Data:StatusEffects

From Cassette Beasts
Revision as of 17:54, 23 August 2022 by Tomc (talk | contribs)
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Air
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameMelee Defence Down
descriptionEach time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.
has_durationfalse
is_bufffalse
is_debufftrue
is_removabletrue
nameResonance
descriptionWalls owned by characters with the Window status no longer block ranged attacks.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameWindow
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameBeast Wall
descriptionFog reduces the accuracy of ranged attacks that aren’t Water, Air, or Ice-type to 0%.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameFog
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Glass
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAccuracy Up
descriptionAttacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameUnitarget
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameMelee Attack Down
descriptionInflated characters have increased Attack and Defence stats, but significantly reduced Evasion.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameInflated
descriptionA character that flinches skips its next turn.
has_durationfalse
is_bufffalse
is_debufftrue
is_removabletrue
nameFlinched
descriptionCharacters with Healing Leaf regain some health at the start of each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameHealing Leaf
descriptionCharacters with Multistrike will use each move twice if they have enough AP for it.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMultistrike
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameEarth Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameEarth Coating
descriptionMeditating characters raise their stats each turn that they’re asleep.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMeditating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAir Wall
descriptionDeflated characters have significantly increased Evasion, but reduced Attack and Defence stats.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameDeflated
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameWater Wall
descriptionFor the next round, moves that target a character who has Cottoned On are guaranteed to miss.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameCottoned On
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMelee Attack Up
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameLightning Wall
descriptionConfused characters may use the wrong move or target the wrong character.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameConfused
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameLightning Coating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
namePoison Wall
descriptionConductive characters take damage whenever any Lightning-type attack is used.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameConductive
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
namePlastic Coating
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameAir Coating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
namePlastic Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameWater Coating
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameBeast Coating
descriptionResurrected characters can no longer be brought back by effects such as Ritual.
has_durationfalse
is_bufffalse
is_debufffalse
is_removablefalse
nameResurrected
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameSpeed Up
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Plant
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Abramacabra automatically attacks one opponent each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAbramacabra
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameSpeed Down
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameApple Tree
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Lightning
descriptionAttacks from characters with Multitarget target the whole team.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMultitarget
descriptionWhile it is in effect, Fair Fight prevents new status effects from being applied.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameFair Fight
descriptionCharacters with Glass Bonds take damage each time they transform.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameGlass Bonds
descriptionSleeping characters can’t use the moves they normally have.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameSleep
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGlitter Wall
descriptionPoisoned characters take damage at the end of their turn.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
namePoisoned
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
namePlant Wall
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Beast
descriptionPetrified characters become Earth type and can only use Defend and Raise Shields.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
namePetrified
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAstral Wall
descriptionCharacters with Tower Defence become Earth-type and have raised defence stats.
has_durationfalse
is_bufftrue
is_debufffalse
is_removablefalse
nameTower Defence
descriptionCharacters with AP Drain gain 1 fewer AP each round.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameAP Drain
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameEvasion Up
descriptionWhile it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameGlass Shards
descriptionCharacters with Locked On cannot miss.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameLocked On
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameRanged Defence Up
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameRanged Defence Down
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Plastic
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Fire
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameIce Wall
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameDouble Speed
descriptionCharacters with Berserk can only use damaging moves.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameBerserk
descriptionA character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack.
has_durationfalse
is_bufffalse
is_debufftrue
is_removabletrue
nameBomb
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Glitter
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameIce Coating
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Earth
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
namePlant Coating
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMelee Defence Up
descriptionCharacters with Ritual are brought back at 25% health when defeated.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameRitual
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameRanged Attack Down
descriptionCharacters with Mind-Meld share their moves with allies.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMind-Meld
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Water
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameGlass Coating
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameAstral Coating
descriptionGhostly characters cannot be hit by attacks, but are defeated when the timer on the Ghostly status runs out.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGhostly
description
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameRanged Attack Up
descriptionClose Encounter reduces the range of a character’s ranged attacks, turning them into melee attacks.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameClose Encounter
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameMetal Coating
descriptionCharacters with Shrapnel take damage each time they transform.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameShrapnel
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Astral
descriptionCharacters with Gambit have massively increased stats, but are defeated when the timer on the Gambit status runs out.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGambit
descriptionLeeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameLeeched
descriptionSpring-Loaded extends the range of a character’s melee attacks, turning them into ranged attacks.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameSpring-Loaded
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameGlitter Coating
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameGlass Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
namePoison Coating
descriptionCharacters with Healing Steam regain some health at the start of each turn.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameHealing Steam
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Ice
descriptionSummoned characters are called away from combat after a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removablefalse
nameSummoned
descriptionHibernating characters heal each turn that they’re asleep.
has_durationfalse
is_bufftrue
is_debufffalse
is_removabletrue
nameHibernating
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Poison
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameMetal Wall
descriptionCharacters with AP Boost gain 1 extra AP each round.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameAP Boost
descriptionWalls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameFire Wall
descriptionCoatings change the elemental type of a character for a certain number of turns.
has_durationtrue
is_bufffalse
is_debufffalse
is_removabletrue
nameFire Coating
descriptionBurned characters take damage at the end of their turn.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameBurned
descriptionCharacters with Parry Stance reflect damage from the next melee attack they receive back onto the attacker.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameParry Stance
descriptionCharacters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameContact Dmg Metal
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameAccuracy Down
descriptionSnowed In characters are stuck in place and cannot use melee attacks.
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameSnowed In
description
has_durationtrue
is_bufffalse
is_debufftrue
is_removabletrue
nameEvasion Down
descriptionCharacters with Intercepting intercept all attacks directed at their allies.
has_durationtrue
is_bufftrue
is_debufffalse
is_removabletrue
nameIntercepting