Difference between revisions of "Modding:Monster Making Guide Part 1"
From Cassette Beasts
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− | This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for Cassette Beasts. We advise the reader familiarise themselves with the [[Modding:Mod Developer Guide|Mod Developer Guide]] first. | + | This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the [[Modding:Mod Developer Guide|Mod Developer Guide]] first. |
− | This part will focus on concept art, pixel art and animating a monster. | + | This part will focus on concept art, pixel art and animating a monster. As we go, we will be designing a monster from scratch. |
*[[Modding:Monster Making Guide Part 1|Monster Making Guide Part 1: Concept, Art & Animation]] | *[[Modding:Monster Making Guide Part 1|Monster Making Guide Part 1: Concept, Art & Animation]] | ||
*[[Modding:Monster Making Guide Part 2|Monster Making Guide Part 2: Implementation & Stats]] | *[[Modding:Monster Making Guide Part 2|Monster Making Guide Part 2: Implementation & Stats]] | ||
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== Step 1: What You'll Need == | == Step 1: What You'll Need == | ||
+ | Before we start, you will need the following: | ||
+ | * '''[https://www.aseprite.org/ Aseprite] or [https://libresprite.github.io/#!/downloads Libresprite]''': These are both pixel art programs that excel in creating pixel art assets and can export the frame data necessary to be read by Cassette Beasts. Aseprite is a premium software package but Libreoffice is a free alternative. | ||
+ | * [https://downloads.tuxfamily.org/godotengine/3.5.1/ '''Godot 3.5.1''']: As explained in the [[Modding:Mod Developer Guide|Mod Developer Guide]], this editor is necessary for editing configuration files for implementation. | ||
+ | * '''A text editor''': This is to import and edit .CSV files, which is how you will create your monster's names and bestiary text. We use [https://www.libreoffice.org/ LibreOffice], which is free. | ||
+ | * '''An audio editor (optional)''': This is to create a battle cry for your monster. We use [https://www.audacityteam.org/ Audacity], which is free and open-source, and very easy to use. | ||
+ | * '''A digital art program (optional)''': This is useful for concept art and also creating the "monster sticker". We use Photoshop, but free alternatives include [https://www.getpaint.net/ Paint.net] and [https://www.gimp.org/ GIMP].<br /> | ||
== Step 2: Concept & Creation == | == Step 2: Concept & Creation == | ||
Revision as of 13:12, 12 May 2023
This article is part of a series of tutorials intended on teaching the reader how to create their own monster mods for the PC versions of Cassette Beasts. We advise the reader familiarise themselves with the Mod Developer Guide first.
This part will focus on concept art, pixel art and animating a monster. As we go, we will be designing a monster from scratch.
- Monster Making Guide Part 1: Concept, Art & Animation
- Monster Making Guide Part 2: Implementation & Stats
- Monster Making Guide Part 3: Integration
Step 1: What You'll Need
Before we start, you will need the following:
- Aseprite or Libresprite: These are both pixel art programs that excel in creating pixel art assets and can export the frame data necessary to be read by Cassette Beasts. Aseprite is a premium software package but Libreoffice is a free alternative.
- Godot 3.5.1: As explained in the Mod Developer Guide, this editor is necessary for editing configuration files for implementation.
- A text editor: This is to import and edit .CSV files, which is how you will create your monster's names and bestiary text. We use LibreOffice, which is free.
- An audio editor (optional): This is to create a battle cry for your monster. We use Audacity, which is free and open-source, and very easy to use.
- A digital art program (optional): This is useful for concept art and also creating the "monster sticker". We use Photoshop, but free alternatives include Paint.net and GIMP.