Difference between revisions of "Ability"
(Added alternatives for obtaining Diveal Swim and Pumpkin Vine Ball, found these via datamining) |
(→Bulletino Dash: Add details about what the dash can be used for (progression-wise)) |
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== Bulletino Dash == | == Bulletino Dash == | ||
[[File:Bulletino Dash.png|200px|thumb|Player dashing using Bulletino Dash]] | [[File:Bulletino Dash.png|200px|thumb|Player dashing using Bulletino Dash]] | ||
− | Bulletino Dash allows the player to dash. Using this ability drains the player's stamina bar and they can continue dashing as long as their stamina bar is not empty. | + | Bulletino Dash allows the player to dash. Using this ability drains the player's stamina bar and they can continue dashing as long as their stamina bar is not empty. The player can use this ability to smash through cube-shaped cracked rocks or push past blowing winds. |
It can be obtained by recording a [[Bulletino]]. | It can be obtained by recording a [[Bulletino]]. | ||
{{-}} | {{-}} | ||
+ | |||
== Electromagnetism == | == Electromagnetism == | ||
[[File:Electromagnetism.png|200px|thumb|Player pulling a magnetic block to themself by using Electromagnetism]] | [[File:Electromagnetism.png|200px|thumb|Player pulling a magnetic block to themself by using Electromagnetism]] |
Revision as of 04:00, 30 May 2023
Abilities are movement capabilities that the player obtains by recording specific monsters.
Mothwing Glide
Mothwing Glide allows the player to glide across long distances.
It can be obtained by recording a Dominoth.
Bulletino Dash
Bulletino Dash allows the player to dash. Using this ability drains the player's stamina bar and they can continue dashing as long as their stamina bar is not empty. The player can use this ability to smash through cube-shaped cracked rocks or push past blowing winds.
It can be obtained by recording a Bulletino.
Electromagnetism
Electromagnetism allows the player to attract magnetic blocks to the player, pull the player towards magnetic objects, and allow the player to levitate on magnetic tiles.
It can be obtained by recording a Boltam or Plasmantler.
Diveal Swim
Diveal Swim allows the player to swim through water. Using this ability drains the player's stamina bar, and if the player's stamina bar depletes while using it they will be returned to the last solid ground they touched.
It can be obtained by recording a Diveal or Scubalrus.
Pumpkin Vine Ball
Pumpkin Vine Ball allows the player to form a spiked ball of vines around themselves which they can use to climb up or across walls. The player can only go a limited distance up a wall with this ability
It can be obtained by recording a Jumpkin, Beanstalker, or Draculeaf.
Averevoir Flight
Averevoir Flight allows the player to use wings to boost their altitude while gliding.
It can be obtained by recording an Averevoir.