accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Does more damage if the user is low on health. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Desperation |
physicality | MELEE |
power | 20 |
priority | 0 |
status_effects | |
tags | any, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Used automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s). |
elemental_type | Air |
is_passive_only | false |
name | Echolocation |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Multitarget |
tags | sound, loud, support, passive, artificial_electricity, machine |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Cannot be evaded. |
elemental_type | Astral |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Galactic Beatdown |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | |
tags | astral, space, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Randomises the user’s type at the end of each round. |
elemental_type | Glitter |
is_passive_only | true |
name | Prismatic |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Air Coating, Astral Coating, Beast Coating, Earth Coating, Fire Coating, Glass Coating, Glitter Coating, Ice Coating, Lightning Coating, Metal Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating |
tags | glitter, glass, support, unsellable, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 75 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Evasion. |
elemental_type | Beast |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Sticky Tongue |
physicality | MELEE |
power | 40 |
priority | 0 |
status_effects | Evasion Down |
tags | tongue, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. The target is hit by an additional 30 Air-type damage. |
elemental_type | Lightning |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Thunder Blast |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | lightning, weather, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Reduces the user’s HP by half, giving it to the target. |
elemental_type | Beast |
is_passive_only | false |
name | Blood Donation |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | beast, healer, blood, undead, support |
target_type | TARGET_ONE_ALLY_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Air |
is_passive_only | false |
name | Air Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Air Coating |
tags | air, flight, bird, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Sleep status for 3 turn(s). |
elemental_type | Astral |
is_passive_only | false |
name | Hypnotise |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Sleep |
tags | psychic, deception, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Flinched. |
elemental_type | Earth |
is_passive_only | true |
name | Unshakeable |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | mountain, tough, righteous, slow, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Extends the duration of the target’s status effects. |
elemental_type | Beast |
is_passive_only | false |
name | Dog Years |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | dog, time, support, captain_dreadful |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 7 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Air |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Pole Vault Assault |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | |
tags | thwackalope, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Speed. |
elemental_type | Typeless |
is_passive_only | false |
name | Trip |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Speed Down |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Poison |
is_passive_only | false |
name | Poison Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Poison Wall |
tags | poison, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Astral |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Shooting Star |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | astral, space, gun, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Uses the next move in the list twice in succession, if you have enough AP. |
elemental_type | Typeless |
is_passive_only | false |
name | Dual Wield |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | hands, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost. |
elemental_type | Poison |
is_passive_only | true |
name | Chemical Imbalance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | chemistry, cooking, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Causes the user to explode upon defeat, damaging all of those around it. |
elemental_type | Fire |
is_passive_only | true |
max_hits | 1 |
min_hits | 1 |
name | Self-Destruct |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | fire, bomb, machine, offense, passive |
target_type | TARGET_ALL |
---|
|
accuracy | Unavoidable |
ap_cost | 4 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Reduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns. |
elemental_type | Water |
is_passive_only | false |
name | Fog |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Fog |
tags | water, weather, air, support, captain_heather |
target_type | TARGET_ALL |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Takes priority over other moves. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Quick Smack |
physicality | MELEE |
power | 30 |
priority | 1 |
status_effects | |
tags | fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Speed. |
elemental_type | Typeless |
is_passive_only | false |
name | Sprint |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Speed Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Gives the user Multistrike status for 3 turn(s). |
elemental_type | Astral |
is_passive_only | false |
name | Déjà Vu |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Multistrike |
tags | astral, psychic, fast, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times, with priority over other moves. |
elemental_type | Fire |
is_passive_only | false |
max_hits | 3 |
min_hits | 3 |
name | Rapid Fire |
physicality | RANGED |
power | 30 |
priority | 1 |
status_effects | |
tags | fire, gun, bow, fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 85 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Evasion. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Bon Bon Blast |
physicality | RANGED |
power | 70 |
priority | 0 |
status_effects | Evasion Down |
tags | candevil, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 70 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Steals 1 AP from the target and gives it to the user. |
elemental_type | Poison |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | AP Steal |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | deception, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Typeless |
is_passive_only | false |
name | Elemental Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Air Wall, Astral Wall, Beast Wall, Earth Wall, Fire Wall, Glass Wall, Glitter Wall, Ice Wall, Lightning Wall, Metal Wall, Plant Wall, Plastic Wall, Poison Wall, Water Wall |
tags | any, wall, support, captain_wallace |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Puts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep. |
elemental_type | Astral |
is_passive_only | false |
name | Meditate |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Meditating, Sleep |
tags | psychic, sleep, support, captain_zedd |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Fire |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Superheated Fist |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | hands, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Confused. |
elemental_type | Typeless |
is_passive_only | true |
name | Self-Assured |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | righteous, slow, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Headshot |
physicality | RANGED |
power | 200 |
priority | 0 |
status_effects | |
tags | any, offense, leader_ianthe |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Leeched status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Leech |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Leeched |
tags | plant, parasite, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from falling asleep. |
elemental_type | Astral |
is_passive_only | true |
name | Insomnia |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | astral, psychic, passive, insomnia |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user gains 1 AP each time they land a critical hit. |
elemental_type | Typeless |
is_passive_only | true |
name | Critical AP |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Lightning |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Lightning Bolt |
physicality | RANGED |
power | 90 |
priority | 0 |
status_effects | |
tags | lightning, weather, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Water |
is_passive_only | true |
name | Waterproof |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | water, crab, plastic, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Removes 2 AP from the target. |
elemental_type | Fire |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Guzzle Fuel |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | fire, eat, drink, fuel, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Water |
is_passive_only | false |
name | Water Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Water Wall |
tags | water, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 85 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Uses the user’s Speed stat instead of Melee Attack. |
elemental_type | Water |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Water Dance |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | |
tags | spirouette, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Wallop |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Fire |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Incinerate |
physicality | MELEE |
power | 40 |
priority | 0 |
status_effects | |
tags | fire, junk, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Shifts all remaining AP from the user to the target. |
elemental_type | Typeless |
is_passive_only | false |
name | AP Donate |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | charity, support |
target_type | TARGET_ONE_ALLY_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target a random debuff. |
elemental_type | Typeless |
is_passive_only | false |
name | Trick |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Flinched, Bomb, Resonance, Burned, Glitter Coating, Leeched, Poisoned, AP Drain, Shrapnel, Sleep, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Berserk, Confused, Conductive, Glass Bonds, Petrified, Unitarget |
tags | annoy, deception, support, halloween |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user takes reduced damage from the Burned, Poisoned, and Leeched status effects. |
elemental_type | Metal |
is_passive_only | true |
name | Status Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | tough, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Prevents opponents from directly targeting the user’s allies for 3 turns. |
elemental_type | Poison |
is_passive_only | false |
name | Provoke |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Intercepting |
tags | deception, annoy, tough, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Earth |
is_passive_only | false |
name | Earth Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Earth Coating |
tags | earth, rock, dirt, coating, petrify, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Gives the target a random buff. |
elemental_type | Typeless |
is_passive_only | false |
name | Treat |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Locked On, Parry Stance, Cottoned On, Healing Steam, AP Boost, Multistrike, Multitarget, Accuracy Up, Evasion Up, Melee Attack Up, Melee Defence Up, Ranged Attack Up, Ranged Defence Up, Speed Up, Glitter Coating, Healing Leaf, Mind-Meld |
tags | annoy, charity, support, halloween |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Makes the target Conductive. |
elemental_type | Metal |
is_passive_only | false |
name | Iron Filings |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Conductive |
tags | metal, support, captain_lodestein |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | The Old 1-2 |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Beast |
is_passive_only | false |
name | Beast Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Beast Coating |
tags | beast, animal, pet, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to burn an opponent automatically upon melee contact. |
elemental_type | Fire |
is_passive_only | true |
name | Radioactive |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Burned |
tags | radiation, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to summon a temporary ally. |
elemental_type | Typeless |
is_passive_only | false |
name | Call For Help |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | annoy, deception, sound, elegant, cute, charming, love, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Chance to burn the target. |
elemental_type | Water |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Boil |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | Burned |
tags | water, fire, cooking, sickness, crab, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts a random debuff. |
elemental_type | Astral |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Wonderful 7 |
physicality | RANGED |
power | 90 |
priority | 0 |
status_effects | Sleep, Leeched, Confused, Poisoned, Burned, Berserk, AP Drain |
tags | allseer, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Smack |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | |
tags | any, typeless_merchant, no_randomization |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to cause the target to flinch. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Jump Scare |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | Flinched |
tags | jump, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Earth |
is_passive_only | true |
name | Earth Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | earth, mountain, dirt, rock, petrify, building, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s attacks can hit ghosts. |
elemental_type | Astral |
is_passive_only | true |
name | Phase Shift |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | astral, spirit, undead, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Destroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall. |
elemental_type | Earth |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Crumble |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | |
tags | earth, mountain, weather, building |
target_type | TARGET_ALL |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Heals the user a little bit afterwards. |
elemental_type | Beast |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Bite |
physicality | MELEE |
power | 80 |
priority | 0 |
status_effects | |
tags | beast, teeth, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Transforms the user into a copy of the target. |
elemental_type | Air |
is_passive_only | false |
name | Copy That |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | sound, annoy, shapeshift, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Air |
is_passive_only | false |
name | Air Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Air Wall |
tags | air, weather, wall, bird, flight, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Used automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s). |
elemental_type | Typeless |
is_passive_only | false |
name | Two Heads |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Multistrike |
tags | twoheads, love, support, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ice Wall |
tags | ice, cold, arctic, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Accuracy. |
elemental_type | Typeless |
is_passive_only | false |
name | Focus |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Accuracy Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Lightning Wall |
tags | lightning, weather, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Gives the user a Damage On Contact status for 3 turn(s). |
elemental_type | Typeless |
is_passive_only | false |
name | Sharp Edges |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Contact Dmg Air, Contact Dmg Astral, Contact Dmg Beast, Contact Dmg Earth, Contact Dmg Fire, Contact Dmg Glass, Contact Dmg Glitter, Contact Dmg Ice, Contact Dmg Lightning, Contact Dmg Metal, Contact Dmg Plant, Contact Dmg Plastic, Contact Dmg Poison, Contact Dmg Water |
tags | glass, metal, knife, sword, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Lightning Coating |
tags | lightning, metal, weather, coating, artificial_electricity, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Fire |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Inflame |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | fire, annoy, sickness, rage, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Ranged Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Raise Shields |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ranged Defence Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lands a critical hit if the target has already taken damage this turn. |
elemental_type | Ice |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Yule Regret That |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | elfless, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 85 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Accuracy. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Battering Ram |
physicality | MELEE |
power | 70 |
priority | 0 |
status_effects | Accuracy Down |
tags | bansheep, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Plastic Wall |
tags | plastic, wall, junk, toy, acrylic, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Evasion. |
elemental_type | Typeless |
is_passive_only | false |
name | Dodge |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Evasion Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 5 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Heals one target for 50% of their Max HP. |
elemental_type | Typeless |
is_passive_only | false |
name | Nurse |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | healer, love, support, charity |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Plastic Coating |
tags | plastic, junk, acrylic, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Forces the target to randomly switch to another of their tapes. |
elemental_type | Typeless |
is_passive_only | false |
name | Change the Record |
physicality | RANGED |
power | 0 |
priority | -10 |
status_effects | |
tags | deception, annoy, sound, support, captain_cybil |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Air |
is_passive_only | false |
name | Air Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Air Coating |
tags | air, bird, coating, flight, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 1 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Sleep Walk |
physicality | MELEE |
power | 120 |
priority | 0 |
status_effects | |
tags | asleep, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Melee Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Sharpen |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Melee Attack Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Destroys walls. |
elemental_type | Air |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Hurricane |
physicality | RANGED |
power | 90 |
priority | 0 |
status_effects | |
tags | air, weather, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Glass |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Crystal Lens |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | glass, ice, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Poisons the target. |
elemental_type | Poison |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Toxic Stab |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | Poisoned |
tags | poison, knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Also damages the user a little. |
elemental_type | Glass |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Glass Cannon |
physicality | RANGED |
power | 120 |
priority | 0 |
status_effects | |
tags | glass, gun, glass_cup, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Water |
is_passive_only | false |
name | Water Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Water Coating |
tags | water, crab, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Beast |
is_passive_only | false |
name | Beast Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Beast Coating |
tags | beast, animal, pet, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Uses a wall as a projectile. Remaining duration multiplies damage. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Throw |
physicality | RANGED |
power | 50 |
priority | 0 |
status_effects | |
tags | tough, air, hands, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Metal |
is_passive_only | true |
name | Metal Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | metal, copper, machine, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape. |
elemental_type | Metal |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Metal Riff |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | metal, sound, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Automatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect. |
elemental_type | Fire |
is_passive_only | true |
name | Burning Passion |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Melee Attack Up, Ranged Attack Up |
tags | fire, combustible, love, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn. |
elemental_type | Beast |
is_passive_only | false |
name | Abramacabra |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Abramacabra |
tags | macabra, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 85 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Uses the user’s Speed stat instead of Ranged Attack. |
elemental_type | Ice |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Icicle Dart |
physicality | RANGED |
power | 70 |
priority | 0 |
status_effects | |
tags | ice, fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Massively raises the user’s Speed, but lowers their accuracy. |
elemental_type | Ice |
is_passive_only | false |
name | Frozen Ground |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Double Speed, Accuracy Down |
tags | ice, fast, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Plastic |
is_passive_only | true |
name | Plastic Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | plastic, acrylic, toy, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Berserk. |
elemental_type | Astral |
is_passive_only | true |
name | Breathing Technique |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | psychic, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Poison |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Pustule Bomb |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | Poisoned |
tags | poison, sickness, bomb, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Glass |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Silicon Slash |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | glass, data, knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat. |
elemental_type | Astral |
is_passive_only | true |
name | Vengeful Curse |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Flinched, Resonance, Burned, Glitter Coating, Leeched, Poisoned, AP Drain, Shrapnel, Sleep, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Berserk, Confused, Conductive, Glass Bonds, Petrified, Unitarget |
tags | astral, psychic, undead, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Earth |
is_passive_only | false |
max_hits | 6 |
min_hits | 2 |
name | Meteor Barrage |
physicality | RANGED |
power | 20 |
priority | 0 |
status_effects | |
tags | artillerex, unsellable, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user gains 1 AP each time an attack of theirs misses. |
elemental_type | Typeless |
is_passive_only | true |
name | Pity AP |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Lightning |
is_passive_only | false |
name | Lightning Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Lightning Coating |
tags | lightning, metal, weather, coating, artificial_electricity, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Plant |
is_passive_only | true |
name | Plant Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | plant, wood, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Speed and AP generation. |
elemental_type | Plant |
is_passive_only | false |
name | Pumpkin Pie |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Speed Up, AP Boost |
tags | jumpkin, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Recovers an amount of HP equal to the damage dealt. |
elemental_type | Plant |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Life Absorb |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | |
tags | plant, healer, undead, love, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Ice |
is_passive_only | true |
name | Ice Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | ice, mountain, cold, arctic, weather, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Activates when an ally is defeated. Raises the user’s attack stats. |
elemental_type | Typeless |
is_passive_only | true |
name | Retribution |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Melee Attack Up, Ranged Attack Up |
tags | love, righteous, support, passive |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Activates when the user takes Fire-type damage from an attack. Raises the user’s defence stats. |
elemental_type | Earth |
is_passive_only | true |
name | Clay-Fired |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Melee Defence Up, Ranged Defence Up |
tags | terracooka, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Astral |
is_passive_only | false |
name | Astral Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Astral Wall |
tags | astral, space, spirit, psychic, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Switches the user’s form but applies a coating that keeps its type the same. |
elemental_type | Typeless |
is_passive_only | false |
name | Crossfade |
physicality | MELEE |
power | 0 |
priority | 10 |
status_effects | Air Coating, Astral Coating, Beast Coating, Earth Coating, Fire Coating, Glass Coating, Glitter Coating, Ice Coating, Lightning Coating, Metal Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Energy Shot |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to poison an opponent automatically upon melee contact. |
elemental_type | Poison |
is_passive_only | true |
name | Acid Reflex |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Poisoned |
tags | jellyton, unsellable, passive, captain_judas |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Prevents new status effects from being applied for 3 turns. |
elemental_type | Metal |
is_passive_only | false |
name | Fair Fight |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Fair Fight |
tags | palangolin, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Damages the target each time it transforms. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Bonds |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Glass Bonds |
tags | glass, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence. |
elemental_type | Plant |
is_passive_only | true |
max_hits | 1 |
min_hits | 1 |
name | Splinter |
physicality | MELEE |
power | 15 |
priority | 0 |
status_effects | |
tags | plant, wood, offense, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 75 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plant |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Acorn Mortar |
physicality | RANGED |
power | 100 |
priority | 0 |
status_effects | |
tags | plant, gun, offense |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Automatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated. |
elemental_type | Beast |
is_passive_only | true |
name | Bloodlust |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Melee Attack Up |
tags | deception, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 10 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Stab In The Dark |
physicality | MELEE |
power | 100 |
priority | 0 |
status_effects | |
tags | knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost. |
elemental_type | Typeless |
is_passive_only | true |
name | Custom Starter |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 5 |
min_hits | 3 |
name | Multi Smack |
physicality | MELEE |
power | 20 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times, with reduced priority compared with other moves. |
elemental_type | Metal |
is_passive_only | false |
max_hits | 5 |
min_hits | 3 |
name | Gear Shear |
physicality | RANGED |
power | 50 |
priority | -1 |
status_effects | |
tags | metal, bulletino, machine, offense, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Water |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Torrent |
physicality | RANGED |
power | 40 |
priority | 0 |
status_effects | |
tags | water, data, crab, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | Unavoidable |
ap_cost | 3 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Removes status effects from the target. |
elemental_type | Plant |
is_passive_only | false |
name | New Leaf |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | plant, doctor, healer, support, new_leaf |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Poisoned status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Poison Pollen |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Poisoned |
tags | plant, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Typeless |
is_passive_only | false |
name | Elemental Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Astral Coating, Beast Coating, Fire Coating, Glitter Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating, Ice Coating, Air Coating, Earth Coating, Metal Coating, Glass Coating, Lightning Coating |
tags | any, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Melee Defence. |
elemental_type | Earth |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Mountain Smash |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | Melee Defence Down |
tags | earth, mountain, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to use the next move in the list, for 0 AP, when the user lands a critical hit. |
elemental_type | Fire |
is_passive_only | true |
name | Critical Mass |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | radiation, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Poison |
is_passive_only | false |
max_hits | 6 |
min_hits | 2 |
name | Radiation Breath |
physicality | RANGED |
power | 20 |
priority | 0 |
status_effects | |
tags | radiation, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Lowers all other fighters’ Speed stats. |
elemental_type | Plastic |
is_passive_only | false |
name | Traffic Jam |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Speed Down |
tags | traffikrab, unsellable |
target_type | TARGET_ALL_NOT_SELF |
---|
|
accuracy | 50 |
ap_cost | 4 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Summons a temporary Boltam ally. |
elemental_type | Lightning |
is_passive_only | false |
name | Bolt From The Blue |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | boltam, unsellable, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use another move at random, for 0 AP, at the start of battle. |
elemental_type | Typeless |
is_passive_only | true |
name | Random Starter |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Changes the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half. |
elemental_type | Earth |
is_passive_only | true |
name | Tower Defence |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Tower Defence |
tags | averevoir, unsellable, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical. |
elemental_type | Poison |
is_passive_only | true |
name | Liquid Body |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | jellyton, padpole, passive, unsellable, pondwalker |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Reduces the target’s AP generation. |
elemental_type | Astral |
is_passive_only | false |
name | AP Drain |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | AP Drain |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target as many times as there are Binvaders on the user’s team. |
elemental_type | Fire |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Binvasion |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | |
tags | binvader, unsellable, offense, captain_skip |
target_type | TARGET_ONE |
---|
|
accuracy | 50 |
ap_cost | 4 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Calls for help from the mothership. |
elemental_type | Metal |
is_passive_only | false |
name | Binvitation |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | binvader, unsellable, support, captain_skip |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Can only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Paint Swipe |
physicality | MELEE |
power | 90 |
priority | -1 |
status_effects | |
tags | brushroom, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Bish Bash Bosh |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack. |
elemental_type | Metal |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Shield Bash |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | |
tags | metal, tough, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Ranged Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Criticise |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ranged Attack Down |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Gives the target Healing Leaf status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Doc Leaf |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Healing Leaf |
tags | plant, healer, doctor, support |
target_type | TARGET_ONE |
---|
|
accuracy | 75 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plastic |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Suction Cup Dart |
physicality | RANGED |
power | 120 |
priority | 0 |
status_effects | |
tags | clocksley, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 5 |
min_hits | 3 |
name | Multi Shot |
physicality | RANGED |
power | 20 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Petrified status for 3 turn(s). |
elemental_type | Earth |
is_passive_only | false |
name | Stony Look |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Petrified |
tags | petrify, support |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 4 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Reduces the accuracy of moves that can be evaded that target the user to 0% for the next round. |
elemental_type | Plant |
is_passive_only | false |
name | Cotton On |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Cottoned On |
tags | dandylion, unsellable, bansheep |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | If an opponent gains multitarget or multistrike, the user does so too. |
elemental_type | Typeless |
is_passive_only | true |
name | Multicopy |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | annoy, shapeshift, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plastic |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Clockwork Mouse |
physicality | RANGED |
power | 120 |
priority | 0 |
status_effects | |
tags | muskrateer, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Beast |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Bone Cannon |
physicality | RANGED |
power | 40 |
priority | 0 |
status_effects | |
tags | beast, bone, gun, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Slice |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Energy Wave |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Grants 1 extra AP at the start of battle. |
elemental_type | Typeless |
is_passive_only | true |
name | AP Starter |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, support, passive, captain_buffy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Automatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%. |
elemental_type | Beast |
is_passive_only | true |
name | Berserker |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Melee Attack Up, Berserk |
tags | deception, tough, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Poison |
is_passive_only | false |
name | Poison Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Poison Coating |
tags | poison, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Takes priority over other moves. |
elemental_type | Beast |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Zoomies |
physicality | MELEE |
power | 30 |
priority | 1 |
status_effects | |
tags | pet, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user undergoes fission, dividing itself into two copies. |
elemental_type | Typeless |
is_passive_only | false |
name | Fission Power |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | anathema, unsellable, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Fire |
is_passive_only | false |
name | Fire Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Fire Coating |
tags | fire, combustible, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Burned status for 3 turn(s). |
elemental_type | Fire |
is_passive_only | false |
name | Scorch |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Burned |
tags | fire, hot, cooking, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Ranged Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Compliment |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ranged Defence Down |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s Speed is passively raised in proportion to the amount of HP lost. |
elemental_type | Typeless |
is_passive_only | true |
name | Sugar Rush |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | candevil, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 90 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits everyone on the battlefield except the user. |
elemental_type | Water |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Waterworks |
physicality | RANGED |
power | 100 |
priority | 0 |
status_effects | |
tags | faucetear, unsellable |
target_type | TARGET_ALL_NOT_SELF |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Plant |
is_passive_only | false |
name | Plant Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Plant Wall |
tags | plant, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Astral |
is_passive_only | true |
name | Astral Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | astral, space, spirit, psychic, undead, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts Resonance on Glass- and Metal-type targets. |
elemental_type | Metal |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Copper Chop |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | Resonance |
tags | metal, hands, copper, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Beast |
is_passive_only | false |
name | Beast Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Beast Wall |
tags | beast, animal, pet, bone, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Double Smack |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | All melee attacks fail this round. |
elemental_type | Ice |
is_passive_only | false |
name | Avalanche |
physicality | RANGED |
power | 0 |
priority | 1 |
status_effects | Snowed In |
tags | ice, weather, support, captain_heather |
target_type | TARGET_ALL |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ice Coating |
tags | ice, coating, cold, arctic, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Melee Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Defend |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Melee Defence Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Plant |
is_passive_only | false |
name | Plant Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Plant Coating |
tags | plant, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Automatically shifts all the user’s AP to its allies at the start of each round. |
elemental_type | Typeless |
is_passive_only | true |
name | AP Factory |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | charity, fuel, building, passive, support |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s Evasion is passively raised in proportion to the amount of HP lost. |
elemental_type | Typeless |
is_passive_only | true |
name | Shear Luck |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | bansheep, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 1 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Sleep Talk |
physicality | RANGED |
power | 120 |
priority | 0 |
status_effects | |
tags | asleep, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Last Rites |
physicality | MELEE |
power | 200 |
priority | 0 |
status_effects | |
tags | any, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Lowers the targets’ Accuracy. |
elemental_type | Ice |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Blizzard |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | Accuracy Down |
tags | ice, weather, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Plant |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Woodcutter |
physicality | MELEE |
power | 40 |
priority | 0 |
status_effects | |
tags | plant, wood, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Puts the user to sleep. The user recovers HP every turn it’s asleep. |
elemental_type | Astral |
is_passive_only | false |
name | Hibernate |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Hibernating, Sleep |
tags | stardigrade, unsellable, support, captain_zedd |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Glass |
is_passive_only | true |
name | Glass Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | glass, junk, glass_cup, transparent, building, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Transfers the user’s status effects onto its ally. |
elemental_type | Typeless |
is_passive_only | false |
name | Delegate |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, support |
target_type | TARGET_ONE_ALLY_NOT_SELF |
---|
|
accuracy | Unavoidable |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | The user shares its moves with its allies. |
elemental_type | Astral |
is_passive_only | false |
name | Mind-Meld |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Mind-Meld |
tags | astral, psychic, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Fire |
is_passive_only | true |
name | Fireproof |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | fire, hot, cooking, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Fire |
is_passive_only | false |
name | Fire Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Fire Wall |
tags | fire, data, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Glass Coating |
tags | glass, coating, transparent, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Ice |
is_passive_only | false |
name | Ice Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ice Coating |
tags | ice, cold, arctic, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Melee Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Wink |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Melee Attack Down |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Astral |
is_passive_only | false |
name | Astral Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Astral Coating |
tags | astral, space, spirit, psychic, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Copies the last move the target used, if you have the AP. |
elemental_type | Beast |
is_passive_only | false |
name | Copycat |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | pet, cat, dog, shapeshift |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to use the next move in the list, for 0 AP, at the end of the turn. |
elemental_type | Typeless |
is_passive_only | true |
name | Automation |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | machine, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Accuracy. |
elemental_type | Typeless |
is_passive_only | false |
name | Peekaboo |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Accuracy Down |
tags | deception, annoy, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | The target’s ranged attacks become melee attacks. |
elemental_type | Astral |
is_passive_only | false |
name | Close Encounter |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Close Encounter |
tags | space, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Used automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s). |
elemental_type | Metal |
is_passive_only | false |
name | Magnet |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Intercepting |
tags | metal, machine, lightning, artificial_electricity, data, support, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Air |
is_passive_only | true |
name | Air Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | air, sound, flight, weather, bird, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Plastic |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Toy Hammer |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | plastic, toy, hands, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Hits the last fighter to take their turn before this move. |
elemental_type | Water |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Undertow |
physicality | RANGED |
power | 90 |
priority | 0 |
status_effects | |
tags | water, traffic, offense |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to be used automatically when hit with a ranged attack. |
elemental_type | Typeless |
is_passive_only | true |
max_hits | 1 |
min_hits | 1 |
name | Return Fire |
physicality | RANGED |
power | 15 |
priority | 0 |
status_effects | |
tags | gun, bow, offense, passive |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Metal Coating |
tags | metal, machine, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Damages the target each time it transforms. |
elemental_type | Metal |
is_passive_only | false |
name | Shrapnel |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Shrapnel |
tags | metal, bomb, offense, machine |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user’s ranged attacks have a 50% chance to ignore opponents’ walls. |
elemental_type | Typeless |
is_passive_only | true |
name | Ricochet |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | gun, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Earth |
is_passive_only | false |
name | Earth Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Earth Wall |
tags | earth, rock, dirt, mountain, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Spit |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | |
tags | any, typeless_merchant, no_randomization |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Prevents the user’s Melee and Ranged Defence stats from being lowered. |
elemental_type | Metal |
is_passive_only | true |
name | Sturdy Armour |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | metal, tough, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Raises all the user’s stats by a lot. After 3 turns, the tape breaks. |
elemental_type | Typeless |
is_passive_only | false |
name | Gambit |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Gambit |
tags | any, support, captain_cleeo |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Plant |
is_passive_only | false |
name | Plant Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Plant Coating |
tags | plant, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Glass Coating |
tags | glass, transparent, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts the Confused status on the target. |
elemental_type | Astral |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Djinntoxicate |
physicality | RANGED |
power | 90 |
priority | 0 |
status_effects | Confused |
tags | djinn_entonic, unsellable, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Lightning |
is_passive_only | true |
name | Grounded |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | lightning, copper, earth, metal, flight, artificial_electricity, weather, data, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Ranged Attack. |
elemental_type | Typeless |
is_passive_only | false |
name | Raise Arms |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Ranged Attack Up |
tags | any, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Water |
is_passive_only | false |
name | Water Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Water Coating |
tags | water, crab, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Reduces the targets’ remaining status effect durations by 1. |
elemental_type | Earth |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Sandstorm |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | earth, dirt, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Plastic |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Brick Blast |
physicality | RANGED |
power | 40 |
priority | 0 |
status_effects | |
tags | plastic, building, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Raises the user’s Melee Defence and Ranged Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Suit Up |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Melee Defence Up, Ranged Defence Up |
tags | braxsuit, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Air |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Zephyr |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | air, weather, carniviper, offense, flight |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 5 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Clobber |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | false |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically use another move at random, at the end of the turn. |
elemental_type | Typeless |
is_passive_only | true |
name | Roll Again |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | annoy, deception, gamble, rpg, support, passive, fast, captain_cleeo |
target_type | TARGET_NONE |
---|
|
accuracy | 50 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Sleep status for 3 turn(s). |
elemental_type | Plant |
is_passive_only | false |
name | Snooze Spore |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Sleep |
tags | plant, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Uses a random move that you have enough AP for. |
elemental_type | Astral |
is_passive_only | false |
name | bE rAnDoM!! |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | annoy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target twice. Lands critical hits if used after Charge. |
elemental_type | Lightning |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Battery |
physicality | MELEE |
power | 40 |
priority | 0 |
status_effects | |
tags | lightning, hands, artificial_electricity, offense, captain_lodestein |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Gives the user Multitarget status for 3 turn(s). |
elemental_type | Air |
is_passive_only | false |
name | Broadcast |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Multitarget |
tags | air, sound, lightning, artificial_electricity, data, support, machine, captain_cybil |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Gives the target Unitarget status for 3 turn(s). |
elemental_type | Lightning |
is_passive_only | false |
name | Unicast |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Unitarget |
tags | air, sound, lightning, artificial_electricity, data, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Heroic Blade |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | |
tags | knife, sword, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts Burned on the target. |
elemental_type | Earth |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Coal Story |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | Burned |
tags | earth, fire, cooking, hot, fuel, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Speed. |
elemental_type | Ice |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Snow Rush |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | Speed Down |
tags | ice, fast, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Chance to be used automatically when hit with a melee attack. |
elemental_type | Typeless |
is_passive_only | true |
max_hits | 1 |
min_hits | 1 |
name | Revenge Strike |
physicality | MELEE |
power | 15 |
priority | 0 |
status_effects | |
tags | deception, offense, passive, captain_judas |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Automatically inflicts damage when a melee attack misses the user. |
elemental_type | Typeless |
is_passive_only | true |
max_hits | 1 |
min_hits | 1 |
name | Jagged Edge |
physicality | MELEE |
power | 40 |
priority | 0 |
status_effects | |
tags | glass, metal, knife, sword, ice, offense, passive, captain_gladiola |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Poison |
is_passive_only | true |
name | Poison Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | poison, sickness, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Air |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Sonic Boom |
physicality | RANGED |
power | 60 |
priority | 0 |
status_effects | |
tags | air, sound, flight, offense |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Glitter |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Glitter Bomb |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | |
tags | glitter, annoy, bomb, art, unsellable, offense, captain_codey |
target_type | TARGET_ONE |
---|
|
accuracy | 1 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Calls for help from the astral plane. |
elemental_type | Astral |
is_passive_only | false |
name | Summon Tulpa |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | asleep, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Poison |
is_passive_only | false |
name | Poison Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Poison Coating |
tags | poison, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Plastic |
is_passive_only | false |
name | Plastic Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Plastic Coating |
tags | plastic, junk, acrylic, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Destroys the user’s wall and gives them an amount of AP equal to its remaining duration. |
elemental_type | Plastic |
is_passive_only | false |
name | Recycle |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | plastic, junk, support |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks. |
elemental_type | Astral |
is_passive_only | false |
name | Haunt |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Ghostly |
tags | astral, spirit, gamble, undead, support, captain_dreadful |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Sends the target berserk, forcing it to use only damaging moves for its next 2 turns. |
elemental_type | Poison |
is_passive_only | false |
name | Taunt |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Berserk |
tags | deception, annoy, tough, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Allows Ranged Attacks to hit the target through walls. |
elemental_type | Glass |
is_passive_only | false |
name | Window |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Window |
tags | glass, transparent, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | The user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Damage Roll |
physicality | RANGED |
power | 9 |
priority | 0 |
status_effects | Burned, Leeched, Confused, Poisoned, AP Drain, Shrapnel, Sleep, Berserk, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Healing Steam, AP Boost, Multistrike, Multitarget, Accuracy Up, Evasion Up, Melee Attack Up, Melee Defence Up, Ranged Attack Up, Ranged Defence Up, Speed Up |
tags | annoy, gamble, rpg, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Plastic |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Plastic Knife |
physicality | MELEE |
power | 40 |
priority | 0 |
status_effects | |
tags | plastic, knife, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user gains half the benefit of opponents’ healing moves and status effects. |
elemental_type | Beast |
is_passive_only | true |
name | Vampire |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | blood, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Melee Defence. |
elemental_type | Typeless |
is_passive_only | false |
name | Nod |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Melee Defence Down |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Places a bomb on the target that will explode if not immediately passed on by melee contact. |
elemental_type | Fire |
is_passive_only | false |
name | Hot Potato |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Bomb |
tags | bomb, food, cooking, farming, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 3 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target multiple times. |
elemental_type | Glass |
is_passive_only | false |
max_hits | 3 |
min_hits | 1 |
name | Bottle Volley |
physicality | RANGED |
power | 40 |
priority | 0 |
status_effects | |
tags | glass, alcohol, junk, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Beast |
is_passive_only | true |
name | Beast Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | beast, animal, pet, bone, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. |
elemental_type | Lightning |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Charge |
physicality | MELEE |
power | 60 |
priority | 0 |
status_effects | |
tags | lightning, run, artificial_electricity, offense, captain_lodestein |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Lowers the target’s Speed. |
elemental_type | Ice |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Ice Breaker |
physicality | MELEE |
power | 90 |
priority | 0 |
status_effects | Speed Down |
tags | ice, mountain, slow, love, offense |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Metal Coating |
tags | metal, machine, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Boosts the target’s AP generation. |
elemental_type | Astral |
is_passive_only | false |
name | AP Boost |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | AP Boost |
tags | any, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Glass |
is_passive_only | false |
name | Glass Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Glass Wall |
tags | glass, transparent, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | The user tells a random joke. This has no effect. |
elemental_type | Typeless |
is_passive_only | false |
name | Bad Joke |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | annoy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ALLY |
description | Guarantees the target’s next move won’t miss. |
elemental_type | Fire |
is_passive_only | false |
name | Sure-Fire |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Locked On |
tags | fire, support, captain_zedd |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Automatically restores the user to full health if they become Petrified. |
elemental_type | Earth |
is_passive_only | true |
name | Fossil |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | earth, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user or an ally. |
elemental_type | Fire |
is_passive_only | false |
name | Fire Coating |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Fire Coating |
tags | fire, combustible, coating, support |
target_type | TARGET_ONE_ALLY |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Passively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits. |
elemental_type | Glitter |
is_passive_only | true |
name | Glitter Resistance |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | glitter, annoy, art, passive |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Earth |
is_passive_only | false |
name | Earth Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Earth Coating |
tags | earth, rock, dirt, coating, petrify, passive, camouflage |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 4 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits each member of a team multiple times. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 2 |
min_hits | 2 |
name | Double Slice |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Reflects the first melee attack received this round. |
elemental_type | Beast |
is_passive_only | false |
name | Parry Stance |
physicality | MELEE |
power | 0 |
priority | 2 |
status_effects | Parry Stance |
tags | deception, sword, support, captain_judas |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. |
elemental_type | Metal |
is_passive_only | false |
name | Metal Wall |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Metal Wall |
tags | metal, machine, wall, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits one target. Inflicts the Confused status on the target. |
elemental_type | Astral |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Moonshine |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | Confused |
tags | alcohol, space, offense, drink, cooking, glass_cup |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Melee Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Automatically hits one opponent at the start of battle. |
elemental_type | Typeless |
is_passive_only | true |
max_hits | 1 |
min_hits | 1 |
name | Pre-emptive Strike |
physicality | MELEE |
power | 30 |
priority | 0 |
status_effects | |
tags | deception, offense, passive, captain_judas |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Steals the target’s wall and transfers it to the user. |
elemental_type | Glass |
is_passive_only | false |
name | Revolving Door |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | |
tags | glass, building, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Has an effect unique to this fusion pairing. |
elemental_type | Typeless |
is_passive_only | false |
name | Fusion Power |
physicality | RANGED |
power | 200 |
priority | 0 |
status_effects | |
tags | fusion, unsellable |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. |
elemental_type | Typeless |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Spray |
physicality | RANGED |
power | 30 |
priority | 0 |
status_effects | |
tags | any, offense, typeless_merchant |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 0 |
can_be_copied | true |
category | Miscellaneous |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Chance to automatically refund AP after a move is used. |
elemental_type | Typeless |
is_passive_only | true |
name | AP Refund |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | |
tags | any, support, passive, captain_buffy |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 1 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Lowers the target’s Evasion. |
elemental_type | Typeless |
is_passive_only | false |
name | Flirt |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Evasion Down |
tags | cool, elegant, love, support |
target_type | TARGET_ONE |
---|
|
accuracy | 100 |
ap_cost | 10 |
can_be_copied | true |
category | Ranged Attack |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_ENEMY |
description | Hits a whole team. Destroys walls. |
elemental_type | Astral |
is_passive_only | false |
max_hits | 1 |
min_hits | 1 |
name | Cosmic Kunai |
physicality | RANGED |
power | 150 |
priority | 0 |
status_effects | |
tags | kuneko, offense, unsellable |
target_type | TARGET_TEAM |
---|
|
accuracy | 100 |
ap_cost | 6 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_NONE |
description | Brings the user back to life at 25% HP upon defeat. |
elemental_type | Astral |
is_passive_only | false |
name | Ritual |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Ritual |
tags | astral, undead, psychic, love, support, captain_dreadful |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user. |
elemental_type | Plant |
is_passive_only | false |
name | Bushfire |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Fire Coating, Contact Dmg Fire, Burned |
tags | busheye, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | Unavoidable |
ap_cost | 0 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Automatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks. |
elemental_type | Plastic |
is_passive_only | true |
name | Spring-Load |
physicality | MELEE |
power | 0 |
priority | 0 |
status_effects | Spring-Loaded |
tags | clocksley, unsellable |
target_type | TARGET_NONE |
---|
|
accuracy | 100 |
ap_cost | 2 |
can_be_copied | true |
category | Status Effect |
crit_damage_percent | 150 |
crit_rate | 0.0625 |
default_target | DEFAULT_TARGET_SELF |
description | Changes the type of the user. Automatically used at the start of battle for 0 AP. |
elemental_type | Astral |
is_passive_only | false |
name | Astral Camouflage |
physicality | RANGED |
power | 0 |
priority | 0 |
status_effects | Astral Coating |
tags | astral, space, spirit, psychic, coating, passive, camouflage |
target_type | TARGET_NONE |
---|
|