Difference between revisions of "Energy Reserves"

From Cassette Beasts
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| additional_info=It was added in [[Version|version]] 1.5 of the game. It’s exclusive to  
 
| additional_info=It was added in [[Version|version]] 1.5 of the game. It’s exclusive to  
 
[[Amphare|Amphare's]] line.
 
[[Amphare|Amphare's]] line.
}}[[Category:Moves]][[Category:Added in 1.5]]
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|additional_description=Energy Reserves has a 50% chance of activating.}}[[Category:Moves]][[Category:Added in 1.5]]
 
[[Category:Exclusive Moves]]
 
[[Category:Exclusive Moves]]
 
[[Category:Amphare (tag)]]
 
[[Category:Amphare (tag)]]
 
[[Category:Unsellable]]
 
[[Category:Unsellable]]

Latest revision as of 04:44, 25 January 2024

Energy Reserves
Miscellaneous
Type
Accuracy100%
Use CostPassive
CopyableNo
PriorityNormal (0)

Energy Reserves is a Lightning-type passive Move. It was added in version 1.5 of the game. It’s exclusive to Amphare's line.

Description

Chance to give 1 AP to a random ally at the end of the user’s turn.

Additional Information

Energy Reserves has a 50% chance of activating.

How to obtain

Energy Reserves may be obtained when a compatible tape levels up.


Compatible Species

SpeciesNumTypeMethod
Amphare.pngAmphare#???Star-white.png
Lapacitor.pngLapacitor#???Initial