Difference between revisions of "Sticker Attributes"

From Cassette Beasts
m (Added Mechanics category, bolded page name, and did some slight rewording)
(Added list of attributes.)
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==List of attributes==
 
==List of attributes==
{{IncompleteSection}}
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
!Attribute Name
 +
!Description
 +
! Weight
 +
!Rarity pool
 +
!Chance
 +
|-
 +
|Alternative Attack Maxed HP
 +
| Damage based on Maxed HP if higher
 +
|0.16
 +
|uncommon
 +
|—
 +
|-
 +
|Alternative Attack Melee Attack
 +
|Damage based on Melee Attack if higher
 +
|0.16
 +
|uncommon
 +
|—
 +
|-
 +
|Alternative Attack Melee Defense
 +
|Damage based on Melee Defense if higher
 +
|0.16
 +
|uncommon
 +
|—
 +
|-
 +
|Alternative Attack Ranged Attack
 +
|Damage based on Ranged Attack if higher
 +
|0.16
 +
|uncommon
 +
|—
 +
|-
 +
|Alternative Attack Ranged Defense
 +
|Damage based on Ranged Defense if higher
 +
|0.16
 +
|uncommon
 +
|—
 +
|-
 +
|Alternative Attack Speed
 +
|Damage based on Speed if higher
 +
|0.16
 +
|uncommon
 +
|—
 +
|-
 +
|AP Refund 1
 +
| +% Chance to refund 1 AP after usage
 +
|1
 +
|rare
 +
|10-90%
 +
|-
 +
|AP Refund All
 +
| +% Chance to refund all AP after usage
 +
|1
 +
|rare
 +
|1-5%
 +
|-
 +
|Use Smack after Attack
 +
| +% Chance to use Smack after attack
 +
|0.5
 +
|rare
 +
|10-90%
 +
|-
 +
|Use Spit after Attack
 +
| +% Chance to use Spit after attack
 +
|0.5
 +
|rare
 +
|10-90%
 +
|-
 +
|Use at Battle Start
 +
| +% Chance to use at the start of battles
 +
|0.2
 +
|rare
 +
|30-90%
 +
|-
 +
|Use at Round Ending
 +
| +% Chance to use at the end of a round
 +
|0.2
 +
|rare
 +
|1-25%
 +
|-
 +
|Use when hit
 +
| +% Chance to use when hit
 +
|0.2
 +
|rare
 +
|1-25%
 +
|-
 +
|Buff User
 +
| +% Chance to applying status effect to self
 +
|0.2
 +
|rare
 +
|1-25%
 +
|-
 +
|Buff User Contact Damage
 +
| +% Chance of applying contact damage to self
 +
|0.2
 +
|rare
 +
|1-25%
 +
|-
 +
|Buff User Wall
 +
| +% Chance of summoning wall
 +
|0.2
 +
|rare
 +
|1-25%
 +
|-
 +
|Compatibility
 +
|Compatible with any tape
 +
|0.2
 +
|rare
 +
|—
 +
|-
 +
|Debuff Target
 +
| +% Chance of applying status effect
 +
|0.2
 +
|rare
 +
|1-25%
 +
|-
 +
|Destroys Walls
 +
|Destroys Walls
 +
|1
 +
|rare
 +
|1-25%
 +
|-
 +
|Extra Hit
 +
| +1 extra Hit
 +
|
 +
|uncommon
 +
|—
 +
|-
 +
|Extra Slots
 +
| +1 slot
 +
|1
 +
|rare
 +
|—
 +
|-
 +
|Heal
 +
|Heals % of Max HP
 +
|
 +
|uncommon
 +
|
 +
|-
 +
|Ignores Walls
 +
|Ignores Walls
 +
|1
 +
|rare
 +
|—
 +
|-
 +
|Multitarget
 +
| +% Chance to target whole team
 +
|1
 +
|rare
 +
|10-75%
 +
|-
 +
|Shared
 +
|Shared with allies
 +
|1
 +
|rare
 +
|—
 +
|-
 +
|Damage per empty slot
 +
| +% Damage per empty slot
 +
|1
 +
|uncommon
 +
|1-10%
 +
|-
 +
|Exp per empty slot
 +
| +% Exp Points per empty slot
 +
|0.2
 +
|uncommon
 +
|1-10%
 +
|-
 +
|Heal per empty slot
 +
|Heals % of Max HP per empty slot
 +
|
 +
|uncommon
 +
|
 +
|-
 +
|Move Accuracy per empty slot
 +
| +% Move Accuracy per empty slot
 +
|0.2
 +
|uncommon
 +
|1-20%
 +
|-
 +
|Crit Damage per empty slot
 +
| +% Critical Damage per empty slot
 +
|0.2
 +
|uncommon
 +
|1-50%
 +
|-
 +
|Crit Rate per empty slot
 +
| +% Critical Rate per empty slot
 +
|0.2
 +
|uncommon
 +
|1-30%
 +
|-
 +
|Effect chance per empty slot
 +
| +% Effect Chance per empty slot
 +
|0.2
 +
|uncommon
 +
|1-20%
 +
|-
 +
|Splash damage per empty slot
 +
| +% Splash Damage per empty slot
 +
|0.2
 +
|uncommon
 +
|1-35%
 +
|-
 +
|Passive Accuracy per empty slot
 +
|Passive: +% Accuracy per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Evasion per empty slot
 +
|Passive: +% Evasion per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Maxed HP per empty slot
 +
|Passive: +% Maxed HP per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Melee Attack per empty slot
 +
|Passive: +% Melee Attack per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Melee Defense per empty slot
 +
|Passive: +% Melee Defense per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Ranged Attack per empty slot
 +
|Passive: +% Ranged Attack per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Ranged Defense per empty slot
 +
|Passive. +% Ranged Defense per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Speed per empty slot
 +
|Passive: +% Speed per empty slot
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Priority Chance per empty slot
 +
| +% Priority Chance per empty slot
 +
|0.2
 +
|uncommon
 +
|1-30%
 +
|-
 +
|Status Duration Boost
 +
| +1 Duration
 +
|
 +
|uncommon
 +
|—
 +
|-
 +
|Stat Damage
 +
| +% Damage
 +
|1
 +
|uncommon
 +
|1-20%
 +
|-
 +
|Stat Exp
 +
| +% Exp Points
 +
|0.2
 +
|uncommon
 +
|1-20%
 +
|-
 +
|Stat Accuracy
 +
| +% Accuracy
 +
|0.2
 +
|uncommon
 +
|1-30%
 +
|-
 +
|Stat Crit Damage
 +
| +% Critical Damage
 +
|0.2
 +
|uncommon
 +
|30-100%
 +
|-
 +
|Stat Crit Rate
 +
| +% Crit Rate
 +
|0.2
 +
|uncommon
 +
|1-50%
 +
|-
 +
|Stat Effect Chance
 +
| +% Effect Chance
 +
|0.2
 +
|uncommon
 +
|1-30%
 +
|-
 +
|Stat Splash Damage
 +
| +% Splash Damage
 +
|0.2
 +
|uncommon
 +
|1-70%
 +
|-
 +
|Passive Accuracy
 +
|Passive: +% Accuracy
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Evasion
 +
|Passive: +% Evasion
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Maxed HP
 +
|Passive: +% Maxed HP
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Melee Damage
 +
|Passive: +% Melee Damage
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Melee Defense
 +
|Passive: +% Melee Defense
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Ranged Attack
 +
|Passive: +% Ranged Attack
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Ranged Defense
 +
|Passive: +% Ranged Defense
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Passive Speed
 +
|Passive: +% Speed
 +
|0.2
 +
|rare
 +
|1-10%
 +
|-
 +
|Stat Priority Chance
 +
| +% Priority Chance
 +
|0.2
 +
|uncommon
 +
|1-30%
 +
|-
 +
|Type Advantage Crit
 +
|Critical hit on type advantage
 +
|0.2
 +
|uncommon
 +
|—
 +
|-
 +
|Use again
 +
| +% Chance to use twice
 +
|1
 +
|rare
 +
|1-20%
 +
|-
 +
|Use random
 +
| +% Chance to use a random move
 +
|1
 +
|rare
 +
|1-20%
 +
|}
 +
 
 
===Uncommon attributes===
 
===Uncommon attributes===
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 14:43, 13 June 2023

Sticker attributes are modifications that uncommon and rare stickers have. Uncommon stickers and attributes are displayed in green, and rare stickers and attributes are displayed in blue.

Attribute generation

Sticker Rarity

When Obtaining a new sticker, its rarity is randomized as follows :

Sticker Source Uncommon Chance Rare Chance
Default 5% 1.25%
Bootleg star-up 66.6% 16.7%

Number of attributes

Sticker Rarity Uncommon Attributes Rare Attributes
Uncommon 3/5 chance for 1
2/5 chance for 2
0
Rare 1/3 chance for 1
2/3 chance for 2
1

List of attributes

Attribute Name Description Weight Rarity pool Chance
Alternative Attack Maxed HP Damage based on Maxed HP if higher 0.16 uncommon
Alternative Attack Melee Attack Damage based on Melee Attack if higher 0.16 uncommon
Alternative Attack Melee Defense Damage based on Melee Defense if higher 0.16 uncommon
Alternative Attack Ranged Attack Damage based on Ranged Attack if higher 0.16 uncommon
Alternative Attack Ranged Defense Damage based on Ranged Defense if higher 0.16 uncommon
Alternative Attack Speed Damage based on Speed if higher 0.16 uncommon
AP Refund 1 +% Chance to refund 1 AP after usage 1 rare 10-90%
AP Refund All +% Chance to refund all AP after usage 1 rare 1-5%
Use Smack after Attack +% Chance to use Smack after attack 0.5 rare 10-90%
Use Spit after Attack +% Chance to use Spit after attack 0.5 rare 10-90%
Use at Battle Start +% Chance to use at the start of battles 0.2 rare 30-90%
Use at Round Ending +% Chance to use at the end of a round 0.2 rare 1-25%
Use when hit +% Chance to use when hit 0.2 rare 1-25%
Buff User +% Chance to applying status effect to self 0.2 rare 1-25%
Buff User Contact Damage +% Chance of applying contact damage to self 0.2 rare 1-25%
Buff User Wall +% Chance of summoning wall 0.2 rare 1-25%
Compatibility Compatible with any tape 0.2 rare
Debuff Target +% Chance of applying status effect 0.2 rare 1-25%
Destroys Walls Destroys Walls 1 rare 1-25%
Extra Hit +1 extra Hit uncommon
Extra Slots +1 slot 1 rare
Heal Heals % of Max HP uncommon
Ignores Walls Ignores Walls 1 rare
Multitarget +% Chance to target whole team 1 rare 10-75%
Shared Shared with allies 1 rare
Damage per empty slot +% Damage per empty slot 1 uncommon 1-10%
Exp per empty slot +% Exp Points per empty slot 0.2 uncommon 1-10%
Heal per empty slot Heals % of Max HP per empty slot uncommon
Move Accuracy per empty slot +% Move Accuracy per empty slot 0.2 uncommon 1-20%
Crit Damage per empty slot +% Critical Damage per empty slot 0.2 uncommon 1-50%
Crit Rate per empty slot +% Critical Rate per empty slot 0.2 uncommon 1-30%
Effect chance per empty slot +% Effect Chance per empty slot 0.2 uncommon 1-20%
Splash damage per empty slot +% Splash Damage per empty slot 0.2 uncommon 1-35%
Passive Accuracy per empty slot Passive: +% Accuracy per empty slot 0.2 rare 1-10%
Passive Evasion per empty slot Passive: +% Evasion per empty slot 0.2 rare 1-10%
Passive Maxed HP per empty slot Passive: +% Maxed HP per empty slot 0.2 rare 1-10%
Passive Melee Attack per empty slot Passive: +% Melee Attack per empty slot 0.2 rare 1-10%
Passive Melee Defense per empty slot Passive: +% Melee Defense per empty slot 0.2 rare 1-10%
Passive Ranged Attack per empty slot Passive: +% Ranged Attack per empty slot 0.2 rare 1-10%
Passive Ranged Defense per empty slot Passive. +% Ranged Defense per empty slot 0.2 rare 1-10%
Passive Speed per empty slot Passive: +% Speed per empty slot 0.2 rare 1-10%
Priority Chance per empty slot +% Priority Chance per empty slot 0.2 uncommon 1-30%
Status Duration Boost +1 Duration uncommon
Stat Damage +% Damage 1 uncommon 1-20%
Stat Exp +% Exp Points 0.2 uncommon 1-20%
Stat Accuracy +% Accuracy 0.2 uncommon 1-30%
Stat Crit Damage +% Critical Damage 0.2 uncommon 30-100%
Stat Crit Rate +% Crit Rate 0.2 uncommon 1-50%
Stat Effect Chance +% Effect Chance 0.2 uncommon 1-30%
Stat Splash Damage +% Splash Damage 0.2 uncommon 1-70%
Passive Accuracy Passive: +% Accuracy 0.2 rare 1-10%
Passive Evasion Passive: +% Evasion 0.2 rare 1-10%
Passive Maxed HP Passive: +% Maxed HP 0.2 rare 1-10%
Passive Melee Damage Passive: +% Melee Damage 0.2 rare 1-10%
Passive Melee Defense Passive: +% Melee Defense 0.2 rare 1-10%
Passive Ranged Attack Passive: +% Ranged Attack 0.2 rare 1-10%
Passive Ranged Defense Passive: +% Ranged Defense 0.2 rare 1-10%
Passive Speed Passive: +% Speed 0.2 rare 1-10%
Stat Priority Chance +% Priority Chance 0.2 uncommon 1-30%
Type Advantage Crit Critical hit on type advantage 0.2 uncommon
Use again +% Chance to use twice 1 rare 1-20%
Use random +% Chance to use a random move 1 rare 1-20%

Uncommon attributes

Attribute Additional Information