accuracy | 85 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Evasion. |
elemental_type | Typeless |
is_passive_only | false |
name | Bon Bon Blast |
physicality | RANGED |
power | 70 |
priority | 0 |
tags | candevil, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 75 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plastic |
is_passive_only | false |
name | Suction Cup Dart |
physicality | RANGED |
power | 120 |
priority | 0 |
tags | clocksley, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Destroys walls. |
elemental_type | Air |
is_passive_only | false |
name | Hurricane |
physicality | RANGED |
power | 90 |
priority | 0 |
tags | air, weather, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user tells a random joke. This has no effect. |
elemental_type | Typeless |
is_passive_only | false |
name | Bad Joke |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | annoy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Steals the target’s wall and transfers it to the user. |
elemental_type | Glass |
is_passive_only | false |
name | Revolving Door |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | glass, building, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Glass |
is_passive_only | true |
name | Glass Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | glass, junk, glass_cup, transparent, building, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Sleep status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Snooze Spore |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | metal, machine, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Guarantees the target’s next move won’t miss. |
elemental_type | Fire |
is_passive_only | false |
name | Sure-Fire |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | fire, support, captain_zedd |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to burn an opponent automatically upon melee contact. |
elemental_type | Fire |
is_passive_only | true |
name | Radioactive |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | radiation, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Sleep status for 3 turn(s). |
elemental_type | Astral |
is_passive_only | false |
name | Hypnotise |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | psychic, deception, support |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Automatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated. |
elemental_type | Beast |
is_passive_only | true |
name | Bloodlust |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | deception, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Ranged Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Raise Shields |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Air |
is_passive_only | false |
name | Sonic Boom |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | air, sound, flight, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Gives the user a Damage On Contact status for 3 turn(s). |
elemental_type | Typeless |
is_passive_only | false |
name | Sharp Edges |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | glass, metal, knife, sword, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Uses a random move that you have enough AP for. |
elemental_type | Astral |
is_passive_only | false |
name | bE rAnDoM!! |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | annoy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Fire |
is_passive_only | false |
name | Fire Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | fire, combustible, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Ranged Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Criticise |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Lightning |
is_passive_only | false |
name | Charge |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | lightning, run, artificial_electricity, offense, captain_lodestein |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Transfers the user’s status effects onto its ally. |
elemental_type | Typeless |
is_passive_only | false |
name | Delegate |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE_ALLY_NOT_SELF |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Automatically shifts all the user’s AP to its allies at the start of each round. |
elemental_type | Typeless |
is_passive_only | true |
name | AP Factory |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | charity, fuel, building, passive, support |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
name | Energy Wave |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Earth |
is_passive_only | false |
name | Earth Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | earth, rock, dirt, coating, petrify, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Melee Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Defend |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | All melee attacks fail this round. |
elemental_type | Ice |
is_passive_only | false |
name | Avalanche |
physicality | RANGED |
power | 0 |
priority | 1 |
tags | ice, weather, support, captain_heather |
target_type | TARGET_ALL |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Lowers all other fighters’ Speed stats. |
elemental_type | Plastic |
is_passive_only | false |
name | Traffic Jam |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | traffikrab, unsellable |
target_type | TARGET_ALL_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts a random debuff. |
elemental_type | Astral |
is_passive_only | false |
name | Wonderful 7 |
physicality | RANGED |
power | 90 |
priority | 0 |
tags | allseer, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Also damages the user a little. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Cannon |
physicality | RANGED |
power | 120 |
priority | 0 |
tags | glass, gun, glass_cup, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Air |
is_passive_only | false |
name | Air Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | air, weather, wall, bird, flight, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Speed. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Breaker |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | ice, mountain, slow, love, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Automatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect. |
elemental_type | Fire |
is_passive_only | true |
name | Burning Passion |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | fire, combustible, love, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Plastic |
is_passive_only | true |
name | Plastic Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | plastic, acrylic, toy, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Smack |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | any, typeless_merchant, no_randomization |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | metal, machine, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Ranged Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Compliment |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Last Rites |
physicality | MELEE |
power | 200 |
priority | 0 |
tags | any, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack. |
elemental_type | Metal |
is_passive_only | false |
name | Shield Bash |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | metal, tough, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to use the next move in the list, for 0 AP, when the user lands a critical hit. |
elemental_type | Fire |
is_passive_only | true |
name | Critical Mass |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | radiation, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Melee Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Nod |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Earth |
is_passive_only | false |
name | Earth Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | earth, rock, dirt, mountain, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target as many times as there are Binvaders on the user’s team. |
elemental_type | Fire |
is_passive_only | false |
name | Binvasion |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | binvader, unsellable, offense, captain_skip |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Forces the target to randomly switch to another of their tapes. |
elemental_type | Typeless |
is_passive_only | false |
name | Change the Record |
physicality | RANGED |
power | 0 |
priority | -10 |
tags | deception, annoy, sound, support, captain_cybil |
target_type | TARGET_ONE |
---|
|
accuracy | 1 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Calls for help from the astral plane. |
elemental_type | Astral |
is_passive_only | false |
name | Summon Tulpa |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | asleep, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | <Placeholder> |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | any, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Uses the next move in the list twice in succession, if you have enough AP. |
elemental_type | Typeless |
is_passive_only | false |
name | Dual Wield |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | hands, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Air |
is_passive_only | true |
name | Air Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | air, sound, flight, weather, bird, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Ice |
is_passive_only | true |
name | Ice Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | ice, mountain, cold, arctic, weather, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 1 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Sleep Talk |
physicality | RANGED |
power | 120 |
priority | 0 |
tags | asleep, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Poison |
is_passive_only | false |
name | Radiation Breath |
physicality | RANGED |
power | 20 |
priority | 0 |
tags | radiation, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | ice, coating, cold, arctic, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Water |
is_passive_only | false |
name | Water Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | water, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Debug |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Instantly kills the target |
elemental_type | Typeless |
is_passive_only | false |
name | Debug: Kill |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | |
target_type | TARGET_ONE |
---|
|
accuracy | 85 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Uses the user’s Speed stat instead of Ranged Attack. |
elemental_type | Ice |
is_passive_only | false |
name | Icicle Dart |
physicality | RANGED |
power | 70 |
priority | 0 |
tags | ice, fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Removes 2 AP from the target. |
elemental_type | Fire |
is_passive_only | false |
name | Guzzle Fuel |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | fire, eat, drink, fuel, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Speed. |
elemental_type | Ice |
is_passive_only | false |
name | Snow Rush |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | ice, fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | lightning, weather, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks. |
elemental_type | Astral |
is_passive_only | false |
name | Haunt |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | astral, spirit, gamble, undead, support, captain_dreadful |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Reduces the targets’ remaining status effect durations by 1. |
elemental_type | Earth |
is_passive_only | false |
name | Sandstorm |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | earth, dirt, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Massively raises the user’s Speed, but lowers their accuracy. |
elemental_type | Ice |
is_passive_only | false |
name | Frozen Ground |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | ice, fast, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times, with priority over other moves. |
elemental_type | Fire |
is_passive_only | false |
name | Rapid Fire |
physicality | RANGED |
power | 30 |
priority | 1 |
tags | fire, gun, bow, fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s attacks can hit ghosts. |
elemental_type | Astral |
is_passive_only | true |
name | Phase Shift |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | astral, spirit, undead, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 6 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Brings the user back to life at 25% HP upon defeat. |
elemental_type | Astral |
is_passive_only | false |
name | Ritual |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | astral, undead, psychic, love, support, captain_dreadful |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Riff |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | metal, sound, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Destroys walls. |
elemental_type | Astral |
is_passive_only | false |
name | Cosmic Kunai |
physicality | RANGED |
power | 150 |
priority | 0 |
tags | kuneko, offense, unsellable |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Calls for help from the astral plane. |
elemental_type | Astral |
is_passive_only | false |
name | Debug: Summon Tulpa |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Does more damage if the user is low on health. |
elemental_type | Typeless |
is_passive_only | false |
name | Desperation |
physicality | MELEE |
power | 20 |
priority | 0 |
tags | any, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Allows Ranged Attacks to hit the target through walls. |
elemental_type | Glass |
is_passive_only | false |
name | Window |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | glass, transparent, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Fire |
is_passive_only | false |
name | Superheated Fist |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | hands, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
name | Slice |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Heroic Blade |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Speed. |
elemental_type | Typeless |
is_passive_only | false |
name | Trip |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Has an effect unique to this fusion pairing. |
elemental_type | Typeless |
is_passive_only | false |
name | Fusion Power |
physicality | RANGED |
power | 200 |
priority | 0 |
tags | fusion, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Speed. |
elemental_type | Typeless |
is_passive_only | false |
name | Sprint |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lands a critical hit if the target has already taken damage this turn. |
elemental_type | Ice |
is_passive_only | false |
name | Yule Regret That |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | elfless, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Extends the duration of the target’s status effects. |
elemental_type | Beast |
is_passive_only | false |
name | Dog Years |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | dog, time, support, captain_dreadful |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Beast |
is_passive_only | false |
name | Beast Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | beast, animal, pet, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s Speed is passively raised in proportion to the amount of HP lost. |
elemental_type | Typeless |
is_passive_only | true |
name | Sugar Rush |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | candevil, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Earth |
is_passive_only | true |
name | Earth Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | earth, mountain, dirt, rock, petrify, building, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times, with reduced priority compared with other moves. |
elemental_type | Metal |
is_passive_only | false |
name | Gear Shear |
physicality | RANGED |
power | 50 |
priority | -1 |
tags | metal, bulletino, machine, offense, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Astral |
is_passive_only | false |
name | Astral Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | astral, space, spirit, psychic, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use another move at random, at the end of the turn. |
elemental_type | Typeless |
is_passive_only | true |
name | Roll Again |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | annoy, deception, gamble, rpg, support, passive, fast, captain_cleeo |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Switches the user’s form but applies a coating that keeps its type the same. |
elemental_type | Typeless |
is_passive_only | false |
name | Crossfade |
physicality | MELEE |
power | 0 |
priority | 10 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 90 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits everyone on the battlefield except the user. |
elemental_type | Water |
is_passive_only | false |
name | Waterworks |
physicality | RANGED |
power | 100 |
priority | 0 |
tags | faucetear, unsellable |
target_type | TARGET_ALL_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn. |
elemental_type | Beast |
is_passive_only | false |
name | Abramacabra |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | macabra, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Destroys the user’s wall and gives them an amount of AP equal to its remaining duration. |
elemental_type | Plastic |
is_passive_only | false |
name | Recycle |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | plastic, junk, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Melee Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Wink |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 75 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Evasion. |
elemental_type | Beast |
is_passive_only | false |
name | Sticky Tongue |
physicality | MELEE |
power | 40 |
priority | 0 |
tags | tongue, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Activates when the user takes Fire-type damage from an attack. Raises the user’s defence stats. |
elemental_type | Earth |
is_passive_only | true |
name | Clay-Fired |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | terracooka, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Leeched status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Leech |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, parasite, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Changes the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half. |
elemental_type | Earth |
is_passive_only | true |
name | Tower Defence |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | averevoir, unsellable, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Berserk. |
elemental_type | Astral |
is_passive_only | true |
name | Breathing Technique |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | psychic, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Puts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep. |
elemental_type | Astral |
is_passive_only | false |
name | Meditate |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | psychic, sleep, support, captain_zedd |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Prevents new status effects from being applied for 3 turns. |
elemental_type | Metal |
is_passive_only | false |
name | Fair Fight |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | palangolin, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Plant |
is_passive_only | false |
name | Plant Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Beast |
is_passive_only | true |
name | Beast Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | beast, animal, pet, bone, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 4 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Summons a temporary Boltam ally. |
elemental_type | Lightning |
is_passive_only | false |
name | Bolt From The Blue |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | boltam, unsellable, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Air |
is_passive_only | false |
name | Air Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | air, bird, coating, flight, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical. |
elemental_type | Poison |
is_passive_only | true |
name | Liquid Body |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | jellyton, padpole, passive, unsellable, pondwalker |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | metal, machine, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Water |
is_passive_only | false |
name | Torrent |
physicality | RANGED |
power | 40 |
priority | 0 |
tags | water, data, crab, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | The user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20. |
elemental_type | Typeless |
is_passive_only | false |
name | Damage Roll |
physicality | RANGED |
power | 9 |
priority | 0 |
tags | annoy, gamble, rpg, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 5 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Heals one target for 50% of their Max HP. |
elemental_type | Typeless |
is_passive_only | false |
name | Nurse |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | healer, love, support, charity |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Fire |
is_passive_only | false |
name | Incinerate |
physicality | MELEE |
power | 40 |
priority | 0 |
tags | fire, junk, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Plant |
is_passive_only | true |
name | Plant Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | plant, wood, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Accuracy. |
elemental_type | Typeless |
is_passive_only | false |
name | Focus |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Water |
is_passive_only | true |
name | Waterproof |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | water, crab, plastic, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Used automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s). |
elemental_type | Air |
is_passive_only | false |
name | Echolocation |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | sound, loud, support, passive, artificial_electricity, machine |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Can only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last. |
elemental_type | Typeless |
is_passive_only | false |
name | Paint Swipe |
physicality | MELEE |
power | 90 |
priority | -1 |
tags | brushroom, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Makes the target Conductive. |
elemental_type | Metal |
is_passive_only | false |
name | Iron Filings |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | metal, support, captain_lodestein |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Causes the user to explode upon defeat, damaging all of those around it. |
elemental_type | Fire |
is_passive_only | true |
name | Self-Destruct |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | fire, bomb, machine, offense, passive |
target_type | TARGET_ALL |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. The target is hit by an additional 30 Air-type damage. |
elemental_type | Lightning |
is_passive_only | false |
name | Thunder Blast |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | lightning, weather, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | If an opponent gains multitarget or multistrike, the user does so too. |
elemental_type | Typeless |
is_passive_only | true |
name | Multicopy |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | annoy, shapeshift, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | glass, coating, transparent, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user gains 1 AP each time an attack of theirs misses. |
elemental_type | Typeless |
is_passive_only | true |
name | Pity AP |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Glass |
is_passive_only | false |
name | Silicon Slash |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | glass, data, knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Cannot be evaded. |
elemental_type | Astral |
is_passive_only | false |
name | Galactic Beatdown |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | astral, space, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
name | Multi Shot |
physicality | RANGED |
power | 20 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Headshot |
physicality | RANGED |
power | 200 |
priority | 0 |
tags | any, offense, leader_ianthe |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
name | Clobber |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Damages the target each time it transforms. |
elemental_type | Metal |
is_passive_only | false |
name | Shrapnel |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | metal, bomb, offense, machine |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Melee Defence. |
elemental_type | Earth |
is_passive_only | false |
name | Mountain Smash |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | earth, mountain, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | The target’s ranged attacks become melee attacks. |
elemental_type | Astral |
is_passive_only | false |
name | Close Encounter |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | space, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Confused. |
elemental_type | Typeless |
is_passive_only | true |
name | Self-Assured |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | righteous, slow, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Automatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks. |
elemental_type | Plastic |
is_passive_only | true |
name | Spring-Load |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | clocksley, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user gains 1 AP each time they land a critical hit. |
elemental_type | Typeless |
is_passive_only | true |
name | Critical AP |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost. |
elemental_type | Typeless |
is_passive_only | true |
name | Custom Starter |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 4 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Calls for help from the mothership. |
elemental_type | Metal |
is_passive_only | false |
name | Binvitation |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | binvader, unsellable, support, captain_skip |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Places a bomb on the target that will explode if not immediately passed on by melee contact. |
elemental_type | Fire |
is_passive_only | false |
name | Hot Potato |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | bomb, food, cooking, farming, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Poison |
is_passive_only | true |
name | Poison Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | poison, sickness, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Plant |
is_passive_only | false |
name | Plant Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Used automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s). |
elemental_type | Metal |
is_passive_only | false |
name | Magnet |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | metal, machine, lightning, artificial_electricity, data, support, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 1 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Sleep Walk |
physicality | MELEE |
power | 120 |
priority | 0 |
tags | asleep, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user. |
elemental_type | Plant |
is_passive_only | false |
name | Bushfire |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | busheye, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
name | Multi Smack |
physicality | MELEE |
power | 20 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Glitter |
is_passive_only | false |
name | Glitter Bomb |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | glitter, annoy, bomb, art, unsellable, offense, captain_codey |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Wallop |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s Evasion is passively raised in proportion to the amount of HP lost. |
elemental_type | Typeless |
is_passive_only | true |
name | Shear Luck |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | bansheep, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Gives the user Multistrike status for 3 turn(s). |
elemental_type | Astral |
is_passive_only | false |
name | Déjà Vu |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | astral, psychic, fast, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Metal |
is_passive_only | true |
name | Metal Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | metal, copper, machine, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Automatically inflicts damage when a melee attack misses the user. |
elemental_type | Typeless |
is_passive_only | true |
name | Jagged Edge |
physicality | MELEE |
power | 40 |
priority | 0 |
tags | glass, metal, knife, sword, ice, offense, passive, captain_gladiola |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plastic |
is_passive_only | false |
name | Toy Hammer |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | plastic, toy, hands, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Damages the target each time it transforms. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Bonds |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | glass, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Lowers the targets’ Accuracy. |
elemental_type | Ice |
is_passive_only | false |
name | Blizzard |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | ice, weather, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Water |
is_passive_only | false |
name | Water Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | water, crab, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | glass, transparent, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 85 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Uses the user’s Speed stat instead of Melee Attack. |
elemental_type | Water |
is_passive_only | false |
name | Water Dance |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | spirouette, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Beast |
is_passive_only | false |
name | Bone Cannon |
physicality | RANGED |
power | 40 |
priority | 0 |
tags | beast, bone, gun, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Fire |
is_passive_only | false |
name | Fire Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | fire, data, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Earth |
is_passive_only | false |
name | Meteor Barrage |
physicality | RANGED |
power | 20 |
priority | 0 |
tags | artillerex, unsellable, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
name | Bish Bash Bosh |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence. |
elemental_type | Plant |
is_passive_only | true |
name | Splinter |
physicality | MELEE |
power | 15 |
priority | 0 |
tags | plant, wood, offense, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 7 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Air |
is_passive_only | false |
name | Pole Vault Assault |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | thwackalope, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Evasion. |
elemental_type | Typeless |
is_passive_only | false |
name | Flirt |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | cool, elegant, love, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Beast |
is_passive_only | false |
name | Beast Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | beast, animal, pet, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts Burned on the target. |
elemental_type | Earth |
is_passive_only | false |
name | Coal Story |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | earth, fire, cooking, hot, fuel, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Copies the last move the target used, if you have the AP. |
elemental_type | Beast |
is_passive_only | false |
name | Copycat |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | pet, cat, dog, shapeshift |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Recovers an amount of HP equal to the damage dealt. |
elemental_type | Plant |
is_passive_only | false |
name | Life Absorb |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | plant, healer, undead, love, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts Resonance on Glass- and Metal-type targets. |
elemental_type | Metal |
is_passive_only | false |
name | Copper Chop |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | metal, hands, copper, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Poison |
is_passive_only | false |
name | Poison Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | poison, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plastic |
is_passive_only | false |
name | Clockwork Mouse |
physicality | RANGED |
power | 120 |
priority | 0 |
tags | muskrateer, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 75 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plant |
is_passive_only | false |
name | Acorn Mortar |
physicality | RANGED |
power | 100 |
priority | 0 |
tags | plant, gun, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | glass, transparent, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Poison |
is_passive_only | false |
name | Pustule Bomb |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | poison, sickness, bomb, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Debug |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Inflicts confusion on the target |
elemental_type | Typeless |
is_passive_only | false |
name | Debug: Confuse |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Boosts the target’s AP generation. |
elemental_type | Astral |
is_passive_only | false |
name | AP Boost |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 3 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Removes status effects from the target. |
elemental_type | Plant |
is_passive_only | false |
name | New Leaf |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, doctor, healer, support, new_leaf |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Chance to burn the target. |
elemental_type | Water |
is_passive_only | false |
name | Boil |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | water, fire, cooking, sickness, crab, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Gives the target Healing Leaf status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Doc Leaf |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | plant, healer, doctor, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | ice, cold, arctic, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost. |
elemental_type | Poison |
is_passive_only | true |
name | Chemical Imbalance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | chemistry, cooking, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s ranged attacks have a 50% chance to ignore opponents’ walls. |
elemental_type | Typeless |
is_passive_only | true |
name | Ricochet |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | gun, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Activates when an ally is defeated. Raises the user’s attack stats. |
elemental_type | Typeless |
is_passive_only | true |
name | Retribution |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | love, righteous, support, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Automatically hits one opponent at the start of battle. |
elemental_type | Typeless |
is_passive_only | true |
name | Pre-emptive Strike |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | deception, offense, passive, captain_judas |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user undergoes fission, dividing itself into two copies. |
elemental_type | Typeless |
is_passive_only | false |
name | Fission Power |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | anathema, unsellable, support |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Petrified status for 3 turn(s). |
elemental_type | Earth |
is_passive_only | false |
name | Stony Look |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | petrify, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Takes priority over other moves. |
elemental_type | Beast |
is_passive_only | false |
name | Zoomies |
physicality | MELEE |
power | 30 |
priority | 1 |
tags | pet, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Burned status for 3 turn(s). |
elemental_type | Fire |
is_passive_only | false |
name | Scorch |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | fire, hot, cooking, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Prevents opponents from directly targeting the user’s allies for 3 turns. |
elemental_type | Poison |
is_passive_only | false |
name | Provoke |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | deception, annoy, tough, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Bolt |
physicality | RANGED |
power | 90 |
priority | 0 |
tags | lightning, weather, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to be used automatically when hit with a melee attack. |
elemental_type | Typeless |
is_passive_only | true |
name | Revenge Strike |
physicality | MELEE |
power | 15 |
priority | 0 |
tags | deception, offense, passive, captain_judas |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Plastic |
is_passive_only | false |
name | Brick Blast |
physicality | RANGED |
power | 40 |
priority | 0 |
tags | plastic, building, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 85 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Accuracy. |
elemental_type | Typeless |
is_passive_only | false |
name | Battering Ram |
physicality | MELEE |
power | 70 |
priority | 0 |
tags | bansheep, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to be used automatically when hit with a ranged attack. |
elemental_type | Typeless |
is_passive_only | true |
name | Return Fire |
physicality | RANGED |
power | 15 |
priority | 0 |
tags | gun, bow, offense, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target twice. Lands critical hits if used after Charge. |
elemental_type | Lightning |
is_passive_only | false |
name | Battery |
physicality | MELEE |
power | 40 |
priority | 0 |
tags | lightning, hands, artificial_electricity, offense, captain_lodestein |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to cause the target to flinch. |
elemental_type | Typeless |
is_passive_only | false |
name | Jump Scare |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | jump, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Unitarget status for 3 turn(s). |
elemental_type | Lightning |
is_passive_only | false |
name | Unicast |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | air, sound, lightning, artificial_electricity, data, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Accuracy. |
elemental_type | Typeless |
is_passive_only | false |
name | Peekaboo |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | deception, annoy, support |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to poison an opponent automatically upon melee contact. |
elemental_type | Poison |
is_passive_only | true |
name | Acid Reflex |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | jellyton, unsellable, passive, captain_judas |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Sends the target berserk, forcing it to use only damaging moves for its next 2 turns. |
elemental_type | Poison |
is_passive_only | false |
name | Taunt |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | deception, annoy, tough, support |
target_type | TARGET_ONE |
---|
|
accuracy | 70 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Steals 1 AP from the target and gives it to the user. |
elemental_type | Poison |
is_passive_only | false |
name | AP Steal |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | deception, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Astral |
is_passive_only | true |
name | Astral Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | astral, space, spirit, psychic, undead, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Gives the user Multitarget status for 3 turn(s). |
elemental_type | Air |
is_passive_only | false |
name | Broadcast |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | air, sound, lightning, artificial_electricity, data, support, machine, captain_cybil |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 4 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Reduces the accuracy of moves that can be evaded that target the user to 0% for the next round. |
elemental_type | Plant |
is_passive_only | false |
name | Cotton On |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | dandylion, unsellable, bansheep |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts the Confused status on the target. |
elemental_type | Astral |
is_passive_only | false |
name | Djinntoxicate |
physicality | RANGED |
power | 90 |
priority | 0 |
tags | djinn_entonic, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Typeless |
is_passive_only | false |
name | Elemental Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Evasion. |
elemental_type | Typeless |
is_passive_only | false |
name | Dodge |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Raises all the user’s stats by a lot. After 3 turns, the tape breaks. |
elemental_type | Typeless |
is_passive_only | false |
name | Gambit |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, support, captain_cleeo |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | The user shares its moves with its allies. |
elemental_type | Astral |
is_passive_only | false |
name | Mind-Meld |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | astral, psychic, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Earth |
is_passive_only | false |
name | Earth Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | earth, rock, dirt, coating, petrify, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Automatically restores the user to full health if they become Petrified. |
elemental_type | Earth |
is_passive_only | true |
name | Fossil |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | earth, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Hits the last fighter to take their turn before this move. |
elemental_type | Water |
is_passive_only | false |
name | Undertow |
physicality | RANGED |
power | 90 |
priority | 0 |
tags | water, traffic, offense |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Knife |
physicality | MELEE |
power | 40 |
priority | 0 |
tags | plastic, knife, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Glass |
is_passive_only | false |
name | Crystal Lens |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | glass, ice, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Astral |
is_passive_only | false |
name | Astral Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | astral, space, spirit, psychic, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Fire |
is_passive_only | false |
name | Fire Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | fire, combustible, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Destroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall. |
elemental_type | Earth |
is_passive_only | false |
name | Crumble |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | earth, mountain, weather, building |
target_type | TARGET_ALL |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Poisons the target. |
elemental_type | Poison |
is_passive_only | false |
name | Toxic Stab |
physicality | MELEE |
power | 90 |
priority | 0 |
tags | poison, knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Water |
is_passive_only | false |
name | Water Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | water, crab, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target a random debuff. |
elemental_type | Typeless |
is_passive_only | false |
name | Trick |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | annoy, deception, support, halloween |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Spit |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | any, typeless_merchant, no_randomization |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Takes priority over other moves. |
elemental_type | Typeless |
is_passive_only | false |
name | Quick Smack |
physicality | MELEE |
power | 30 |
priority | 1 |
tags | fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Reduces the user’s HP by half, giving it to the target. |
elemental_type | Beast |
is_passive_only | false |
name | Blood Donation |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | beast, healer, blood, undead, support |
target_type | TARGET_ONE_ALLY_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Typeless |
is_passive_only | false |
name | The Old 1-2 |
physicality | MELEE |
power | 60 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Glitter |
is_passive_only | true |
name | Glitter Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | glitter, annoy, art, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Grants 1 extra AP at the start of battle. |
elemental_type | Typeless |
is_passive_only | true |
name | AP Starter |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, support, passive, captain_buffy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Poison |
is_passive_only | false |
name | Poison Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | poison, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use another move at random, for 0 AP, at the start of battle. |
elemental_type | Typeless |
is_passive_only | true |
name | Random Starter |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plastic, junk, acrylic, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Melee Defence and Ranged Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Suit Up |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | braxsuit, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Astral |
is_passive_only | false |
name | Shooting Star |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | astral, space, gun, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | lightning, metal, weather, coating, artificial_electricity, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Melee Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Sharpen |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Air |
is_passive_only | false |
name | Zephyr |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | air, weather, carniviper, offense, flight |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Randomises the user’s type at the end of each round. |
elemental_type | Glitter |
is_passive_only | true |
name | Prismatic |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | glitter, glass, support, unsellable, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Gives the target a random buff. |
elemental_type | Typeless |
is_passive_only | false |
name | Treat |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | annoy, charity, support, halloween |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Reduces the target’s AP generation. |
elemental_type | Astral |
is_passive_only | false |
name | AP Drain |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plastic, junk, acrylic, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Ranged Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Raise Arms |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically refund AP after a move is used. |
elemental_type | Typeless |
is_passive_only | true |
name | AP Refund |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | any, support, passive, captain_buffy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user’s Melee and Ranged Defence stats from being lowered. |
elemental_type | Metal |
is_passive_only | true |
name | Sturdy Armour |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | metal, tough, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Lightning |
is_passive_only | true |
name | Grounded |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | lightning, copper, earth, metal, flight, artificial_electricity, weather, data, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts the Confused status on the target. |
elemental_type | Astral |
is_passive_only | false |
name | Moonshine |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | alcohol, space, offense, drink, cooking, glass_cup |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Fire |
is_passive_only | true |
name | Fireproof |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | fire, hot, cooking, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Heals the user a little bit afterwards. |
elemental_type | Beast |
is_passive_only | false |
name | Bite |
physicality | MELEE |
power | 80 |
priority | 0 |
tags | beast, teeth, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Poisoned status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Poison Pollen |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Plant |
is_passive_only | false |
name | Woodcutter |
physicality | MELEE |
power | 40 |
priority | 0 |
tags | plant, wood, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 4 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Reduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns. |
elemental_type | Water |
is_passive_only | false |
name | Fog |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | water, weather, air, support, captain_heather |
target_type | TARGET_ALL |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Energy Shot |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Automatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%. |
elemental_type | Beast |
is_passive_only | true |
name | Berserker |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | deception, tough, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Fire |
is_passive_only | false |
name | Inflame |
physicality | RANGED |
power | 60 |
priority | 0 |
tags | fire, annoy, sickness, rage, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Poison |
is_passive_only | false |
name | Poison Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | poison, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Debug: 1M Power |
physicality | MELEE |
power | 1000000 |
priority | 0 |
tags | |
target_type | TARGET_ONE |
---|
|
accuracy | 10 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
name | Stab In The Dark |
physicality | MELEE |
power | 100 |
priority | 0 |
tags | knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Reflects the first melee attack received this round. |
elemental_type | Beast |
is_passive_only | false |
name | Parry Stance |
physicality | MELEE |
power | 0 |
priority | 2 |
tags | deception, sword, support, captain_judas |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Puts the user to sleep. The user recovers HP every turn it’s asleep. |
elemental_type | Astral |
is_passive_only | false |
name | Hibernate |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | stardigrade, unsellable, support, captain_zedd |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | lightning, metal, weather, coating, artificial_electricity, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user gains half the benefit of opponents’ healing moves and status effects. |
elemental_type | Beast |
is_passive_only | true |
name | Vampire |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | blood, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to summon a temporary ally. |
elemental_type | Typeless |
is_passive_only | false |
name | Call For Help |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | annoy, deception, sound, elegant, cute, charming, love, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
name | Double Smack |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Shifts all remaining AP from the user to the target. |
elemental_type | Typeless |
is_passive_only | false |
name | AP Donate |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | charity, support |
target_type | TARGET_ONE_ALLY_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user takes reduced damage from the Burned, Poisoned, and Leeched status effects. |
elemental_type | Metal |
is_passive_only | true |
name | Status Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | tough, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Uses a wall as a projectile. Remaining duration multiplies damage. |
elemental_type | Typeless |
is_passive_only | false |
name | Throw |
physicality | RANGED |
power | 50 |
priority | 0 |
tags | tough, air, hands, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Used automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s). |
elemental_type | Typeless |
is_passive_only | false |
name | Two Heads |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | twoheads, love, support, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | ice, cold, arctic, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Speed and AP generation. |
elemental_type | Plant |
is_passive_only | false |
name | Pumpkin Pie |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | jumpkin, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from falling asleep. |
elemental_type | Astral |
is_passive_only | true |
name | Insomnia |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | astral, psychic, passive, insomnia |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Transforms the user into a copy of the target. |
elemental_type | Air |
is_passive_only | false |
name | Copy That |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | sound, annoy, shapeshift, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Flinched. |
elemental_type | Earth |
is_passive_only | true |
name | Unshakeable |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | mountain, tough, righteous, slow, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
name | Spray |
physicality | RANGED |
power | 30 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Typeless |
is_passive_only | false |
name | Double Slice |
physicality | MELEE |
power | 30 |
priority | 0 |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Astral |
is_passive_only | false |
name | Astral Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | astral, space, spirit, psychic, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Air |
is_passive_only | false |
name | Air Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | air, flight, bird, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Typeless |
is_passive_only | false |
name | Elemental Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | any, wall, support, captain_wallace |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plastic, wall, junk, toy, acrylic, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Plant |
is_passive_only | false |
name | Plant Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | plant, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Glass |
is_passive_only | false |
name | Bottle Volley |
physicality | RANGED |
power | 40 |
priority | 0 |
tags | glass, alcohol, junk, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Beast |
is_passive_only | false |
name | Beast Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | beast, animal, pet, bone, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to use the next move in the list, for 0 AP, at the end of the turn. |
elemental_type | Typeless |
is_passive_only | true |
name | Automation |
physicality | MELEE |
power | 0 |
priority | 0 |
tags | machine, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat. |
elemental_type | Astral |
is_passive_only | true |
name | Vengeful Curse |
physicality | RANGED |
power | 0 |
priority | 0 |
tags | astral, psychic, undead, passive |
target_type | TARGET_ONE |
---|
|