | Team |
Spikes | Ranged | Individual |
Sword | Melee | Individual |
Buffs and Debuffs
The Status Effect can either be a debuff applied to the target or a buff applied to the user. If the chosen buff for a particular Fusion Power is Contact Dmg, the type is based on the elemental type of the Fusion Power move.
Status Effect | Duration | Kind | |
---|---|---|---|
Cottoned On | 1 | Buff | |
Locked On | 1 | Buff | |
Parry Stance | 1 | Buff | |
Melee Attack Up | 3 | Buff | |
Melee Defence Up | 3 | Buff | |
Ranged Attack Up | 3 | Buff | |
Ranged Defence Up | 3 | Buff | |
Speed Up | 3 | Buff | |
Accuracy Up | 3 | Buff | |
AP Boost | 3 | Buff | |
Multitarget | 3 | Buff | |
Healing Steam | 3 | Buff | |
Healing Leaf | 3 | Buff | |
Mind-Meld | 3 | Buff | |
Multistrike | 3 | Buff | |
Contact Dmg | 3 | Buff | |
Bomb | 1 | Debuff | |
Flinched | 1 | Debuff | |
Resonance | 1 | Debuff | |
Sleep | 3 | Debuff | |
Melee Attack Down | 3 | Debuff | |
Melee Defence Down | 3 | Debuff | |
Ranged Attack Down | 3 | Debuff | |
Ranged Defence Down | 3 | Debuff | |
Evasion Down | 3 | Debuff | |
Accuracy Down | 3 | Debuff | |
Speed Down | 3 | Debuff | |
AP Drain | 3 | Debuff | |
Berserk | 3 | Debuff | |
Burned | 3 | Debuff | |
Conductive | 3 | Debuff | |
Confused | 3 | Debuff | |
Glass Bonds | 3 | Debuff | |
Leeched | 3 | Debuff | |
Petrified | 3 | Debuff | |
Poisoned | 3 | Debuff |
Compatible Species
Only fusions can use Fusion Power, not regular monsters. Additionally, the player must have relationship Level 2 or higher with their current partner in order to use Fusion Power.