Critical hit: Revision history

From Cassette Beasts

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13 April 2025

  • curprev 14:3914:39, 13 April 2025 Lerycide talk contribs 3,305 bytes −2 →General Formula: Edited back change to evasion null. Note that this directly sets Evasion value to 1/100 of its value (default of 100). As can be verified, Stab in the Dark has a 10/16 chance to crit if the target has evasion nullified Tag: Visual edit
  • curprev 08:4208:42, 13 April 2025 0815Ryan talk contribs 3,307 bytes +1 By virtue of the crit hit chance being 1/16, the "guarantee to crit" Chance only influenced by the hit chance also has to be 16 times higher than the original, meanning 160% not 16%. This should be a error following the correction of the base crit chance listed above, as it contradicts the 1/16 statement at the beginning of the page (it was listed as 62.5% base instead of 6.25%) Tag: Visual edit: Switched
  • curprev 08:3108:31, 13 April 2025 0815Ryan talk contribs 3,306 bytes 0 According to the description below, the min in the formula is supposed to be a max. According to my sanity checks this makes sense, if it was a min, if you have a miss chance, you also lower the crit chance, with the min. According to the Text, you increase your Crit Chance with higher Accuracy, which would not be possible if that factor is capped at 1. I have not tested this in game. Tag: Visual edit

7 October 2024

30 January 2024

24 January 2024