Modding:Mod User Guide: Difference between revisions
Updated modding guide and separated steam workshop and other sources, along with instructions for launching with mods through epic games |
Added EGS support in "What are mods" section and updated "Where to find mods" to mention steam workshop |
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Cassette Beasts mods are .pck files--packages of files that modify the game in some way. Mods can change the game’s graphics and audio, as well as add new monsters, moves, locations, systems, and mechanics. Mod authors can use the entire Godot editor to create their mods, so the sky is pretty much the limit. | Cassette Beasts mods are .pck files--packages of files that modify the game in some way. Mods can change the game’s graphics and audio, as well as add new monsters, moves, locations, systems, and mechanics. Mod authors can use the entire Godot editor to create their mods, so the sky is pretty much the limit. | ||
Mods can only be used on Windows and Linux, not on consoles. You’ll need to own the game on either Steam | Mods can only be used on Windows and Linux, not on consoles. You’ll need to own the game on either Steam, the Microsoft Store, or Epic Games Store in order to use them. | ||
== Where to find mods == | == Where to find mods == | ||
The official [https://discord.gg/byttenstudio Bytten Studio Discord server] has a #modding channel for Cassette Beasts where mods are discussed. Most mods are hosted on [https://modworkshop.net/game/cassette-beasts ModWorkshop]. Note that Bytten Studio is not affiliated with ModWorkshop, and doesn't moderate or review mods hosted there. | The official [https://discord.gg/byttenstudio Bytten Studio Discord server] has a #modding channel for Cassette Beasts where mods are discussed. Most mods are hosted on [https://modworkshop.net/game/cassette-beasts ModWorkshop]. Note that Bytten Studio is not affiliated with ModWorkshop, and doesn't moderate or review mods hosted there. | ||
On Steam, Cassette Beasts has Steam Workshop support for mods. | |||
To repeat our earlier warning: '''don’t download mods from untrusted sources'''. | To repeat our earlier warning: '''don’t download mods from untrusted sources'''. | ||
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Note that many kinds of mods will change your save files in a way that makes them unloadable without the mod. This isn’t a sign that anything is bad--it’s just that there’s often no feasible way around it for mod creators. | Note that many kinds of mods will change your save files in a way that makes them unloadable without the mod. This isn’t a sign that anything is bad--it’s just that there’s often no feasible way around it for mod creators. | ||
If you’re planning to try out several mods before deciding which to use, it’s recommended to back up your save files first. Save files can be found with the file extension | If you’re planning to try out several mods before deciding which to use, it’s recommended to back up your save files first. Save files can be found with the file extension <code>.json.gz.gcpf</code> in: | ||
<ul> | <ul> | ||
<li>Windows (Steam, Epic Games): <tt>C:\Users\<username>\AppData\Roaming\CassetteBeasts\</tt></li> | <li>Windows (Steam, Epic Games): <tt>C:\Users\<username>\AppData\Roaming\CassetteBeasts\</tt></li> | ||
Latest revision as of 15:59, 3 January 2026
This guide is intended for users of mods. For information about creating mods for Cassette Beasts, see the Mod Developer Guide.
⚠️Read this first!⚠️
Mods in Cassette Beasts can do anything that the game or the engine can do. Malicious mods could access your file system, and run arbitrary commands on your computer.
Only install mods from creators that you trust!
Epic Games users make sure to add -load-mods to launch arguments to use mods!
Be safe and have fun!
What are mods?
Cassette Beasts mods are .pck files--packages of files that modify the game in some way. Mods can change the game’s graphics and audio, as well as add new monsters, moves, locations, systems, and mechanics. Mod authors can use the entire Godot editor to create their mods, so the sky is pretty much the limit.
Mods can only be used on Windows and Linux, not on consoles. You’ll need to own the game on either Steam, the Microsoft Store, or Epic Games Store in order to use them.
Where to find mods
The official Bytten Studio Discord server has a #modding channel for Cassette Beasts where mods are discussed. Most mods are hosted on ModWorkshop. Note that Bytten Studio is not affiliated with ModWorkshop, and doesn't moderate or review mods hosted there.
On Steam, Cassette Beasts has Steam Workshop support for mods.
To repeat our earlier warning: don’t download mods from untrusted sources.
Backing up save files
Note that many kinds of mods will change your save files in a way that makes them unloadable without the mod. This isn’t a sign that anything is bad--it’s just that there’s often no feasible way around it for mod creators.
If you’re planning to try out several mods before deciding which to use, it’s recommended to back up your save files first. Save files can be found with the file extension .json.gz.gcpf in:
- Windows (Steam, Epic Games): C:\Users\<username>\AppData\Roaming\CassetteBeasts\
- Windows (MS Store, Game Pass): C:\Users\<username>\AppData\Local\Packages\RawFury.CassetteBeasts_9s0pnehqffj7t\SystemAppData\wgs\
- Linux: ~/.local/share/CassetteBeasts/
How to install a mod
Steam Workshop
- In the game's page in the library, select Workshop, find the mod you want to add, and Subscribe to it.
- For Steam users, select the launch option "Play Cassette Beasts with Mods". This can be set by right clicking Cassette Beasts in the Library > Properties > General > Select Launch Option.
- Launch the game! It should load the mods you’ve installed as it starts up.
If the mod is not available on the Steam Workshop, follow the instructions below instead on how to install mods, then set up the correct launch option.
Manual Mod Installation (Epic Games Store, Microsoft Store)
- Firstly you’ll need to download the .pck file of the mod you want. To repeat our earlier warning again: make sure you trust the source of the mod.
- See if the mod creator has provided any extra installation requirements or instructions. Those should take precedence over these instructions.
- Locate (or create) your mod folder. This can be found in C:\Users\<username>\AppData\Roaming\CassetteBeasts\mods\ on Windows or ~/.local/share/CassetteBeasts/mods/ on Linux.
- Alternatively, if you know where the game is installed to, you can create a “mods” folder in the install directory.
- Copy the .pck file into your mod folder.
- For Epic Games users, click the three dots next to the game's title in the Library > Manage > Launch Options, and set the launch options to
-load-mods. - Launch the game! It should load the mods you’ve installed as it starts up.
Upon launching the game, there will be a prompt to confirm if you want to load mods. Chose the first option.
Afterwards, the game will list all the mods it has loaded on the title screen, below the version number:

How to uninstall a mod
For Steam Workshop mods, right click Cassette Beasts in the Library > Properties > Workshop. From here, you can either disable mods or remove them entirely.
If the mod was added in through manually adding in the mod to the mods folder, uninstalling is as simple as deleting the .pck file from your mod folder. Your mod folder can be found in:
Windows: C:\Users\<username>\AppData\Roaming\CassetteBeasts\mods\
Linux: ~/.local/share/CassetteBeasts/mods/
Alternatively, if you know where the game is installed to, you may have created a mod folder in the install directory. The exact path depends on whether you obtained the game through Steam or the Microsoft Store.
Note that some save files may become unloadable after uninstalling a mod that they depend on. These save files can be recovered by installing the mod again.
Reporting bugs
When reporting a bug in a modded game, first check if the bug occurs when all mods are removed. If the bug no longer occurs after uninstalling mods, you should contact the mod creator(s).
