Difference between revisions of "Bomb"
m (→Technical: Added untransformed interaction) |
(Moved technical to additional information and added stacking and passing details) |
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− | {{StatusEffectPage | + | {{StatusEffectPage|additional_description=Bombs do not stack with each other, so applying Bomb when it is already present on the target will result in two different Bomb status effects. Bomb will only be successfully transferred if the melee attack deals damage. |
− | + | Bomb deals [[Fire]] type damage equal to (35% of the victim's Max HP) + 1. Bomb deals 1 damage to untransformed characters.}} | |
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[[Category:Status Effects]] | [[Category:Status Effects]] |
Latest revision as of 03:28, 6 October 2024
Bomb is a debuffing status effect.
Description
A character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack.
Additional Information
Bombs do not stack with each other, so applying Bomb when it is already present on the target will result in two different Bomb status effects. Bomb will only be successfully transferred if the melee attack deals damage.
Bomb deals Fire type damage equal to (35% of the victim's Max HP) + 1. Bomb deals 1 damage to untransformed characters.
Related Moves
Move | Type | Category | Power | Accuracy | Use Cost |
---|---|---|---|---|---|
Hot Potato | Status Effect | — | 100% | 3 AP | |
Trick | Status Effect | — | 100% | 1 AP |