Difference between revisions of "Energy Reserves"
From Cassette Beasts
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| additional_info=It was added in [[Version|version]] 1.5 of the game. It’s exclusive to | | additional_info=It was added in [[Version|version]] 1.5 of the game. It’s exclusive to | ||
[[Amphare|Amphare's]] line. | [[Amphare|Amphare's]] line. | ||
− | }}[[Category:Moves]][[Category:Added in 1.5]] | + | |additional_description=Energy Reserves has a 50% chance of activating.}}[[Category:Moves]][[Category:Added in 1.5]] |
[[Category:Exclusive Moves]] | [[Category:Exclusive Moves]] | ||
+ | [[Category:Amphare (tag)]] | ||
[[Category:Unsellable]] | [[Category:Unsellable]] |
Latest revision as of 04:44, 25 January 2024
Energy Reserves
Miscellaneous
Type | |
---|---|
Accuracy | 100% |
Use Cost | Passive |
Copyable | No |
Priority | Normal (0) |
Energy Reserves is a Lightning-type passive Move. It was added in version 1.5 of the game. It’s exclusive to Amphare's line.
Description
Chance to give 1 AP to a random ally at the end of the user’s turn.
Additional Information
Energy Reserves has a 50% chance of activating.
How to obtain
Energy Reserves may be obtained when a compatible tape levels up.
Compatible Species
Species | Num | Type | Method | |
---|---|---|---|---|
Amphare | #??? | |||
Lapacitor | #??? | Initial |