Difference between revisions of "Physicality"
Xurlglurlblu (talk | contribs) (Created page with "A move's physicality corresponds to whether it is melee or ranged.<br> It is unrelated to the statistic used to calculate the attack's damage. ==General Case== A melee at...") |
Xurlglurlblu (talk | contribs) (Added type-specific effects) |
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===[[Glass Shards]]=== | ===[[Glass Shards]]=== | ||
Glass Shards damage applies a melee attack hits, and only once per attack. | Glass Shards damage applies a melee attack hits, and only once per attack. | ||
+ | |||
+ | ===Type-specific Effects=== | ||
+ | Any [[Fire]] type melee attack has a 10% chance of [[Burned|burning]] the defender.<br> | ||
+ | Any [[Poison]] type melee attack has a 10% chance of [[Poisoned|poisoning]] the defender. | ||
===Animation=== | ===Animation=== | ||
When a move is melee, the character will move towards the target(s) before attacking. | When a move is melee, the character will move towards the target(s) before attacking. | ||
When a move is ranged, the character will not move before attacking. | When a move is ranged, the character will not move before attacking. |
Revision as of 21:15, 16 May 2023
A move's physicality corresponds to whether it is melee or ranged.
It is unrelated to the statistic used to calculate the attack's damage.
General Case
A melee attack sticker will lead to the move being melee.
A ranged attack sticker will lead to the move being ranged.
Special Cases
Other stickers
This section is incomplete. Feel free to add the missing information by editing it.
Status Effects
Close Encounter makes all attacks become melee.
Spring Load makes all attacks become ranged.
Effects
Fog
All ranged attacks used by characters affected by Fog have 0 accuracy.
Snowed In
Affected characters cannot use melee attacks
Contact Damage
Contact Damage applies after the statused character has hit with a melee attack or has been hit by a melee attack.
Glass Shards
Glass Shards damage applies a melee attack hits, and only once per attack.
Type-specific Effects
Any Fire type melee attack has a 10% chance of burning the defender.
Any Poison type melee attack has a 10% chance of poisoning the defender.
Animation
When a move is melee, the character will move towards the target(s) before attacking. When a move is ranged, the character will not move before attacking.