Difference between revisions of "Physicality"

From Cassette Beasts
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Tag: Undo
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==Special Cases==
 
==Special Cases==
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===Other stickers===
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[[Coal Story]] is a Status Effect move with non-zero power, and is treated as ranged.
 
===Status Effects===
 
===Status Effects===
 
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br>
 
[[Close Encounter (status effect)|Close Encounter]] makes all attacks become melee.<br>
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===[[Snowed In]]===
 
===[[Snowed In]]===
Affected characters cannot use melee attacks
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Affected characters cannot use melee attacks.
  
 
===Contact Damage===
 
===Contact Damage===
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===[[Glass Shards]]===
 
===[[Glass Shards]]===
Glass Shards damage applies a melee attack hits, and only once per attack.
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Glass Shards damage applies before a melee attack hits, and only once per attack.
 
 
===Type-specific Effects===
 
Any [[Fire]] type melee attack has a 10% chance of [[Burned|burning]] the defender.<br>
 
Any [[Poison]] type melee attack has a 10% chance of [[Poisoned|poisoning]] the defender.
 
  
 
===Animation===
 
===Animation===
 
When a move is melee, the character will move towards the target(s) before attacking.
 
When a move is melee, the character will move towards the target(s) before attacking.
 
When a move is ranged, the character will not move before attacking.
 
When a move is ranged, the character will not move before attacking.

Revision as of 15:15, 20 May 2023

A move's physicality corresponds to whether it is melee or ranged.
It does not always correlate with the statistic used to calculate the attack's damage.

General Case

A melee attack sticker will lead to the move being melee.
A ranged attack sticker will lead to the move being ranged.

Special Cases

Other stickers

Coal Story is a Status Effect move with non-zero power, and is treated as ranged.

Status Effects

Close Encounter makes all attacks become melee.
Spring Load makes all attacks become ranged.

Effects

Fog

All ranged attacks used by characters affected by Fog have 0 accuracy.

Snowed In

Affected characters cannot use melee attacks.

Contact Damage

Contact Damage applies after the statused character has hit with a melee attack or has been hit by a melee attack.

Glass Shards

Glass Shards damage applies before a melee attack hits, and only once per attack.

Animation

When a move is melee, the character will move towards the target(s) before attacking. When a move is ranged, the character will not move before attacking.