Difference between revisions of "Physicality"
Xurlglurlblu (talk | contribs) (Created page with "A move's physicality corresponds to whether it is melee or ranged.<br> It is unrelated to the statistic used to calculate the attack's damage. ==General Case== A melee at...") |
(Removed Coal Story (fixed since v1.2)) |
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A move's physicality corresponds to whether it is melee or ranged.<br> | A move's physicality corresponds to whether it is melee or ranged.<br> | ||
− | It | + | Only melee attacks trigger contact effects.<br> |
+ | It does not always correlate with the statistic used to calculate the attack's [[damage]]. | ||
==General Case== | ==General Case== | ||
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==Special Cases== | ==Special Cases== | ||
− | |||
− | |||
===Status Effects=== | ===Status Effects=== | ||
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br> | [[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br> | ||
− | [[Spring-Loaded | + | [[Spring-Loaded]] makes all attacks become ranged. |
==Effects== | ==Effects== | ||
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===[[Snowed In]]=== | ===[[Snowed In]]=== | ||
− | Affected characters cannot use melee attacks | + | Affected characters cannot use melee attacks. |
===Contact Damage=== | ===Contact Damage=== | ||
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===[[Glass Shards]]=== | ===[[Glass Shards]]=== | ||
− | Glass Shards damage applies a melee attack hits, and only once per attack. | + | Glass Shards damage applies before a melee attack hits, and only once per attack. |
===Animation=== | ===Animation=== | ||
When a move is melee, the character will move towards the target(s) before attacking. | When a move is melee, the character will move towards the target(s) before attacking. | ||
When a move is ranged, the character will not move before attacking. | When a move is ranged, the character will not move before attacking. |
Latest revision as of 11:06, 24 January 2024
A move's physicality corresponds to whether it is melee or ranged.
Only melee attacks trigger contact effects.
It does not always correlate with the statistic used to calculate the attack's damage.
General Case
A melee attack sticker will lead to the move being melee.
A ranged attack sticker will lead to the move being ranged.
Special Cases
Status Effects
Close Encounter makes all attacks become melee.
Spring-Loaded makes all attacks become ranged.
Effects
Fog
All ranged attacks used by characters affected by Fog have 0 accuracy.
Snowed In
Affected characters cannot use melee attacks.
Contact Damage
Contact Damage applies after the statused character has hit with a melee attack or has been hit by a melee attack.
Glass Shards
Glass Shards damage applies before a melee attack hits, and only once per attack.
Animation
When a move is melee, the character will move towards the target(s) before attacking. When a move is ranged, the character will not move before attacking.