Difference between revisions of "Data:Moves"

From Cassette Beasts
Line 17: Line 17:
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 38: Line 39:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "sound",
 
             "sound",
Line 65: Line 69:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 87: Line 92:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Coating",
 +
            "Astral Coating",
 +
            "Beast Coating",
 +
            "Earth Coating",
 +
            "Fire Coating",
 +
            "Glass Coating",
 +
            "Glitter Coating",
 +
            "Ice Coating",
 +
            "Lightning Coating",
 +
            "Metal Coating",
 +
            "Plant Coating",
 +
            "Plastic Coating",
 +
            "Poison Coating",
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glitter",
 
             "glitter",
Line 113: Line 134:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "tongue",
 
             "tongue",
Line 136: Line 160:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 158: Line 183:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 182: Line 208:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 207: Line 236:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "psychic",
 
             "psychic",
Line 229: Line 261:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "mountain",
 
             "mountain",
Line 253: Line 286:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "dog",
 
             "dog",
Line 278: Line 312:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "thwackalope",
 
             "thwackalope",
Line 300: Line 335:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 321: Line 359:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poison Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 345: Line 386:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 368: Line 410:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "hands",
 
             "hands",
Line 389: Line 432:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "chemistry",
 
             "chemistry",
Line 413: Line 457:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 437: Line 482:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fog"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 463: Line 511:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 1,
 
         "priority": 1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fast",
 
             "fast",
Line 484: Line 533:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 505: Line 557:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multistrike"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 530: Line 585:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 1,
 
         "priority": 1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 556: Line 612:
 
         "power": 70,
 
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "candevil",
 
             "candevil",
Line 579: Line 638:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 600: Line 660:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Wall",
 +
            "Astral Wall",
 +
            "Beast Wall",
 +
            "Earth Wall",
 +
            "Fire Wall",
 +
            "Glass Wall",
 +
            "Glitter Wall",
 +
            "Ice Wall",
 +
            "Lightning Wall",
 +
            "Metal Wall",
 +
            "Plant Wall",
 +
            "Plastic Wall",
 +
            "Poison Wall",
 +
            "Water Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 623: Line 699:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Meditating",
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "psychic",
 
             "psychic",
Line 648: Line 728:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "hands",
 
             "hands",
Line 669: Line 750:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "righteous",
 
             "righteous",
Line 693: Line 775:
 
         "power": 200,
 
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 715: Line 798:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Leeched"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 737: Line 823:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 760: Line 847:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 783: Line 871:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 805: Line 894:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 830: Line 920:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 854: Line 945:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Water Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 878: Line 972:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "spirouette",
 
             "spirouette",
Line 901: Line 996:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 925: Line 1,021:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 947: Line 1,044:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "charity",
 
             "charity",
Line 968: Line 1,066:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Flinched",
 +
            "Bomb",
 +
            "Resonance",
 +
            "Burned",
 +
            "Glitter Coating",
 +
            "Leeched",
 +
            "Poisoned",
 +
            "AP Drain",
 +
            "Shrapnel",
 +
            "Sleep",
 +
            "Accuracy Down",
 +
            "Evasion Down",
 +
            "Melee Attack Down",
 +
            "Melee Defence Down",
 +
            "Ranged Attack Down",
 +
            "Ranged Defence Down",
 +
            "Speed Down",
 +
            "Berserk",
 +
            "Confused",
 +
            "Conductive",
 +
            "Glass Bonds",
 +
            "Petrified",
 +
            "Shrapnel",
 +
            "Unitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 991: Line 1,115:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "tough",
 
             "tough",
Line 1,012: Line 1,137:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Intercepting"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 1,035: Line 1,163:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Earth Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 1,060: Line 1,191:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Locked On",
 +
            "Parry Stance",
 +
            "Cottoned On",
 +
            "Healing Steam",
 +
            "AP Boost",
 +
            "Multistrike",
 +
            "Multitarget",
 +
            "Accuracy Up",
 +
            "Evasion Up",
 +
            "Melee Attack Up",
 +
            "Melee Defence Up",
 +
            "Ranged Attack Up",
 +
            "Ranged Defence Up",
 +
            "Speed Up",
 +
            "Glitter Coating",
 +
            "Healing Leaf",
 +
            "Mind-Meld"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 1,083: Line 1,233:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Conductive"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 1,107: Line 1,260:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,129: Line 1,283:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Beast Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 1,154: Line 1,311:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "radiation",
 
             "radiation",
Line 1,175: Line 1,335:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 1,204: Line 1,365:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 1,231: Line 1,395:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Sleep",
 +
            "Leeched",
 +
            "Confused",
 +
            "Poisoned",
 +
            "Burned",
 +
            "Berserk",
 +
            "AP Drain"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "allseer",
 
             "allseer",
Line 1,255: Line 1,428:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,279: Line 1,453:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Flinched"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "jump",
 
             "jump",
Line 1,300: Line 1,477:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 1,326: Line 1,504:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 1,351: Line 1,530:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 1,376: Line 1,556:
 
         "power": 80,
 
         "power": 80,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 1,398: Line 1,579:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "sound",
 
             "sound",
Line 1,421: Line 1,603:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 1,446: Line 1,631:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multistrike"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "twoheads",
 
             "twoheads",
Line 1,469: Line 1,657:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ice Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 1,493: Line 1,684:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,514: Line 1,708:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Lightning Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 1,537: Line 1,734:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Contact Dmg Air",
 +
            "Contact Dmg Astral",
 +
            "Contact Dmg Beast",
 +
            "Contact Dmg Earth",
 +
            "Contact Dmg Fire",
 +
            "Contact Dmg Glass",
 +
            "Contact Dmg Glitter",
 +
            "Contact Dmg Ice",
 +
            "Contact Dmg Lightning",
 +
            "Contact Dmg Metal",
 +
            "Contact Dmg Plant",
 +
            "Contact Dmg Plastic",
 +
            "Contact Dmg Poison",
 +
            "Contact Dmg Water"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 1,561: Line 1,774:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Lightning Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 1,588: Line 1,804:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 1,612: Line 1,829:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,635: Line 1,855:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "elfless",
 
             "elfless",
Line 1,659: Line 1,880:
 
         "power": 70,
 
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "bansheep",
 
             "bansheep",
Line 1,680: Line 1,904:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plastic Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 1,705: Line 1,932:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,726: Line 1,956:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "healer",
 
             "healer",
Line 1,749: Line 1,980:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plastic Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 1,773: Line 2,007:
 
         "power": 0,
 
         "power": 0,
 
         "priority": -10,
 
         "priority": -10,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 1,797: Line 2,032:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 1,823: Line 2,061:
 
         "power": 120,
 
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "asleep",
 
             "asleep",
Line 1,844: Line 2,083:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,867: Line 2,109:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 1,891: Line 2,134:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 1,915: Line 2,159:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 1,940: Line 2,187:
 
         "power": 120,
 
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 1,963: Line 2,211:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 1,986: Line 2,237:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Beast Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 2,012: Line 2,266:
 
         "power": 50,
 
         "power": 50,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "tough",
 
             "tough",
Line 2,035: Line 2,290:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 2,060: Line 2,316:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 2,082: Line 2,339:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 2,105: Line 2,366:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Abramacabra"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "macabra",
 
             "macabra",
Line 2,128: Line 2,392:
 
         "power": 70,
 
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 2,150: Line 2,415:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Double Speed",
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 2,172: Line 2,441:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 2,195: Line 2,465:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "psychic",
 
             "psychic",
Line 2,218: Line 2,489:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 2,243: Line 2,517:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 2,267: Line 2,542:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Flinched",
 +
            "Resonance",
 +
            "Burned",
 +
            "Glitter Coating",
 +
            "Leeched",
 +
            "Poisoned",
 +
            "AP Drain",
 +
            "Shrapnel",
 +
            "Sleep",
 +
            "Accuracy Down",
 +
            "Evasion Down",
 +
            "Melee Attack Down",
 +
            "Melee Defence Down",
 +
            "Ranged Attack Down",
 +
            "Ranged Defence Down",
 +
            "Speed Down",
 +
            "Berserk",
 +
            "Confused",
 +
            "Conductive",
 +
            "Glass Bonds",
 +
            "Petrified",
 +
            "Shrapnel",
 +
            "Unitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 2,292: Line 2,592:
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "artillerex",
 
             "artillerex",
Line 2,314: Line 2,615:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 2,335: Line 2,637:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Lightning Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 2,361: Line 2,666:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 2,383: Line 2,689:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Up",
 +
            "AP Boost"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "jumpkin",
 
             "jumpkin",
Line 2,406: Line 2,716:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 2,430: Line 2,741:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 2,455: Line 2,767:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "love",
 
             "love",
Line 2,478: Line 2,794:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Up",
 +
            "Ranged Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "terracooka",
 
             "terracooka",
Line 2,499: Line 2,819:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 2,524: Line 2,847:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 10,
 
         "priority": 10,
 +
        "status_effects": [
 +
            "Air Coating",
 +
            "Astral Coating",
 +
            "Beast Coating",
 +
            "Earth Coating",
 +
            "Fire Coating",
 +
            "Glass Coating",
 +
            "Glitter Coating",
 +
            "Ice Coating",
 +
            "Lightning Coating",
 +
            "Metal Coating",
 +
            "Plant Coating",
 +
            "Plastic Coating",
 +
            "Poison Coating",
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 2,547: Line 2,886:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 2,569: Line 2,909:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "jellyton",
 
             "jellyton",
Line 2,592: Line 2,935:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fair Fight"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "palangolin",
 
             "palangolin",
Line 2,613: Line 2,959:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Bonds"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 2,636: Line 2,985:
 
         "power": 15,
 
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 2,661: Line 3,011:
 
         "power": 100,
 
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 2,683: Line 3,034:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 2,706: Line 3,060:
 
         "power": 100,
 
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "knife",
 
             "knife",
Line 2,728: Line 3,083:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 2,751: Line 3,107:
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 2,775: Line 3,132:
 
         "power": 50,
 
         "power": 50,
 
         "priority": -1,
 
         "priority": -1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 2,801: Line 3,159:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 2,824: Line 3,183:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 2,848: Line 3,208:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 2,869: Line 3,232:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Coating",
 +
            "Beast Coating",
 +
            "Fire Coating",
 +
            "Glitter Coating",
 +
            "Plant Coating",
 +
            "Plastic Coating",
 +
            "Poison Coating",
 +
            "Water Coating",
 +
            "Ice Coating",
 +
            "Air Coating",
 +
            "Earth Coating",
 +
            "Metal Coating",
 +
            "Glass Coating",
 +
            "Lightning Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 2,893: Line 3,272:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 2,915: Line 3,297:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "radiation",
 
             "radiation",
Line 2,938: Line 3,321:
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "radiation",
 
             "radiation",
Line 2,959: Line 3,343:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "traffikrab",
 
             "traffikrab",
Line 2,980: Line 3,367:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "boltam",
 
             "boltam",
Line 3,002: Line 3,390:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,023: Line 3,412:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Tower Defence"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "averevoir",
 
             "averevoir",
Line 3,045: Line 3,437:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "jellyton",
 
             "jellyton",
Line 3,069: Line 3,462:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "AP Drain"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,092: Line 3,488:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "binvader",
 
             "binvader",
Line 3,115: Line 3,512:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "binvader",
 
             "binvader",
Line 3,140: Line 3,538:
 
         "power": 90,
 
         "power": 90,
 
         "priority": -1,
 
         "priority": -1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "brushroom",
 
             "brushroom",
Line 3,163: Line 3,562:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,187: Line 3,587:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 3,209: Line 3,610:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Attack Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,230: Line 3,634:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Healing Leaf"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 3,255: Line 3,662:
 
         "power": 120,
 
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "clocksley",
 
             "clocksley",
Line 3,279: Line 3,687:
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,301: Line 3,710:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Petrified"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "petrify",
 
             "petrify",
Line 3,322: Line 3,734:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Cottoned On"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "dandylion",
 
             "dandylion",
Line 3,344: Line 3,759:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 3,368: Line 3,784:
 
         "power": 120,
 
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "muskrateer",
 
             "muskrateer",
Line 3,392: Line 3,809:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 3,417: Line 3,835:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,441: Line 3,860:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,463: Line 3,883:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,486: Line 3,907:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Berserk"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 3,508: Line 3,933:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poison Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 3,533: Line 3,961:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 1,
 
         "priority": 1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "pet",
 
             "pet",
Line 3,554: Line 3,983:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "anathema",
 
             "anathema",
Line 3,576: Line 4,006:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 3,600: Line 4,033:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 3,623: Line 4,059:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Defence Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,644: Line 4,083:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "candevil",
 
             "candevil",
Line 3,667: Line 4,107:
 
         "power": 100,
 
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "faucetear",
 
             "faucetear",
Line 3,688: Line 4,129:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plant Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 3,710: Line 4,154:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 3,737: Line 4,182:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Resonance"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 3,760: Line 4,208:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Beast Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 3,787: Line 4,238:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,809: Line 4,261:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 1,
 
         "priority": 1,
 +
        "status_effects": [
 +
            "Snowed In"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 3,832: Line 4,287:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ice Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 3,856: Line 4,314:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,877: Line 4,338:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plant Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 3,899: Line 4,363:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "charity",
 
             "charity",
Line 3,923: Line 4,388:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "bansheep",
 
             "bansheep",
Line 3,946: Line 4,412:
 
         "power": 120,
 
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "asleep",
 
             "asleep",
Line 3,969: Line 4,436:
 
         "power": 200,
 
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 3,992: Line 4,460:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 4,016: Line 4,487:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 4,039: Line 4,511:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Hibernating",
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "stardigrade",
 
             "stardigrade",
Line 4,062: Line 4,538:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 4,087: Line 4,564:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 4,108: Line 4,586:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Mind-Meld"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 4,130: Line 4,611:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 4,153: Line 4,635:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 4,176: Line 4,661:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 4,199: Line 4,687:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ice Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 4,224: Line 4,715:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 4,245: Line 4,739:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 4,270: Line 4,767:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "pet",
 
             "pet",
Line 4,293: Line 4,791:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "machine",
 
             "machine",
Line 4,314: Line 4,813:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 4,336: Line 4,838:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Close Encounter"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "space",
 
             "space",
Line 4,357: Line 4,862:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Intercepting"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 4,383: Line 4,891:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 4,410: Line 4,919:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 4,435: Line 4,945:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 4,459: Line 4,970:
 
         "power": 15,
 
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "gun",
 
             "gun",
Line 4,482: Line 4,994:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Metal Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 4,505: Line 5,020:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Shrapnel"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 4,528: Line 5,046:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "gun",
 
             "gun",
Line 4,549: Line 5,068:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Earth Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 4,576: Line 5,098:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 4,598: Line 5,121:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 4,620: Line 5,144:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Gambit"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 4,642: Line 5,169:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plant Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 4,665: Line 5,195:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 4,691: Line 5,224:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Confused"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "djinn_entonic",
 
             "djinn_entonic",
Line 4,713: Line 5,249:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 4,741: Line 5,278:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 4,762: Line 5,302:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 4,788: Line 5,331:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 4,812: Line 5,356:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 4,834: Line 5,379:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Up",
 +
            "Ranged Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "braxsuit",
 
             "braxsuit",
Line 4,857: Line 5,406:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 4,883: Line 5,433:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 4,905: Line 5,456:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 4,932: Line 5,484:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 4,953: Line 5,508:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "annoy"
 
             "annoy"
Line 4,975: Line 5,531:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 4,999: Line 5,556:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 5,026: Line 5,586:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Unitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 5,053: Line 5,616:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "knife",
 
             "knife",
Line 5,077: Line 5,641:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 5,104: Line 5,671:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 5,128: Line 5,698:
 
         "power": 15,
 
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 5,153: Line 5,724:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 5,180: Line 5,752:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 5,204: Line 5,777:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 5,229: Line 5,803:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glitter",
 
             "glitter",
Line 5,255: Line 5,830:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "asleep",
 
             "asleep",
Line 5,276: Line 5,852:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poison Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 5,298: Line 5,877:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plastic Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 5,323: Line 5,905:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 5,345: Line 5,928:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ghostly"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 5,370: Line 5,956:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Berserk"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 5,393: Line 5,982:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Window"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 5,417: Line 6,009:
 
         "power": 9,
 
         "power": 9,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned",
 +
            "Leeched",
 +
            "Confused",
 +
            "Poisoned",
 +
            "AP Drain",
 +
            "Shrapnel",
 +
            "Sleep",
 +
            "Berserk",
 +
            "Accuracy Down",
 +
            "Evasion Down",
 +
            "Melee Attack Down",
 +
            "Melee Defence Down",
 +
            "Ranged Attack Down",
 +
            "Ranged Defence Down",
 +
            "Speed Down",
 +
            "Healing Steam",
 +
            "AP Boost",
 +
            "Multistrike",
 +
            "Multitarget",
 +
            "Accuracy Up",
 +
            "Evasion Up",
 +
            "Melee Attack Up",
 +
            "Melee Defence Up",
 +
            "Ranged Attack Up",
 +
            "Ranged Defence Up",
 +
            "Speed Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 5,442: Line 6,062:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
Line 5,464: Line 6,085:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "blood",
 
             "blood",
Line 5,485: Line 6,107:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 5,506: Line 6,131:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Bomb"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "bomb",
 
             "bomb",
Line 5,532: Line 6,160:
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 5,555: Line 6,184:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 5,581: Line 6,211:
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 5,607: Line 6,238:
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 5,631: Line 6,265:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Metal Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 5,655: Line 6,292:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "AP Boost"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 5,676: Line 6,316:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 5,699: Line 6,342:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "annoy"
 
             "annoy"
Line 5,719: Line 6,363:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Locked On"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 5,741: Line 6,388:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 5,762: Line 6,410:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 5,785: Line 6,436:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glitter",
 
             "glitter",
Line 5,808: Line 6,460:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Earth Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 5,836: Line 6,491:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 5,858: Line 6,514:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 2,
 
         "priority": 2,
 +
        "status_effects": [
 +
            "Parry Stance"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 5,881: Line 6,540:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Metal Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 5,906: Line 6,568:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Confused"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "alcohol",
 
             "alcohol",
Line 5,933: Line 6,598:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 5,956: Line 6,622:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 5,978: Line 6,645:
 
         "power": 200,
 
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fusion",
 
             "fusion",
Line 6,001: Line 6,669:
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 6,023: Line 6,692:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 6,046: Line 6,716:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "cool",
 
             "cool",
Line 6,071: Line 6,744:
 
         "power": 150,
 
         "power": 150,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "kuneko",
 
             "kuneko",
Line 6,093: Line 6,767:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ritual"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 6,118: Line 6,795:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Coating",
 +
            "Contact Dmg Fire",
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "busheye",
 
             "busheye",
Line 6,139: Line 6,821:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Spring-Loaded"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "clocksley",
 
             "clocksley",
Line 6,160: Line 6,845:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",

Revision as of 17:03, 26 May 2022

accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDoes more damage if the user is low on health.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameDesperation
physicalityMELEE
power20
priority0
status_effects
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameEcholocation
physicalityMELEE
power0
priority0
status_effectsMultitarget
tagssound, loud, support, passive, artificial_electricity, machine
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Cannot be evaded.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameGalactic Beatdown
physicalityMELEE
power90
priority0
status_effects
tagsastral, space, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRandomises the user’s type at the end of each round.
elemental_typeGlitter
is_passive_onlytrue
namePrismatic
physicalityMELEE
power0
priority0
status_effectsAir Coating, Astral Coating, Beast Coating, Earth Coating, Fire Coating, Glass Coating, Glitter Coating, Ice Coating, Lightning Coating, Metal Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating
tagsglitter, glass, support, unsellable, passive
target_typeTARGET_NONE
accuracy75
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameSticky Tongue
physicalityMELEE
power40
priority0
status_effectsEvasion Down
tagstongue, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. The target is hit by an additional 30 Air-type damage.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameThunder Blast
physicalityRANGED
power60
priority0
status_effects
tagslightning, weather, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionReduces the user’s HP by half, giving it to the target.
elemental_typeBeast
is_passive_onlyfalse
nameBlood Donation
physicalityMELEE
power0
priority0
status_effects
tagsbeast, healer, blood, undead, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAir
is_passive_onlyfalse
nameAir Camouflage
physicalityRANGED
power0
priority0
status_effectsAir Coating
tagsair, flight, bird, coating, passive, camouflage
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameHypnotise
physicalityRANGED
power0
priority0
status_effectsSleep
tagspsychic, deception, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Flinched.
elemental_typeEarth
is_passive_onlytrue
nameUnshakeable
physicalityMELEE
power0
priority0
status_effects
tagsmountain, tough, righteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionExtends the duration of the target’s status effects.
elemental_typeBeast
is_passive_onlyfalse
nameDog Years
physicalityRANGED
power0
priority0
status_effects
tagsdog, time, support, captain_dreadful
target_typeTARGET_ONE
accuracy100
ap_cost7
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeAir
is_passive_onlyfalse
max_hits2
min_hits2
namePole Vault Assault
physicalityMELEE
power90
priority0
status_effects
tagsthwackalope, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameTrip
physicalityMELEE
power0
priority0
status_effectsSpeed Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePoison
is_passive_onlyfalse
namePoison Wall
physicalityRANGED
power0
priority0
status_effectsPoison Wall
tagspoison, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameShooting Star
physicalityRANGED
power60
priority0
status_effects
tagsastral, space, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses the next move in the list twice in succession, if you have enough AP.
elemental_typeTypeless
is_passive_onlyfalse
nameDual Wield
physicalityMELEE
power0
priority0
status_effects
tagshands, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typePoison
is_passive_onlytrue
nameChemical Imbalance
physicalityMELEE
power0
priority0
status_effects
tagschemistry, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCauses the user to explode upon defeat, damaging all of those around it.
elemental_typeFire
is_passive_onlytrue
max_hits1
min_hits1
nameSelf-Destruct
physicalityRANGED
power60
priority0
status_effects
tagsfire, bomb, machine, offense, passive
target_typeTARGET_ALL
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionReduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameFog
physicalityRANGED
power0
priority0
status_effectsFog
tagswater, weather, air, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameQuick Smack
physicalityMELEE
power30
priority1
status_effects
tagsfast, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameSprint
physicalityRANGED
power0
priority0
status_effectsSpeed Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multistrike status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameDéjà Vu
physicalityRANGED
power0
priority0
status_effectsMultistrike
tagsastral, psychic, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with priority over other moves.
elemental_typeFire
is_passive_onlyfalse
max_hits3
min_hits3
nameRapid Fire
physicalityRANGED
power30
priority1
status_effects
tagsfire, gun, bow, fast, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBon Bon Blast
physicalityRANGED
power70
priority0
status_effectsEvasion Down
tagscandevil, unsellable
target_typeTARGET_ONE
accuracy70
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals 1 AP from the target and gives it to the user.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
nameAP Steal
physicalityMELEE
power0
priority0
status_effects
tagsdeception, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Wall
physicalityRANGED
power0
priority0
status_effectsAir Wall, Astral Wall, Beast Wall, Earth Wall, Fire Wall, Glass Wall, Glitter Wall, Ice Wall, Lightning Wall, Metal Wall, Plant Wall, Plastic Wall, Poison Wall, Water Wall
tagsany, wall, support, captain_wallace
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameMeditate
physicalityRANGED
power0
priority0
status_effectsMeditating, Sleep
tagspsychic, sleep, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameSuperheated Fist
physicalityMELEE
power60
priority0
status_effects
tagshands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Confused.
elemental_typeTypeless
is_passive_onlytrue
nameSelf-Assured
physicalityMELEE
power0
priority0
status_effects
tagsrighteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameHeadshot
physicalityRANGED
power200
priority0
status_effects
tagsany, offense, leader_ianthe
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Leeched status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameLeech
physicalityRANGED
power0
priority0
status_effectsLeeched
tagsplant, parasite, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from falling asleep.
elemental_typeAstral
is_passive_onlytrue
nameInsomnia
physicalityMELEE
power0
priority0
status_effects
tagsastral, psychic, passive, insomnia
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time they land a critical hit.
elemental_typeTypeless
is_passive_onlytrue
nameCritical AP
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameLightning Bolt
physicalityRANGED
power90
priority0
status_effects
tagslightning, weather, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeWater
is_passive_onlytrue
nameWaterproof
physicalityMELEE
power0
priority0
status_effects
tagswater, crab, plastic, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRemoves 2 AP from the target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameGuzzle Fuel
physicalityMELEE
power0
priority0
status_effects
tagsfire, eat, drink, fuel, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameWater Wall
physicalityRANGED
power0
priority0
status_effectsWater Wall
tagswater, wall, support
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Melee Attack.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameWater Dance
physicalityMELEE
power90
priority0
status_effects
tagsspirouette, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameWallop
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeFire
is_passive_onlyfalse
max_hits2
min_hits2
nameIncinerate
physicalityMELEE
power40
priority0
status_effects
tagsfire, junk, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionShifts all remaining AP from the user to the target.
elemental_typeTypeless
is_passive_onlyfalse
nameAP Donate
physicalityMELEE
power0
priority0
status_effects
tagscharity, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target a random debuff.
elemental_typeTypeless
is_passive_onlyfalse
nameTrick
physicalityRANGED
power0
priority0
status_effectsFlinched, Bomb, Resonance, Burned, Glitter Coating, Leeched, Poisoned, AP Drain, Shrapnel, Sleep, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Berserk, Confused, Conductive, Glass Bonds, Petrified, Shrapnel, Unitarget
tagsannoy, deception, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user takes reduced damage from the Burned, Poisoned, and Leeched status effects.
elemental_typeMetal
is_passive_onlytrue
nameStatus Resistance
physicalityMELEE
power0
priority0
status_effects
tagstough, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents opponents from directly targeting the user’s allies for 3 turns.
elemental_typePoison
is_passive_onlyfalse
nameProvoke
physicalityRANGED
power0
priority0
status_effectsIntercepting
tagsdeception, annoy, tough, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Coating
physicalityRANGED
power0
priority0
status_effectsEarth Coating
tagsearth, rock, dirt, coating, petrify, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target a random buff.
elemental_typeTypeless
is_passive_onlyfalse
nameTreat
physicalityRANGED
power0
priority0
status_effectsLocked On, Parry Stance, Cottoned On, Healing Steam, AP Boost, Multistrike, Multitarget, Accuracy Up, Evasion Up, Melee Attack Up, Melee Defence Up, Ranged Attack Up, Ranged Defence Up, Speed Up, Glitter Coating, Healing Leaf, Mind-Meld
tagsannoy, charity, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionMakes the target Conductive.
elemental_typeMetal
is_passive_onlyfalse
nameIron Filings
physicalityMELEE
power0
priority0
status_effectsConductive
tagsmetal, support, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameThe Old 1-2
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Camouflage
physicalityRANGED
power0
priority0
status_effectsBeast Coating
tagsbeast, animal, pet, coating, passive, camouflage
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to burn an opponent automatically upon melee contact.
elemental_typeFire
is_passive_onlytrue
nameRadioactive
physicalityMELEE
power0
priority0
status_effectsBurned
tagsradiation, passive
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to summon a temporary ally.
elemental_typeTypeless
is_passive_onlyfalse
nameCall For Help
physicalityRANGED
power0
priority0
status_effects
tagsannoy, deception, sound, elegant, cute, charming, love, support
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Chance to burn the target.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameBoil
physicalityMELEE
power90
priority0
status_effectsBurned
tagswater, fire, cooking, sickness, crab, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts a random debuff.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameWonderful 7
physicalityRANGED
power90
priority0
status_effectsSleep, Leeched, Confused, Poisoned, Burned, Berserk, AP Drain
tagsallseer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSmack
physicalityMELEE
power30
priority0
status_effects
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to cause the target to flinch.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameJump Scare
physicalityMELEE
power30
priority0
status_effectsFlinched
tagsjump, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeEarth
is_passive_onlytrue
nameEarth Resistance
physicalityMELEE
power0
priority0
status_effects
tagsearth, mountain, dirt, rock, petrify, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s attacks can hit ghosts.
elemental_typeAstral
is_passive_onlytrue
namePhase Shift
physicalityMELEE
power0
priority0
status_effects
tagsastral, spirit, undead, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameCrumble
physicalityRANGED
power30
priority0
status_effects
tagsearth, mountain, weather, building
target_typeTARGET_ALL
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Heals the user a little bit afterwards.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameBite
physicalityMELEE
power80
priority0
status_effects
tagsbeast, teeth, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionTransforms the user into a copy of the target.
elemental_typeAir
is_passive_onlyfalse
nameCopy That
physicalityRANGED
power0
priority0
status_effects
tagssound, annoy, shapeshift, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAir
is_passive_onlyfalse
nameAir Wall
physicalityRANGED
power0
priority0
status_effectsAir Wall
tagsair, weather, wall, bird, flight, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameTwo Heads
physicalityMELEE
power0
priority0
status_effectsMultistrike
tagstwoheads, love, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeIce
is_passive_onlyfalse
nameIce Wall
physicalityRANGED
power0
priority0
status_effectsIce Wall
tagsice, cold, arctic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
nameFocus
physicalityRANGED
power0
priority0
status_effectsAccuracy Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Wall
physicalityRANGED
power0
priority0
status_effectsLightning Wall
tagslightning, weather, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user a Damage On Contact status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameSharp Edges
physicalityMELEE
power0
priority0
status_effectsContact Dmg Air, Contact Dmg Astral, Contact Dmg Beast, Contact Dmg Earth, Contact Dmg Fire, Contact Dmg Glass, Contact Dmg Glitter, Contact Dmg Ice, Contact Dmg Lightning, Contact Dmg Metal, Contact Dmg Plant, Contact Dmg Plastic, Contact Dmg Poison, Contact Dmg Water
tagsglass, metal, knife, sword, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Coating
physicalityRANGED
power0
priority0
status_effectsLightning Coating
tagslightning, metal, weather, coating, artificial_electricity, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameInflame
physicalityRANGED
power60
priority0
status_effects
tagsfire, annoy, sickness, rage, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Shields
physicalityRANGED
power0
priority0
status_effectsRanged Defence Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lands a critical hit if the target has already taken damage this turn.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameYule Regret That
physicalityRANGED
power60
priority0
status_effects
tagselfless, unsellable, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBattering Ram
physicalityMELEE
power70
priority0
status_effectsAccuracy Down
tagsbansheep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Wall
physicalityRANGED
power0
priority0
status_effectsPlastic Wall
tagsplastic, wall, junk, toy, acrylic, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameDodge
physicalityRANGED
power0
priority0
status_effectsEvasion Up
tagsany, support
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost5
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionHeals one target for 50% of their Max HP.
elemental_typeTypeless
is_passive_onlyfalse
nameNurse
physicalityMELEE
power0
priority0
status_effects
tagshealer, love, support, charity
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Coating
physicalityRANGED
power0
priority0
status_effectsPlastic Coating
tagsplastic, junk, acrylic, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionForces the target to randomly switch to another of their tapes.
elemental_typeTypeless
is_passive_onlyfalse
nameChange the Record
physicalityRANGED
power0
priority-10
status_effects
tagsdeception, annoy, sound, support, captain_cybil
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAir
is_passive_onlyfalse
nameAir Coating
physicalityRANGED
power0
priority0
status_effectsAir Coating
tagsair, bird, coating, flight, support
target_typeTARGET_ONE_ALLY
accuracy1
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSleep Walk
physicalityMELEE
power120
priority0
status_effects
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameSharpen
physicalityRANGED
power0
priority0
status_effectsMelee Attack Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameHurricane
physicalityRANGED
power90
priority0
status_effects
tagsair, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameCrystal Lens
physicalityRANGED
power60
priority0
status_effects
tagsglass, ice, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Poisons the target.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
nameToxic Stab
physicalityMELEE
power90
priority0
status_effectsPoisoned
tagspoison, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Also damages the user a little.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameGlass Cannon
physicalityRANGED
power120
priority0
status_effects
tagsglass, gun, glass_cup, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeWater
is_passive_onlyfalse
nameWater Coating
physicalityRANGED
power0
priority0
status_effectsWater Coating
tagswater, crab, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Coating
physicalityRANGED
power0
priority0
status_effectsBeast Coating
tagsbeast, animal, pet, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionUses a wall as a projectile. Remaining duration multiplies damage.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameThrow
physicalityRANGED
power50
priority0
status_effects
tagstough, air, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeMetal
is_passive_onlytrue
nameMetal Resistance
physicalityMELEE
power0
priority0
status_effects
tagsmetal, copper, machine, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameMetal Riff
physicalityRANGED
power60
priority0
status_effects
tagsmetal, sound, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.
elemental_typeFire
is_passive_onlytrue
nameBurning Passion
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Ranged Attack Up
tagsfire, combustible, love, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.
elemental_typeBeast
is_passive_onlyfalse
nameAbramacabra
physicalityRANGED
power0
priority0
status_effectsAbramacabra
tagsmacabra, unsellable
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Ranged Attack.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameIcicle Dart
physicalityRANGED
power70
priority0
status_effects
tagsice, fast, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionMassively raises the user’s Speed, but lowers their accuracy.
elemental_typeIce
is_passive_onlyfalse
nameFrozen Ground
physicalityMELEE
power0
priority0
status_effectsDouble Speed, Accuracy Down
tagsice, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlastic
is_passive_onlytrue
namePlastic Resistance
physicalityMELEE
power0
priority0
status_effects
tagsplastic, acrylic, toy, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Berserk.
elemental_typeAstral
is_passive_onlytrue
nameBreathing Technique
physicalityMELEE
power0
priority0
status_effects
tagspsychic, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
namePustule Bomb
physicalityRANGED
power60
priority0
status_effectsPoisoned
tagspoison, sickness, bomb, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameSilicon Slash
physicalityMELEE
power60
priority0
status_effects
tagsglass, data, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.
elemental_typeAstral
is_passive_onlytrue
nameVengeful Curse
physicalityRANGED
power0
priority0
status_effectsFlinched, Resonance, Burned, Glitter Coating, Leeched, Poisoned, AP Drain, Shrapnel, Sleep, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Berserk, Confused, Conductive, Glass Bonds, Petrified, Shrapnel, Unitarget
tagsastral, psychic, undead, passive
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeEarth
is_passive_onlyfalse
max_hits6
min_hits2
nameMeteor Barrage
physicalityRANGED
power20
priority0
status_effects
tagsartillerex, unsellable, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time an attack of theirs misses.
elemental_typeTypeless
is_passive_onlytrue
namePity AP
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Camouflage
physicalityRANGED
power0
priority0
status_effectsLightning Coating
tagslightning, metal, weather, coating, artificial_electricity, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlant
is_passive_onlytrue
namePlant Resistance
physicalityMELEE
power0
priority0
status_effects
tagsplant, wood, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed and AP generation.
elemental_typePlant
is_passive_onlyfalse
namePumpkin Pie
physicalityRANGED
power0
priority0
status_effectsSpeed Up, AP Boost
tagsjumpkin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRecovers an amount of HP equal to the damage dealt.
elemental_typePlant
is_passive_onlyfalse
max_hits1
min_hits1
nameLife Absorb
physicalityMELEE
power30
priority0
status_effects
tagsplant, healer, undead, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeIce
is_passive_onlytrue
nameIce Resistance
physicalityMELEE
power0
priority0
status_effects
tagsice, mountain, cold, arctic, weather, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionActivates when an ally is defeated. Raises the user’s attack stats.
elemental_typeTypeless
is_passive_onlytrue
nameRetribution
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Ranged Attack Up
tagslove, righteous, support, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionActivates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.
elemental_typeEarth
is_passive_onlytrue
nameClay-Fired
physicalityMELEE
power0
priority0
status_effectsMelee Defence Up, Ranged Defence Up
tagsterracooka, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Wall
physicalityRANGED
power0
priority0
status_effectsAstral Wall
tagsastral, space, spirit, psychic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSwitches the user’s form but applies a coating that keeps its type the same.
elemental_typeTypeless
is_passive_onlyfalse
nameCrossfade
physicalityMELEE
power0
priority10
status_effectsAir Coating, Astral Coating, Beast Coating, Earth Coating, Fire Coating, Glass Coating, Glitter Coating, Ice Coating, Lightning Coating, Metal Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameEnergy Shot
physicalityRANGED
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to poison an opponent automatically upon melee contact.
elemental_typePoison
is_passive_onlytrue
nameAcid Reflex
physicalityMELEE
power0
priority0
status_effectsPoisoned
tagsjellyton, unsellable, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents new status effects from being applied for 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameFair Fight
physicalityMELEE
power0
priority0
status_effectsFair Fight
tagspalangolin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Bonds
physicalityRANGED
power0
priority0
status_effectsGlass Bonds
tagsglass, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.
elemental_typePlant
is_passive_onlytrue
max_hits1
min_hits1
nameSplinter
physicalityMELEE
power15
priority0
status_effects
tagsplant, wood, offense, passive
target_typeTARGET_ONE
accuracy75
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlant
is_passive_onlyfalse
max_hits1
min_hits1
nameAcorn Mortar
physicalityRANGED
power100
priority0
status_effects
tagsplant, gun, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.
elemental_typeBeast
is_passive_onlytrue
nameBloodlust
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up
tagsdeception, passive
target_typeTARGET_NONE
accuracy10
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameStab In The Dark
physicalityMELEE
power100
priority0
status_effects
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typeTypeless
is_passive_onlytrue
nameCustom Starter
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits5
min_hits3
nameMulti Smack
physicalityMELEE
power20
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with reduced priority compared with other moves.
elemental_typeMetal
is_passive_onlyfalse
max_hits5
min_hits3
nameGear Shear
physicalityRANGED
power50
priority-1
status_effects
tagsmetal, bulletino, machine, offense, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeWater
is_passive_onlyfalse
max_hits2
min_hits2
nameTorrent
physicalityRANGED
power40
priority0
status_effects
tagswater, data, crab, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRemoves status effects from the target.
elemental_typePlant
is_passive_onlyfalse
nameNew Leaf
physicalityRANGED
power0
priority0
status_effects
tagsplant, doctor, healer, support, new_leaf
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Poisoned status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
namePoison Pollen
physicalityRANGED
power0
priority0
status_effectsPoisoned
tagsplant, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Coating
physicalityRANGED
power0
priority0
status_effectsAstral Coating, Beast Coating, Fire Coating, Glitter Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating, Ice Coating, Air Coating, Earth Coating, Metal Coating, Glass Coating, Lightning Coating
tagsany, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Melee Defence.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameMountain Smash
physicalityMELEE
power90
priority0
status_effectsMelee Defence Down
tagsearth, mountain, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, when the user lands a critical hit.
elemental_typeFire
is_passive_onlytrue
nameCritical Mass
physicalityMELEE
power0
priority0
status_effects
tagsradiation, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePoison
is_passive_onlyfalse
max_hits6
min_hits2
nameRadiation Breath
physicalityRANGED
power20
priority0
status_effects
tagsradiation, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionLowers all other fighters’ Speed stats.
elemental_typePlastic
is_passive_onlyfalse
nameTraffic Jam
physicalityRANGED
power0
priority0
status_effectsSpeed Down
tagstraffikrab, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSummons a temporary Boltam ally.
elemental_typeLightning
is_passive_onlyfalse
nameBolt From The Blue
physicalityRANGED
power0
priority0
status_effects
tagsboltam, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, for 0 AP, at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameRandom Starter
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChanges the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.
elemental_typeEarth
is_passive_onlytrue
nameTower Defence
physicalityMELEE
power0
priority0
status_effectsTower Defence
tagsaverevoir, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.
elemental_typePoison
is_passive_onlytrue
nameLiquid Body
physicalityMELEE
power0
priority0
status_effects
tagsjellyton, padpole, passive, unsellable, pondwalker
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionReduces the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Drain
physicalityRANGED
power0
priority0
status_effectsAP Drain
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target as many times as there are Binvaders on the user’s team.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameBinvasion
physicalityRANGED
power30
priority0
status_effects
tagsbinvader, unsellable, offense, captain_skip
target_typeTARGET_ONE
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the mothership.
elemental_typeMetal
is_passive_onlyfalse
nameBinvitation
physicalityRANGED
power0
priority0
status_effects
tagsbinvader, unsellable, support, captain_skip
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCan only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
namePaint Swipe
physicalityMELEE
power90
priority-1
status_effects
tagsbrushroom, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBish Bash Bosh
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Melee Defence stat instead of Melee Attack.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameShield Bash
physicalityMELEE
power90
priority0
status_effects
tagsmetal, tough, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameCriticise
physicalityRANGED
power0
priority0
status_effectsRanged Attack Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target Healing Leaf status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameDoc Leaf
physicalityMELEE
power0
priority0
status_effectsHealing Leaf
tagsplant, healer, doctor, support
target_typeTARGET_ONE
accuracy75
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameSuction Cup Dart
physicalityRANGED
power120
priority0
status_effects
tagsclocksley, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits5
min_hits3
nameMulti Shot
physicalityRANGED
power20
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Petrified status for 3 turn(s).
elemental_typeEarth
is_passive_onlyfalse
nameStony Look
physicalityRANGED
power0
priority0
status_effectsPetrified
tagspetrify, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReduces the accuracy of moves that can be evaded that target the user to 0% for the next round.
elemental_typePlant
is_passive_onlyfalse
nameCotton On
physicalityRANGED
power0
priority0
status_effectsCottoned On
tagsdandylion, unsellable, bansheep
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionIf an opponent gains multitarget or multistrike, the user does so too.
elemental_typeTypeless
is_passive_onlytrue
nameMulticopy
physicalityMELEE
power0
priority0
status_effects
tagsannoy, shapeshift, passive
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameClockwork Mouse
physicalityRANGED
power120
priority0
status_effects
tagsmuskrateer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeBeast
is_passive_onlyfalse
max_hits2
min_hits2
nameBone Cannon
physicalityRANGED
power40
priority0
status_effects
tagsbeast, bone, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSlice
physicalityMELEE
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameEnergy Wave
physicalityRANGED
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionGrants 1 extra AP at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameAP Starter
physicalityMELEE
power0
priority0
status_effects
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.
elemental_typeBeast
is_passive_onlytrue
nameBerserker
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Berserk
tagsdeception, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePoison
is_passive_onlyfalse
namePoison Camouflage
physicalityRANGED
power0
priority0
status_effectsPoison Coating
tagspoison, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameZoomies
physicalityMELEE
power30
priority1
status_effects
tagspet, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user undergoes fission, dividing itself into two copies.
elemental_typeTypeless
is_passive_onlyfalse
nameFission Power
physicalityMELEE
power0
priority0
status_effects
tagsanathema, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeFire
is_passive_onlyfalse
nameFire Camouflage
physicalityRANGED
power0
priority0
status_effectsFire Coating
tagsfire, combustible, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Burned status for 3 turn(s).
elemental_typeFire
is_passive_onlyfalse
nameScorch
physicalityMELEE
power0
priority0
status_effectsBurned
tagsfire, hot, cooking, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameCompliment
physicalityRANGED
power0
priority0
status_effectsRanged Defence Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Speed is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameSugar Rush
physicalityMELEE
power0
priority0
status_effects
tagscandevil, unsellable
target_typeTARGET_NONE
accuracy90
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits everyone on the battlefield except the user.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameWaterworks
physicalityRANGED
power100
priority0
status_effects
tagsfaucetear, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlant
is_passive_onlyfalse
namePlant Wall
physicalityRANGED
power0
priority0
status_effectsPlant Wall
tagsplant, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAstral
is_passive_onlytrue
nameAstral Resistance
physicalityMELEE
power0
priority0
status_effects
tagsastral, space, spirit, psychic, undead, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Resonance on Glass- and Metal-type targets.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameCopper Chop
physicalityMELEE
power60
priority0
status_effectsResonance
tagsmetal, hands, copper, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Wall
physicalityRANGED
power0
priority0
status_effectsBeast Wall
tagsbeast, animal, pet, bone, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameDouble Smack
physicalityMELEE
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAll melee attacks fail this round.
elemental_typeIce
is_passive_onlyfalse
nameAvalanche
physicalityRANGED
power0
priority1
status_effectsSnowed In
tagsice, weather, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeIce
is_passive_onlyfalse
nameIce Coating
physicalityRANGED
power0
priority0
status_effectsIce Coating
tagsice, coating, cold, arctic, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameDefend
physicalityRANGED
power0
priority0
status_effectsMelee Defence Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlant
is_passive_onlyfalse
namePlant Coating
physicalityRANGED
power0
priority0
status_effectsPlant Coating
tagsplant, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionAutomatically shifts all the user’s AP to its allies at the start of each round.
elemental_typeTypeless
is_passive_onlytrue
nameAP Factory
physicalityMELEE
power0
priority0
status_effects
tagscharity, fuel, building, passive, support
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Evasion is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameShear Luck
physicalityMELEE
power0
priority0
status_effects
tagsbansheep, unsellable
target_typeTARGET_NONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSleep Talk
physicalityRANGED
power120
priority0
status_effects
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameLast Rites
physicalityMELEE
power200
priority0
status_effects
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Lowers the targets’ Accuracy.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameBlizzard
physicalityRANGED
power60
priority0
status_effectsAccuracy Down
tagsice, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlant
is_passive_onlyfalse
max_hits2
min_hits2
nameWoodcutter
physicalityMELEE
power40
priority0
status_effects
tagsplant, wood, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. The user recovers HP every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameHibernate
physicalityRANGED
power0
priority0
status_effectsHibernating, Sleep
tagsstardigrade, unsellable, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlass
is_passive_onlytrue
nameGlass Resistance
physicalityMELEE
power0
priority0
status_effects
tagsglass, junk, glass_cup, transparent, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionTransfers the user’s status effects onto its ally.
elemental_typeTypeless
is_passive_onlyfalse
nameDelegate
physicalityMELEE
power0
priority0
status_effects
tagsany, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user shares its moves with its allies.
elemental_typeAstral
is_passive_onlyfalse
nameMind-Meld
physicalityRANGED
power0
priority0
status_effectsMind-Meld
tagsastral, psychic, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeFire
is_passive_onlytrue
nameFireproof
physicalityMELEE
power0
priority0
status_effects
tagsfire, hot, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeFire
is_passive_onlyfalse
nameFire Wall
physicalityRANGED
power0
priority0
status_effectsFire Wall
tagsfire, data, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Coating
physicalityRANGED
power0
priority0
status_effectsGlass Coating
tagsglass, coating, transparent, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeIce
is_passive_onlyfalse
nameIce Camouflage
physicalityRANGED
power0
priority0
status_effectsIce Coating
tagsice, cold, arctic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameWink
physicalityRANGED
power0
priority0
status_effectsMelee Attack Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Coating
physicalityRANGED
power0
priority0
status_effectsAstral Coating
tagsastral, space, spirit, psychic, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCopies the last move the target used, if you have the AP.
elemental_typeBeast
is_passive_onlyfalse
nameCopycat
physicalityRANGED
power0
priority0
status_effects
tagspet, cat, dog, shapeshift
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameAutomation
physicalityMELEE
power0
priority0
status_effects
tagsmachine, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
namePeekaboo
physicalityRANGED
power0
priority0
status_effectsAccuracy Down
tagsdeception, annoy, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe target’s ranged attacks become melee attacks.
elemental_typeAstral
is_passive_onlyfalse
nameClose Encounter
physicalityRANGED
power0
priority0
status_effectsClose Encounter
tagsspace, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).
elemental_typeMetal
is_passive_onlyfalse
nameMagnet
physicalityMELEE
power0
priority0
status_effectsIntercepting
tagsmetal, machine, lightning, artificial_electricity, data, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAir
is_passive_onlytrue
nameAir Resistance
physicalityMELEE
power0
priority0
status_effects
tagsair, sound, flight, weather, bird, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameToy Hammer
physicalityMELEE
power60
priority0
status_effects
tagsplastic, toy, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionHits the last fighter to take their turn before this move.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameUndertow
physicalityRANGED
power90
priority0
status_effects
tagswater, traffic, offense
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a ranged attack.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameReturn Fire
physicalityRANGED
power15
priority0
status_effects
tagsgun, bow, offense, passive
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Coating
physicalityRANGED
power0
priority0
status_effectsMetal Coating
tagsmetal, machine, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeMetal
is_passive_onlyfalse
nameShrapnel
physicalityRANGED
power0
priority0
status_effectsShrapnel
tagsmetal, bomb, offense, machine
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s ranged attacks have a 50% chance to ignore opponents’ walls.
elemental_typeTypeless
is_passive_onlytrue
nameRicochet
physicalityRANGED
power0
priority0
status_effects
tagsgun, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Wall
physicalityRANGED
power0
priority0
status_effectsEarth Wall
tagsearth, rock, dirt, mountain, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSpit
physicalityRANGED
power30
priority0
status_effects
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user’s Melee and Ranged Defence stats from being lowered.
elemental_typeMetal
is_passive_onlytrue
nameSturdy Armour
physicalityMELEE
power0
priority0
status_effects
tagsmetal, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionRaises all the user’s stats by a lot. After 3 turns, the tape breaks.
elemental_typeTypeless
is_passive_onlyfalse
nameGambit
physicalityMELEE
power0
priority0
status_effectsGambit
tagsany, support, captain_cleeo
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlant
is_passive_onlyfalse
namePlant Camouflage
physicalityRANGED
power0
priority0
status_effectsPlant Coating
tagsplant, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Camouflage
physicalityRANGED
power0
priority0
status_effectsGlass Coating
tagsglass, transparent, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameDjinntoxicate
physicalityRANGED
power90
priority0
status_effectsConfused
tagsdjinn_entonic, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeLightning
is_passive_onlytrue
nameGrounded
physicalityMELEE
power0
priority0
status_effects
tagslightning, copper, earth, metal, flight, artificial_electricity, weather, data, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Arms
physicalityRANGED
power0
priority0
status_effectsRanged Attack Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeWater
is_passive_onlyfalse
nameWater Camouflage
physicalityRANGED
power0
priority0
status_effectsWater Coating
tagswater, crab, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Reduces the targets’ remaining status effect durations by 1.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameSandstorm
physicalityRANGED
power60
priority0
status_effects
tagsearth, dirt, offense
target_typeTARGET_TEAM
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePlastic
is_passive_onlyfalse
max_hits2
min_hits2
nameBrick Blast
physicalityRANGED
power40
priority0
status_effects
tagsplastic, building, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence and Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameSuit Up
physicalityMELEE
power0
priority0
status_effectsMelee Defence Up, Ranged Defence Up
tagsbraxsuit, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameZephyr
physicalityRANGED
power60
priority0
status_effects
tagsair, weather, carniviper, offense, flight
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameClobber
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameRoll Again
physicalityMELEE
power0
priority0
status_effects
tagsannoy, deception, gamble, rpg, support, passive, fast, captain_cleeo
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameSnooze Spore
physicalityRANGED
power0
priority0
status_effectsSleep
tagsplant, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses a random move that you have enough AP for.
elemental_typeAstral
is_passive_onlyfalse
namebE rAnDoM!!
physicalityRANGED
power0
priority0
status_effects
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target twice. Lands critical hits if used after Charge.
elemental_typeLightning
is_passive_onlyfalse
max_hits2
min_hits2
nameBattery
physicalityMELEE
power40
priority0
status_effects
tagslightning, hands, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameBroadcast
physicalityMELEE
power0
priority0
status_effectsMultitarget
tagsair, sound, lightning, artificial_electricity, data, support, machine, captain_cybil
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Unitarget status for 3 turn(s).
elemental_typeLightning
is_passive_onlyfalse
nameUnicast
physicalityRANGED
power0
priority0
status_effectsUnitarget
tagsair, sound, lightning, artificial_electricity, data, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameHeroic Blade
physicalityMELEE
power90
priority0
status_effects
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Burned on the target.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameCoal Story
physicalityRANGED
power30
priority0
status_effectsBurned
tagsearth, fire, cooking, hot, fuel, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameSnow Rush
physicalityMELEE
power60
priority0
status_effectsSpeed Down
tagsice, fast, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a melee attack.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameRevenge Strike
physicalityMELEE
power15
priority0
status_effects
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts damage when a melee attack misses the user.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameJagged Edge
physicalityMELEE
power40
priority0
status_effects
tagsglass, metal, knife, sword, ice, offense, passive, captain_gladiola
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePoison
is_passive_onlytrue
namePoison Resistance
physicalityMELEE
power0
priority0
status_effects
tagspoison, sickness, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameSonic Boom
physicalityRANGED
power60
priority0
status_effects
tagsair, sound, flight, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlitter
is_passive_onlyfalse
max_hits1
min_hits1
nameGlitter Bomb
physicalityRANGED
power30
priority0
status_effects
tagsglitter, annoy, bomb, art, unsellable, offense, captain_codey
target_typeTARGET_ONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the astral plane.
elemental_typeAstral
is_passive_onlyfalse
nameSummon Tulpa
physicalityRANGED
power0
priority0
status_effects
tagsasleep, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePoison
is_passive_onlyfalse
namePoison Coating
physicalityRANGED
power0
priority0
status_effectsPoison Coating
tagspoison, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Camouflage
physicalityRANGED
power0
priority0
status_effectsPlastic Coating
tagsplastic, junk, acrylic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys the user’s wall and gives them an amount of AP equal to its remaining duration.
elemental_typePlastic
is_passive_onlyfalse
nameRecycle
physicalityMELEE
power0
priority0
status_effects
tagsplastic, junk, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.
elemental_typeAstral
is_passive_onlyfalse
nameHaunt
physicalityMELEE
power0
priority0
status_effectsGhostly
tagsastral, spirit, gamble, undead, support, captain_dreadful
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSends the target berserk, forcing it to use only damaging moves for its next 2 turns.
elemental_typePoison
is_passive_onlyfalse
nameTaunt
physicalityRANGED
power0
priority0
status_effectsBerserk
tagsdeception, annoy, tough, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAllows Ranged Attacks to hit the target through walls.
elemental_typeGlass
is_passive_onlyfalse
nameWindow
physicalityRANGED
power0
priority0
status_effectsWindow
tagsglass, transparent, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameDamage Roll
physicalityRANGED
power9
priority0
status_effectsBurned, Leeched, Confused, Poisoned, AP Drain, Shrapnel, Sleep, Berserk, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Healing Steam, AP Boost, Multistrike, Multitarget, Accuracy Up, Evasion Up, Melee Attack Up, Melee Defence Up, Ranged Attack Up, Ranged Defence Up, Speed Up
tagsannoy, gamble, rpg, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlastic
is_passive_onlyfalse
max_hits2
min_hits2
namePlastic Knife
physicalityMELEE
power40
priority0
status_effects
tagsplastic, knife, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains half the benefit of opponents’ healing moves and status effects.
elemental_typeBeast
is_passive_onlytrue
nameVampire
physicalityMELEE
power0
priority0
status_effects
tagsblood, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameNod
physicalityRANGED
power0
priority0
status_effectsMelee Defence Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionPlaces a bomb on the target that will explode if not immediately passed on by melee contact.
elemental_typeFire
is_passive_onlyfalse
nameHot Potato
physicalityRANGED
power0
priority0
status_effectsBomb
tagsbomb, food, cooking, farming, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeGlass
is_passive_onlyfalse
max_hits3
min_hits1
nameBottle Volley
physicalityRANGED
power40
priority0
status_effects
tagsglass, alcohol, junk, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeBeast
is_passive_onlytrue
nameBeast Resistance
physicalityMELEE
power0
priority0
status_effects
tagsbeast, animal, pet, bone, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameCharge
physicalityMELEE
power60
priority0
status_effects
tagslightning, run, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameIce Breaker
physicalityMELEE
power90
priority0
status_effectsSpeed Down
tagsice, mountain, slow, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Camouflage
physicalityRANGED
power0
priority0
status_effectsMetal Coating
tagsmetal, machine, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionBoosts the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Boost
physicalityRANGED
power0
priority0
status_effectsAP Boost
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Wall
physicalityRANGED
power0
priority0
status_effectsGlass Wall
tagsglass, transparent, wall, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user tells a random joke. This has no effect.
elemental_typeTypeless
is_passive_onlyfalse
nameBad Joke
physicalityRANGED
power0
priority0
status_effects
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGuarantees the target’s next move won’t miss.
elemental_typeFire
is_passive_onlyfalse
nameSure-Fire
physicalityRANGED
power0
priority0
status_effectsLocked On
tagsfire, support, captain_zedd
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically restores the user to full health if they become Petrified.
elemental_typeEarth
is_passive_onlytrue
nameFossil
physicalityMELEE
power0
priority0
status_effects
tagsearth, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeFire
is_passive_onlyfalse
nameFire Coating
physicalityRANGED
power0
priority0
status_effectsFire Coating
tagsfire, combustible, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlitter
is_passive_onlytrue
nameGlitter Resistance
physicalityMELEE
power0
priority0
status_effects
tagsglitter, annoy, art, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Camouflage
physicalityRANGED
power0
priority0
status_effectsEarth Coating
tagsearth, rock, dirt, coating, petrify, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameDouble Slice
physicalityMELEE
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReflects the first melee attack received this round.
elemental_typeBeast
is_passive_onlyfalse
nameParry Stance
physicalityMELEE
power0
priority2
status_effectsParry Stance
tagsdeception, sword, support, captain_judas
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Wall
physicalityRANGED
power0
priority0
status_effectsMetal Wall
tagsmetal, machine, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameMoonshine
physicalityRANGED
power30
priority0
status_effectsConfused
tagsalcohol, space, offense, drink, cooking, glass_cup
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically hits one opponent at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
namePre-emptive Strike
physicalityMELEE
power30
priority0
status_effects
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals the target’s wall and transfers it to the user.
elemental_typeGlass
is_passive_onlyfalse
nameRevolving Door
physicalityRANGED
power0
priority0
status_effects
tagsglass, building, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHas an effect unique to this fusion pairing.
elemental_typeTypeless
is_passive_onlyfalse
nameFusion Power
physicalityRANGED
power200
priority0
status_effects
tagsfusion, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSpray
physicalityRANGED
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically refund AP after a move is used.
elemental_typeTypeless
is_passive_onlytrue
nameAP Refund
physicalityMELEE
power0
priority0
status_effects
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameFlirt
physicalityRANGED
power0
priority0
status_effectsEvasion Down
tagscool, elegant, love, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameCosmic Kunai
physicalityRANGED
power150
priority0
status_effects
tagskuneko, offense, unsellable
target_typeTARGET_TEAM
accuracy100
ap_cost6
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionBrings the user back to life at 25% HP upon defeat.
elemental_typeAstral
is_passive_onlyfalse
nameRitual
physicalityMELEE
power0
priority0
status_effectsRitual
tagsastral, undead, psychic, love, support, captain_dreadful
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user.
elemental_typePlant
is_passive_onlyfalse
nameBushfire
physicalityMELEE
power0
priority0
status_effectsFire Coating, Contact Dmg Fire, Burned
tagsbusheye, unsellable
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks.
elemental_typePlastic
is_passive_onlytrue
nameSpring-Load
physicalityMELEE
power0
priority0
status_effectsSpring-Loaded
tagsclocksley, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Camouflage
physicalityRANGED
power0
priority0
status_effectsAstral Coating
tagsastral, space, spirit, psychic, coating, passive, camouflage
target_typeTARGET_NONE