Difference between revisions of "Modding:Monster Making Guide Part 2"

From Cassette Beasts
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== Step 1: Understanding Fusion Forms ==
 
== Step 1: Understanding Fusion Forms ==
First it is important to understand how "fusion" works in the game engine for Cassette Beasts. Every monster has a fusion config file - a Godot scene file (.tscn) that defines several "parts" and also co-ordinates associated with those parts.<gallery>
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First it is important to understand how "fusion" works in the game engine for Cassette Beasts. Every monster has a fusion config file - a Godot scene file (.tscn) that defines several "parts" and also co-ordinates associated with those parts.
File:Fusion config 01.png
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<gallery widths="584" heights="380">
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File:Fusion config 01.png|What the fusion form scene looks like for Bansheep in the editor (click to expand)
 
</gallery>
 
</gallery>

Revision as of 15:02, 18 May 2023

This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the Mod Developer Guide first.

This part will explain how to set up a monster's fusion form.

Step 1: Understanding Fusion Forms

First it is important to understand how "fusion" works in the game engine for Cassette Beasts. Every monster has a fusion config file - a Godot scene file (.tscn) that defines several "parts" and also co-ordinates associated with those parts.