description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated. |
has_duration | false |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Resonance |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Beast Wall |
---|
|
description | Fog reduces the accuracy of ranged attacks that aren’t Water, Air, or Ice-type to 0%. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Fog |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Unitarget |
---|
|
description | Inflated characters have increased Attack and Defence stats, but significantly reduced Evasion. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Inflated |
---|
|
description | A character that flinches skips its next turn. |
has_duration | false |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Flinched |
---|
|
description | Characters with Healing Leaf regain some health at the start of each turn. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Healing Leaf |
---|
|
description | Characters with Multistrike will use each move twice if they have enough AP for it. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Multistrike |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Earth Wall |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Earth Coating |
---|
|
description | Meditating characters raise their stats each turn that they’re asleep. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Meditating |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Air Wall |
---|
|
description | Deflated characters have significantly increased Evasion, but reduced Attack and Defence stats. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Deflated |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Water Wall |
---|
|
description | For the next round, moves that target a character who has Cottoned On are guaranteed to miss. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Cottoned On |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Lightning Wall |
---|
|
description | Confused characters may use the wrong move or target the wrong character. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Confused |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Lightning Coating |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Poison Wall |
---|
|
description | Conductive characters take damage whenever any Lightning-type attack is used. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Conductive |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Plastic Coating |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Air Coating |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Plastic Wall |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Water Coating |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Beast Coating |
---|
|
description | Resurrected characters can no longer be brought back by effects such as Ritual. |
has_duration | false |
is_buff | false |
is_debuff | false |
is_removable | false |
name | Resurrected |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Abramacabra automatically attacks one opponent each turn. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Abramacabra |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Apple Tree |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Attacks from characters with Multitarget target the whole team. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Multitarget |
---|
|
description | While it is in effect, Fair Fight prevents new status effects from being applied. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Fair Fight |
---|
|
description | Characters with Glass Bonds take damage each time they transform. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Glass Bonds |
---|
|
description | Sleeping characters can’t use the moves they normally have. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Sleep |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Glitter Wall |
---|
|
description | Poisoned characters take damage at the end of their turn. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Poisoned |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Plant Wall |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Petrified characters become Earth type and can only use Defend and Raise Shields. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Petrified |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Astral Wall |
---|
|
description | Characters with Tower Defence become Earth-type and have raised defence stats. |
has_duration | false |
is_buff | true |
is_debuff | false |
is_removable | false |
name | Tower Defence |
---|
|
description | Characters with AP Drain gain 1 fewer AP each round. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | AP Drain |
---|
|
description | While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Glass Shards |
---|
|
description | Characters with Locked On cannot miss. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Locked On |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Ice Wall |
---|
|
description | Characters with Berserk can only use damaging moves. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Berserk |
---|
|
description | A character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack. |
has_duration | false |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Bomb |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Ice Coating |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Plant Coating |
---|
|
description | Characters with Ritual are brought back at 25% health when defeated. |
has_duration | false |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Ritual |
---|
|
description | Characters with Mind-Meld share their moves with allies. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Mind-Meld |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Glass Coating |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Astral Coating |
---|
|
description | Ghostly characters cannot be hit by attacks, but are defeated when the timer on the Ghostly status runs out. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Ghostly |
---|
|
description | Close Encounter reduces the range of a character’s ranged attacks, turning them into melee attacks. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Close Encounter |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Metal Coating |
---|
|
description | Characters with Shrapnel take damage each time they transform. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Shrapnel |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Characters with Gambit have massively increased stats, but are defeated when the timer on the Gambit status runs out. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Gambit |
---|
|
description | Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Leeched |
---|
|
description | Spring-Loaded extends the range of a character’s melee attacks, turning them into ranged attacks. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Spring-Loaded |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Glitter Coating |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Glass Wall |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Poison Coating |
---|
|
description | Walls owned by characters with the Window status no longer block ranged attacks. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Window |
---|
|
description | Characters with Healing Steam regain some health at the start of each turn. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Healing Steam |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Summoned characters are called away from combat after a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | false |
name | Summoned |
---|
|
description | Hibernating characters heal each turn that they’re asleep. |
has_duration | false |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Hibernating |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Metal Wall |
---|
|
description | Characters with AP Boost gain 1 extra AP each round. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | AP Boost |
---|
|
description | Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Fire Wall |
---|
|
description | Coatings change the elemental type of a character for a certain number of turns. |
has_duration | true |
is_buff | false |
is_debuff | false |
is_removable | true |
name | Fire Coating |
---|
|
description | Burned characters take damage at the end of their turn. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Burned |
---|
|
description | Characters with Parry Stance reflect damage from the next melee attack they receive back onto the attacker. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Parry Stance |
---|
|
description | Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Contact Dmg |
---|
|
description | Snowed In characters are stuck in place and cannot use melee attacks. |
has_duration | true |
is_buff | false |
is_debuff | true |
is_removable | true |
name | Snowed In |
---|
|
description | Characters with Intercepting intercept all attacks directed at their allies. |
has_duration | true |
is_buff | true |
is_debuff | false |
is_removable | true |
name | Intercepting |
---|
|