Difference between revisions of "Data:Moves"

From Cassette Beasts
Line 1: Line 1:
 
[
 
[
 
     {
 
     {
         "accuracy": 85,
+
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Lowers the target’s Evasion.",
+
         "description": "Does more damage if the user is low on health.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bon Bon Blast",
+
         "name": "Desperation",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 70,
+
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "candevil",
+
             "any",
             "unsellable"
+
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 75,
+
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target.",
+
         "description": "Used automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).",
         "elemental_type": "Plastic",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Suction Cup Dart",
+
         "name": "Echolocation",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "clocksley",
+
             "sound",
             "unsellable",
+
             "loud",
             "offense"
+
             "support",
 +
            "passive",
 +
            "artificial_electricity",
 +
            "machine"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 5,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team. Destroys walls.",
+
         "description": "Hits one target. Cannot be evaded.",
         "elemental_type": "Air",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Hurricane",
+
         "name": "Galactic Beatdown",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "astral",
             "weather",
+
             "space",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 69: Line 72:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The user tells a random joke. This has no effect.",
+
         "description": "Randomises the user’s type at the end of each round.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glitter",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Bad Joke",
+
         "name": "Prismatic",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy"
+
             "glitter",
 +
            "glass",
 +
            "support",
 +
            "unsellable",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 75,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Steals the target’s wall and transfers it to the user.",
+
         "description": "Hits one target. Lowers the target’s Evasion.",
         "elemental_type": "Glass",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Revolving Door",
+
         "name": "Sticky Tongue",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "tongue",
             "building",
+
             "offense"
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 109: Line 115:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits one target. The target is hit by an additional 30 Air-type damage.",
         "elemental_type": "Glass",
+
         "elemental_type": "Lightning",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Glass Resistance",
+
         "name": "Thunder Blast",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "lightning",
             "junk",
+
             "weather",
             "glass_cup",
+
             "offense"
            "transparent",
 
            "building",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Gives the target Sleep status for 3 turn(s).",
+
         "description": "Reduces the user’s HP by half, giving it to the target.",
         "elemental_type": "Plant",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Snooze Spore",
+
         "name": "Blood Donation",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "beast",
 +
            "healer",
 +
            "blood",
 +
            "undead",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
Line 162: Line 168:
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Metal",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Metal Camouflage",
+
         "name": "Air Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "air",
             "machine",
+
             "flight",
 +
            "bird",
 
             "coating",
 
             "coating",
 
             "passive",
 
             "passive",
Line 178: Line 185:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 184: Line 191:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Guarantees the target’s next move won’t miss.",
+
         "description": "Gives the target Sleep status for 3 turn(s).",
         "elemental_type": "Fire",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sure-Fire",
+
         "name": "Hypnotise",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "psychic",
             "support",
+
             "deception",
             "captain_zedd"
+
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to burn an opponent automatically upon melee contact.",
+
         "description": "Prevents the user from being inflicted with Flinched.",
         "elemental_type": "Fire",
+
         "elemental_type": "Earth",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Radioactive",
+
         "name": "Unshakeable",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "radiation",
+
             "mountain",
 +
            "tough",
 +
            "righteous",
 +
            "slow",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target Sleep status for 3 turn(s).",
+
         "description": "Extends the duration of the target’s status effects.",
         "elemental_type": "Astral",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Hypnotise",
+
         "name": "Dog Years",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "psychic",
+
             "dog",
             "deception",
+
             "time",
             "support"
+
             "support",
 +
            "captain_dreadful"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 7,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Automatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Beast",
+
         "elemental_type": "Air",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Bloodlust",
+
         "name": "Pole Vault Assault",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "thwackalope",
             "passive"
+
             "unsellable",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 270: Line 282:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Ranged Defence.",
+
         "description": "Lowers the target’s Speed.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Raise Shields",
+
         "name": "Trip",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "any",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
 +
        "elemental_type": "Poison",
 +
        "is_passive_only": false,
 +
        "name": "Poison Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "poison",
 +
            "wall",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 292: Line 326:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Hits one target.",
         "elemental_type": "Air",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sonic Boom",
+
         "name": "Shooting Star",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "astral",
             "sound",
+
             "space",
             "flight",
+
             "gun",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 311: Line 345:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Gives the user a Damage On Contact status for 3 turn(s).",
+
         "description": "Uses the next move in the list twice in succession, if you have enough AP.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sharp Edges",
+
         "name": "Dual Wield",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "hands",
             "metal",
+
             "passive"
            "knife",
 
            "sword",
 
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 334: Line 365:
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Uses a random move that you have enough AP for.",
+
         "description": "Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.",
         "elemental_type": "Astral",
+
         "elemental_type": "Poison",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "bE rAnDoM!!",
+
         "name": "Chemical Imbalance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy"
+
             "chemistry",
 +
            "cooking",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 353: Line 386:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Causes the user to explode upon defeat, damaging all of those around it.",
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Fire Camouflage",
+
         "name": "Self-Destruct",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
             "combustible",
+
             "bomb",
             "coating",
+
             "machine",
             "passive",
+
             "offense",
             "camouflage"
+
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ALL"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Lowers the target’s Ranged Attack.",
+
         "description": "Reduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Criticise",
+
         "name": "Fog",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "water",
             "support"
+
            "weather",
 +
            "air",
 +
             "support",
 +
            "captain_heather"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ALL"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 404: Line 440:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits one target. Takes priority over other moves.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Charge",
+
         "name": "Quick Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 30,
         "priority": 0,
+
         "priority": 1,
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "fast",
            "run",
+
             "offense"
            "artificial_electricity",
 
             "offense",
 
            "captain_lodestein"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 422: Line 455:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Transfers the user’s status effects onto its ally.",
+
         "description": "Raises the user’s Speed.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Delegate",
+
         "name": "Sprint",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
Line 439: Line 472:
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Automatically shifts all the user’s AP to its allies at the start of each round.",
+
         "description": "Gives the user Multistrike status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "AP Factory",
+
         "name": "Déjà Vu",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "charity",
+
             "astral",
             "fuel",
+
             "psychic",
             "building",
+
             "fast",
            "passive",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 473: Line 505:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Hits one target multiple times, with priority over other moves.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Energy Wave",
+
         "name": "Rapid Fire",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 30,
         "priority": 0,
+
         "priority": 1,
 
         "tags": [
 
         "tags": [
             "any",
+
             "fire",
             "offense",
+
             "gun",
             "typeless_merchant"
+
            "bow",
 +
            "fast",
 +
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 85,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target. Lowers the target’s Evasion.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Earth Coating",
+
         "name": "Bon Bon Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "candevil",
             "rock",
+
             "unsellable"
            "dirt",
 
            "coating",
 
            "petrify",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 70,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Melee Defence.",
+
         "description": "Steals 1 AP from the target and gives it to the user.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Defend",
+
         "name": "AP Steal",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "deception",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 540: Line 570:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "All melee attacks fail this round.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Avalanche",
+
         "name": "Elemental Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
         "priority": 1,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "any",
             "weather",
+
             "wall",
 
             "support",
 
             "support",
             "captain_heather"
+
             "captain_wallace"
 
         ],
 
         ],
         "target_type": "TARGET_ALL"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Lowers all other fighters’ Speed stats.",
+
         "description": "Puts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Traffic Jam",
+
         "name": "Meditate",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "traffikrab",
+
             "psychic",
             "unsellable"
+
             "sleep",
 +
            "support",
 +
            "captain_zedd"
 
         ],
 
         ],
         "target_type": "TARGET_ALL_NOT_SELF"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Inflicts a random debuff.",
+
         "description": "Hits one target.",
         "elemental_type": "Astral",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Wonderful 7",
+
         "name": "Superheated Fist",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 90,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "allseer",
+
             "hands",
            "unsellable",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 601: Line 632:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Prevents the user from being inflicted with Confused.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": true,
 +
        "name": "Self-Assured",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "righteous",
 +
            "slow",
 +
            "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 10,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 607: Line 660:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Also damages the user a little.",
+
         "description": "Hits one target.",
         "elemental_type": "Glass",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Cannon",
+
         "name": "Headshot",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 120,
+
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "any",
             "gun",
+
             "offense",
             "glass_cup",
+
             "leader_ianthe"
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 624: Line 676:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Gives the target Leeched status for 3 turn(s).",
         "elemental_type": "Air",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Air Wall",
+
         "name": "Leech",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "plant",
             "weather",
+
             "parasite",
            "wall",
 
            "bird",
 
            "flight",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
Line 649: Line 698:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Lowers the target’s Speed.",
+
         "description": "Prevents the user from falling asleep.",
         "elemental_type": "Ice",
+
         "elemental_type": "Astral",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Ice Breaker",
+
         "name": "Insomnia",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "astral",
             "mountain",
+
             "psychic",
             "slow",
+
             "passive",
             "love",
+
             "insomnia"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 675: Line 723:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Automatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.",
+
         "description": "The user gains 1 AP each time they land a critical hit.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Burning Passion",
+
         "name": "Critical AP",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "any",
            "combustible",
 
            "love",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Ranged Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits one target.",
 +
        "elemental_type": "Lightning",
 +
        "is_passive_only": false,
 +
        "name": "Lightning Bolt",
 +
        "physicality": "RANGED",
 +
        "power": 90,
 +
        "priority": 0,
 +
        "tags": [
 +
            "lightning",
 +
            "weather",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 702: Line 770:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Passively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Water",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Plastic Resistance",
+
         "name": "Waterproof",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 +
            "water",
 +
            "crab",
 
             "plastic",
 
             "plastic",
            "acrylic",
 
            "toy",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 719: Line 787:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Removes 2 AP from the target.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Smack",
+
         "name": "Guzzle Fuel",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "fire",
             "typeless_merchant",
+
             "eat",
             "no_randomization"
+
             "drink",
 +
            "fuel",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 747: Line 817:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Metal",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Metal Coating",
+
         "name": "Water Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "water",
             "machine",
+
             "wall",
            "coating",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 85,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Ranged Defence.",
+
         "description": "Hits one target. Uses the user’s Speed stat instead of Melee Attack.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Compliment",
+
         "name": "Water Dance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "spirouette",
             "support"
+
             "unsellable"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 785: Line 854:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 794: Line 863:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Last Rites",
+
         "name": "Wallop",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 200,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense"
+
             "offense",
 +
            "typeless_merchant"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 812: Line 882:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Metal",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Shield Bash",
+
         "name": "Incinerate",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "fire",
             "tough",
+
             "junk",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 827: Line 897:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 0,
+
         "ap_cost": 1,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Chance to use the next move in the list, for 0 AP, when the user lands a critical hit.",
+
         "description": "Shifts all remaining AP from the user to the target.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Critical Mass",
+
         "name": "AP Donate",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "radiation",
+
             "charity",
             "passive"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
Line 855: Line 925:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Melee Defence.",
+
         "description": "Gives the target a random debuff.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Nod",
+
         "name": "Trick",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "annoy",
             "support"
+
            "deception",
 +
             "support",
 +
            "halloween"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 870: Line 942:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "The user takes reduced damage from the Burned, Poisoned, and Leeched status effects.",
         "elemental_type": "Earth",
+
         "elemental_type": "Metal",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Earth Wall",
+
         "name": "Status Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "tough",
             "rock",
+
             "passive"
            "dirt",
 
            "mountain",
 
            "wall",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target as many times as there are Binvaders on the user’s team.",
+
         "description": "Prevents opponents from directly targeting the user’s allies for 3 turns.",
         "elemental_type": "Fire",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Binvasion",
+
         "name": "Provoke",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "binvader",
+
             "deception",
             "unsellable",
+
             "annoy",
             "offense",
+
             "tough",
             "captain_skip"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Forces the target to randomly switch to another of their tapes.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Change the Record",
+
         "name": "Earth Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
         "priority": -10,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "earth",
             "annoy",
+
             "rock",
             "sound",
+
             "dirt",
             "support",
+
             "coating",
             "captain_cybil"
+
            "petrify",
 +
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 1,
+
         "accuracy": "Unavoidable",
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Calls for help from the astral plane.",
+
         "description": "Gives the target a random buff.",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Summon Tulpa",
+
         "name": "Treat",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "asleep",
+
             "annoy",
             "unsellable"
+
             "charity",
 +
            "support",
 +
            "halloween"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Uses the next move in the list twice in succession, if you have enough AP.",
+
         "description": "Makes the target Conductive.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Dual Wield",
+
         "name": "Iron Filings",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "hands",
+
             "metal",
             "passive"
+
             "support",
 +
            "captain_lodestein"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Air",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Air Resistance",
+
         "name": "The Old 1-2",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "any",
             "sound",
+
             "offense",
             "flight",
+
             "typeless_merchant"
            "weather",
 
            "bird",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Passively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Ice",
+
         "elemental_type": "Beast",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Ice Resistance",
+
         "name": "Beast Camouflage",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "beast",
             "mountain",
+
             "animal",
             "cold",
+
             "pet",
             "arctic",
+
             "coating",
             "weather",
+
             "passive",
             "passive"
+
             "camouflage"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 1,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Chance to burn an opponent automatically upon melee contact.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Sleep Talk",
+
         "name": "Radioactive",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "asleep",
+
             "radiation",
             "unsellable"
+
             "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Chance to summon a temporary ally.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Radiation Breath",
+
         "name": "Call For Help",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 20,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "radiation",
+
             "annoy",
             "offense"
+
             "deception",
 +
            "sound",
 +
            "elegant",
 +
            "cute",
 +
            "charming",
 +
            "love",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target. Chance to burn the target.",
         "elemental_type": "Ice",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Ice Coating",
+
         "name": "Boil",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "water",
             "coating",
+
             "fire",
             "cold",
+
             "cooking",
             "arctic",
+
             "sickness",
             "support"
+
             "crab",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Hits one target. Inflicts a random debuff.",
         "elemental_type": "Water",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Water Wall",
+
         "name": "Wonderful 7",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "allseer",
             "wall",
+
             "unsellable",
             "support"
+
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 85,
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Uses the user’s Speed stat instead of Ranged Attack.",
+
         "description": "Hits one target.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Icicle Dart",
+
         "name": "Smack",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 70,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "any",
             "fast",
+
             "typeless_merchant",
             "offense"
+
             "no_randomization"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,144: Line 1,220:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Removes 2 AP from the target.",
+
         "description": "Chance to cause the target to flinch.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Guzzle Fuel",
+
         "name": "Jump Scare",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "jump",
             "eat",
+
             "offense"
            "drink",
+
         ],
            "fuel",
 
            "support"
 
         ],
 
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Lowers the target’s Speed.",
+
         "description": "Passively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Ice",
+
         "elemental_type": "Earth",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Snow Rush",
+
         "name": "Earth Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "earth",
             "fast",
+
             "mountain",
             "offense"
+
             "dirt",
 +
            "rock",
 +
            "petrify",
 +
            "building",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "The user’s attacks can hit ghosts.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Astral",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Lightning Wall",
+
         "name": "Phase Shift",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "astral",
             "weather",
+
             "spirit",
             "wall",
+
             "undead",
             "support"
+
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.",
+
         "description": "Destroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall.",
         "elemental_type": "Astral",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Haunt",
+
         "name": "Crumble",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "earth",
             "spirit",
+
             "mountain",
             "gamble",
+
             "weather",
             "undead",
+
             "building"
            "support",
 
            "captain_dreadful"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ALL"
 
     },
 
     },
 
     {
 
     {
Line 1,240: Line 1,315:
 
         "ap_cost": 3,
 
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team. Reduces the targets’ remaining status effect durations by 1.",
+
         "description": "Hits one target. Heals the user a little bit afterwards.",
         "elemental_type": "Earth",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sandstorm",
+
         "name": "Bite",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 60,
+
         "power": 80,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "beast",
             "dirt",
+
             "teeth",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": "Unavoidable",
 
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Massively raises the user’s Speed, but lowers their accuracy.",
+
         "description": "Transforms the user into a copy of the target.",
         "elemental_type": "Ice",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Frozen Ground",
+
         "name": "Copy That",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "sound",
             "fast",
+
             "annoy",
 +
            "shapeshift",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target multiple times, with priority over other moves.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Fire",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Rapid Fire",
+
         "name": "Air Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
         "priority": 1,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "air",
             "gun",
+
             "weather",
             "bow",
+
             "wall",
             "fast",
+
             "bird",
             "offense"
+
             "flight",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,306: Line 1,383:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The user’s attacks can hit ghosts.",
+
         "description": "Used automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s).",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Phase Shift",
+
         "name": "Two Heads",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "twoheads",
             "spirit",
+
             "love",
             "undead",
+
             "support",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 1,329: Line 1,406:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 6,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Brings the user back to life at 25% HP upon defeat.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Astral",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Ritual",
+
         "name": "Ice Wall",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "ice",
             "undead",
+
             "cold",
             "psychic",
+
             "arctic",
             "love",
+
             "wall",
             "support",
+
             "support"
            "captain_dreadful"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.",
+
         "description": "Raises the user’s Accuracy.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Metal Riff",
+
         "name": "Focus",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "any",
             "sound",
+
             "support"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits a whole team. Destroys walls.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Astral",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Cosmic Kunai",
+
         "name": "Lightning Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 150,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "kuneko",
+
             "lightning",
             "offense",
+
             "weather",
             "unsellable"
+
             "wall",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Does more damage if the user is low on health.",
+
         "description": "Gives the user a Damage On Contact status for 3 turn(s).",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Desperation",
+
         "name": "Sharp Edges",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 20,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "glass",
             "offense"
+
             "metal",
 +
            "knife",
 +
            "sword",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Allows Ranged Attacks to hit the target through walls.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Glass",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Window",
+
         "name": "Lightning Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "lightning",
             "transparent",
+
             "metal",
 +
            "weather",
 +
            "coating",
 +
            "artificial_electricity",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
Line 1,443: Line 1,525:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
Line 1,450: Line 1,532:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Superheated Fist",
+
         "name": "Inflame",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "hands",
+
             "fire",
 +
            "annoy",
 +
            "sickness",
 +
            "rage",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 1,464: Line 1,549:
 
         "ap_cost": 1,
 
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits a whole team.",
+
         "description": "Raises the user’s Ranged Defence.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Slice",
+
         "name": "Raise Shields",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense",
+
             "support"
            "typeless_merchant"
 
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits one target. Lands a critical hit if the target has already taken damage this turn.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Heroic Blade",
+
         "name": "Yule Regret That",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "knife",
+
             "elfless",
             "sword",
+
             "unsellable",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 1,505: Line 1,589:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 85,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Speed.",
+
         "description": "Hits one target. Lowers the target’s Accuracy.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Trip",
+
         "name": "Battering Ram",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "bansheep",
             "support"
+
             "unsellable"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,527: Line 1,611:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Has an effect unique to this fusion pairing.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fusion Power",
+
         "name": "Plastic Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 200,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fusion",
+
             "plastic",
             "unsellable"
+
             "wall",
 +
            "junk",
 +
            "toy",
 +
            "acrylic",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,554: Line 1,642:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Raises the user’s Speed.",
+
         "description": "Raises the user’s Evasion.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sprint",
+
         "name": "Dodge",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
Line 1,568: Line 1,656:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 4,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Hits one target. Lands a critical hit if the target has already taken damage this turn.",
+
         "description": "Heals one target for 50% of their Max HP.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Yule Regret That",
+
         "name": "Nurse",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "elfless",
+
             "healer",
             "unsellable",
+
             "love",
             "offense"
+
             "support",
 +
            "charity"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,591: Line 1,680:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Extends the duration of the target’s status effects.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Beast",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Dog Years",
+
         "name": "Plastic Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "dog",
+
             "plastic",
             "time",
+
             "junk",
 +
            "acrylic",
 +
            "coating",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE_ALLY"
 +
    },
 +
    {
 +
        "accuracy": "Unavoidable",
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Forces the target to randomly switch to another of their tapes.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": false,
 +
        "name": "Change the Record",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": -10,
 +
        "tags": [
 +
            "deception",
 +
            "annoy",
 +
            "sound",
 
             "support",
 
             "support",
             "captain_dreadful"
+
             "captain_cybil"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,621: Line 1,735:
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "description": "Changes the type of the user or an ally.",
 
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Beast",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Beast Coating",
+
         "name": "Air Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "beast",
+
             "air",
             "animal",
+
             "bird",
            "pet",
 
 
             "coating",
 
             "coating",
 +
            "flight",
 
             "support"
 
             "support"
 
         ],
 
         ],
Line 1,637: Line 1,751:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 1,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user’s Speed is passively raised in proportion to the amount of HP lost.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Sugar Rush",
+
         "name": "Sleep Walk",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "candevil",
+
             "asleep",
 
             "unsellable"
 
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Passively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Raises the user’s Melee Attack.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Earth Resistance",
+
         "name": "Sharpen",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "any",
             "mountain",
+
             "support"
            "dirt",
 
            "rock",
 
            "petrify",
 
            "building",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 1,685: Line 1,794:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 1,691: Line 1,800:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times, with reduced priority compared with other moves.",
+
         "description": "Hits a whole team. Destroys walls.",
         "elemental_type": "Metal",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Gear Shear",
+
         "name": "Hurricane",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 50,
+
         "power": 90,
         "priority": -1,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "air",
             "bulletino",
+
             "weather",
            "machine",
+
             "offense"
             "offense",
 
            "unsellable"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
Line 1,711: Line 1,818:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target.",
         "elemental_type": "Astral",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Astral Coating",
+
         "name": "Crystal Lens",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "glass",
             "space",
+
             "ice",
             "spirit",
+
             "offense"
            "psychic",
 
            "coating",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
         "can_be_copied": false,
+
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Chance to automatically use another move at random, at the end of the turn.",
+
         "description": "Hits one target. Poisons the target.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Roll Again",
+
         "name": "Toxic Stab",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "poison",
             "deception",
+
             "knife",
             "gamble",
+
             "sword",
             "rpg",
+
             "offense"
            "support",
 
            "passive",
 
            "fast",
 
            "captain_cleeo"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Switches the user’s form but applies a coating that keeps its type the same.",
+
         "description": "Hits one target. Also damages the user a little.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Crossfade",
+
         "name": "Glass Cannon",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 120,
         "priority": 10,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "glass",
             "support"
+
             "gun",
 +
            "glass_cup",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 90,
+
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits everyone on the battlefield except the user.",
+
         "description": "Changes the type of the user or an ally.",
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Waterworks",
+
         "name": "Water Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 100,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "faucetear",
+
             "water",
             "unsellable"
+
             "crab",
 +
            "coating",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ALL_NOT_SELF"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 1,809: Line 1,913:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.",
+
         "description": "Changes the type of the user or an ally.",
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Abramacabra",
+
         "name": "Beast Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "macabra",
+
             "beast",
             "unsellable"
+
             "animal",
 +
            "pet",
 +
            "coating",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
Line 1,826: Line 1,933:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Destroys the user’s wall and gives them an amount of AP equal to its remaining duration.",
+
         "description": "Uses a wall as a projectile. Remaining duration multiplies damage.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Recycle",
+
         "name": "Throw",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 50,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "tough",
             "junk",
+
             "air",
             "support"
+
             "hands",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Lowers the target’s Melee Attack.",
+
         "description": "Passively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Wink",
+
         "name": "Metal Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "metal",
             "support"
+
             "copper",
 +
            "machine",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 75,
+
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Lowers the target’s Evasion.",
+
         "description": "Hits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.",
         "elemental_type": "Beast",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sticky Tongue",
+
         "name": "Metal Riff",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 40,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "tongue",
+
             "metal",
 +
            "sound",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 1,894: Line 2,005:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Activates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.",
+
         "description": "Automatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.",
         "elemental_type": "Earth",
+
         "elemental_type": "Fire",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Clay-Fired",
+
         "name": "Burning Passion",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "terracooka",
+
             "fire",
             "unsellable"
+
             "combustible",
 +
            "love",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 1,909: Line 2,022:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Gives the target Leeched status for 3 turn(s).",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.",
         "elemental_type": "Plant",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Leech",
+
         "name": "Abramacabra",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "macabra",
             "parasite",
+
             "unsellable"
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 85,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.",
+
         "description": "Hits one target. Uses the user’s Speed stat instead of Ranged Attack.",
         "elemental_type": "Earth",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Tower Defence",
+
         "name": "Icicle Dart",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "averevoir",
+
             "ice",
             "unsellable",
+
             "fast",
             "support"
+
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": "Unavoidable",
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Massively raises the user’s Speed, but lowers their accuracy.",
 +
        "elemental_type": "Ice",
 +
        "is_passive_only": false,
 +
        "name": "Frozen Ground",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "ice",
 +
            "fast",
 +
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 1,959: Line 2,093:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Prevents the user from being inflicted with Berserk.",
+
         "description": "Passively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Astral",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Breathing Technique",
+
         "name": "Plastic Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "psychic",
+
             "plastic",
 +
            "acrylic",
 +
            "toy",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 1,974: Line 2,110:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Puts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.",
+
         "description": "Prevents the user from being inflicted with Berserk.",
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Meditate",
+
         "name": "Breathing Technique",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "psychic",
 
             "psychic",
             "sleep",
+
             "passive"
            "support",
 
            "captain_zedd"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Prevents new status effects from being applied for 3 turns.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Metal",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fair Fight",
+
         "name": "Pustule Bomb",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "palangolin",
+
             "poison",
             "unsellable"
+
             "sickness",
 +
            "bomb",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
Line 2,020: Line 2,156:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target.",
         "elemental_type": "Plant",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plant Camouflage",
+
         "name": "Silicon Slash",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "glass",
             "coating",
+
             "data",
             "passive",
+
             "knife",
             "camouflage"
+
             "sword",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.",
         "elemental_type": "Beast",
+
         "elemental_type": "Astral",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Beast Resistance",
+
         "name": "Vengeful Curse",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "beast",
+
             "astral",
             "animal",
+
             "psychic",
             "pet",
+
             "undead",
            "bone",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
 
         "ap_cost": 4,
 
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Summons a temporary Boltam ally.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bolt From The Blue",
+
         "name": "Meteor Barrage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "boltam",
+
             "artillerex",
 
             "unsellable",
 
             "unsellable",
             "support"
+
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user or an ally.",
+
         "description": "The user gains 1 AP each time an attack of theirs misses.",
        "elemental_type": "Air",
+
         "elemental_type": "Typeless",
        "is_passive_only": false,
 
        "name": "Air Coating",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "air",
 
            "bird",
 
            "coating",
 
            "flight",
 
            "support"
 
        ],
 
        "target_type": "TARGET_ONE_ALLY"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Prevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.",
 
         "elemental_type": "Poison",
 
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Liquid Body",
+
         "name": "Pity AP",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "jellyton",
+
             "any",
            "padpole",
+
             "passive"
             "passive",
 
            "unsellable",
 
            "pondwalker"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,141: Line 2,250:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Metal",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Metal Wall",
+
         "name": "Lightning Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 +
            "lightning",
 
             "metal",
 
             "metal",
             "machine",
+
             "weather",
             "wall",
+
             "coating",
             "support"
+
             "artificial_electricity",
 +
            "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Passively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Water",
+
         "elemental_type": "Plant",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Torrent",
+
         "name": "Plant Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "plant",
             "data",
+
             "wood",
             "crab",
+
             "passive"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.",
+
         "description": "Raises the user’s Speed and AP generation.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Damage Roll",
+
         "name": "Pumpkin Pie",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 9,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "jumpkin",
             "gamble",
+
             "unsellable"
            "rpg",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
    },
 
    {
 
        "accuracy": "Unavoidable",
 
        "ap_cost": 5,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_ALLY",
 
        "description": "Heals one target for 50% of their Max HP.",
 
        "elemental_type": "Typeless",
 
        "is_passive_only": false,
 
        "name": "Nurse",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "healer",
 
            "love",
 
            "support",
 
            "charity"
 
        ],
 
        "target_type": "TARGET_ONE"
 
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 2,233: Line 2,319:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Recovers an amount of HP equal to the damage dealt.",
         "elemental_type": "Fire",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Incinerate",
+
         "name": "Life Absorb",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 40,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "plant",
             "junk",
+
             "healer",
 +
            "undead",
 +
            "love",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 2,255: Line 2,343:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Passively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Plant",
+
         "elemental_type": "Ice",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Plant Resistance",
+
         "name": "Ice Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "ice",
             "wood",
+
             "mountain",
 +
            "cold",
 +
            "arctic",
 +
            "weather",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 2,270: Line 2,361:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Raises the user’s Accuracy.",
+
         "description": "Activates when an ally is defeated. Raises the user’s attack stats.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Focus",
+
         "name": "Retribution",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "love",
             "support"
+
            "righteous",
 +
             "support",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Passively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Activates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.",
         "elemental_type": "Water",
+
         "elemental_type": "Earth",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Waterproof",
+
         "name": "Clay-Fired",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "terracooka",
             "crab",
+
             "unsellable"
            "plastic",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,320: Line 2,411:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Used automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Air",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Echolocation",
+
         "name": "Astral Wall",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "sound",
+
             "astral",
             "loud",
+
             "space",
             "support",
+
             "spirit",
             "passive",
+
             "psychic",
             "artificial_electricity",
+
             "wall",
             "machine"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 2,342: Line 2,433:
 
         "ap_cost": 1,
 
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Can only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.",
+
         "description": "Switches the user’s form but applies a coating that keeps its type the same.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Paint Swipe",
+
         "name": "Crossfade",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
         "priority": -1,
+
         "priority": 10,
 
         "tags": [
 
         "tags": [
             "brushroom",
+
             "any",
             "unsellable"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Makes the target Conductive.",
+
         "description": "Hits one target.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Iron Filings",
+
         "name": "Energy Shot",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "any",
             "support",
+
             "offense",
             "captain_lodestein"
+
             "typeless_merchant"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 2,385: Line 2,476:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Causes the user to explode upon defeat, damaging all of those around it.",
 
        "elemental_type": "Fire",
 
        "is_passive_only": true,
 
        "name": "Self-Destruct",
 
        "physicality": "RANGED",
 
        "power": 60,
 
        "priority": 0,
 
        "tags": [
 
            "fire",
 
            "bomb",
 
            "machine",
 
            "offense",
 
            "passive"
 
        ],
 
        "target_type": "TARGET_ALL"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 3,
 
        "can_be_copied": true,
 
        "category": "Ranged Attack",
 
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. The target is hit by an additional 30 Air-type damage.",
+
         "description": "Hits one target.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Thunder Blast",
+
         "name": "Debug: 1M Power",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 60,
+
         "power": 1000000,
 
         "priority": 0,
 
         "priority": 0,
         "tags": [
+
         "tags": [],
            "lightning",
 
            "weather",
 
            "offense"
 
        ],
 
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 2,434: Line 2,497:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "If an opponent gains multitarget or multistrike, the user does so too.",
+
         "description": "Chance to poison an opponent automatically upon melee contact.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Multicopy",
+
         "name": "Acid Reflex",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "jellyton",
 +
            "unsellable",
 +
            "passive",
 +
            "captain_judas"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": "Unavoidable",
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Prevents new status effects from being applied for 3 turns.",
 +
        "elemental_type": "Metal",
 +
        "is_passive_only": false,
 +
        "name": "Fair Fight",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "palangolin",
             "shapeshift",
+
             "unsellable"
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,456: Line 2,541:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Damages the target each time it transforms.",
 
         "elemental_type": "Glass",
 
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Coating",
+
         "name": "Glass Bonds",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
Line 2,466: Line 2,551:
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
             "coating",
+
             "offense"
            "transparent",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user gains 1 AP each time an attack of theirs misses.",
+
         "description": "Chance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Pity AP",
+
         "name": "Splinter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "plant",
 +
            "wood",
 +
            "offense",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 75,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "description": "Hits one target.",
 
         "description": "Hits one target.",
         "elemental_type": "Glass",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Silicon Slash",
+
         "name": "Acorn Mortar",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 60,
+
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "plant",
             "data",
+
             "gun",
            "knife",
 
            "sword",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 2,519: Line 2,602:
 
     {
 
     {
 
         "accuracy": "Unavoidable",
 
         "accuracy": "Unavoidable",
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Cannot be evaded.",
+
         "description": "Automatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.",
         "elemental_type": "Astral",
+
         "elemental_type": "Beast",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Galactic Beatdown",
+
         "name": "Bloodlust",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "deception",
             "space",
+
             "passive"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 10,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Multi Shot",
+
         "name": "Stab In The Dark",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 20,
+
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "knife",
             "offense",
+
             "sword",
             "typeless_merchant"
+
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 2,563: Line 2,645:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target.",
+
         "description": "Chance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Headshot",
+
         "name": "Custom Starter",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 200,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense",
+
             "passive"
            "leader_ianthe"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 2,594: Line 2,675:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Clobber",
+
         "name": "Multi Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
Line 2,607: Line 2,688:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 10,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Damages the target each time it transforms.",
+
         "description": "Hits one target multiple times, with reduced priority compared with other moves.",
 
         "elemental_type": "Metal",
 
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Shrapnel",
+
         "name": "Gear Shear",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 50,
         "priority": 0,
+
         "priority": -1,
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
             "bomb",
+
             "bulletino",
 +
            "machine",
 
             "offense",
 
             "offense",
             "machine"
+
             "unsellable"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 2,632: Line 2,714:
 
         "ap_cost": 4,
 
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Lowers the target’s Melee Defence.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Earth",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Mountain Smash",
+
         "name": "Torrent",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "water",
             "mountain",
+
             "data",
 +
            "crab",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The target’s ranged attacks become melee attacks.",
+
         "description": "Removes status effects from the target.",
         "elemental_type": "Astral",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Close Encounter",
+
         "name": "New Leaf",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "space",
+
             "plant",
             "support"
+
            "doctor",
 +
            "healer",
 +
             "support",
 +
            "new_leaf"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 2,673: Line 2,759:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Prevents the user from being inflicted with Confused.",
+
         "description": "Gives the target Poisoned status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Self-Assured",
+
         "name": "Poison Pollen",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "righteous",
+
             "plant",
             "slow",
+
             "offense"
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 2,701: Line 2,786:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Automatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Spring-Load",
+
         "name": "Elemental Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "clocksley",
+
             "any",
             "unsellable"
+
             "coating",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user gains 1 AP each time they land a critical hit.",
+
         "description": "Hits one target. Lowers the target’s Melee Defence.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Earth",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Critical AP",
+
         "name": "Mountain Smash",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "earth",
             "passive"
+
             "mountain",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 2,743: Line 2,830:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.",
+
         "description": "Chance to use the next move in the list, for 0 AP, when the user lands a critical hit.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Custom Starter",
+
         "name": "Critical Mass",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "radiation",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 2,757: Line 2,844:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
 
         "ap_cost": 4,
 
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Calls for help from the mothership.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Metal",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Binvitation",
+
         "name": "Radiation Breath",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "binvader",
+
             "radiation",
             "unsellable",
+
             "offense"
            "support",
 
            "captain_skip"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Places a bomb on the target that will explode if not immediately passed on by melee contact.",
+
         "description": "Lowers all other fighters’ Speed stats.",
         "elemental_type": "Fire",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Hot Potato",
+
         "name": "Traffic Jam",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "bomb",
+
             "traffikrab",
             "food",
+
             "unsellable"
            "cooking",
 
            "farming",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ALL_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
Line 2,811: Line 2,893:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Summons a temporary Boltam ally.",
         "elemental_type": "Poison",
+
         "elemental_type": "Lightning",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Poison Resistance",
+
         "name": "Bolt From The Blue",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "poison",
+
             "boltam",
             "sickness",
+
             "unsellable",
             "passive"
+
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,827: Line 2,909:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Chance to automatically use another move at random, for 0 AP, at the start of battle.",
         "elemental_type": "Plant",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Plant Coating",
+
         "name": "Random Starter",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "any",
             "coating",
+
             "passive"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 2,855: Line 2,936:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Used automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).",
+
         "description": "Changes the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.",
         "elemental_type": "Metal",
+
         "elemental_type": "Earth",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Magnet",
+
         "name": "Tower Defence",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "averevoir",
             "machine",
+
             "unsellable",
            "lightning",
+
             "support"
            "artificial_electricity",
 
            "data",
 
             "support",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 1,
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target.",
+
         "description": "Prevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Sleep Walk",
+
         "name": "Liquid Body",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "asleep",
+
             "jellyton",
             "unsellable"
+
            "padpole",
 +
            "passive",
 +
             "unsellable",
 +
            "pondwalker"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user.",
+
         "description": "Reduces the target’s AP generation.",
         "elemental_type": "Plant",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bushfire",
+
         "name": "AP Drain",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "busheye",
+
             "any",
             "unsellable"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 2,919: Line 2,999:
 
         "ap_cost": 3,
 
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Hits one target as many times as there are Binvaders on the user’s team.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Multi Smack",
+
         "name": "Binvasion",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 20,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "binvader",
 +
            "unsellable",
 
             "offense",
 
             "offense",
             "typeless_merchant"
+
             "captain_skip"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target.",
+
         "description": "Calls for help from the mothership.",
         "elemental_type": "Glitter",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glitter Bomb",
+
         "name": "Binvitation",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glitter",
+
             "binvader",
            "annoy",
 
            "bomb",
 
            "art",
 
 
             "unsellable",
 
             "unsellable",
             "offense",
+
             "support",
             "captain_codey"
+
             "captain_skip"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 2,971: Line 3,049:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Can only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Wallop",
+
         "name": "Paint Swipe",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 90,
         "priority": 0,
+
         "priority": -1,
 
         "tags": [
 
         "tags": [
             "any",
+
             "brushroom",
             "offense",
+
             "unsellable"
            "typeless_merchant"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 2,987: Line 3,064:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user’s Evasion is passively raised in proportion to the amount of HP lost.",
+
         "description": "Hits a whole team.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Shear Luck",
+
         "name": "Bish Bash Bosh",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "bansheep",
+
             "any",
             "unsellable"
+
             "offense",
 +
            "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the user Multistrike status for 3 turn(s).",
+
         "description": "Hits one target.",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Déjà Vu",
+
         "name": "<Placeholder>",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "any",
             "psychic",
+
             "unsellable"
            "fast",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack.",
 
         "elemental_type": "Metal",
 
         "elemental_type": "Metal",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Metal Resistance",
+
         "name": "Shield Bash",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
             "copper",
+
             "tough",
             "machine",
+
             "offense"
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Automatically inflicts damage when a melee attack misses the user.",
+
         "description": "Lowers the target’s Ranged Attack.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Jagged Edge",
+
         "name": "Criticise",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "any",
             "metal",
+
             "support"
            "knife",
 
            "sword",
 
            "ice",
 
            "offense",
 
            "passive",
 
            "captain_gladiola"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 3,081: Line 3,150:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Hits one target.",
+
         "description": "Gives the target Healing Leaf status for 3 turn(s).",
         "elemental_type": "Plastic",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Toy Hammer",
+
         "name": "Doc Leaf",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "plant",
             "toy",
+
             "healer",
             "hands",
+
             "doctor",
             "offense"
+
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 75,
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Damages the target each time it transforms.",
+
         "description": "Hits one target.",
         "elemental_type": "Glass",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Bonds",
+
         "name": "Suction Cup Dart",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "clocksley",
 +
            "unsellable",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 3,125: Line 3,195:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 3,131: Line 3,201:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team. Lowers the targets’ Accuracy.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Blizzard",
+
         "name": "Multi Shot",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "any",
             "weather",
+
             "offense",
             "offense"
+
             "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 3,152: Line 3,222:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Gives the target Petrified status for 3 turn(s).",
         "elemental_type": "Water",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Water Coating",
+
         "name": "Stony Look",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "petrify",
            "crab",
 
            "coating",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 3,176: Line 3,244:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Reduces the accuracy of moves that can be evaded that target the user to 0% for the next round.",
         "elemental_type": "Glass",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Wall",
+
         "name": "Cotton On",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "dandylion",
             "transparent",
+
             "unsellable",
             "wall",
+
             "bansheep"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 85,
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Uses the user’s Speed stat instead of Melee Attack.",
+
         "description": "If an opponent gains multitarget or multistrike, the user does so too.",
         "elemental_type": "Water",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Water Dance",
+
         "name": "Multicopy",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "annoy",
 +
            "shapeshift",
 +
            "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 5,
 +
        "can_be_copied": true,
 +
        "category": "Melee Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits one target.",
 +
        "elemental_type": "Plastic",
 +
        "is_passive_only": false,
 +
        "name": "Clockwork Mouse",
 +
        "physicality": "RANGED",
 +
        "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "spirouette",
+
             "muskrateer",
             "unsellable"
+
             "unsellable",
 +
            "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 3,237: Line 3,327:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fire Wall",
+
         "name": "Slice",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "any",
             "data",
+
             "offense",
             "wall",
+
             "typeless_merchant"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 3,266: Line 3,355:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Meteor Barrage",
+
         "name": "Energy Wave",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 20,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "artillerex",
+
             "any",
             "unsellable",
+
             "offense",
             "offense"
+
             "typeless_merchant"
 
         ],
 
         ],
 
         "target_type": "TARGET_TEAM"
 
         "target_type": "TARGET_TEAM"
Line 3,282: Line 3,371:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits a whole team.",
+
         "description": "Grants 1 extra AP at the start of battle.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Bish Bash Bosh",
+
         "name": "AP Starter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense",
+
             "support",
             "typeless_merchant"
+
             "passive",
 +
            "captain_buffy"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.",
+
         "description": "Automatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.",
         "elemental_type": "Plant",
+
         "elemental_type": "Beast",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Splinter",
+
         "name": "Berserker",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 15,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "deception",
             "wood",
+
             "tough",
            "offense",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 7,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target multiple times.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Air",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Pole Vault Assault",
+
         "name": "Poison Camouflage",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "thwackalope",
+
             "poison",
             "unsellable",
+
             "coating",
             "offense"
+
             "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 3,351: Line 3,441:
 
         "ap_cost": 1,
 
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Evasion.",
+
         "description": "Hits one target. Takes priority over other moves.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Flirt",
+
         "name": "Zoomies",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
        "power": 30,
 +
        "priority": 1,
 +
        "tags": [
 +
            "pet",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "The user undergoes fission, dividing itself into two copies.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": false,
 +
        "name": "Fission Power",
 +
        "physicality": "MELEE",
 +
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "cool",
+
             "anathema",
             "elegant",
+
             "unsellable",
            "love",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 3,379: Line 3,489:
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Beast",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Beast Camouflage",
+
         "name": "Fire Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "beast",
+
             "fire",
             "animal",
+
             "combustible",
            "pet",
 
 
             "coating",
 
             "coating",
 
             "passive",
 
             "passive",
Line 3,403: Line 3,512:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Inflicts Burned on the target.",
+
         "description": "Gives the target Burned status for 3 turn(s).",
         "elemental_type": "Earth",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Coal Story",
+
         "name": "Scorch",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
            "earth",
 
 
             "fire",
 
             "fire",
 +
            "hot",
 
             "cooking",
 
             "cooking",
            "hot",
 
            "fuel",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 3,422: Line 3,529:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Copies the last move the target used, if you have the AP.",
+
         "description": "Lowers the target’s Ranged Defence.",
         "elemental_type": "Beast",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Copycat",
+
         "name": "Compliment",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "pet",
+
             "any",
             "cat",
+
             "support"
            "dog",
 
            "shapeshift"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 3,445: Line 3,550:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Recovers an amount of HP equal to the damage dealt.",
+
         "description": "The user’s Speed is passively raised in proportion to the amount of HP lost.",
         "elemental_type": "Plant",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Life Absorb",
+
         "name": "Sugar Rush",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "candevil",
             "healer",
+
             "unsellable"
            "undead",
 
            "love",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 90,
         "ap_cost": 3,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Inflicts Resonance on Glass- and Metal-type targets.",
+
         "description": "Hits everyone on the battlefield except the user.",
         "elemental_type": "Metal",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Copper Chop",
+
         "name": "Waterworks",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 60,
+
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "faucetear",
             "hands",
+
             "unsellable"
            "copper",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ALL_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
Line 3,499: Line 3,599:
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
 
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Poison",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Poison Wall",
+
         "name": "Plant Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "poison",
+
             "plant",
 
             "wall",
 
             "wall",
 
             "support"
 
             "support"
Line 3,514: Line 3,614:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target.",
+
         "description": "Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Astral",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Clockwork Mouse",
+
         "name": "Astral Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "muskrateer",
+
             "astral",
             "unsellable",
+
             "space",
             "offense"
+
             "spirit",
 +
            "psychic",
 +
            "undead",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 75,
+
         "accuracy": 100,
 
         "ap_cost": 3,
 
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits one target. Inflicts Resonance on Glass- and Metal-type targets.",
         "elemental_type": "Plant",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Acorn Mortar",
+
         "name": "Copper Chop",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 100,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "metal",
             "gun",
+
             "hands",
 +
            "copper",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 3,564: Line 3,668:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Glass",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Camouflage",
+
         "name": "Beast Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "beast",
             "transparent",
+
             "animal",
             "coating",
+
             "pet",
             "passive",
+
             "bone",
             "camouflage"
+
             "wall",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Pustule Bomb",
+
         "name": "Double Smack",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 60,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "poison",
+
             "any",
             "sickness",
+
             "offense",
             "bomb",
+
             "typeless_merchant"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Boosts the target’s AP generation.",
+
         "description": "All melee attacks fail this round.",
         "elemental_type": "Astral",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "AP Boost",
+
         "name": "Avalanche",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
         "priority": 0,
+
         "priority": 1,
 
         "tags": [
 
         "tags": [
             "any",
+
             "ice",
             "support"
+
            "weather",
 +
             "support",
 +
            "captain_heather"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ALL"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Removes status effects from the target.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Plant",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "New Leaf",
+
         "name": "Ice Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "ice",
             "doctor",
+
             "coating",
             "healer",
+
             "cold",
             "support",
+
             "arctic",
             "new_leaf"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Chance to burn the target.",
+
         "description": "Raises the user’s Melee Defence.",
         "elemental_type": "Water",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Boil",
+
         "name": "Defend",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "any",
             "fire",
+
             "support"
            "cooking",
 
            "sickness",
 
            "crab",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Gives the target Healing Leaf status for 3 turn(s).",
+
         "description": "Changes the type of the user or an ally.",
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Doc Leaf",
+
         "name": "Plant Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
             "healer",
+
             "coating",
            "doctor",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Automatically shifts all the user’s AP to its allies at the start of each round.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Ice Wall",
+
         "name": "AP Factory",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "charity",
             "cold",
+
             "fuel",
             "arctic",
+
             "building",
             "wall",
+
             "passive",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.",
+
         "description": "The user’s Evasion is passively raised in proportion to the amount of HP lost.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Chemical Imbalance",
+
         "name": "Shear Luck",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "chemistry",
+
             "bansheep",
             "cooking",
+
             "unsellable"
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 1,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user’s ranged attacks have a 50% chance to ignore opponents’ walls.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Ricochet",
+
         "name": "Sleep Talk",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "gun",
+
             "asleep",
             "passive"
+
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 10,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Activates when an ally is defeated. Raises the user’s attack stats.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Retribution",
+
         "name": "Last Rites",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "love",
+
             "any",
             "righteous",
+
             "offense"
            "support",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Automatically hits one opponent at the start of battle.",
+
         "description": "Hits a whole team. Lowers the targets’ Accuracy.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Pre-emptive Strike",
+
         "name": "Blizzard",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 30,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "ice",
             "offense",
+
             "weather",
             "passive",
+
             "offense"
            "captain_judas"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user undergoes fission, dividing itself into two copies.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fission Power",
+
         "name": "Woodcutter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "anathema",
+
             "plant",
             "unsellable",
+
             "wood",
             "support"
+
             "sword",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Gives the target Petrified status for 3 turn(s).",
+
         "description": "Puts the user to sleep. The user recovers HP every turn it’s asleep.",
         "elemental_type": "Earth",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Stony Look",
+
         "name": "Hibernate",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "petrify",
+
             "stardigrade",
             "support"
+
            "unsellable",
 +
             "support",
 +
            "captain_zedd"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Takes priority over other moves.",
+
         "description": "Passively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Beast",
+
         "elemental_type": "Glass",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Zoomies",
+
         "name": "Glass Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
         "priority": 1,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "pet",
+
             "glass",
             "offense"
+
             "junk",
 +
            "glass_cup",
 +
            "transparent",
 +
            "building",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Gives the target Burned status for 3 turn(s).",
+
         "description": "Transfers the user’s status effects onto its ally.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Scorch",
+
         "name": "Delegate",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "any",
             "hot",
+
             "support"
            "cooking",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Debug",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Prevents opponents from directly targeting the user’s allies for 3 turns.",
+
         "description": "Instantly kills the target",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Provoke",
+
         "name": "Debug: Kill",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
         "tags": [
+
         "tags": [],
            "deception",
+
         "target_type": "TARGET_ONE"
            "annoy",
 
            "tough",
 
            "support"
 
        ],
 
         "target_type": "TARGET_NONE"
 
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "The user shares its moves with its allies.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Lightning Bolt",
+
         "name": "Mind-Meld",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "astral",
             "weather",
+
             "psychic",
             "offense"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 3,945: Line 4,042:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to be used automatically when hit with a melee attack.",
+
         "description": "Passively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Revenge Strike",
+
         "name": "Fireproof",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 15,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "fire",
             "offense",
+
             "hot",
             "passive",
+
             "cooking",
             "captain_judas"
+
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Brick Blast",
+
         "name": "Fire Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "fire",
             "building",
+
             "data",
             "offense"
+
             "wall",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 85,
+
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Lowers the target’s Accuracy.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Battering Ram",
+
         "name": "Glass Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 70,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "bansheep",
+
             "glass",
             "unsellable"
+
             "coating",
 +
            "transparent",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to be used automatically when hit with a ranged attack.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Return Fire",
+
         "name": "Ice Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 15,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "gun",
+
             "ice",
             "bow",
+
             "cold",
             "offense",
+
             "arctic",
             "passive"
+
            "coating",
 +
             "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target twice. Lands critical hits if used after Charge.",
+
         "description": "Lowers the target’s Melee Attack.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Battery",
+
         "name": "Wink",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "any",
             "hands",
+
             "support"
            "artificial_electricity",
 
            "offense",
 
            "captain_lodestein"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,056: Line 4,155:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to cause the target to flinch.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Jump Scare",
+
         "name": "Astral Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "jump",
+
             "astral",
             "offense"
+
             "space",
 +
            "spirit",
 +
            "psychic",
 +
            "coating",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target Unitarget status for 3 turn(s).",
+
         "description": "Copies the last move the target used, if you have the AP.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Unicast",
+
         "name": "Copycat",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "pet",
             "sound",
+
             "cat",
             "lightning",
+
             "dog",
             "artificial_electricity",
+
             "shapeshift"
            "data",
 
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": false,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Chance to use the next move in the list, for 0 AP, at the end of the turn.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": true,
 +
        "name": "Automation",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "machine",
 +
            "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 4,123: Line 4,245:
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 4,130: Line 4,252:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Chance to poison an opponent automatically upon melee contact.",
+
         "description": "The target’s ranged attacks become melee attacks.",
         "elemental_type": "Poison",
+
         "elemental_type": "Astral",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Acid Reflex",
+
         "name": "Close Encounter",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "jellyton",
+
             "space",
             "unsellable",
+
             "support"
            "passive",
 
            "captain_judas"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,152: Line 4,272:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Sends the target berserk, forcing it to use only damaging moves for its next 2 turns.",
+
         "description": "Used automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).",
         "elemental_type": "Poison",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Taunt",
+
         "name": "Magnet",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "metal",
             "annoy",
+
             "machine",
             "tough",
+
             "lightning",
             "support"
+
            "artificial_electricity",
 +
            "data",
 +
             "support",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 70,
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 4,175: Line 4,298:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Steals 1 AP from the target and gives it to the user.",
+
         "description": "Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Poison",
+
         "elemental_type": "Air",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "AP Steal",
+
         "name": "Air Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "air",
             "support"
+
             "sound",
 +
            "flight",
 +
            "weather",
 +
            "bird",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits one target.",
         "elemental_type": "Astral",
+
         "elemental_type": "Plastic",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Astral Resistance",
+
         "name": "Toy Hammer",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "plastic",
             "space",
+
             "toy",
             "spirit",
+
             "hands",
             "psychic",
+
             "offense"
            "undead",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 4,218: Line 4,343:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Gives the user Multitarget status for 3 turn(s).",
+
         "description": "Hits the last fighter to take their turn before this move.",
         "elemental_type": "Air",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Broadcast",
+
         "name": "Undertow",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "water",
             "sound",
+
             "traffic",
             "lightning",
+
             "offense"
            "artificial_electricity",
 
            "data",
 
            "support",
 
            "machine",
 
            "captain_cybil"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 0,
        "can_be_copied": true,
 
        "category": "Status Effect",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_SELF",
 
        "description": "Reduces the accuracy of moves that can be evaded that target the user to 0% for the next round.",
 
        "elemental_type": "Plant",
 
        "is_passive_only": false,
 
        "name": "Cotton On",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "dandylion",
 
            "unsellable",
 
            "bansheep"
 
        ],
 
        "target_type": "TARGET_NONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 4,
 
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 4,271: Line 4,369:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Inflicts the Confused status on the target.",
+
         "description": "Chance to be used automatically when hit with a ranged attack.",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Djinntoxicate",
+
         "name": "Return Fire",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 90,
+
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "djinn_entonic",
+
             "gun",
             "unsellable",
+
             "bow",
             "offense"
+
             "offense",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,294: Line 4,393:
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "description": "Changes the type of the user or an ally.",
 
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Elemental Coating",
+
         "name": "Metal Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "metal",
 +
            "machine",
 
             "coating",
 
             "coating",
 
             "support"
 
             "support"
Line 4,314: Line 4,414:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Evasion.",
+
         "description": "Damages the target each time it transforms.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Dodge",
+
         "name": "Shrapnel",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "metal",
             "support"
+
             "bomb",
 +
            "offense",
 +
            "machine"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Raises all the user’s stats by a lot. After 3 turns, the tape breaks.",
+
         "description": "The user’s ranged attacks have a 50% chance to ignore opponents’ walls.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Gambit",
+
         "name": "Ricochet",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "gun",
             "support",
+
             "passive"
            "captain_cleeo"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 4,358: Line 4,459:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The user shares its moves with its allies.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Astral",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Mind-Meld",
+
         "name": "Earth Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "earth",
             "psychic",
+
             "rock",
 +
            "dirt",
 +
            "mountain",
 +
            "wall",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Earth Camouflage",
+
         "name": "Spit",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "any",
             "rock",
+
             "typeless_merchant",
             "dirt",
+
             "no_randomization"
            "coating",
 
            "petrify",
 
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 4,406: Line 4,506:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Automatically restores the user to full health if they become Petrified.",
+
         "description": "Prevents the user’s Melee and Ranged Defence stats from being lowered.",
         "elemental_type": "Earth",
+
         "elemental_type": "Metal",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Fossil",
+
         "name": "Sturdy Armour",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "metal",
 +
            "tough",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 4,423: Line 4,524:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits the last fighter to take their turn before this move.",
+
         "description": "Raises all the user’s stats by a lot. After 3 turns, the tape breaks.",
         "elemental_type": "Water",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Undertow",
+
         "name": "Gambit",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "any",
             "traffic",
+
             "support",
             "offense"
+
             "captain_cleeo"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 4,443: Line 4,544:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target multiple times.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Knife",
+
         "name": "Plant Camouflage",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "plant",
             "knife",
+
             "coating",
             "offense"
+
             "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 4,467: Line 4,569:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 
         "elemental_type": "Glass",
 
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Crystal Lens",
+
         "name": "Glass Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
             "ice",
+
             "transparent",
             "offense"
+
             "coating",
 +
            "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Hits one target. Inflicts the Confused status on the target.",
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Astral Wall",
+
         "name": "Djinntoxicate",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "djinn_entonic",
             "space",
+
             "unsellable",
             "spirit",
+
             "offense"
            "psychic",
 
            "wall",
 
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,512: Line 4,613:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Passively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Fire",
+
         "elemental_type": "Lightning",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Fire Coating",
+
         "name": "Grounded",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "lightning",
             "combustible",
+
             "copper",
             "coating",
+
             "earth",
             "support"
+
             "metal",
 +
            "flight",
 +
            "artificial_electricity",
 +
            "weather",
 +
            "data",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Destroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall.",
+
         "description": "Raises the user’s Ranged Attack.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Crumble",
+
         "name": "Raise Arms",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "earth",
+
             "any",
             "mountain",
+
             "support"
            "weather",
 
            "building"
 
 
         ],
 
         ],
         "target_type": "TARGET_ALL"
+
         "target_type": "TARGET_NONE"
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 4,
 
        "can_be_copied": true,
 
        "category": "Melee Attack",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_ENEMY",
 
        "description": "Hits one target. Poisons the target.",
 
        "elemental_type": "Poison",
 
        "is_passive_only": false,
 
        "name": "Toxic Stab",
 
        "physicality": "MELEE",
 
        "power": 90,
 
        "priority": 0,
 
        "tags": [
 
            "poison",
 
            "knife",
 
            "sword",
 
            "offense"
 
        ],
 
        "target_type": "TARGET_ONE"
 
 
     },
 
     },
 
     {
 
     {
Line 4,605: Line 4,686:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target a random debuff.",
+
         "description": "Hits a whole team. Reduces the targets’ remaining status effect durations by 1.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Trick",
+
         "name": "Sandstorm",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "earth",
             "deception",
+
             "dirt",
             "support",
+
             "offense"
            "halloween"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 4,634: Line 4,714:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Spit",
+
         "name": "Brick Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "plastic",
             "typeless_merchant",
+
             "building",
             "no_randomization"
+
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Takes priority over other moves.",
+
         "description": "Raises the user’s Melee Defence and Ranged Defence.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Quick Smack",
+
         "name": "Suit Up",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
         "priority": 1,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fast",
+
             "braxsuit",
             "offense"
+
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Reduces the user’s HP by half, giving it to the target.",
+
         "description": "Hits one target.",
         "elemental_type": "Beast",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Blood Donation",
+
         "name": "Zephyr",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "beast",
+
             "air",
             "healer",
+
             "weather",
             "blood",
+
             "carniviper",
             "undead",
+
             "offense",
             "support"
+
             "flight"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 4,701: Line 4,781:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Hits one target multiple times.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "The Old 1-2",
+
         "name": "Clobber",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 60,
 
         "power": 60,
Line 4,713: Line 4,793:
 
             "typeless_merchant"
 
             "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Chance to automatically use another move at random, at the end of the turn.",
         "elemental_type": "Glitter",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Glitter Resistance",
+
         "name": "Roll Again",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
            "glitter",
 
 
             "annoy",
 
             "annoy",
             "art",
+
             "deception",
             "passive"
+
             "gamble",
        ],
+
             "rpg",
        "target_type": "TARGET_NONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Grants 1 extra AP at the start of battle.",
 
        "elemental_type": "Typeless",
 
        "is_passive_only": true,
 
        "name": "AP Starter",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
             "any",
 
 
             "support",
 
             "support",
 
             "passive",
 
             "passive",
             "captain_buffy"
+
             "fast",
 +
            "captain_cleeo"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 4,768: Line 4,829:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Gives the target Sleep status for 3 turn(s).",
         "elemental_type": "Poison",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Poison Coating",
+
         "name": "Snooze Spore",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "poison",
+
             "plant",
            "coating",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to automatically use another move at random, for 0 AP, at the start of battle.",
+
         "description": "Uses a random move that you have enough AP for.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Random Starter",
+
         "name": "bE rAnDoM!!",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "annoy"
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 4,806: Line 4,865:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target twice. Lands critical hits if used after Charge.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Coating",
+
         "name": "Battery",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "lightning",
             "junk",
+
             "hands",
             "acrylic",
+
             "artificial_electricity",
             "coating",
+
             "offense",
             "support"
+
             "captain_lodestein"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 4,836: Line 4,895:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Raises the user’s Melee Defence and Ranged Defence.",
+
         "description": "Gives the user Multitarget status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Suit Up",
+
         "name": "Broadcast",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "braxsuit",
+
             "air",
             "unsellable"
+
             "sound",
        ],
+
            "lightning",
        "target_type": "TARGET_NONE"
+
            "artificial_electricity",
    },
+
             "data",
    {
+
             "support",
        "accuracy": 100,
+
             "machine",
        "ap_cost": 2,
+
             "captain_cybil"
        "can_be_copied": true,
 
        "category": "Ranged Attack",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_ENEMY",
 
        "description": "Hits one target.",
 
        "elemental_type": "Astral",
 
        "is_passive_only": false,
 
        "name": "Shooting Star",
 
        "physicality": "RANGED",
 
        "power": 60,
 
        "priority": 0,
 
        "tags": [
 
             "astral",
 
             "space",
 
             "gun",
 
             "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 4,879: Line 4,921:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Gives the target Unitarget status for 3 turn(s).",
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Lightning Coating",
+
         "name": "Unicast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 +
            "air",
 +
            "sound",
 
             "lightning",
 
             "lightning",
            "metal",
 
            "weather",
 
            "coating",
 
 
             "artificial_electricity",
 
             "artificial_electricity",
 +
            "data",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Melee Attack.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sharpen",
+
         "name": "Heroic Blade",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "knife",
             "support"
+
             "sword",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits one target. Inflicts Burned on the target.",
         "elemental_type": "Air",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Zephyr",
+
         "name": "Coal Story",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "earth",
             "weather",
+
             "fire",
             "carniviper",
+
             "cooking",
             "offense",
+
             "hot",
             "flight"
+
            "fuel",
 +
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Randomises the user’s type at the end of each round.",
+
         "description": "Hits one target. Lowers the target’s Speed.",
         "elemental_type": "Glitter",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Prismatic",
+
         "name": "Snow Rush",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glitter",
+
             "ice",
             "glass",
+
             "fast",
             "support",
+
             "offense"
            "unsellable",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target a random buff.",
+
         "description": "Chance to be used automatically when hit with a melee attack.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Treat",
+
         "name": "Revenge Strike",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "deception",
             "charity",
+
             "offense",
             "support",
+
             "passive",
             "halloween"
+
             "captain_judas"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Reduces the target’s AP generation.",
+
         "description": "Automatically inflicts damage when a melee attack misses the user.",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "AP Drain",
+
         "name": "Jagged Edge",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "glass",
             "support"
+
             "metal",
 +
            "knife",
 +
            "sword",
 +
            "ice",
 +
            "offense",
 +
            "passive",
 +
            "captain_gladiola"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,012: Line 5,060:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Passively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Poison",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Plastic Camouflage",
+
         "name": "Poison Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "poison",
             "junk",
+
             "sickness",
            "acrylic",
+
             "passive"
            "coating",
 
             "passive",
 
            "camouflage"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,037: Line 5,082:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Ranged Attack.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Raise Arms",
+
         "name": "Sonic Boom",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "air",
             "support"
+
             "sound",
 +
            "flight",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
Line 5,064: Line 5,111:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to automatically refund AP after a move is used.",
+
         "description": "Calls for help from the astral plane.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "AP Refund",
+
         "name": "Debug: Summon Tulpa",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
         "tags": [
+
         "tags": [],
            "any",
 
            "support",
 
            "passive",
 
            "captain_buffy"
 
        ],
 
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
Line 5,083: Line 5,125:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Prevents the user’s Melee and Ranged Defence stats from being lowered.",
+
         "description": "Hits one target.",
         "elemental_type": "Metal",
+
         "elemental_type": "Glitter",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Sturdy Armour",
+
         "name": "Glitter Bomb",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "metal",
+
             "glitter",
             "tough",
+
             "annoy",
             "passive"
+
             "bomb",
 +
            "art",
 +
            "unsellable",
 +
            "offense",
 +
            "captain_codey"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 1,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 5,109: Line 5,155:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Calls for help from the astral plane.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Astral",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Grounded",
+
         "name": "Summon Tulpa",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "asleep",
             "copper",
+
             "unsellable"
            "earth",
 
            "metal",
 
            "flight",
 
            "artificial_electricity",
 
            "weather",
 
            "data",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,131: Line 5,170:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Inflicts the Confused status on the target.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Astral",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Moonshine",
+
         "name": "Poison Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "alcohol",
+
             "poison",
             "space",
+
             "coating",
             "offense",
+
             "support"
             "drink",
+
        ],
             "cooking",
+
        "target_type": "TARGET_ONE_ALLY"
             "glass_cup"
+
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 +
        "elemental_type": "Plastic",
 +
        "is_passive_only": false,
 +
        "name": "Plastic Camouflage",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "plastic",
 +
            "junk",
 +
            "acrylic",
 +
             "coating",
 +
             "passive",
 +
             "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 5,162: Line 5,223:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Destroys the user’s wall and gives them an amount of AP equal to its remaining duration.",
         "elemental_type": "Fire",
+
         "elemental_type": "Plastic",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Fireproof",
+
         "name": "Recycle",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "plastic",
             "hot",
+
             "junk",
             "cooking",
+
             "support"
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,179: Line 5,239:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Heals the user a little bit afterwards.",
+
         "description": "The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.",
         "elemental_type": "Beast",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bite",
+
         "name": "Haunt",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 80,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "beast",
+
             "astral",
             "teeth",
+
             "spirit",
             "offense"
+
             "gamble",
 +
            "undead",
 +
            "support",
 +
            "captain_dreadful"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 5,207: Line 5,270:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target Poisoned status for 3 turn(s).",
+
         "description": "Sends the target berserk, forcing it to use only damaging moves for its next 2 turns.",
         "elemental_type": "Plant",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Poison Pollen",
+
         "name": "Taunt",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "deception",
             "offense"
+
             "annoy",
 +
            "tough",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,222: Line 5,287:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Allows Ranged Attacks to hit the target through walls.",
         "elemental_type": "Plant",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Woodcutter",
+
         "name": "Window",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "glass",
             "wood",
+
             "transparent",
             "sword",
+
             "support"
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Reduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns.",
+
         "description": "The user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.",
         "elemental_type": "Water",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fog",
+
         "name": "Damage Roll",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 9,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "water",
+
             "annoy",
             "weather",
+
             "gamble",
             "air",
+
             "rpg",
             "support",
+
             "offense"
            "captain_heather"
 
 
         ],
 
         ],
         "target_type": "TARGET_ALL"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Energy Shot",
+
         "name": "Plastic Knife",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 60,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "plastic",
             "offense",
+
             "knife",
             "typeless_merchant"
+
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,293: Line 5,356:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Automatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.",
+
         "description": "The user gains half the benefit of opponents’ healing moves and status effects.",
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Berserker",
+
         "name": "Vampire",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "blood",
            "tough",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 5,313: Line 5,375:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Lowers the target’s Melee Defence.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Inflame",
+
         "name": "Nod",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "fire",
+
             "any",
             "annoy",
+
             "support"
            "sickness",
 
            "rage",
 
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,337: Line 5,396:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Places a bomb on the target that will explode if not immediately passed on by melee contact.",
         "elemental_type": "Poison",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Poison Camouflage",
+
         "name": "Hot Potato",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "poison",
+
             "bomb",
             "coating",
+
             "food",
             "passive",
+
             "cooking",
             "camouflage"
+
             "farming",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 10,
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Debug",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Inflicts confusion on the target",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Stab In The Dark",
+
         "name": "Debug: Confuse",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 100,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
         "tags": [
+
         "tags": [],
            "knife",
 
            "sword",
 
            "offense"
 
        ],
 
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Reflects the first melee attack received this round.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Beast",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Parry Stance",
+
         "name": "Bottle Volley",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 0,
+
         "power": 40,
         "priority": 2,
+
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "deception",
+
             "glass",
             "sword",
+
             "alcohol",
             "support",
+
             "junk",
             "captain_judas"
+
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Puts the user to sleep. The user recovers HP every turn it’s asleep.",
+
         "description": "Passively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Astral",
+
         "elemental_type": "Beast",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Hibernate",
+
         "name": "Beast Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "stardigrade",
+
             "beast",
             "unsellable",
+
             "animal",
             "support",
+
             "pet",
             "captain_zedd"
+
             "bone",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,430: Line 5,487:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Lightning Camouflage",
+
         "name": "Charge",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
             "metal",
+
             "run",
            "weather",
 
            "coating",
 
 
             "artificial_electricity",
 
             "artificial_electricity",
             "passive",
+
             "offense",
             "camouflage"
+
             "captain_lodestein"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user gains half the benefit of opponents’ healing moves and status effects.",
+
         "description": "Hits one target. Lowers the target’s Speed.",
         "elemental_type": "Beast",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Vampire",
+
         "name": "Ice Breaker",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "blood",
+
             "ice",
             "passive"
+
             "mountain",
 +
            "slow",
 +
            "love",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to summon a temporary ally.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Call For Help",
+
         "name": "Metal Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "metal",
             "deception",
+
             "machine",
             "sound",
+
             "coating",
             "elegant",
+
             "passive",
             "cute",
+
             "camouflage"
            "charming",
 
            "love",
 
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,502: Line 5,557:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target multiple times.",
+
         "description": "Boosts the target’s AP generation.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Double Smack",
+
         "name": "AP Boost",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense",
+
             "support"
            "typeless_merchant"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Shifts all remaining AP from the user to the target.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "AP Donate",
+
         "name": "Glass Wall",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "charity",
+
             "glass",
 +
            "transparent",
 +
            "wall",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 5,551: Line 5,607:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The user takes reduced damage from the Burned, Poisoned, and Leeched status effects.",
+
         "description": "The user tells a random joke. This has no effect.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Status Resistance",
+
         "name": "Bad Joke",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "tough",
+
             "annoy"
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,566: Line 5,621:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Uses a wall as a projectile. Remaining duration multiplies damage.",
+
         "description": "Guarantees the target’s next move won’t miss.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Throw",
+
         "name": "Sure-Fire",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 50,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "tough",
+
             "fire",
             "air",
+
             "support",
             "hands",
+
             "captain_zedd"
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,589: Line 5,643:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Used automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s).",
+
         "description": "Automatically restores the user to full health if they become Petrified.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Earth",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Two Heads",
+
         "name": "Fossil",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "twoheads",
+
             "earth",
            "love",
 
            "support",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 5,618: Line 5,670:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Ice",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Ice Camouflage",
+
         "name": "Fire Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "ice",
+
             "fire",
             "cold",
+
             "combustible",
            "arctic",
 
 
             "coating",
 
             "coating",
             "passive",
+
             "support"
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
    },
 
    {
 
        "accuracy": "Unavoidable",
 
        "ap_cost": 2,
 
        "can_be_copied": true,
 
        "category": "Status Effect",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_SELF",
 
        "description": "Raises the user’s Speed and AP generation.",
 
        "elemental_type": "Plant",
 
        "is_passive_only": false,
 
        "name": "Pumpkin Pie",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "jumpkin",
 
            "unsellable"
 
        ],
 
        "target_type": "TARGET_NONE"
 
 
     },
 
     },
 
     {
 
     {
Line 5,664: Line 5,693:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Prevents the user from falling asleep.",
+
         "description": "Passively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Astral",
+
         "elemental_type": "Glitter",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Insomnia",
+
         "name": "Glitter Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "glitter",
             "psychic",
+
             "annoy",
             "passive",
+
             "art",
             "insomnia"
+
             "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Transforms the user into a copy of the target.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Air",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Copy That",
+
         "name": "Earth Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "sound",
+
             "earth",
             "annoy",
+
             "rock",
             "shapeshift",
+
             "dirt",
             "support"
+
             "coating",
        ],
+
             "petrify",
        "target_type": "TARGET_ONE"
+
             "passive",
    },
+
             "camouflage"
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Prevents the user from being inflicted with Flinched.",
 
        "elemental_type": "Earth",
 
        "is_passive_only": true,
 
        "name": "Unshakeable",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
             "mountain",
 
             "tough",
 
             "righteous",
 
            "slow",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,728: Line 5,736:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Hits each member of a team multiple times.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Spray",
+
         "name": "Double Slice",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
Line 5,750: Line 5,758:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Reflects the first melee attack received this round.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Double Slice",
+
         "name": "Parry Stance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
         "priority": 0,
+
         "priority": 2,
 
         "tags": [
 
         "tags": [
             "any",
+
             "deception",
             "offense",
+
             "sword",
             "typeless_merchant"
+
             "support",
 +
            "captain_judas"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 5,778: Line 5,787:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Astral",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Astral Camouflage",
+
         "name": "Metal Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "metal",
             "space",
+
             "machine",
             "spirit",
+
             "wall",
             "psychic",
+
             "support"
            "coating",
 
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target. Inflicts the Confused status on the target.",
         "elemental_type": "Air",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Air Camouflage",
+
         "name": "Moonshine",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "air",
+
             "alcohol",
             "flight",
+
             "space",
             "bird",
+
             "offense",
             "coating",
+
             "drink",
             "passive",
+
             "cooking",
             "camouflage"
+
             "glass_cup"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Automatically hits one opponent at the start of battle.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Elemental Wall",
+
         "name": "Pre-emptive Strike",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "any",
+
             "deception",
             "wall",
+
             "offense",
             "support",
+
             "passive",
             "captain_wallace"
+
             "captain_judas"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,848: Line 5,854:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Steals the target’s wall and transfers it to the user.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Wall",
+
         "name": "Revolving Door",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "glass",
             "wall",
+
             "building",
            "junk",
 
            "toy",
 
            "acrylic",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
Line 5,871: Line 5,874:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 10,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Has an effect unique to this fusion pairing.",
         "elemental_type": "Plant",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plant Wall",
+
         "name": "Fusion Power",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "plant",
+
             "fusion",
             "wall",
+
             "unsellable"
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,893: Line 5,895:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 5,899: Line 5,901:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Glass",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bottle Volley",
+
         "name": "Spray",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 40,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "glass",
+
             "any",
             "alcohol",
+
             "offense",
             "junk",
+
             "typeless_merchant"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
        "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
        "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Chance to automatically refund AP after a move is used.",
        "elemental_type": "Beast",
 
        "is_passive_only": false,
 
        "name": "Beast Wall",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "beast",
 
            "animal",
 
            "pet",
 
            "bone",
 
            "wall",
 
            "support"
 
        ],
 
        "target_type": "TARGET_ONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": false,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "description": "Chance to use the next move in the list, for 0 AP, at the end of the turn.",
 
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Automation",
+
         "name": "AP Refund",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "machine",
+
             "any",
             "passive"
+
            "support",
 +
             "passive",
 +
            "captain_buffy"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,962: Line 5,940:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.",
+
         "description": "Lowers the target’s Evasion.",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Vengeful Curse",
+
         "name": "Flirt",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 
         "tags": [
 
         "tags": [
             "astral",
+
             "cool",
             "psychic",
+
            "elegant",
 +
            "love",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 10,
 +
        "can_be_copied": true,
 +
        "category": "Ranged Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits a whole team. Destroys walls.",
 +
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "Cosmic Kunai",
 +
        "physicality": "RANGED",
 +
        "power": 150,
 +
        "priority": 0,
 +
        "tags": [
 +
            "kuneko",
 +
            "offense",
 +
            "unsellable"
 +
        ],
 +
        "target_type": "TARGET_TEAM"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 6,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Brings the user back to life at 25% HP upon defeat.",
 +
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "Ritual",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
             "astral",
 
             "undead",
 
             "undead",
             "passive"
+
             "psychic",
 +
            "love",
 +
            "support",
 +
            "captain_dreadful"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": "Unavoidable",
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user.",
 +
        "elemental_type": "Plant",
 +
        "is_passive_only": false,
 +
        "name": "Bushfire",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "busheye",
 +
            "unsellable"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": "Unavoidable",
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Automatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks.",
 +
        "elemental_type": "Plastic",
 +
        "is_passive_only": true,
 +
        "name": "Spring-Load",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "clocksley",
 +
            "unsellable"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 +
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "Astral Camouflage",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "tags": [
 +
            "astral",
 +
            "space",
 +
            "spirit",
 +
            "psychic",
 +
            "coating",
 +
            "passive",
 +
            "camouflage"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 
     }
 
     }
 
]
 
]

Revision as of 20:44, 24 May 2022

accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDoes more damage if the user is low on health.
elemental_typeTypeless
is_passive_onlyfalse
nameDesperation
physicalityMELEE
power20
priority0
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameEcholocation
physicalityMELEE
power0
priority0
tagssound, loud, support, passive, artificial_electricity, machine
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Cannot be evaded.
elemental_typeAstral
is_passive_onlyfalse
nameGalactic Beatdown
physicalityMELEE
power90
priority0
tagsastral, space, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRandomises the user’s type at the end of each round.
elemental_typeGlitter
is_passive_onlytrue
namePrismatic
physicalityMELEE
power0
priority0
tagsglitter, glass, support, unsellable, passive
target_typeTARGET_NONE
accuracy75
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeBeast
is_passive_onlyfalse
nameSticky Tongue
physicalityMELEE
power40
priority0
tagstongue, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. The target is hit by an additional 30 Air-type damage.
elemental_typeLightning
is_passive_onlyfalse
nameThunder Blast
physicalityRANGED
power60
priority0
tagslightning, weather, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionReduces the user’s HP by half, giving it to the target.
elemental_typeBeast
is_passive_onlyfalse
nameBlood Donation
physicalityMELEE
power0
priority0
tagsbeast, healer, blood, undead, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAir
is_passive_onlyfalse
nameAir Camouflage
physicalityRANGED
power0
priority0
tagsair, flight, bird, coating, passive, camouflage
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameHypnotise
physicalityRANGED
power0
priority0
tagspsychic, deception, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Flinched.
elemental_typeEarth
is_passive_onlytrue
nameUnshakeable
physicalityMELEE
power0
priority0
tagsmountain, tough, righteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionExtends the duration of the target’s status effects.
elemental_typeBeast
is_passive_onlyfalse
nameDog Years
physicalityRANGED
power0
priority0
tagsdog, time, support, captain_dreadful
target_typeTARGET_ONE
accuracy100
ap_cost7
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeAir
is_passive_onlyfalse
namePole Vault Assault
physicalityMELEE
power90
priority0
tagsthwackalope, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameTrip
physicalityMELEE
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePoison
is_passive_onlyfalse
namePoison Wall
physicalityRANGED
power0
priority0
tagspoison, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAstral
is_passive_onlyfalse
nameShooting Star
physicalityRANGED
power60
priority0
tagsastral, space, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses the next move in the list twice in succession, if you have enough AP.
elemental_typeTypeless
is_passive_onlyfalse
nameDual Wield
physicalityMELEE
power0
priority0
tagshands, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typePoison
is_passive_onlytrue
nameChemical Imbalance
physicalityMELEE
power0
priority0
tagschemistry, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCauses the user to explode upon defeat, damaging all of those around it.
elemental_typeFire
is_passive_onlytrue
nameSelf-Destruct
physicalityRANGED
power60
priority0
tagsfire, bomb, machine, offense, passive
target_typeTARGET_ALL
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionReduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameFog
physicalityRANGED
power0
priority0
tagswater, weather, air, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeTypeless
is_passive_onlyfalse
nameQuick Smack
physicalityMELEE
power30
priority1
tagsfast, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameSprint
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multistrike status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameDéjà Vu
physicalityRANGED
power0
priority0
tagsastral, psychic, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with priority over other moves.
elemental_typeFire
is_passive_onlyfalse
nameRapid Fire
physicalityRANGED
power30
priority1
tagsfire, gun, bow, fast, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameBon Bon Blast
physicalityRANGED
power70
priority0
tagscandevil, unsellable
target_typeTARGET_ONE
accuracy70
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals 1 AP from the target and gives it to the user.
elemental_typePoison
is_passive_onlyfalse
nameAP Steal
physicalityMELEE
power0
priority0
tagsdeception, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Wall
physicalityRANGED
power0
priority0
tagsany, wall, support, captain_wallace
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameMeditate
physicalityRANGED
power0
priority0
tagspsychic, sleep, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
nameSuperheated Fist
physicalityMELEE
power60
priority0
tagshands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Confused.
elemental_typeTypeless
is_passive_onlytrue
nameSelf-Assured
physicalityMELEE
power0
priority0
tagsrighteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameHeadshot
physicalityRANGED
power200
priority0
tagsany, offense, leader_ianthe
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Leeched status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameLeech
physicalityRANGED
power0
priority0
tagsplant, parasite, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from falling asleep.
elemental_typeAstral
is_passive_onlytrue
nameInsomnia
physicalityMELEE
power0
priority0
tagsastral, psychic, passive, insomnia
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time they land a critical hit.
elemental_typeTypeless
is_passive_onlytrue
nameCritical AP
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Bolt
physicalityRANGED
power90
priority0
tagslightning, weather, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeWater
is_passive_onlytrue
nameWaterproof
physicalityMELEE
power0
priority0
tagswater, crab, plastic, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRemoves 2 AP from the target.
elemental_typeFire
is_passive_onlyfalse
nameGuzzle Fuel
physicalityMELEE
power0
priority0
tagsfire, eat, drink, fuel, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameWater Wall
physicalityRANGED
power0
priority0
tagswater, wall, support
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Melee Attack.
elemental_typeWater
is_passive_onlyfalse
nameWater Dance
physicalityMELEE
power90
priority0
tagsspirouette, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameWallop
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeFire
is_passive_onlyfalse
nameIncinerate
physicalityMELEE
power40
priority0
tagsfire, junk, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionShifts all remaining AP from the user to the target.
elemental_typeTypeless
is_passive_onlyfalse
nameAP Donate
physicalityMELEE
power0
priority0
tagscharity, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target a random debuff.
elemental_typeTypeless
is_passive_onlyfalse
nameTrick
physicalityRANGED
power0
priority0
tagsannoy, deception, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user takes reduced damage from the Burned, Poisoned, and Leeched status effects.
elemental_typeMetal
is_passive_onlytrue
nameStatus Resistance
physicalityMELEE
power0
priority0
tagstough, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents opponents from directly targeting the user’s allies for 3 turns.
elemental_typePoison
is_passive_onlyfalse
nameProvoke
physicalityRANGED
power0
priority0
tagsdeception, annoy, tough, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Coating
physicalityRANGED
power0
priority0
tagsearth, rock, dirt, coating, petrify, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target a random buff.
elemental_typeTypeless
is_passive_onlyfalse
nameTreat
physicalityRANGED
power0
priority0
tagsannoy, charity, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionMakes the target Conductive.
elemental_typeMetal
is_passive_onlyfalse
nameIron Filings
physicalityMELEE
power0
priority0
tagsmetal, support, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
nameThe Old 1-2
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Camouflage
physicalityRANGED
power0
priority0
tagsbeast, animal, pet, coating, passive, camouflage
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to burn an opponent automatically upon melee contact.
elemental_typeFire
is_passive_onlytrue
nameRadioactive
physicalityMELEE
power0
priority0
tagsradiation, passive
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to summon a temporary ally.
elemental_typeTypeless
is_passive_onlyfalse
nameCall For Help
physicalityRANGED
power0
priority0
tagsannoy, deception, sound, elegant, cute, charming, love, support
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Chance to burn the target.
elemental_typeWater
is_passive_onlyfalse
nameBoil
physicalityMELEE
power90
priority0
tagswater, fire, cooking, sickness, crab, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts a random debuff.
elemental_typeAstral
is_passive_onlyfalse
nameWonderful 7
physicalityRANGED
power90
priority0
tagsallseer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameSmack
physicalityMELEE
power30
priority0
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to cause the target to flinch.
elemental_typeTypeless
is_passive_onlyfalse
nameJump Scare
physicalityMELEE
power30
priority0
tagsjump, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeEarth
is_passive_onlytrue
nameEarth Resistance
physicalityMELEE
power0
priority0
tagsearth, mountain, dirt, rock, petrify, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s attacks can hit ghosts.
elemental_typeAstral
is_passive_onlytrue
namePhase Shift
physicalityMELEE
power0
priority0
tagsastral, spirit, undead, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall.
elemental_typeEarth
is_passive_onlyfalse
nameCrumble
physicalityRANGED
power30
priority0
tagsearth, mountain, weather, building
target_typeTARGET_ALL
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Heals the user a little bit afterwards.
elemental_typeBeast
is_passive_onlyfalse
nameBite
physicalityMELEE
power80
priority0
tagsbeast, teeth, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionTransforms the user into a copy of the target.
elemental_typeAir
is_passive_onlyfalse
nameCopy That
physicalityRANGED
power0
priority0
tagssound, annoy, shapeshift, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAir
is_passive_onlyfalse
nameAir Wall
physicalityRANGED
power0
priority0
tagsair, weather, wall, bird, flight, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameTwo Heads
physicalityMELEE
power0
priority0
tagstwoheads, love, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeIce
is_passive_onlyfalse
nameIce Wall
physicalityRANGED
power0
priority0
tagsice, cold, arctic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
nameFocus
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Wall
physicalityRANGED
power0
priority0
tagslightning, weather, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user a Damage On Contact status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameSharp Edges
physicalityMELEE
power0
priority0
tagsglass, metal, knife, sword, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Coating
physicalityRANGED
power0
priority0
tagslightning, metal, weather, coating, artificial_electricity, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
nameInflame
physicalityRANGED
power60
priority0
tagsfire, annoy, sickness, rage, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Shields
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lands a critical hit if the target has already taken damage this turn.
elemental_typeIce
is_passive_onlyfalse
nameYule Regret That
physicalityRANGED
power60
priority0
tagselfless, unsellable, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
nameBattering Ram
physicalityMELEE
power70
priority0
tagsbansheep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Wall
physicalityRANGED
power0
priority0
tagsplastic, wall, junk, toy, acrylic, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameDodge
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost5
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionHeals one target for 50% of their Max HP.
elemental_typeTypeless
is_passive_onlyfalse
nameNurse
physicalityMELEE
power0
priority0
tagshealer, love, support, charity
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Coating
physicalityRANGED
power0
priority0
tagsplastic, junk, acrylic, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionForces the target to randomly switch to another of their tapes.
elemental_typeTypeless
is_passive_onlyfalse
nameChange the Record
physicalityRANGED
power0
priority-10
tagsdeception, annoy, sound, support, captain_cybil
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAir
is_passive_onlyfalse
nameAir Coating
physicalityRANGED
power0
priority0
tagsair, bird, coating, flight, support
target_typeTARGET_ONE_ALLY
accuracy1
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameSleep Walk
physicalityMELEE
power120
priority0
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameSharpen
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAir
is_passive_onlyfalse
nameHurricane
physicalityRANGED
power90
priority0
tagsair, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
nameCrystal Lens
physicalityRANGED
power60
priority0
tagsglass, ice, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Poisons the target.
elemental_typePoison
is_passive_onlyfalse
nameToxic Stab
physicalityMELEE
power90
priority0
tagspoison, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Also damages the user a little.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Cannon
physicalityRANGED
power120
priority0
tagsglass, gun, glass_cup, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeWater
is_passive_onlyfalse
nameWater Coating
physicalityRANGED
power0
priority0
tagswater, crab, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Coating
physicalityRANGED
power0
priority0
tagsbeast, animal, pet, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionUses a wall as a projectile. Remaining duration multiplies damage.
elemental_typeTypeless
is_passive_onlyfalse
nameThrow
physicalityRANGED
power50
priority0
tagstough, air, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeMetal
is_passive_onlytrue
nameMetal Resistance
physicalityMELEE
power0
priority0
tagsmetal, copper, machine, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Riff
physicalityRANGED
power60
priority0
tagsmetal, sound, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.
elemental_typeFire
is_passive_onlytrue
nameBurning Passion
physicalityMELEE
power0
priority0
tagsfire, combustible, love, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.
elemental_typeBeast
is_passive_onlyfalse
nameAbramacabra
physicalityRANGED
power0
priority0
tagsmacabra, unsellable
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Ranged Attack.
elemental_typeIce
is_passive_onlyfalse
nameIcicle Dart
physicalityRANGED
power70
priority0
tagsice, fast, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionMassively raises the user’s Speed, but lowers their accuracy.
elemental_typeIce
is_passive_onlyfalse
nameFrozen Ground
physicalityMELEE
power0
priority0
tagsice, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlastic
is_passive_onlytrue
namePlastic Resistance
physicalityMELEE
power0
priority0
tagsplastic, acrylic, toy, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Berserk.
elemental_typeAstral
is_passive_onlytrue
nameBreathing Technique
physicalityMELEE
power0
priority0
tagspsychic, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typePoison
is_passive_onlyfalse
namePustule Bomb
physicalityRANGED
power60
priority0
tagspoison, sickness, bomb, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
nameSilicon Slash
physicalityMELEE
power60
priority0
tagsglass, data, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.
elemental_typeAstral
is_passive_onlytrue
nameVengeful Curse
physicalityRANGED
power0
priority0
tagsastral, psychic, undead, passive
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeEarth
is_passive_onlyfalse
nameMeteor Barrage
physicalityRANGED
power20
priority0
tagsartillerex, unsellable, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time an attack of theirs misses.
elemental_typeTypeless
is_passive_onlytrue
namePity AP
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Camouflage
physicalityRANGED
power0
priority0
tagslightning, metal, weather, coating, artificial_electricity, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlant
is_passive_onlytrue
namePlant Resistance
physicalityMELEE
power0
priority0
tagsplant, wood, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed and AP generation.
elemental_typePlant
is_passive_onlyfalse
namePumpkin Pie
physicalityRANGED
power0
priority0
tagsjumpkin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRecovers an amount of HP equal to the damage dealt.
elemental_typePlant
is_passive_onlyfalse
nameLife Absorb
physicalityMELEE
power30
priority0
tagsplant, healer, undead, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeIce
is_passive_onlytrue
nameIce Resistance
physicalityMELEE
power0
priority0
tagsice, mountain, cold, arctic, weather, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionActivates when an ally is defeated. Raises the user’s attack stats.
elemental_typeTypeless
is_passive_onlytrue
nameRetribution
physicalityMELEE
power0
priority0
tagslove, righteous, support, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionActivates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.
elemental_typeEarth
is_passive_onlytrue
nameClay-Fired
physicalityMELEE
power0
priority0
tagsterracooka, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Wall
physicalityRANGED
power0
priority0
tagsastral, space, spirit, psychic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSwitches the user’s form but applies a coating that keeps its type the same.
elemental_typeTypeless
is_passive_onlyfalse
nameCrossfade
physicalityMELEE
power0
priority10
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameEnergy Shot
physicalityRANGED
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameDebug: 1M Power
physicalityMELEE
power1000000
priority0
tags
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to poison an opponent automatically upon melee contact.
elemental_typePoison
is_passive_onlytrue
nameAcid Reflex
physicalityMELEE
power0
priority0
tagsjellyton, unsellable, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents new status effects from being applied for 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameFair Fight
physicalityMELEE
power0
priority0
tagspalangolin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Bonds
physicalityRANGED
power0
priority0
tagsglass, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.
elemental_typePlant
is_passive_onlytrue
nameSplinter
physicalityMELEE
power15
priority0
tagsplant, wood, offense, passive
target_typeTARGET_ONE
accuracy75
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlant
is_passive_onlyfalse
nameAcorn Mortar
physicalityRANGED
power100
priority0
tagsplant, gun, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.
elemental_typeBeast
is_passive_onlytrue
nameBloodlust
physicalityMELEE
power0
priority0
tagsdeception, passive
target_typeTARGET_NONE
accuracy10
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameStab In The Dark
physicalityMELEE
power100
priority0
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typeTypeless
is_passive_onlytrue
nameCustom Starter
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
nameMulti Smack
physicalityMELEE
power20
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with reduced priority compared with other moves.
elemental_typeMetal
is_passive_onlyfalse
nameGear Shear
physicalityRANGED
power50
priority-1
tagsmetal, bulletino, machine, offense, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeWater
is_passive_onlyfalse
nameTorrent
physicalityRANGED
power40
priority0
tagswater, data, crab, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRemoves status effects from the target.
elemental_typePlant
is_passive_onlyfalse
nameNew Leaf
physicalityRANGED
power0
priority0
tagsplant, doctor, healer, support, new_leaf
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Poisoned status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
namePoison Pollen
physicalityRANGED
power0
priority0
tagsplant, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Coating
physicalityRANGED
power0
priority0
tagsany, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Melee Defence.
elemental_typeEarth
is_passive_onlyfalse
nameMountain Smash
physicalityMELEE
power90
priority0
tagsearth, mountain, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, when the user lands a critical hit.
elemental_typeFire
is_passive_onlytrue
nameCritical Mass
physicalityMELEE
power0
priority0
tagsradiation, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePoison
is_passive_onlyfalse
nameRadiation Breath
physicalityRANGED
power20
priority0
tagsradiation, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionLowers all other fighters’ Speed stats.
elemental_typePlastic
is_passive_onlyfalse
nameTraffic Jam
physicalityRANGED
power0
priority0
tagstraffikrab, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSummons a temporary Boltam ally.
elemental_typeLightning
is_passive_onlyfalse
nameBolt From The Blue
physicalityRANGED
power0
priority0
tagsboltam, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, for 0 AP, at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameRandom Starter
physicalityMELEE
power0
priority0
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChanges the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.
elemental_typeEarth
is_passive_onlytrue
nameTower Defence
physicalityMELEE
power0
priority0
tagsaverevoir, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.
elemental_typePoison
is_passive_onlytrue
nameLiquid Body
physicalityMELEE
power0
priority0
tagsjellyton, padpole, passive, unsellable, pondwalker
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionReduces the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Drain
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target as many times as there are Binvaders on the user’s team.
elemental_typeFire
is_passive_onlyfalse
nameBinvasion
physicalityRANGED
power30
priority0
tagsbinvader, unsellable, offense, captain_skip
target_typeTARGET_ONE
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the mothership.
elemental_typeMetal
is_passive_onlyfalse
nameBinvitation
physicalityRANGED
power0
priority0
tagsbinvader, unsellable, support, captain_skip
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCan only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.
elemental_typeTypeless
is_passive_onlyfalse
namePaint Swipe
physicalityMELEE
power90
priority-1
tagsbrushroom, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
nameBish Bash Bosh
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
name<Placeholder>
physicalityMELEE
power30
priority0
tagsany, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Melee Defence stat instead of Melee Attack.
elemental_typeMetal
is_passive_onlyfalse
nameShield Bash
physicalityMELEE
power90
priority0
tagsmetal, tough, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameCriticise
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target Healing Leaf status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameDoc Leaf
physicalityMELEE
power0
priority0
tagsplant, healer, doctor, support
target_typeTARGET_ONE
accuracy75
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
nameSuction Cup Dart
physicalityRANGED
power120
priority0
tagsclocksley, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
nameMulti Shot
physicalityRANGED
power20
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Petrified status for 3 turn(s).
elemental_typeEarth
is_passive_onlyfalse
nameStony Look
physicalityRANGED
power0
priority0
tagspetrify, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReduces the accuracy of moves that can be evaded that target the user to 0% for the next round.
elemental_typePlant
is_passive_onlyfalse
nameCotton On
physicalityRANGED
power0
priority0
tagsdandylion, unsellable, bansheep
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionIf an opponent gains multitarget or multistrike, the user does so too.
elemental_typeTypeless
is_passive_onlytrue
nameMulticopy
physicalityMELEE
power0
priority0
tagsannoy, shapeshift, passive
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
nameClockwork Mouse
physicalityRANGED
power120
priority0
tagsmuskrateer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeBeast
is_passive_onlyfalse
nameBone Cannon
physicalityRANGED
power40
priority0
tagsbeast, bone, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
nameSlice
physicalityMELEE
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
nameEnergy Wave
physicalityRANGED
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionGrants 1 extra AP at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameAP Starter
physicalityMELEE
power0
priority0
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.
elemental_typeBeast
is_passive_onlytrue
nameBerserker
physicalityMELEE
power0
priority0
tagsdeception, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePoison
is_passive_onlyfalse
namePoison Camouflage
physicalityRANGED
power0
priority0
tagspoison, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeBeast
is_passive_onlyfalse
nameZoomies
physicalityMELEE
power30
priority1
tagspet, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user undergoes fission, dividing itself into two copies.
elemental_typeTypeless
is_passive_onlyfalse
nameFission Power
physicalityMELEE
power0
priority0
tagsanathema, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeFire
is_passive_onlyfalse
nameFire Camouflage
physicalityRANGED
power0
priority0
tagsfire, combustible, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Burned status for 3 turn(s).
elemental_typeFire
is_passive_onlyfalse
nameScorch
physicalityMELEE
power0
priority0
tagsfire, hot, cooking, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameCompliment
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Speed is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameSugar Rush
physicalityMELEE
power0
priority0
tagscandevil, unsellable
target_typeTARGET_NONE
accuracy90
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits everyone on the battlefield except the user.
elemental_typeWater
is_passive_onlyfalse
nameWaterworks
physicalityRANGED
power100
priority0
tagsfaucetear, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlant
is_passive_onlyfalse
namePlant Wall
physicalityRANGED
power0
priority0
tagsplant, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAstral
is_passive_onlytrue
nameAstral Resistance
physicalityMELEE
power0
priority0
tagsastral, space, spirit, psychic, undead, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Resonance on Glass- and Metal-type targets.
elemental_typeMetal
is_passive_onlyfalse
nameCopper Chop
physicalityMELEE
power60
priority0
tagsmetal, hands, copper, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Wall
physicalityRANGED
power0
priority0
tagsbeast, animal, pet, bone, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
nameDouble Smack
physicalityMELEE
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAll melee attacks fail this round.
elemental_typeIce
is_passive_onlyfalse
nameAvalanche
physicalityRANGED
power0
priority1
tagsice, weather, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeIce
is_passive_onlyfalse
nameIce Coating
physicalityRANGED
power0
priority0
tagsice, coating, cold, arctic, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameDefend
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlant
is_passive_onlyfalse
namePlant Coating
physicalityRANGED
power0
priority0
tagsplant, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionAutomatically shifts all the user’s AP to its allies at the start of each round.
elemental_typeTypeless
is_passive_onlytrue
nameAP Factory
physicalityMELEE
power0
priority0
tagscharity, fuel, building, passive, support
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Evasion is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameShear Luck
physicalityMELEE
power0
priority0
tagsbansheep, unsellable
target_typeTARGET_NONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameSleep Talk
physicalityRANGED
power120
priority0
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameLast Rites
physicalityMELEE
power200
priority0
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Lowers the targets’ Accuracy.
elemental_typeIce
is_passive_onlyfalse
nameBlizzard
physicalityRANGED
power60
priority0
tagsice, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlant
is_passive_onlyfalse
nameWoodcutter
physicalityMELEE
power40
priority0
tagsplant, wood, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. The user recovers HP every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameHibernate
physicalityRANGED
power0
priority0
tagsstardigrade, unsellable, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlass
is_passive_onlytrue
nameGlass Resistance
physicalityMELEE
power0
priority0
tagsglass, junk, glass_cup, transparent, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionTransfers the user’s status effects onto its ally.
elemental_typeTypeless
is_passive_onlyfalse
nameDelegate
physicalityMELEE
power0
priority0
tagsany, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost0
can_be_copiedtrue
categoryDebug
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionInstantly kills the target
elemental_typeTypeless
is_passive_onlyfalse
nameDebug: Kill
physicalityRANGED
power0
priority0
tags
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user shares its moves with its allies.
elemental_typeAstral
is_passive_onlyfalse
nameMind-Meld
physicalityRANGED
power0
priority0
tagsastral, psychic, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeFire
is_passive_onlytrue
nameFireproof
physicalityMELEE
power0
priority0
tagsfire, hot, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeFire
is_passive_onlyfalse
nameFire Wall
physicalityRANGED
power0
priority0
tagsfire, data, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Coating
physicalityRANGED
power0
priority0
tagsglass, coating, transparent, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeIce
is_passive_onlyfalse
nameIce Camouflage
physicalityRANGED
power0
priority0
tagsice, cold, arctic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameWink
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Coating
physicalityRANGED
power0
priority0
tagsastral, space, spirit, psychic, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCopies the last move the target used, if you have the AP.
elemental_typeBeast
is_passive_onlyfalse
nameCopycat
physicalityRANGED
power0
priority0
tagspet, cat, dog, shapeshift
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameAutomation
physicalityMELEE
power0
priority0
tagsmachine, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
namePeekaboo
physicalityRANGED
power0
priority0
tagsdeception, annoy, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe target’s ranged attacks become melee attacks.
elemental_typeAstral
is_passive_onlyfalse
nameClose Encounter
physicalityRANGED
power0
priority0
tagsspace, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).
elemental_typeMetal
is_passive_onlyfalse
nameMagnet
physicalityMELEE
power0
priority0
tagsmetal, machine, lightning, artificial_electricity, data, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAir
is_passive_onlytrue
nameAir Resistance
physicalityMELEE
power0
priority0
tagsair, sound, flight, weather, bird, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
nameToy Hammer
physicalityMELEE
power60
priority0
tagsplastic, toy, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionHits the last fighter to take their turn before this move.
elemental_typeWater
is_passive_onlyfalse
nameUndertow
physicalityRANGED
power90
priority0
tagswater, traffic, offense
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a ranged attack.
elemental_typeTypeless
is_passive_onlytrue
nameReturn Fire
physicalityRANGED
power15
priority0
tagsgun, bow, offense, passive
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Coating
physicalityRANGED
power0
priority0
tagsmetal, machine, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeMetal
is_passive_onlyfalse
nameShrapnel
physicalityRANGED
power0
priority0
tagsmetal, bomb, offense, machine
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s ranged attacks have a 50% chance to ignore opponents’ walls.
elemental_typeTypeless
is_passive_onlytrue
nameRicochet
physicalityRANGED
power0
priority0
tagsgun, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Wall
physicalityRANGED
power0
priority0
tagsearth, rock, dirt, mountain, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameSpit
physicalityRANGED
power30
priority0
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user’s Melee and Ranged Defence stats from being lowered.
elemental_typeMetal
is_passive_onlytrue
nameSturdy Armour
physicalityMELEE
power0
priority0
tagsmetal, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionRaises all the user’s stats by a lot. After 3 turns, the tape breaks.
elemental_typeTypeless
is_passive_onlyfalse
nameGambit
physicalityMELEE
power0
priority0
tagsany, support, captain_cleeo
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlant
is_passive_onlyfalse
namePlant Camouflage
physicalityRANGED
power0
priority0
tagsplant, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Camouflage
physicalityRANGED
power0
priority0
tagsglass, transparent, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
nameDjinntoxicate
physicalityRANGED
power90
priority0
tagsdjinn_entonic, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeLightning
is_passive_onlytrue
nameGrounded
physicalityMELEE
power0
priority0
tagslightning, copper, earth, metal, flight, artificial_electricity, weather, data, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Arms
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeWater
is_passive_onlyfalse
nameWater Camouflage
physicalityRANGED
power0
priority0
tagswater, crab, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Reduces the targets’ remaining status effect durations by 1.
elemental_typeEarth
is_passive_onlyfalse
nameSandstorm
physicalityRANGED
power60
priority0
tagsearth, dirt, offense
target_typeTARGET_TEAM
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePlastic
is_passive_onlyfalse
nameBrick Blast
physicalityRANGED
power40
priority0
tagsplastic, building, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence and Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameSuit Up
physicalityMELEE
power0
priority0
tagsbraxsuit, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAir
is_passive_onlyfalse
nameZephyr
physicalityRANGED
power60
priority0
tagsair, weather, carniviper, offense, flight
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
nameClobber
physicalityMELEE
power60
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameRoll Again
physicalityMELEE
power0
priority0
tagsannoy, deception, gamble, rpg, support, passive, fast, captain_cleeo
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameSnooze Spore
physicalityRANGED
power0
priority0
tagsplant, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses a random move that you have enough AP for.
elemental_typeAstral
is_passive_onlyfalse
namebE rAnDoM!!
physicalityRANGED
power0
priority0
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target twice. Lands critical hits if used after Charge.
elemental_typeLightning
is_passive_onlyfalse
nameBattery
physicalityMELEE
power40
priority0
tagslightning, hands, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameBroadcast
physicalityMELEE
power0
priority0
tagsair, sound, lightning, artificial_electricity, data, support, machine, captain_cybil
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Unitarget status for 3 turn(s).
elemental_typeLightning
is_passive_onlyfalse
nameUnicast
physicalityRANGED
power0
priority0
tagsair, sound, lightning, artificial_electricity, data, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
nameHeroic Blade
physicalityMELEE
power90
priority0
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Burned on the target.
elemental_typeEarth
is_passive_onlyfalse
nameCoal Story
physicalityRANGED
power30
priority0
tagsearth, fire, cooking, hot, fuel, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
nameSnow Rush
physicalityMELEE
power60
priority0
tagsice, fast, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a melee attack.
elemental_typeTypeless
is_passive_onlytrue
nameRevenge Strike
physicalityMELEE
power15
priority0
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts damage when a melee attack misses the user.
elemental_typeTypeless
is_passive_onlytrue
nameJagged Edge
physicalityMELEE
power40
priority0
tagsglass, metal, knife, sword, ice, offense, passive, captain_gladiola
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePoison
is_passive_onlytrue
namePoison Resistance
physicalityMELEE
power0
priority0
tagspoison, sickness, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeAir
is_passive_onlyfalse
nameSonic Boom
physicalityRANGED
power60
priority0
tagsair, sound, flight, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the astral plane.
elemental_typeAstral
is_passive_onlyfalse
nameDebug: Summon Tulpa
physicalityRANGED
power0
priority0
tags
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlitter
is_passive_onlyfalse
nameGlitter Bomb
physicalityRANGED
power30
priority0
tagsglitter, annoy, bomb, art, unsellable, offense, captain_codey
target_typeTARGET_ONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the astral plane.
elemental_typeAstral
is_passive_onlyfalse
nameSummon Tulpa
physicalityRANGED
power0
priority0
tagsasleep, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePoison
is_passive_onlyfalse
namePoison Coating
physicalityRANGED
power0
priority0
tagspoison, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Camouflage
physicalityRANGED
power0
priority0
tagsplastic, junk, acrylic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys the user’s wall and gives them an amount of AP equal to its remaining duration.
elemental_typePlastic
is_passive_onlyfalse
nameRecycle
physicalityMELEE
power0
priority0
tagsplastic, junk, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.
elemental_typeAstral
is_passive_onlyfalse
nameHaunt
physicalityMELEE
power0
priority0
tagsastral, spirit, gamble, undead, support, captain_dreadful
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSends the target berserk, forcing it to use only damaging moves for its next 2 turns.
elemental_typePoison
is_passive_onlyfalse
nameTaunt
physicalityRANGED
power0
priority0
tagsdeception, annoy, tough, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAllows Ranged Attacks to hit the target through walls.
elemental_typeGlass
is_passive_onlyfalse
nameWindow
physicalityRANGED
power0
priority0
tagsglass, transparent, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.
elemental_typeTypeless
is_passive_onlyfalse
nameDamage Roll
physicalityRANGED
power9
priority0
tagsannoy, gamble, rpg, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Knife
physicalityMELEE
power40
priority0
tagsplastic, knife, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains half the benefit of opponents’ healing moves and status effects.
elemental_typeBeast
is_passive_onlytrue
nameVampire
physicalityMELEE
power0
priority0
tagsblood, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameNod
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionPlaces a bomb on the target that will explode if not immediately passed on by melee contact.
elemental_typeFire
is_passive_onlyfalse
nameHot Potato
physicalityRANGED
power0
priority0
tagsbomb, food, cooking, farming, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryDebug
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionInflicts confusion on the target
elemental_typeTypeless
is_passive_onlyfalse
nameDebug: Confuse
physicalityRANGED
power0
priority0
tags
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeGlass
is_passive_onlyfalse
nameBottle Volley
physicalityRANGED
power40
priority0
tagsglass, alcohol, junk, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeBeast
is_passive_onlytrue
nameBeast Resistance
physicalityMELEE
power0
priority0
tagsbeast, animal, pet, bone, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
nameCharge
physicalityMELEE
power60
priority0
tagslightning, run, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
nameIce Breaker
physicalityMELEE
power90
priority0
tagsice, mountain, slow, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Camouflage
physicalityRANGED
power0
priority0
tagsmetal, machine, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionBoosts the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Boost
physicalityRANGED
power0
priority0
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Wall
physicalityRANGED
power0
priority0
tagsglass, transparent, wall, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user tells a random joke. This has no effect.
elemental_typeTypeless
is_passive_onlyfalse
nameBad Joke
physicalityRANGED
power0
priority0
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGuarantees the target’s next move won’t miss.
elemental_typeFire
is_passive_onlyfalse
nameSure-Fire
physicalityRANGED
power0
priority0
tagsfire, support, captain_zedd
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically restores the user to full health if they become Petrified.
elemental_typeEarth
is_passive_onlytrue
nameFossil
physicalityMELEE
power0
priority0
tagsearth, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeFire
is_passive_onlyfalse
nameFire Coating
physicalityRANGED
power0
priority0
tagsfire, combustible, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlitter
is_passive_onlytrue
nameGlitter Resistance
physicalityMELEE
power0
priority0
tagsglitter, annoy, art, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Camouflage
physicalityRANGED
power0
priority0
tagsearth, rock, dirt, coating, petrify, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
nameDouble Slice
physicalityMELEE
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReflects the first melee attack received this round.
elemental_typeBeast
is_passive_onlyfalse
nameParry Stance
physicalityMELEE
power0
priority2
tagsdeception, sword, support, captain_judas
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Wall
physicalityRANGED
power0
priority0
tagsmetal, machine, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
nameMoonshine
physicalityRANGED
power30
priority0
tagsalcohol, space, offense, drink, cooking, glass_cup
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically hits one opponent at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
namePre-emptive Strike
physicalityMELEE
power30
priority0
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals the target’s wall and transfers it to the user.
elemental_typeGlass
is_passive_onlyfalse
nameRevolving Door
physicalityRANGED
power0
priority0
tagsglass, building, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHas an effect unique to this fusion pairing.
elemental_typeTypeless
is_passive_onlyfalse
nameFusion Power
physicalityRANGED
power200
priority0
tagsfusion, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
nameSpray
physicalityRANGED
power30
priority0
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically refund AP after a move is used.
elemental_typeTypeless
is_passive_onlytrue
nameAP Refund
physicalityMELEE
power0
priority0
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameFlirt
physicalityRANGED
power0
priority0
tagscool, elegant, love, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAstral
is_passive_onlyfalse
nameCosmic Kunai
physicalityRANGED
power150
priority0
tagskuneko, offense, unsellable
target_typeTARGET_TEAM
accuracy100
ap_cost6
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionBrings the user back to life at 25% HP upon defeat.
elemental_typeAstral
is_passive_onlyfalse
nameRitual
physicalityMELEE
power0
priority0
tagsastral, undead, psychic, love, support, captain_dreadful
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user.
elemental_typePlant
is_passive_onlyfalse
nameBushfire
physicalityMELEE
power0
priority0
tagsbusheye, unsellable
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks.
elemental_typePlastic
is_passive_onlytrue
nameSpring-Load
physicalityMELEE
power0
priority0
tagsclocksley, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Camouflage
physicalityRANGED
power0
priority0
tagsastral, space, spirit, psychic, coating, passive, camouflage
target_typeTARGET_NONE