Difference between revisions of "Modding:Monster Making Guide Part 2"

From Cassette Beasts
(Created page with "This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader...")
 
Line 1: Line 1:
 
This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the [[Modding:Mod Developer Guide|Mod Developer Guide]] first.
 
This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the [[Modding:Mod Developer Guide|Mod Developer Guide]] first.
  
This part will explain how to set up a monster's fusion form
+
This part will explain how to set up a monster's fusion form.
 
*[[Modding:Monster Making Guide Part 1|Monster Making Guide Part 1: Concept, Art & Animation]]
 
*[[Modding:Monster Making Guide Part 1|Monster Making Guide Part 1: Concept, Art & Animation]]
 
*[[Modding:Monster Making Guide Part 2|Monster Making Guide Part 2: Fusion Forms]]
 
*[[Modding:Monster Making Guide Part 2|Monster Making Guide Part 2: Fusion Forms]]
 
*[[Modding:Monster Making Guide Part 3|Monster Making Guide Part 3: Integration & Implementation]]
 
*[[Modding:Monster Making Guide Part 3|Monster Making Guide Part 3: Integration & Implementation]]
  
== Step 1 ==
+
== Step 1: Understanding Fusion Forms ==
 +
First it is important to understand how "fusion" works in the game engine for Cassette Beasts. Every monster has a fusion config file - a Godot scene file (.tscn) that defines several "parts" and also co-ordinates associated with those parts.<gallery>
 +
File:Fusion config 01.png
 +
</gallery>

Revision as of 15:00, 18 May 2023

This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the Mod Developer Guide first.

This part will explain how to set up a monster's fusion form.

Step 1: Understanding Fusion Forms

First it is important to understand how "fusion" works in the game engine for Cassette Beasts. Every monster has a fusion config file - a Godot scene file (.tscn) that defines several "parts" and also co-ordinates associated with those parts.