Difference between revisions of "Physicality"

From Cassette Beasts
(Created page with "A move's physicality corresponds to whether it is melee or ranged.<br> It is unrelated to the statistic used to calculate the attack's damage. ==General Case== A melee at...")
 
(Removed Coal Story (fixed since v1.2))
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
A move's physicality corresponds to whether it is melee or ranged.<br>
 
A move's physicality corresponds to whether it is melee or ranged.<br>
It is unrelated to the statistic used to calculate the attack's [[damage]].
+
Only melee attacks trigger contact effects.<br>
 +
It does not always correlate with the statistic used to calculate the attack's [[damage]].
  
 
==General Case==
 
==General Case==
Line 7: Line 8:
  
 
==Special Cases==
 
==Special Cases==
===Other stickers===
 
{{IncompleteSection}}
 
 
===Status Effects===
 
===Status Effects===
 
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br>
 
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br>
[[Spring-Loaded|Spring Load]] makes all attacks become ranged.
+
[[Spring-Loaded]] makes all attacks become ranged.
  
 
==Effects==
 
==Effects==
Line 18: Line 17:
  
 
===[[Snowed In]]===
 
===[[Snowed In]]===
Affected characters cannot use melee attacks
+
Affected characters cannot use melee attacks.
  
 
===Contact Damage===
 
===Contact Damage===
Line 24: Line 23:
  
 
===[[Glass Shards]]===
 
===[[Glass Shards]]===
Glass Shards damage applies a melee attack hits, and only once per attack.
+
Glass Shards damage applies before a melee attack hits, and only once per attack.
  
 
===Animation===
 
===Animation===
 
When a move is melee, the character will move towards the target(s) before attacking.
 
When a move is melee, the character will move towards the target(s) before attacking.
 
When a move is ranged, the character will not move before attacking.
 
When a move is ranged, the character will not move before attacking.

Latest revision as of 11:06, 24 January 2024

A move's physicality corresponds to whether it is melee or ranged.
Only melee attacks trigger contact effects.
It does not always correlate with the statistic used to calculate the attack's damage.

General Case

A melee attack sticker will lead to the move being melee.
A ranged attack sticker will lead to the move being ranged.

Special Cases

Status Effects

Close Encounter makes all attacks become melee.
Spring-Loaded makes all attacks become ranged.

Effects

Fog

All ranged attacks used by characters affected by Fog have 0 accuracy.

Snowed In

Affected characters cannot use melee attacks.

Contact Damage

Contact Damage applies after the statused character has hit with a melee attack or has been hit by a melee attack.

Glass Shards

Glass Shards damage applies before a melee attack hits, and only once per attack.

Animation

When a move is melee, the character will move towards the target(s) before attacking. When a move is ranged, the character will not move before attacking.