Difference between revisions of "Hit chance"
(Added more information on accuracy and evasion as well as the statuses that effect them) |
m (ExcaliburZero moved page Accuracy to Hit chance: More accurate name, since the page talks about both accuracy and evasion) |
Revision as of 01:02, 11 August 2023
Accuracy determines the chance that a move will hit.
General Formulas
If the attacker has the Locked On status, then the hit chance will be guaranteed to be 100%.
If the defender has the Cottoned On status, then the hit chance will be guaranteed to be 0%.
Accuracy and Evasion
This section is incomplete. Feel free to add the missing information by editing it.
The formulas for defender evasion are the same as for attacker accuracy, but are based on the defender and evasion.
Stage | Multiplier |
---|---|
6 | +150 % |
4 | +100 % |
2 | +50 % |
0 | +0 % |
-2 | -33.3 % |
-4 | -66.7 % |
Accuracy Statuses
Icon | Name | Stages |
---|---|---|
Accuracy Up | +2 | |
Accuracy Down | -2 | |
Gambit | +4 |
Evasion Statuses
Icon | Name | Stages |
---|---|---|
Evasion Up | +4 | |
Evasion Down | -4 | |
Evasion Nullified | * |