Data:StatusEffects

From Cassette Beasts
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Air
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameMelee Defence Down
descriptionEach time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameResonance
descriptionWalls owned by characters with the Window status no longer block ranged attacks.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameWindow
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameBeast Wall
descriptionFog reduces the accuracy of ranged attacks that aren’t Water, Air, or Ice-type to 0%.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameFog
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Glass
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAccuracy Up
descriptionAttacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameUnitarget
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameMelee Attack Down
descriptionInflated characters have increased Attack and Defence stats, but significantly reduced Evasion.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameInflated
descriptionA character that flinches skips its next turn.
has_durationfalse
is_bufffalse
is_debufftrue
is_removabletrue
nameFlinched
descriptionCharacters with Healing Leaf regain some health at the start of each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameHealing Leaf
descriptionCharacters with Multistrike will use each move twice if they have enough AP for it.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMultistrike
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameEarth Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameEarth Coating
descriptionMeditating characters raise their stats each turn that they’re asleep.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMeditating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAir Wall
descriptionDeflated characters have significantly increased Evasion, but reduced Attack and Defence stats.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameDeflated
descriptionCharacters inflicted with Tape Jam are prevented from switching out their current tape until either Tape Jam is removed, or their tape breaks.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameTape Jam
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameWater Wall
descriptionFor the next round, moves that target a character who has Cottoned On are guaranteed to miss.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameCottoned On
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMelee Attack Up
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameLightning Wall
descriptionConfused characters may use the wrong move or target the wrong character.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameConfused
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameLightning Coating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
namePoison Wall
descriptionConductive characters take damage whenever any Lightning-type attack is used.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameConductive
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
namePlastic Coating
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameAir Coating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
namePlastic Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameWater Coating
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameBeast Coating
descriptionResurrected characters can no longer be brought back by effects such as Ritual.
has_durationfalse
is_bufffalse
is_debufffalse
is_removablefalse
nameResurrected
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameSpeed Up
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Plant
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Abramacabra automatically attacks one opponent each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAbramacabra
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameSpeed Down
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameApple Tree
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Lightning
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Gemstone Wall provides its owner with 1 extra AP each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGemstone Wall
descriptionAttacks from characters with Multitarget target the whole team.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMultitarget
descriptionWhile it is in effect, Fair Fight prevents new status effects from being applied.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameFair Fight
descriptionCharacters with Glass Bonds take damage each time they transform.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameGlass Bonds
descriptionSleeping characters can’t use the moves they normally have.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameSleep
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGlitter Wall
descriptionPoisoned characters take damage at the end of their turn.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
namePoisoned
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
namePlant Wall
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Beast
descriptionPetrified characters become Earth type and can only use Defend and Raise Shields.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
namePetrified
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAstral Wall
descriptionCharacters with Tower Defence become Earth-type and have raised defence stats.
has_durationfalse
is_bufftrue
is_debufffalse
is_removablefalse
nameTower Defence
descriptionCharacters with AP Drain gain 1 fewer AP each round.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameAP Drain
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameEvasion Up
descriptionWhile it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameGlass Shards
descriptionCharacters with Locked On cannot miss.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameLocked On
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameRanged Defence Up
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameRanged Defence Down
descriptionCharacters inflicted with Evasion Nullified have their Evasion stat reduced to 1%.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameEvasion Nullified
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Plastic
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Fire
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameIce Wall
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameDouble Speed
descriptionCharacters with Booby Trapped have some of their moves replaced.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameBooby Trapped
descriptionCharacters with Berserk can only use damaging moves.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameBerserk
descriptionA character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack.
has_durationfalse
is_bufffalse
is_debufftrue
is_removabletrue
nameBomb
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Glitter
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameIce Coating
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Earth
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
namePlant Coating
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMelee Defence Up
descriptionCharacters with Ritual are brought back at 25% health when defeated.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameRitual
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameRanged Attack Down
descriptionCharacters with Mind-Meld share their moves with allies.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMind-Meld
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Water
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameGlass Coating
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameAstral Coating
descriptionGhostly characters cannot be hit by attacks, but are defeated when the timer on the Ghostly status runs out.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGhostly
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameRanged Attack Up
descriptionClose Encounter reduces the range of a character’s ranged attacks, turning them into melee attacks.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameClose Encounter
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameMetal Coating
descriptionCharacters with Shrapnel take damage each time they transform.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameShrapnel
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Astral
descriptionCharacters with Gambit have massively increased stats, but are defeated when the timer on the Gambit status runs out.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGambit
descriptionLeeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameLeeched
descriptionSpring-Loaded extends the range of a character’s melee attacks, turning them into ranged attacks.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameSpring-Loaded
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameGlitter Coating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGlass Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
namePoison Coating
descriptionFlammable characters receive the Burned status whenever they are hit by Fire-type attacks. In addition, the damage received from Burned is increased.
has_durationfalse
is_bufffalse
is_debufftrue
is_removabletrue
nameFlammable
descriptionCharacters with Healing Steam regain some health at the start of each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameHealing Steam
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Ice
descriptionSummoned characters are called away from combat after a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removablefalse
nameSummoned
descriptionHibernating characters heal each turn that they’re asleep.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameHibernating
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Poison
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMetal Wall
descriptionCharacters with the Channelled Power status borrow the power of an Archangel. They do not lose AP when they use it, and they gain their patron’s Angelic Attack.
has_durationfalse
is_bufftrue
is_debufffalse
is_removablefalse
nameChannelled Power
descriptionCharacters with AP Boost gain 1 extra AP each round.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAP Boost
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameFire Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameFire Coating
descriptionBurned characters take damage at the end of their turn.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameBurned
descriptionCharacters with Parry Stance reflect damage from the next melee attack they receive back onto the attacker.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameParry Stance
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Metal
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameAccuracy Down
descriptionSnowed In characters are stuck in place and cannot use melee attacks.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameSnowed In
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameEvasion Down
descriptionCharacters with Intercepting intercept all attacks directed at their allies.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameIntercepting