Difference between revisions of "Known Issues"

From Cassette Beasts
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* The game can lock up if an NPC is off-screen when it needs to walk to you during dialogue (doesn't affect partners).
 
* The game can lock up if an NPC is off-screen when it needs to walk to you during dialogue (doesn't affect partners).
 
* There is no hard limit to the number of tapes or stickers you can have. Eventually your PC runs out of memory and things start to break.
 
* There is no hard limit to the number of tapes or stickers you can have. Eventually your PC runs out of memory and things start to break.
 +
* The Landkeeper HQ allows partners other than Eugene in.
  
 
= Known issues in 1.1.1 & 1.1.0 (MS Store, Game Pass) =
 
= Known issues in 1.1.1 & 1.1.0 (MS Store, Game Pass) =

Revision as of 13:51, 4 May 2023

This page lists all the known issues in Cassette Beasts. For workarounds, see Troubleshooting. To report an issue not on this list, see Reporting issues.

This page is up to date as of 2023-05-04.

Known issues in all versions

  • Crash while roaming the overworld. This occurs after many hours of playing, and only seems to affect a few players.
  • Physics can behave weirdly sometimes.
  • The quantity selection dialog in the merchant interface can lose focus if the up button is held while choosing how many of an item to buy.
  • Audio devices in mono mode cause distorted music and sound effects.
  • Game locks up if you trigger a battle with a monster while it is sinking in water or falling into a void.
  • Campsite in Cherry Meadow is missing an icon on the map.
  • Some monsters spawn in the ground.
  • Miss Mimic fusions consume ritual candles but don't get affected by them.
  • Glitter permanently changes the types of certain walls, and this persists between battles until the game is reloaded.
  • The quantity selection dialog in the merchant interface can lose focus if the up button is held while choosing how many of an item to buy.
  • It's possible to get stuck on a collision in the cave at the back of the hill in the park, and in one spot in Eastham Woods.
  • The game can crash if you talk to certain NPCs in West Harbourtown many times over several in-game days.
  • Monsters stop spawning if you are defeated by Ianthe, until the game is reloaded.
  • You can get softlocked in battle if you enter with only one tape, respool your partner's tape, and then have your own tape defeated. The party menu won't let you use your partner's tape, or cancel.
  • NPCs can get stuck on collisions when walking in cutscenes, causing the game to lock up.
  • You can get softlocked in Glowcester Road Station and the Titania shipwreck.
  • Roaming unique monsters spawn with the wrong colours after they've spawned as a bootleg at least once, until the game is reloaded.
  • Can't fuse after canceling the previous character's battle order.
  • Upgrapes and Olive-Ups recycle for ridiculous amounts of wheat.
  • Roll Again odds may be calculated incorrectly (unverified at time of writing).
  • Kayleigh says "I'm mean" in some dialogue instead of "I mean".
  • Partner tapes fail to type-swap in randomiser mode (and have the wrong type when switching back to a non-randomised file).
  • Characters not in your current party are not healed after defeat during the final boss battle. This causes them to not transform if you enter the final battle again.
  • Conductive Cures can't be used.
  • The Summoned, Recorded, Tower Defence, and Resurrected status can be delegated.
  • You can momentarily glitch through certain walls and gates to activate a warp region on the other side by holding an item such as a rock or a crate.
  • The final boss can appear invisible if you haven't defeated Nowhere Monarch.
  • Cutscene at the dug out hole in the Mourningtown commune can trigger multiple times and softlock the game.
  • Stab In The Dark never spawns in uncommon and rare variants.
  • Boltam Fur, Bulletino Shard, and Jumpkin Seed descriptions are unclear about the fact that you need to be using them when battle starts.
  • Bloodlust doesn't raise Ranged Attack like its description suggests.
  • Bloodlust gets activated twice when an enemy human is defeated.
  • Multiple of the same sticker can be applied to a single tape.
  • Softlock if you run out of tapes when battling Helia.
  • Softlock if you enter the Shipwreck without Viola.
  • When selecting a target for a status / misc move such as AP Steal, the preview incorrectly suggests that elemental reactions apply (e.g. Poison).
  • Splinter activates on status / misc moves like Nurse, AP Factory, etc.
  • Glass Shards disappear from the battle field (but remain active) when a fusion de-fuses.
  • Loot UI can be opened multiple times by mashing the interact button when facing an item drop. After the first time all the item counts are 0.
  • The game can lock up if an NPC is off-screen when it needs to walk to you during dialogue (doesn't affect partners).
  • There is no hard limit to the number of tapes or stickers you can have. Eventually your PC runs out of memory and things start to break.
  • The Landkeeper HQ allows partners other than Eugene in.

Known issues in 1.1.1 & 1.1.0 (MS Store, Game Pass)

  • Fusion doesn’t take place during the battle with Morgante if you defeat one of your own characters (or summon a monster with Call For Help who damages one of your own characters)
  • Monsters that get defeated by switching to a tape with Pre-emptive Strike can still be recorded (within the same round)
  • Hovering the mouse cursor over one of the 3D battle menu’s buttons causes that button to continually grab focus, preventing you from selecting other buttons with the keyboard or controller.
  • If you’re holding the dash button while your controller disconnects, you continue dashing indefinitely after reconnecting the controller.
  • Moving a sticker to a blank slot at the end of a tape’s list (without peeling and applying it) can cause the sticker to be lost.
  • Achievements for getting companions to 5 hearts (other than the first companion you get to 5 hearts) are not unlocked. Our fix for this will retroactively unlock the achievement for this if your save file was affected by this bug.
  • Before unlocking Kayleigh as a partner in the tutorial, swapping Kayleigh’s and the player character’s tapes and then saving and reloading causes Sirenade to duplicate and overwrite the player’s tape.
  • Highlighted map cells in the minimap are sometimes misaligned with the map grid.
  • Orders in battle can be cancelled while a certain kinds of items are playing an animation, leading to incorrect battle flow.

Reporting issues

If your issue can't be found on this list, check the troubleshooting guide.