Difference between revisions of "Data:Moves"

From Cassette Beasts
Line 11: Line 11:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Desperation",
 
         "name": "Desperation",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 57: Line 59:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Galactic Beatdown",
 
         "name": "Galactic Beatdown",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 103: Line 107:
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Sticky Tongue",
 
         "name": "Sticky Tongue",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 124: Line 130:
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Thunder Blast",
 
         "name": "Thunder Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 264: Line 272:
 
         "elemental_type": "Air",
 
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Pole Vault Assault",
 
         "name": "Pole Vault Assault",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 329: Line 339:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Shooting Star",
 
         "name": "Shooting Star",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 395: Line 407:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Self-Destruct",
 
         "name": "Self-Destruct",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 443: Line 457:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Quick Smack",
 
         "name": "Quick Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 508: Line 524:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 3,
 +
        "min_hits": 3,
 
         "name": "Rapid Fire",
 
         "name": "Rapid Fire",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 532: Line 550:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Bon Bon Blast",
 
         "name": "Bon Bon Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 553: Line 573:
 
         "elemental_type": "Poison",
 
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "AP Steal",
 
         "name": "AP Steal",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 620: Line 642:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Superheated Fist",
 
         "name": "Superheated Fist",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 663: Line 687:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Headshot",
 
         "name": "Headshot",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 751: Line 777:
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Lightning Bolt",
 
         "name": "Lightning Bolt",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 796: Line 824:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Guzzle Fuel",
 
         "name": "Guzzle Fuel",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 842: Line 872:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Water Dance",
 
         "name": "Water Dance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 863: Line 895:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Wallop",
 
         "name": "Wallop",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 885: Line 919:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Incinerate",
 
         "name": "Incinerate",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,065: Line 1,101:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "The Old 1-2",
 
         "name": "The Old 1-2",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,160: Line 1,198:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Boil",
 
         "name": "Boil",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,185: Line 1,225:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Wonderful 7",
 
         "name": "Wonderful 7",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,207: Line 1,249:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Smack",
 
         "name": "Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,229: Line 1,273:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Jump Scare",
 
         "name": "Jump Scare",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,299: Line 1,345:
 
         "elemental_type": "Earth",
 
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Crumble",
 
         "name": "Crumble",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,322: Line 1,370:
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Bite",
 
         "name": "Bite",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,532: Line 1,582:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Inflame",
 
         "name": "Inflame",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,577: Line 1,629:
 
         "elemental_type": "Ice",
 
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Yule Regret That",
 
         "name": "Yule Regret That",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,599: Line 1,653:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Battering Ram",
 
         "name": "Battering Ram",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,761: Line 1,817:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Sleep Walk",
 
         "name": "Sleep Walk",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,803: Line 1,861:
 
         "elemental_type": "Air",
 
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Hurricane",
 
         "name": "Hurricane",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,825: Line 1,885:
 
         "elemental_type": "Glass",
 
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Crystal Lens",
 
         "name": "Crystal Lens",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,847: Line 1,909:
 
         "elemental_type": "Poison",
 
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Toxic Stab",
 
         "name": "Toxic Stab",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 1,870: Line 1,934:
 
         "elemental_type": "Glass",
 
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Glass Cannon",
 
         "name": "Glass Cannon",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,940: Line 2,006:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Throw",
 
         "name": "Throw",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 1,986: Line 2,054:
 
         "elemental_type": "Metal",
 
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Metal Riff",
 
         "name": "Metal Riff",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,052: Line 2,122:
 
         "elemental_type": "Ice",
 
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Icicle Dart",
 
         "name": "Icicle Dart",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,140: Line 2,212:
 
         "elemental_type": "Poison",
 
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Pustule Bomb",
 
         "name": "Pustule Bomb",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,163: Line 2,237:
 
         "elemental_type": "Glass",
 
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Silicon Slash",
 
         "name": "Silicon Slash",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 2,210: Line 2,286:
 
         "elemental_type": "Earth",
 
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 6,
 +
        "min_hits": 2,
 
         "name": "Meteor Barrage",
 
         "name": "Meteor Barrage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,322: Line 2,400:
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Life Absorb",
 
         "name": "Life Absorb",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 2,461: Line 2,541:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Energy Shot",
 
         "name": "Energy Shot",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,548: Line 2,630:
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Splinter",
 
         "name": "Splinter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 2,571: Line 2,655:
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Acorn Mortar",
 
         "name": "Acorn Mortar",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,614: Line 2,700:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Stab In The Dark",
 
         "name": "Stab In The Dark",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 2,657: Line 2,745:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 5,
 +
        "min_hits": 3,
 
         "name": "Multi Smack",
 
         "name": "Multi Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 2,679: Line 2,769:
 
         "elemental_type": "Metal",
 
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 5,
 +
        "min_hits": 3,
 
         "name": "Gear Shear",
 
         "name": "Gear Shear",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,703: Line 2,795:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Torrent",
 
         "name": "Torrent",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,793: Line 2,887:
 
         "elemental_type": "Earth",
 
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Mountain Smash",
 
         "name": "Mountain Smash",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 2,836: Line 2,932:
 
         "elemental_type": "Poison",
 
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 6,
 +
        "min_hits": 2,
 
         "name": "Radiation Breath",
 
         "name": "Radiation Breath",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 2,988: Line 3,086:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Binvasion",
 
         "name": "Binvasion",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,034: Line 3,134:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Paint Swipe",
 
         "name": "Paint Swipe",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,055: Line 3,157:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Bish Bash Bosh",
 
         "name": "Bish Bash Bosh",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,077: Line 3,181:
 
         "elemental_type": "Metal",
 
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Shield Bash",
 
         "name": "Shield Bash",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,143: Line 3,249:
 
         "elemental_type": "Plastic",
 
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Suction Cup Dart",
 
         "name": "Suction Cup Dart",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,165: Line 3,273:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 5,
 +
        "min_hits": 3,
 
         "name": "Multi Shot",
 
         "name": "Multi Shot",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,252: Line 3,362:
 
         "elemental_type": "Plastic",
 
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Clockwork Mouse",
 
         "name": "Clockwork Mouse",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,274: Line 3,386:
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Bone Cannon",
 
         "name": "Bone Cannon",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,297: Line 3,411:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Slice",
 
         "name": "Slice",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,319: Line 3,435:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Energy Wave",
 
         "name": "Energy Wave",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,409: Line 3,527:
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Zoomies",
 
         "name": "Zoomies",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,541: Line 3,661:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Waterworks",
 
         "name": "Waterworks",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,609: Line 3,731:
 
         "elemental_type": "Metal",
 
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Copper Chop",
 
         "name": "Copper Chop",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,657: Line 3,781:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Double Smack",
 
         "name": "Double Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,814: Line 3,940:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Sleep Talk",
 
         "name": "Sleep Talk",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,835: Line 3,963:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Last Rites",
 
         "name": "Last Rites",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 3,856: Line 3,986:
 
         "elemental_type": "Ice",
 
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Blizzard",
 
         "name": "Blizzard",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 3,878: Line 4,010:
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Woodcutter",
 
         "name": "Woodcutter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,270: Line 4,404:
 
         "elemental_type": "Plastic",
 
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Toy Hammer",
 
         "name": "Toy Hammer",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,293: Line 4,429:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Undertow",
 
         "name": "Undertow",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,315: Line 4,453:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Return Fire",
 
         "name": "Return Fire",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,430: Line 4,570:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Spit",
 
         "name": "Spit",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,543: Line 4,685:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Djinntoxicate",
 
         "name": "Djinntoxicate",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,638: Line 4,782:
 
         "elemental_type": "Earth",
 
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Sandstorm",
 
         "name": "Sandstorm",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,660: Line 4,806:
 
         "elemental_type": "Plastic",
 
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Brick Blast",
 
         "name": "Brick Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,703: Line 4,851:
 
         "elemental_type": "Air",
 
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Zephyr",
 
         "name": "Zephyr",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,727: Line 4,877:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Clobber",
 
         "name": "Clobber",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,817: Line 4,969:
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Battery",
 
         "name": "Battery",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,893: Line 5,047:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Heroic Blade",
 
         "name": "Heroic Blade",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,915: Line 5,071:
 
         "elemental_type": "Earth",
 
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Coal Story",
 
         "name": "Coal Story",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 4,940: Line 5,098:
 
         "elemental_type": "Ice",
 
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Snow Rush",
 
         "name": "Snow Rush",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,962: Line 5,122:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Revenge Strike",
 
         "name": "Revenge Strike",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 4,985: Line 5,147:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Jagged Edge",
 
         "name": "Jagged Edge",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 5,034: Line 5,198:
 
         "elemental_type": "Air",
 
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Sonic Boom",
 
         "name": "Sonic Boom",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 5,057: Line 5,223:
 
         "elemental_type": "Glitter",
 
         "elemental_type": "Glitter",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Glitter Bomb",
 
         "name": "Glitter Bomb",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 5,243: Line 5,411:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Damage Roll",
 
         "name": "Damage Roll",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 5,266: Line 5,436:
 
         "elemental_type": "Plastic",
 
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Plastic Knife",
 
         "name": "Plastic Knife",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 5,354: Line 5,526:
 
         "elemental_type": "Glass",
 
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 3,
 +
        "min_hits": 1,
 
         "name": "Bottle Volley",
 
         "name": "Bottle Volley",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 5,401: Line 5,575:
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Charge",
 
         "name": "Charge",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 5,425: Line 5,601:
 
         "elemental_type": "Ice",
 
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Ice Breaker",
 
         "name": "Ice Breaker",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 5,652: Line 5,830:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Double Slice",
 
         "name": "Double Slice",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 5,720: Line 5,900:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Moonshine",
 
         "name": "Moonshine",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 5,745: Line 5,927:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Pre-emptive Strike",
 
         "name": "Pre-emptive Strike",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
Line 5,811: Line 5,995:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Spray",
 
         "name": "Spray",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
Line 5,879: Line 6,065:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Cosmic Kunai",
 
         "name": "Cosmic Kunai",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",

Revision as of 12:01, 25 May 2022

accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDoes more damage if the user is low on health.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameDesperation
physicalityMELEE
power20
priority0
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameEcholocation
physicalityMELEE
power0
priority0
tagssound, loud, support, passive, artificial_electricity, machine
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Cannot be evaded.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameGalactic Beatdown
physicalityMELEE
power90
priority0
tagsastral, space, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRandomises the user’s type at the end of each round.
elemental_typeGlitter
is_passive_onlytrue
namePrismatic
physicalityMELEE
power0
priority0
tagsglitter, glass, support, unsellable, passive
target_typeTARGET_NONE
accuracy75
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameSticky Tongue
physicalityMELEE
power40
priority0
tagstongue, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. The target is hit by an additional 30 Air-type damage.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameThunder Blast
physicalityRANGED
power60
priority0
tagslightning, weather, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionReduces the user’s HP by half, giving it to the target.
elemental_typeBeast
is_passive_onlyfalse
nameBlood Donation
physicalityMELEE
power0
priority0
tagsbeast, healer, blood, undead, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAir
is_passive_onlyfalse
nameAir Camouflage
physicalityRANGED
power0
priority0
tagsair, flight, bird, coating, passive, camouflage
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameHypnotise
physicalityRANGED
power0
priority0
tagspsychic, deception, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Flinched.
elemental_typeEarth
is_passive_onlytrue
nameUnshakeable
physicalityMELEE
power0
priority0
tagsmountain, tough, righteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionExtends the duration of the target’s status effects.
elemental_typeBeast
is_passive_onlyfalse
nameDog Years
physicalityRANGED
power0
priority0
tagsdog, time, support, captain_dreadful
target_typeTARGET_ONE
accuracy100
ap_cost7
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeAir
is_passive_onlyfalse
max_hits2
min_hits2
namePole Vault Assault
physicalityMELEE
power90
priority0
tagsthwackalope, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameTrip
physicalityMELEE
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePoison
is_passive_onlyfalse
namePoison Wall
physicalityRANGED
power0
priority0
tagspoison, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameShooting Star
physicalityRANGED
power60
priority0
tagsastral, space, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses the next move in the list twice in succession, if you have enough AP.
elemental_typeTypeless
is_passive_onlyfalse
nameDual Wield
physicalityMELEE
power0
priority0
tagshands, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typePoison
is_passive_onlytrue
nameChemical Imbalance
physicalityMELEE
power0
priority0
tagschemistry, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCauses the user to explode upon defeat, damaging all of those around it.
elemental_typeFire
is_passive_onlytrue
max_hits1
min_hits1
nameSelf-Destruct
physicalityRANGED
power60
priority0
tagsfire, bomb, machine, offense, passive
target_typeTARGET_ALL
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionReduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameFog
physicalityRANGED
power0
priority0
tagswater, weather, air, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameQuick Smack
physicalityMELEE
power30
priority1
tagsfast, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameSprint
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multistrike status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameDéjà Vu
physicalityRANGED
power0
priority0
tagsastral, psychic, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with priority over other moves.
elemental_typeFire
is_passive_onlyfalse
max_hits3
min_hits3
nameRapid Fire
physicalityRANGED
power30
priority1
tagsfire, gun, bow, fast, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBon Bon Blast
physicalityRANGED
power70
priority0
tagscandevil, unsellable
target_typeTARGET_ONE
accuracy70
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals 1 AP from the target and gives it to the user.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
nameAP Steal
physicalityMELEE
power0
priority0
tagsdeception, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Wall
physicalityRANGED
power0
priority0
tagsany, wall, support, captain_wallace
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameMeditate
physicalityRANGED
power0
priority0
tagspsychic, sleep, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameSuperheated Fist
physicalityMELEE
power60
priority0
tagshands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Confused.
elemental_typeTypeless
is_passive_onlytrue
nameSelf-Assured
physicalityMELEE
power0
priority0
tagsrighteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameHeadshot
physicalityRANGED
power200
priority0
tagsany, offense, leader_ianthe
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Leeched status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameLeech
physicalityRANGED
power0
priority0
tagsplant, parasite, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from falling asleep.
elemental_typeAstral
is_passive_onlytrue
nameInsomnia
physicalityMELEE
power0
priority0
tagsastral, psychic, passive, insomnia
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time they land a critical hit.
elemental_typeTypeless
is_passive_onlytrue
nameCritical AP
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameLightning Bolt
physicalityRANGED
power90
priority0
tagslightning, weather, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeWater
is_passive_onlytrue
nameWaterproof
physicalityMELEE
power0
priority0
tagswater, crab, plastic, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRemoves 2 AP from the target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameGuzzle Fuel
physicalityMELEE
power0
priority0
tagsfire, eat, drink, fuel, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameWater Wall
physicalityRANGED
power0
priority0
tagswater, wall, support
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Melee Attack.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameWater Dance
physicalityMELEE
power90
priority0
tagsspirouette, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameWallop
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeFire
is_passive_onlyfalse
max_hits2
min_hits2
nameIncinerate
physicalityMELEE
power40
priority0
tagsfire, junk, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionShifts all remaining AP from the user to the target.
elemental_typeTypeless
is_passive_onlyfalse
nameAP Donate
physicalityMELEE
power0
priority0
tagscharity, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target a random debuff.
elemental_typeTypeless
is_passive_onlyfalse
nameTrick
physicalityRANGED
power0
priority0
tagsannoy, deception, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user takes reduced damage from the Burned, Poisoned, and Leeched status effects.
elemental_typeMetal
is_passive_onlytrue
nameStatus Resistance
physicalityMELEE
power0
priority0
tagstough, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents opponents from directly targeting the user’s allies for 3 turns.
elemental_typePoison
is_passive_onlyfalse
nameProvoke
physicalityRANGED
power0
priority0
tagsdeception, annoy, tough, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Coating
physicalityRANGED
power0
priority0
tagsearth, rock, dirt, coating, petrify, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target a random buff.
elemental_typeTypeless
is_passive_onlyfalse
nameTreat
physicalityRANGED
power0
priority0
tagsannoy, charity, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionMakes the target Conductive.
elemental_typeMetal
is_passive_onlyfalse
nameIron Filings
physicalityMELEE
power0
priority0
tagsmetal, support, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameThe Old 1-2
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Camouflage
physicalityRANGED
power0
priority0
tagsbeast, animal, pet, coating, passive, camouflage
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to burn an opponent automatically upon melee contact.
elemental_typeFire
is_passive_onlytrue
nameRadioactive
physicalityMELEE
power0
priority0
tagsradiation, passive
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to summon a temporary ally.
elemental_typeTypeless
is_passive_onlyfalse
nameCall For Help
physicalityRANGED
power0
priority0
tagsannoy, deception, sound, elegant, cute, charming, love, support
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Chance to burn the target.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameBoil
physicalityMELEE
power90
priority0
tagswater, fire, cooking, sickness, crab, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts a random debuff.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameWonderful 7
physicalityRANGED
power90
priority0
tagsallseer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSmack
physicalityMELEE
power30
priority0
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to cause the target to flinch.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameJump Scare
physicalityMELEE
power30
priority0
tagsjump, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeEarth
is_passive_onlytrue
nameEarth Resistance
physicalityMELEE
power0
priority0
tagsearth, mountain, dirt, rock, petrify, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s attacks can hit ghosts.
elemental_typeAstral
is_passive_onlytrue
namePhase Shift
physicalityMELEE
power0
priority0
tagsastral, spirit, undead, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameCrumble
physicalityRANGED
power30
priority0
tagsearth, mountain, weather, building
target_typeTARGET_ALL
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Heals the user a little bit afterwards.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameBite
physicalityMELEE
power80
priority0
tagsbeast, teeth, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionTransforms the user into a copy of the target.
elemental_typeAir
is_passive_onlyfalse
nameCopy That
physicalityRANGED
power0
priority0
tagssound, annoy, shapeshift, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAir
is_passive_onlyfalse
nameAir Wall
physicalityRANGED
power0
priority0
tagsair, weather, wall, bird, flight, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameTwo Heads
physicalityMELEE
power0
priority0
tagstwoheads, love, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeIce
is_passive_onlyfalse
nameIce Wall
physicalityRANGED
power0
priority0
tagsice, cold, arctic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
nameFocus
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Wall
physicalityRANGED
power0
priority0
tagslightning, weather, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user a Damage On Contact status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameSharp Edges
physicalityMELEE
power0
priority0
tagsglass, metal, knife, sword, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Coating
physicalityRANGED
power0
priority0
tagslightning, metal, weather, coating, artificial_electricity, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameInflame
physicalityRANGED
power60
priority0
tagsfire, annoy, sickness, rage, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Shields
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lands a critical hit if the target has already taken damage this turn.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameYule Regret That
physicalityRANGED
power60
priority0
tagselfless, unsellable, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBattering Ram
physicalityMELEE
power70
priority0
tagsbansheep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Wall
physicalityRANGED
power0
priority0
tagsplastic, wall, junk, toy, acrylic, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameDodge
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost5
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionHeals one target for 50% of their Max HP.
elemental_typeTypeless
is_passive_onlyfalse
nameNurse
physicalityMELEE
power0
priority0
tagshealer, love, support, charity
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Coating
physicalityRANGED
power0
priority0
tagsplastic, junk, acrylic, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionForces the target to randomly switch to another of their tapes.
elemental_typeTypeless
is_passive_onlyfalse
nameChange the Record
physicalityRANGED
power0
priority-10
tagsdeception, annoy, sound, support, captain_cybil
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAir
is_passive_onlyfalse
nameAir Coating
physicalityRANGED
power0
priority0
tagsair, bird, coating, flight, support
target_typeTARGET_ONE_ALLY
accuracy1
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSleep Walk
physicalityMELEE
power120
priority0
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameSharpen
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameHurricane
physicalityRANGED
power90
priority0
tagsair, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameCrystal Lens
physicalityRANGED
power60
priority0
tagsglass, ice, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Poisons the target.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
nameToxic Stab
physicalityMELEE
power90
priority0
tagspoison, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Also damages the user a little.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameGlass Cannon
physicalityRANGED
power120
priority0
tagsglass, gun, glass_cup, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeWater
is_passive_onlyfalse
nameWater Coating
physicalityRANGED
power0
priority0
tagswater, crab, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Coating
physicalityRANGED
power0
priority0
tagsbeast, animal, pet, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionUses a wall as a projectile. Remaining duration multiplies damage.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameThrow
physicalityRANGED
power50
priority0
tagstough, air, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeMetal
is_passive_onlytrue
nameMetal Resistance
physicalityMELEE
power0
priority0
tagsmetal, copper, machine, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameMetal Riff
physicalityRANGED
power60
priority0
tagsmetal, sound, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.
elemental_typeFire
is_passive_onlytrue
nameBurning Passion
physicalityMELEE
power0
priority0
tagsfire, combustible, love, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.
elemental_typeBeast
is_passive_onlyfalse
nameAbramacabra
physicalityRANGED
power0
priority0
tagsmacabra, unsellable
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Ranged Attack.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameIcicle Dart
physicalityRANGED
power70
priority0
tagsice, fast, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionMassively raises the user’s Speed, but lowers their accuracy.
elemental_typeIce
is_passive_onlyfalse
nameFrozen Ground
physicalityMELEE
power0
priority0
tagsice, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlastic
is_passive_onlytrue
namePlastic Resistance
physicalityMELEE
power0
priority0
tagsplastic, acrylic, toy, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Berserk.
elemental_typeAstral
is_passive_onlytrue
nameBreathing Technique
physicalityMELEE
power0
priority0
tagspsychic, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
namePustule Bomb
physicalityRANGED
power60
priority0
tagspoison, sickness, bomb, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameSilicon Slash
physicalityMELEE
power60
priority0
tagsglass, data, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.
elemental_typeAstral
is_passive_onlytrue
nameVengeful Curse
physicalityRANGED
power0
priority0
tagsastral, psychic, undead, passive
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeEarth
is_passive_onlyfalse
max_hits6
min_hits2
nameMeteor Barrage
physicalityRANGED
power20
priority0
tagsartillerex, unsellable, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time an attack of theirs misses.
elemental_typeTypeless
is_passive_onlytrue
namePity AP
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Camouflage
physicalityRANGED
power0
priority0
tagslightning, metal, weather, coating, artificial_electricity, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlant
is_passive_onlytrue
namePlant Resistance
physicalityMELEE
power0
priority0
tagsplant, wood, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed and AP generation.
elemental_typePlant
is_passive_onlyfalse
namePumpkin Pie
physicalityRANGED
power0
priority0
tagsjumpkin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRecovers an amount of HP equal to the damage dealt.
elemental_typePlant
is_passive_onlyfalse
max_hits1
min_hits1
nameLife Absorb
physicalityMELEE
power30
priority0
tagsplant, healer, undead, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeIce
is_passive_onlytrue
nameIce Resistance
physicalityMELEE
power0
priority0
tagsice, mountain, cold, arctic, weather, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionActivates when an ally is defeated. Raises the user’s attack stats.
elemental_typeTypeless
is_passive_onlytrue
nameRetribution
physicalityMELEE
power0
priority0
tagslove, righteous, support, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionActivates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.
elemental_typeEarth
is_passive_onlytrue
nameClay-Fired
physicalityMELEE
power0
priority0
tagsterracooka, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Wall
physicalityRANGED
power0
priority0
tagsastral, space, spirit, psychic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSwitches the user’s form but applies a coating that keeps its type the same.
elemental_typeTypeless
is_passive_onlyfalse
nameCrossfade
physicalityMELEE
power0
priority10
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameEnergy Shot
physicalityRANGED
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to poison an opponent automatically upon melee contact.
elemental_typePoison
is_passive_onlytrue
nameAcid Reflex
physicalityMELEE
power0
priority0
tagsjellyton, unsellable, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents new status effects from being applied for 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameFair Fight
physicalityMELEE
power0
priority0
tagspalangolin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Bonds
physicalityRANGED
power0
priority0
tagsglass, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.
elemental_typePlant
is_passive_onlytrue
max_hits1
min_hits1
nameSplinter
physicalityMELEE
power15
priority0
tagsplant, wood, offense, passive
target_typeTARGET_ONE
accuracy75
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlant
is_passive_onlyfalse
max_hits1
min_hits1
nameAcorn Mortar
physicalityRANGED
power100
priority0
tagsplant, gun, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.
elemental_typeBeast
is_passive_onlytrue
nameBloodlust
physicalityMELEE
power0
priority0
tagsdeception, passive
target_typeTARGET_NONE
accuracy10
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameStab In The Dark
physicalityMELEE
power100
priority0
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typeTypeless
is_passive_onlytrue
nameCustom Starter
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits5
min_hits3
nameMulti Smack
physicalityMELEE
power20
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with reduced priority compared with other moves.
elemental_typeMetal
is_passive_onlyfalse
max_hits5
min_hits3
nameGear Shear
physicalityRANGED
power50
priority-1
tagsmetal, bulletino, machine, offense, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeWater
is_passive_onlyfalse
max_hits2
min_hits2
nameTorrent
physicalityRANGED
power40
priority0
tagswater, data, crab, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRemoves status effects from the target.
elemental_typePlant
is_passive_onlyfalse
nameNew Leaf
physicalityRANGED
power0
priority0
tagsplant, doctor, healer, support, new_leaf
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Poisoned status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
namePoison Pollen
physicalityRANGED
power0
priority0
tagsplant, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Coating
physicalityRANGED
power0
priority0
tagsany, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Melee Defence.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameMountain Smash
physicalityMELEE
power90
priority0
tagsearth, mountain, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, when the user lands a critical hit.
elemental_typeFire
is_passive_onlytrue
nameCritical Mass
physicalityMELEE
power0
priority0
tagsradiation, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePoison
is_passive_onlyfalse
max_hits6
min_hits2
nameRadiation Breath
physicalityRANGED
power20
priority0
tagsradiation, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionLowers all other fighters’ Speed stats.
elemental_typePlastic
is_passive_onlyfalse
nameTraffic Jam
physicalityRANGED
power0
priority0
tagstraffikrab, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSummons a temporary Boltam ally.
elemental_typeLightning
is_passive_onlyfalse
nameBolt From The Blue
physicalityRANGED
power0
priority0
tagsboltam, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, for 0 AP, at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameRandom Starter
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChanges the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.
elemental_typeEarth
is_passive_onlytrue
nameTower Defence
physicalityMELEE
power0
priority0
tagsaverevoir, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.
elemental_typePoison
is_passive_onlytrue
nameLiquid Body
physicalityMELEE
power0
priority0
tagsjellyton, padpole, passive, unsellable, pondwalker
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionReduces the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Drain
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target as many times as there are Binvaders on the user’s team.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameBinvasion
physicalityRANGED
power30
priority0
tagsbinvader, unsellable, offense, captain_skip
target_typeTARGET_ONE
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the mothership.
elemental_typeMetal
is_passive_onlyfalse
nameBinvitation
physicalityRANGED
power0
priority0
tagsbinvader, unsellable, support, captain_skip
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCan only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
namePaint Swipe
physicalityMELEE
power90
priority-1
tagsbrushroom, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBish Bash Bosh
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Melee Defence stat instead of Melee Attack.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameShield Bash
physicalityMELEE
power90
priority0
tagsmetal, tough, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameCriticise
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target Healing Leaf status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameDoc Leaf
physicalityMELEE
power0
priority0
tagsplant, healer, doctor, support
target_typeTARGET_ONE
accuracy75
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameSuction Cup Dart
physicalityRANGED
power120
priority0
tagsclocksley, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits5
min_hits3
nameMulti Shot
physicalityRANGED
power20
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Petrified status for 3 turn(s).
elemental_typeEarth
is_passive_onlyfalse
nameStony Look
physicalityRANGED
power0
priority0
tagspetrify, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReduces the accuracy of moves that can be evaded that target the user to 0% for the next round.
elemental_typePlant
is_passive_onlyfalse
nameCotton On
physicalityRANGED
power0
priority0
tagsdandylion, unsellable, bansheep
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionIf an opponent gains multitarget or multistrike, the user does so too.
elemental_typeTypeless
is_passive_onlytrue
nameMulticopy
physicalityMELEE
power0
priority0
tagsannoy, shapeshift, passive
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameClockwork Mouse
physicalityRANGED
power120
priority0
tagsmuskrateer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeBeast
is_passive_onlyfalse
max_hits2
min_hits2
nameBone Cannon
physicalityRANGED
power40
priority0
tagsbeast, bone, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSlice
physicalityMELEE
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameEnergy Wave
physicalityRANGED
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionGrants 1 extra AP at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameAP Starter
physicalityMELEE
power0
priority0
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.
elemental_typeBeast
is_passive_onlytrue
nameBerserker
physicalityMELEE
power0
priority0
tagsdeception, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePoison
is_passive_onlyfalse
namePoison Camouflage
physicalityRANGED
power0
priority0
tagspoison, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameZoomies
physicalityMELEE
power30
priority1
tagspet, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user undergoes fission, dividing itself into two copies.
elemental_typeTypeless
is_passive_onlyfalse
nameFission Power
physicalityMELEE
power0
priority0
tagsanathema, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeFire
is_passive_onlyfalse
nameFire Camouflage
physicalityRANGED
power0
priority0
tagsfire, combustible, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Burned status for 3 turn(s).
elemental_typeFire
is_passive_onlyfalse
nameScorch
physicalityMELEE
power0
priority0
tagsfire, hot, cooking, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameCompliment
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Speed is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameSugar Rush
physicalityMELEE
power0
priority0
tagscandevil, unsellable
target_typeTARGET_NONE
accuracy90
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits everyone on the battlefield except the user.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameWaterworks
physicalityRANGED
power100
priority0
tagsfaucetear, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlant
is_passive_onlyfalse
namePlant Wall
physicalityRANGED
power0
priority0
tagsplant, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAstral
is_passive_onlytrue
nameAstral Resistance
physicalityMELEE
power0
priority0
tagsastral, space, spirit, psychic, undead, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Resonance on Glass- and Metal-type targets.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameCopper Chop
physicalityMELEE
power60
priority0
tagsmetal, hands, copper, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Wall
physicalityRANGED
power0
priority0
tagsbeast, animal, pet, bone, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameDouble Smack
physicalityMELEE
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAll melee attacks fail this round.
elemental_typeIce
is_passive_onlyfalse
nameAvalanche
physicalityRANGED
power0
priority1
tagsice, weather, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeIce
is_passive_onlyfalse
nameIce Coating
physicalityRANGED
power0
priority0
tagsice, coating, cold, arctic, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameDefend
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlant
is_passive_onlyfalse
namePlant Coating
physicalityRANGED
power0
priority0
tagsplant, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionAutomatically shifts all the user’s AP to its allies at the start of each round.
elemental_typeTypeless
is_passive_onlytrue
nameAP Factory
physicalityMELEE
power0
priority0
tagscharity, fuel, building, passive, support
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Evasion is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameShear Luck
physicalityMELEE
power0
priority0
tagsbansheep, unsellable
target_typeTARGET_NONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSleep Talk
physicalityRANGED
power120
priority0
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameLast Rites
physicalityMELEE
power200
priority0
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Lowers the targets’ Accuracy.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameBlizzard
physicalityRANGED
power60
priority0
tagsice, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlant
is_passive_onlyfalse
max_hits2
min_hits2
nameWoodcutter
physicalityMELEE
power40
priority0
tagsplant, wood, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. The user recovers HP every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameHibernate
physicalityRANGED
power0
priority0
tagsstardigrade, unsellable, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlass
is_passive_onlytrue
nameGlass Resistance
physicalityMELEE
power0
priority0
tagsglass, junk, glass_cup, transparent, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionTransfers the user’s status effects onto its ally.
elemental_typeTypeless
is_passive_onlyfalse
nameDelegate
physicalityMELEE
power0
priority0
tagsany, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user shares its moves with its allies.
elemental_typeAstral
is_passive_onlyfalse
nameMind-Meld
physicalityRANGED
power0
priority0
tagsastral, psychic, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeFire
is_passive_onlytrue
nameFireproof
physicalityMELEE
power0
priority0
tagsfire, hot, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeFire
is_passive_onlyfalse
nameFire Wall
physicalityRANGED
power0
priority0
tagsfire, data, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Coating
physicalityRANGED
power0
priority0
tagsglass, coating, transparent, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeIce
is_passive_onlyfalse
nameIce Camouflage
physicalityRANGED
power0
priority0
tagsice, cold, arctic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameWink
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Coating
physicalityRANGED
power0
priority0
tagsastral, space, spirit, psychic, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCopies the last move the target used, if you have the AP.
elemental_typeBeast
is_passive_onlyfalse
nameCopycat
physicalityRANGED
power0
priority0
tagspet, cat, dog, shapeshift
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameAutomation
physicalityMELEE
power0
priority0
tagsmachine, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
namePeekaboo
physicalityRANGED
power0
priority0
tagsdeception, annoy, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe target’s ranged attacks become melee attacks.
elemental_typeAstral
is_passive_onlyfalse
nameClose Encounter
physicalityRANGED
power0
priority0
tagsspace, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).
elemental_typeMetal
is_passive_onlyfalse
nameMagnet
physicalityMELEE
power0
priority0
tagsmetal, machine, lightning, artificial_electricity, data, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAir
is_passive_onlytrue
nameAir Resistance
physicalityMELEE
power0
priority0
tagsair, sound, flight, weather, bird, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameToy Hammer
physicalityMELEE
power60
priority0
tagsplastic, toy, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionHits the last fighter to take their turn before this move.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameUndertow
physicalityRANGED
power90
priority0
tagswater, traffic, offense
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a ranged attack.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameReturn Fire
physicalityRANGED
power15
priority0
tagsgun, bow, offense, passive
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Coating
physicalityRANGED
power0
priority0
tagsmetal, machine, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeMetal
is_passive_onlyfalse
nameShrapnel
physicalityRANGED
power0
priority0
tagsmetal, bomb, offense, machine
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s ranged attacks have a 50% chance to ignore opponents’ walls.
elemental_typeTypeless
is_passive_onlytrue
nameRicochet
physicalityRANGED
power0
priority0
tagsgun, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Wall
physicalityRANGED
power0
priority0
tagsearth, rock, dirt, mountain, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSpit
physicalityRANGED
power30
priority0
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user’s Melee and Ranged Defence stats from being lowered.
elemental_typeMetal
is_passive_onlytrue
nameSturdy Armour
physicalityMELEE
power0
priority0
tagsmetal, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionRaises all the user’s stats by a lot. After 3 turns, the tape breaks.
elemental_typeTypeless
is_passive_onlyfalse
nameGambit
physicalityMELEE
power0
priority0
tagsany, support, captain_cleeo
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlant
is_passive_onlyfalse
namePlant Camouflage
physicalityRANGED
power0
priority0
tagsplant, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Camouflage
physicalityRANGED
power0
priority0
tagsglass, transparent, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameDjinntoxicate
physicalityRANGED
power90
priority0
tagsdjinn_entonic, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeLightning
is_passive_onlytrue
nameGrounded
physicalityMELEE
power0
priority0
tagslightning, copper, earth, metal, flight, artificial_electricity, weather, data, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Arms
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeWater
is_passive_onlyfalse
nameWater Camouflage
physicalityRANGED
power0
priority0
tagswater, crab, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Reduces the targets’ remaining status effect durations by 1.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameSandstorm
physicalityRANGED
power60
priority0
tagsearth, dirt, offense
target_typeTARGET_TEAM
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePlastic
is_passive_onlyfalse
max_hits2
min_hits2
nameBrick Blast
physicalityRANGED
power40
priority0
tagsplastic, building, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence and Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameSuit Up
physicalityMELEE
power0
priority0
tagsbraxsuit, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameZephyr
physicalityRANGED
power60
priority0
tagsair, weather, carniviper, offense, flight
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameClobber
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameRoll Again
physicalityMELEE
power0
priority0
tagsannoy, deception, gamble, rpg, support, passive, fast, captain_cleeo
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameSnooze Spore
physicalityRANGED
power0
priority0
tagsplant, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses a random move that you have enough AP for.
elemental_typeAstral
is_passive_onlyfalse
namebE rAnDoM!!
physicalityRANGED
power0
priority0
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target twice. Lands critical hits if used after Charge.
elemental_typeLightning
is_passive_onlyfalse
max_hits2
min_hits2
nameBattery
physicalityMELEE
power40
priority0
tagslightning, hands, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameBroadcast
physicalityMELEE
power0
priority0
tagsair, sound, lightning, artificial_electricity, data, support, machine, captain_cybil
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Unitarget status for 3 turn(s).
elemental_typeLightning
is_passive_onlyfalse
nameUnicast
physicalityRANGED
power0
priority0
tagsair, sound, lightning, artificial_electricity, data, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameHeroic Blade
physicalityMELEE
power90
priority0
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Burned on the target.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameCoal Story
physicalityRANGED
power30
priority0
tagsearth, fire, cooking, hot, fuel, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameSnow Rush
physicalityMELEE
power60
priority0
tagsice, fast, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a melee attack.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameRevenge Strike
physicalityMELEE
power15
priority0
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts damage when a melee attack misses the user.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameJagged Edge
physicalityMELEE
power40
priority0
tagsglass, metal, knife, sword, ice, offense, passive, captain_gladiola
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePoison
is_passive_onlytrue
namePoison Resistance
physicalityMELEE
power0
priority0
tagspoison, sickness, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameSonic Boom
physicalityRANGED
power60
priority0
tagsair, sound, flight, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlitter
is_passive_onlyfalse
max_hits1
min_hits1
nameGlitter Bomb
physicalityRANGED
power30
priority0
tagsglitter, annoy, bomb, art, unsellable, offense, captain_codey
target_typeTARGET_ONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the astral plane.
elemental_typeAstral
is_passive_onlyfalse
nameSummon Tulpa
physicalityRANGED
power0
priority0
tagsasleep, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePoison
is_passive_onlyfalse
namePoison Coating
physicalityRANGED
power0
priority0
tagspoison, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Camouflage
physicalityRANGED
power0
priority0
tagsplastic, junk, acrylic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys the user’s wall and gives them an amount of AP equal to its remaining duration.
elemental_typePlastic
is_passive_onlyfalse
nameRecycle
physicalityMELEE
power0
priority0
tagsplastic, junk, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.
elemental_typeAstral
is_passive_onlyfalse
nameHaunt
physicalityMELEE
power0
priority0
tagsastral, spirit, gamble, undead, support, captain_dreadful
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSends the target berserk, forcing it to use only damaging moves for its next 2 turns.
elemental_typePoison
is_passive_onlyfalse
nameTaunt
physicalityRANGED
power0
priority0
tagsdeception, annoy, tough, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAllows Ranged Attacks to hit the target through walls.
elemental_typeGlass
is_passive_onlyfalse
nameWindow
physicalityRANGED
power0
priority0
tagsglass, transparent, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameDamage Roll
physicalityRANGED
power9
priority0
tagsannoy, gamble, rpg, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlastic
is_passive_onlyfalse
max_hits2
min_hits2
namePlastic Knife
physicalityMELEE
power40
priority0
tagsplastic, knife, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains half the benefit of opponents’ healing moves and status effects.
elemental_typeBeast
is_passive_onlytrue
nameVampire
physicalityMELEE
power0
priority0
tagsblood, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameNod
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionPlaces a bomb on the target that will explode if not immediately passed on by melee contact.
elemental_typeFire
is_passive_onlyfalse
nameHot Potato
physicalityRANGED
power0
priority0
tagsbomb, food, cooking, farming, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeGlass
is_passive_onlyfalse
max_hits3
min_hits1
nameBottle Volley
physicalityRANGED
power40
priority0
tagsglass, alcohol, junk, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeBeast
is_passive_onlytrue
nameBeast Resistance
physicalityMELEE
power0
priority0
tagsbeast, animal, pet, bone, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameCharge
physicalityMELEE
power60
priority0
tagslightning, run, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameIce Breaker
physicalityMELEE
power90
priority0
tagsice, mountain, slow, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Camouflage
physicalityRANGED
power0
priority0
tagsmetal, machine, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionBoosts the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Boost
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Wall
physicalityRANGED
power0
priority0
tagsglass, transparent, wall, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user tells a random joke. This has no effect.
elemental_typeTypeless
is_passive_onlyfalse
nameBad Joke
physicalityRANGED
power0
priority0
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGuarantees the target’s next move won’t miss.
elemental_typeFire
is_passive_onlyfalse
nameSure-Fire
physicalityRANGED
power0
priority0
tagsfire, support, captain_zedd
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically restores the user to full health if they become Petrified.
elemental_typeEarth
is_passive_onlytrue
nameFossil
physicalityMELEE
power0
priority0
tagsearth, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeFire
is_passive_onlyfalse
nameFire Coating
physicalityRANGED
power0
priority0
tagsfire, combustible, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlitter
is_passive_onlytrue
nameGlitter Resistance
physicalityMELEE
power0
priority0
tagsglitter, annoy, art, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Camouflage
physicalityRANGED
power0
priority0
tagsearth, rock, dirt, coating, petrify, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameDouble Slice
physicalityMELEE
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReflects the first melee attack received this round.
elemental_typeBeast
is_passive_onlyfalse
nameParry Stance
physicalityMELEE
power0
priority2
tagsdeception, sword, support, captain_judas
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Wall
physicalityRANGED
power0
priority0
tagsmetal, machine, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameMoonshine
physicalityRANGED
power30
priority0
tagsalcohol, space, offense, drink, cooking, glass_cup
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically hits one opponent at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
namePre-emptive Strike
physicalityMELEE
power30
priority0
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals the target’s wall and transfers it to the user.
elemental_typeGlass
is_passive_onlyfalse
nameRevolving Door
physicalityRANGED
power0
priority0
tagsglass, building, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHas an effect unique to this fusion pairing.
elemental_typeTypeless
is_passive_onlyfalse
nameFusion Power
physicalityRANGED
power200
priority0
tagsfusion, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSpray
physicalityRANGED
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically refund AP after a move is used.
elemental_typeTypeless
is_passive_onlytrue
nameAP Refund
physicalityMELEE
power0
priority0
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameFlirt
physicalityRANGED
power0
priority0
tagscool, elegant, love, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameCosmic Kunai
physicalityRANGED
power150
priority0
tagskuneko, offense, unsellable
target_typeTARGET_TEAM
accuracy100
ap_cost6
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionBrings the user back to life at 25% HP upon defeat.
elemental_typeAstral
is_passive_onlyfalse
nameRitual
physicalityMELEE
power0
priority0
tagsastral, undead, psychic, love, support, captain_dreadful
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user.
elemental_typePlant
is_passive_onlyfalse
nameBushfire
physicalityMELEE
power0
priority0
tagsbusheye, unsellable
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks.
elemental_typePlastic
is_passive_onlytrue
nameSpring-Load
physicalityMELEE
power0
priority0
tagsclocksley, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Camouflage
physicalityRANGED
power0
priority0
tagsastral, space, spirit, psychic, coating, passive, camouflage
target_typeTARGET_NONE