Difference between revisions of "Damage"

From Cassette Beasts
m (Removed |types from "elemental reactions|types" to match the formatting of elemental reactions used throughout the article.)
(Added Bulletino Dash damage and STAB trivia)
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===Self-damage===
 
===Self-damage===
 
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===[[Bulletino Dash]]===
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The damage from [[Bulletino Dash]] is applied before the player or their partner transforms.<br>
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It is considered a 30 power fire type attack launched by the player. The calculation uses the level and melee attack stat of the player, and the melee defense stats of the opponents.<br>
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This damage cannot critically strike, and STAB cannot apply.
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==Trivia==
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*The abbreviation STAB is used because of the similarity of the mechanic to Pokemon's Same-Type Attack Bonus, although it is named Same-Type Damage Multiplier in the game's files.

Revision as of 19:48, 21 May 2023

General Formula

Damage directly caused by attacks is calculated with the following formula :

  •  : Power of the attack
  •  : Statistic used by the attack. In most cases the attacker's melee or ranged attack, but it can be different for specific attacks or with sticker attributes.
  •  : Defensive statistic of the defender, matching the physicality of the attack.
  •  : Level of the attacker
  •  : Random integer between 85 and 100, following a uniform distribution.
  •  : Number of negative elemental reactions for the defender. (Equivalent to super-effective)
  •  : Number of positive elemental reactions for the defender. (Equivalent to not very effective)
  •  ; where CritAttribute is the Critical Damage modifier of the sticker (0 by default)

Special Cases

Splash Damage

This section is incomplete. Feel free to add the missing information by editing it.

Damaging Statuses

This section is incomplete. Feel free to add the missing information by editing it.

Self-damage

This section is incomplete. Feel free to add the missing information by editing it.

Bulletino Dash

The damage from Bulletino Dash is applied before the player or their partner transforms.
It is considered a 30 power fire type attack launched by the player. The calculation uses the level and melee attack stat of the player, and the melee defense stats of the opponents.
This damage cannot critically strike, and STAB cannot apply.

Trivia

  • The abbreviation STAB is used because of the similarity of the mechanic to Pokemon's Same-Type Attack Bonus, although it is named Same-Type Damage Multiplier in the game's files.