Difference between revisions of "Gambit (status effect)"

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{{StatusEffectPage|id=Gambit}}[[Category:Status Effects]]
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{{StatusEffectPage
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| id = Gambit
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| additional_description = Raises the user's [[Stat|melee attack]], [[Stat|melee defence]], [[Stat|ranged attack]], [[Stat|ranged defence]], [[Stat|speed]], and [[Stat|accuracy]] by 4 [[Stat Stages|stages]].
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At the end of the Gambit's duration, although the animation in-game suggests that the monster takes damage equal to its remaining HP, it actually has its HP brought down to 0 directly, and is not counted as taking damage.
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}}[[Category:Status Effects]]

Latest revision as of 06:56, 21 January 2024

Gambit
Status Gambit.png
DurationLimited
RemovableYes

Gambit is a buffing status effect.

Description

Characters with Gambit have massively increased stats, but are defeated when the timer on the Gambit status runs out.

Additional Information

Raises the user's melee attack, melee defence, ranged attack, ranged defence, speed, and accuracy by 4 stages.

At the end of the Gambit's duration, although the animation in-game suggests that the monster takes damage equal to its remaining HP, it actually has its HP brought down to 0 directly, and is not counted as taking damage.

Related Moves

MoveTypeCategoryPowerAccuracyUse Cost
Gambit Status Effect 100% 2 AP