Difference between revisions of "Bomb"

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(Technical information on exact damage dealt)
(Moved technical to additional information and added stacking and passing details)
 
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{{StatusEffectPage}}
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{{StatusEffectPage|additional_description=Bombs do not stack with each other, so applying Bomb when it is already present on the target will result in two different Bomb status effects. Bomb will only be successfully transferred if the melee attack deals damage.
  
==Technical==
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Bomb deals [[Fire]] type damage equal to (35% of the victim's Max HP) + 1. Bomb deals 1 damage to untransformed characters.}}
The damage taken from Bomb is equal to (35% of the victim's Max HP) + 1.
 
 
[[Category:Status Effects]]
 
[[Category:Status Effects]]

Latest revision as of 03:28, 6 October 2024

Bomb
Status Bomb.png
DurationUnlimited
RemovableYes

Bomb is a debuffing status effect.

Description

A character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack.

Additional Information

Bombs do not stack with each other, so applying Bomb when it is already present on the target will result in two different Bomb status effects. Bomb will only be successfully transferred if the melee attack deals damage.

Bomb deals Fire type damage equal to (35% of the victim's Max HP) + 1. Bomb deals 1 damage to untransformed characters.

Related Moves

MoveTypeCategoryPowerAccuracyUse Cost
Hot Potato Status Effect 100% 3 AP
Trick Status Effect 100% 1 AP