Difference between revisions of "Physicality"
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A move's physicality corresponds to whether it is melee or ranged.<br> | A move's physicality corresponds to whether it is melee or ranged.<br> | ||
+ | Only melee attacks trigger contact effects.<br> | ||
It does not always correlate with the statistic used to calculate the attack's [[damage]]. | It does not always correlate with the statistic used to calculate the attack's [[damage]]. | ||
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===Status Effects=== | ===Status Effects=== | ||
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br> | [[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br> | ||
− | [[Spring-Loaded | + | [[Spring-Loaded]] makes all attacks become ranged. |
==Effects== | ==Effects== |
Revision as of 10:44, 22 May 2023
A move's physicality corresponds to whether it is melee or ranged.
Only melee attacks trigger contact effects.
It does not always correlate with the statistic used to calculate the attack's damage.
General Case
A melee attack sticker will lead to the move being melee.
A ranged attack sticker will lead to the move being ranged.
Special Cases
Other stickers
Coal Story is a Status Effect move with non-zero power, and is treated as ranged.
Status Effects
Close Encounter makes all attacks become melee.
Spring-Loaded makes all attacks become ranged.
Effects
Fog
All ranged attacks used by characters affected by Fog have 0 accuracy.
Snowed In
Affected characters cannot use melee attacks.
Contact Damage
Contact Damage applies after the statused character has hit with a melee attack or has been hit by a melee attack.
Glass Shards
Glass Shards damage applies before a melee attack hits, and only once per attack.
Animation
When a move is melee, the character will move towards the target(s) before attacking. When a move is ranged, the character will not move before attacking.