Difference between revisions of "Template:MoveInfobox"
From Cassette Beasts
(Add variables to omit several rows (to support Fusion Power)) |
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</div> | </div> | ||
<div class="infobox-body"> | <div class="infobox-body"> | ||
− | <div class="infobox-data"><table><tr><th>Type</th><td>{{TypeButton|{{#invoke:Database|get_move|{{{id}}}|elemental_type}}}}</td></tr> | + | <div class="infobox-data"><table> |
− | {{#if: {{#invoke:Database|get_move|{{{id}}}|power|if_0=}} | | + | {{#ifeq: {{{exclude_type|}}}|True||<tr><th>Type</th><td>{{TypeButton|{{#invoke:Database|get_move|{{{id}}}|elemental_type}}}}</td></tr>}}{{#ifeq: {{{exclude_power|}}}|True||{{#if: {{#invoke:Database|get_move|{{{id}}}|power|if_0=}} | |
− | <tr><th>Power</th><td>{{#invoke:Database|get_move|{{{id}}}|power|if_0=—}}</td></tr> |}} | + | <tr><th>Power</th><td>{{#invoke:Database|get_move|{{{id}}}|power|if_0=—}}</td></tr> |}}}} |
<tr><th>Accuracy</th><td>{{#invoke:Database|get_move|{{{id}}}|accuracy|if_number=%d%%}}</td></tr> | <tr><th>Accuracy</th><td>{{#invoke:Database|get_move|{{{id}}}|accuracy|if_number=%d%%}}</td></tr> | ||
{{#if: {{#invoke:Database|get_move|{{{id}}}|target_type|if_TARGET_NONE=}} | | {{#if: {{#invoke:Database|get_move|{{{id}}}|target_type|if_TARGET_NONE=}} | | ||
− | <tr><th>Targets</th><td>{{#invoke:Database|get_move|{{{id}}}|target_type|if_TARGET_NONE=None|if_TARGET_ONE=Single|if_TARGET_TEAM=Team|if_TARGET_ALL=All|if_TARGET_ONE_ALLY=Single Ally|if_TARGET_ONE_ALLY_NOT_SELF=Single Ally (Not Self)|if_TARGET_ONE_ENEMY=One Enemy|if_TARGET_ALL_NOT_SELF=All Except Self}}</td></tr> |}} | + | {{#ifeq: {{{exclude_targets|}}}|True||<tr><th>Targets</th><td>{{#invoke:Database|get_move|{{{id}}}|target_type|if_TARGET_NONE=None|if_TARGET_ONE=Single|if_TARGET_TEAM=Team|if_TARGET_ALL=All|if_TARGET_ONE_ALLY=Single Ally|if_TARGET_ONE_ALLY_NOT_SELF=Single Ally (Not Self)|if_TARGET_ONE_ENEMY=One Enemy|if_TARGET_ALL_NOT_SELF=All Except Self}}</td></tr> |}}}}{{#if: {{#invoke:Database|get_move|{{{id}}}|min_hits}}|<tr><th>Num Hits</th><td>{{#ifeq: {{#invoke:Database|get_move|{{{id}}}|min_hits}}|{{#invoke:Database|get_move|{{{id}}}|max_hits}}|{{#invoke:Database|get_move|{{{id}}}|max_hits}}|{{#invoke:Database|get_move|{{{id}}}|min_hits}} - {{#invoke:Database|get_move|{{{id}}}|max_hits}}}}</td></tr>}} |
<tr><th>Use Cost</th><td>{{#if: {{#invoke:Database|get_move|{{{id}}}|is_passive_only}} | Passive | {{#invoke:Database|get_move|{{{id}}}|ap_cost}} AP}}</td></tr> | <tr><th>Use Cost</th><td>{{#if: {{#invoke:Database|get_move|{{{id}}}|is_passive_only}} | Passive | {{#invoke:Database|get_move|{{{id}}}|ap_cost}} AP}}</td></tr> | ||
<tr><th>Copyable</th><td>{{#invoke:Database|get_move|{{{id}}}|can_be_copied|if_true=Yes|if_false=No}}</td></tr> | <tr><th>Copyable</th><td>{{#invoke:Database|get_move|{{{id}}}|can_be_copied|if_true=Yes|if_false=No}}</td></tr> | ||
<tr><th>Priority</th><td>{{#ifexpr: {{#invoke:Database|get_move|{{{id}}}|priority}} > 0 | Raised | {{#ifexpr: {{#invoke:Database|get_move|{{{id}}}|priority}} < 0 | Lowered | Normal }} }} ({{#invoke:Database|get_move|{{{id}}}|priority}})</td></tr> | <tr><th>Priority</th><td>{{#ifexpr: {{#invoke:Database|get_move|{{{id}}}|priority}} > 0 | Raised | {{#ifexpr: {{#invoke:Database|get_move|{{{id}}}|priority}} < 0 | Lowered | Normal }} }} ({{#invoke:Database|get_move|{{{id}}}|priority}})</td></tr> | ||
</table></div></div></div> | </table></div></div></div> | ||
+ | <noinclude> | ||
+ | {{-}} | ||
+ | == Test cases == | ||
+ | {{MoveInfobox | ||
+ | |id=Smack | ||
+ | }} | ||
+ | {{MoveInfobox | ||
+ | |id=Multi Shot | ||
+ | }} | ||
+ | {{MoveInfobox | ||
+ | |id=Metal Wall | ||
+ | }} | ||
+ | {{MoveInfobox | ||
+ | |id=Raise Arms | ||
+ | }} | ||
+ | {{MoveInfobox | ||
+ | | id = Fusion Power | ||
+ | | exclude_type = True | ||
+ | | exclude_power = True | ||
+ | | exclude_targets = True | ||
+ | }} | ||
+ | </noinclude> |
Latest revision as of 07:12, 9 August 2023
Unknown
Miscellaneous
Type | |
---|---|
Accuracy | 100% |
Targets | Single |
Use Cost | 0 AP |
Copyable | Yes |
Priority | Normal (0) |
Test cases
Smack
Melee Attack
Type | |
---|---|
Power | 30 |
Accuracy | 100% |
Targets | Single |
Num Hits | 1 |
Use Cost | 0 AP |
Copyable | Yes |
Priority | Normal (0) |
Multi Shot
Ranged Attack
Type | |
---|---|
Power | 20 |
Accuracy | 100% |
Targets | Single |
Num Hits | 3 - 5 |
Use Cost | 3 AP |
Copyable | Yes |
Priority | Normal (0) |
Metal Wall
Status Effect Move
Type | |
---|---|
Accuracy | 100% |
Targets | Single |
Use Cost | 2 AP |
Copyable | Yes |
Priority | Normal (0) |
Raise Arms
Status Effect Move
Type | |
---|---|
Accuracy | 100% |
Use Cost | 1 AP |
Copyable | Yes |
Priority | Normal (0) |
Fusion Power
Miscellaneous
Accuracy | 100% |
---|---|
Use Cost | 10 AP |
Copyable | Yes |
Priority | Normal (0) |