Bomb: Difference between revisions

From Cassette Beasts
m Specified damage typing as Fire
Solari (talk | contribs)
updated translations
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{StatusEffectPage}}
{{StatusEffectPage|additional_description=Bombs do not stack with each other, so applying Bomb when it is already present on the target will result in two different Bomb status effects. Bomb will only be successfully transferred if the melee attack deals damage.


==Technical==
Bomb deals [[Fire]] type damage equal to (35% of the victim's Max HP) + 1. Bomb deals 1 damage to untransformed characters.}}
The damage taken from Bomb is equal to (35% of the victim's Max HP) + 1. [[Fire]] type reactions and resistances apply.
{{TranslationsTable|id=STATUS_BOMB_NAME}}
[[Category:Status Effects]]
[[Category:Status Effects]]

Latest revision as of 16:07, 15 July 2025

Bomb
DurationUnlimited
RemovableYes

Bomb is a debuffing status effect.

Description

A character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack.

Additional Information

Bombs do not stack with each other, so applying Bomb when it is already present on the target will result in two different Bomb status effects. Bomb will only be successfully transferred if the melee attack deals damage.

Bomb deals Fire type damage equal to (35% of the victim's Max HP) + 1. Bomb deals 1 damage to untransformed characters.

Related Moves

MoveTypeCategoryPowerAccuracyUse Cost
Hot Potato Status Effect — 100% 3 AP
Trick Status Effect — 100% 1 AP

In Other Languages

Chinese (Simplified) 炸弹
French Bombe
German Bombe
Italian Bomba
Japanese ボム
Korean 폭탄
Portuguese Bomba
Spanish (Spain) Bomba
Spanish (Latin America) Bomba