Difference between revisions of "Data:Moves"

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Line 11: Line 11:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Desperation",
 
         "name": "Desperation",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 36: Line 39:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "sound",
 
             "sound",
Line 57: Line 63:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Galactic Beatdown",
 
         "name": "Galactic Beatdown",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 83: Line 92:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Coating",
 +
            "Astral Coating",
 +
            "Beast Coating",
 +
            "Earth Coating",
 +
            "Fire Coating",
 +
            "Glass Coating",
 +
            "Glitter Coating",
 +
            "Ice Coating",
 +
            "Lightning Coating",
 +
            "Metal Coating",
 +
            "Plant Coating",
 +
            "Plastic Coating",
 +
            "Poison Coating",
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glitter",
 
             "glitter",
Line 103: Line 128:
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Sticky Tongue",
 
         "name": "Sticky Tongue",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "tongue",
 
             "tongue",
Line 124: Line 154:
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Thunder Blast",
 
         "name": "Thunder Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 150: Line 183:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 174: Line 208:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 199: Line 236:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "psychic",
 
             "psychic",
Line 221: Line 261:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "mountain",
 
             "mountain",
Line 237: Line 278:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
 
         "description": "Extends the duration of the target’s status effects.",
 
         "description": "Extends the duration of the target’s status effects.",
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
Line 245: Line 286:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "dog",
 
             "dog",
Line 264: Line 306:
 
         "elemental_type": "Air",
 
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Pole Vault Assault",
 
         "name": "Pole Vault Assault",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "thwackalope",
 
             "thwackalope",
Line 290: Line 335:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 311: Line 359:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poison Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "poison",
 
             "poison",
Line 329: Line 380:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Shooting Star",
 
         "name": "Shooting Star",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 356: Line 410:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "hands",
 
             "hands",
Line 377: Line 432:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "chemistry",
 
             "chemistry",
 
             "cooking",
 
             "cooking",
 
             "passive"
 
             "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Automatically removes the user’s debuffs when their HP falls below 50%.",
 +
        "elemental_type": "Water",
 +
        "is_passive_only": true,
 +
        "name": "Neutralise",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "deception",
 +
            "passive",
 +
            "healer"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 395: Line 474:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Self-Destruct",
 
         "name": "Self-Destruct",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 423: Line 505:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fog"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 443: Line 528:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Quick Smack",
 
         "name": "Quick Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 1,
 
         "priority": 1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fast",
 
             "fast",
Line 468: Line 556:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 489: Line 580:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multistrike"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 508: Line 602:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 3,
 +
        "min_hits": 3,
 
         "name": "Rapid Fire",
 
         "name": "Rapid Fire",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 1,
 
         "priority": 1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 532: Line 629:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Bon Bon Blast",
 
         "name": "Bon Bon Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 70,
 
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "candevil",
 
             "candevil",
Line 553: Line 655:
 
         "elemental_type": "Poison",
 
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "AP Steal",
 
         "name": "AP Steal",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 578: Line 683:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Wall",
 +
            "Astral Wall",
 +
            "Beast Wall",
 +
            "Earth Wall",
 +
            "Fire Wall",
 +
            "Glass Wall",
 +
            "Glitter Wall",
 +
            "Ice Wall",
 +
            "Lightning Wall",
 +
            "Metal Wall",
 +
            "Plant Wall",
 +
            "Plastic Wall",
 +
            "Poison Wall",
 +
            "Water Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 601: Line 722:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Meditating",
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "psychic",
 
             "psychic",
Line 620: Line 745:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Superheated Fist",
 
         "name": "Superheated Fist",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "hands",
 
             "hands",
Line 631: Line 759:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 70,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 645: Line 773:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "righteous",
 
             "righteous",
Line 663: Line 792:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Headshot",
 
         "name": "Headshot",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 200,
 
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 689: Line 821:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Leeched"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
Line 697: Line 832:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 70,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 711: Line 846:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 734: Line 870:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 751: Line 888:
 
         "elemental_type": "Lightning",
 
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Lightning Bolt",
 
         "name": "Lightning Bolt",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 777: Line 917:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 796: Line 937:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Guzzle Fuel",
 
         "name": "Guzzle Fuel",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 824: Line 968:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Water Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 842: Line 989:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Water Dance",
 
         "name": "Water Dance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "spirouette",
 
             "spirouette",
Line 863: Line 1,013:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Wallop",
 
         "name": "Wallop",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 885: Line 1,038:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "Incinerate",
 
         "name": "Incinerate",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 911: Line 1,067:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "charity",
 
             "charity",
Line 932: Line 1,089:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Flinched",
 +
            "Bomb",
 +
            "Resonance",
 +
            "Burned",
 +
            "Glitter Coating",
 +
            "Leeched",
 +
            "Poisoned",
 +
            "AP Drain",
 +
            "Shrapnel",
 +
            "Sleep",
 +
            "Accuracy Down",
 +
            "Evasion Down",
 +
            "Melee Attack Down",
 +
            "Melee Defence Down",
 +
            "Ranged Attack Down",
 +
            "Ranged Defence Down",
 +
            "Speed Down",
 +
            "Berserk",
 +
            "Confused",
 +
            "Conductive",
 +
            "Glass Bonds",
 +
            "Petrified",
 +
            "Unitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 955: Line 1,137:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "tough",
 
             "tough",
Line 976: Line 1,159:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Intercepting"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 999: Line 1,185:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Earth Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 1,024: Line 1,213:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Locked On",
 +
            "Parry Stance",
 +
            "Cottoned On",
 +
            "Healing Steam",
 +
            "AP Boost",
 +
            "Multistrike",
 +
            "Multitarget",
 +
            "Accuracy Up",
 +
            "Evasion Up",
 +
            "Melee Attack Up",
 +
            "Melee Defence Up",
 +
            "Ranged Attack Up",
 +
            "Ranged Defence Up",
 +
            "Speed Up",
 +
            "Glitter Coating",
 +
            "Healing Leaf",
 +
            "Mind-Meld"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 1,047: Line 1,255:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Conductive"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "metal",
 
             "metal",
Line 1,065: Line 1,276:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 
         "name": "The Old 1-2",
 
         "name": "The Old 1-2",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,091: Line 1,305:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Beast Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 1,116: Line 1,333:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "radiation",
 
             "radiation",
Line 1,137: Line 1,357:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "annoy",
 
             "annoy",
Line 1,160: Line 1,381:
 
         "elemental_type": "Water",
 
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Boil",
 
         "name": "Boil",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "water",
 
             "water",
Line 1,185: Line 1,411:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Wonderful 7",
 
         "name": "Wonderful 7",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 90,
 
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Sleep",
 +
            "Leeched",
 +
            "Confused",
 +
            "Poisoned",
 +
            "Burned",
 +
            "Berserk",
 +
            "AP Drain"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "allseer",
 
             "allseer",
Line 1,207: Line 1,444:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Smack",
 
         "name": "Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,229: Line 1,469:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Jump Scare",
 
         "name": "Jump Scare",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Flinched"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "jump",
 
             "jump",
Line 1,254: Line 1,499:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 1,280: Line 1,526:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 1,299: Line 1,546:
 
         "elemental_type": "Earth",
 
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Crumble",
 
         "name": "Crumble",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "earth",
 
             "earth",
Line 1,322: Line 1,572:
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Bite",
 
         "name": "Bite",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 80,
 
         "power": 80,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "beast",
 
             "beast",
Line 1,348: Line 1,601:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "sound",
 
             "sound",
Line 1,371: Line 1,625:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "air",
 
             "air",
Line 1,396: Line 1,653:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multistrike"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "twoheads",
 
             "twoheads",
Line 1,419: Line 1,679:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ice Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "ice",
 
             "ice",
Line 1,443: Line 1,706:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,464: Line 1,730:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Lightning Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
 
             "weather",
 
             "weather",
 
             "wall",
 
             "wall",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Gives the target Flammable status.",
 +
        "elemental_type": "Fire",
 +
        "is_passive_only": false,
 +
        "name": "Gasoline Spray",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Flammable"
 +
        ],
 +
        "tags": [
 +
            "fire",
 +
            "annoy",
 +
            "deception",
 +
            "fuel",
 
             "support"
 
             "support"
 
         ],
 
         ],
Line 1,480: Line 1,776:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Gives the user a Damage On Contact status for 3 turn(s).",
+
         "description": "Gives the user a Contact Damage status for 3 turn(s).",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
Line 1,487: Line 1,783:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Contact Dmg Air",
 +
            "Contact Dmg Astral",
 +
            "Contact Dmg Beast",
 +
            "Contact Dmg Earth",
 +
            "Contact Dmg Fire",
 +
            "Contact Dmg Glass",
 +
            "Contact Dmg Glitter",
 +
            "Contact Dmg Ice",
 +
            "Contact Dmg Lightning",
 +
            "Contact Dmg Metal",
 +
            "Contact Dmg Plant",
 +
            "Contact Dmg Plastic",
 +
            "Contact Dmg Poison",
 +
            "Contact Dmg Water"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 1,511: Line 1,823:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Lightning Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "lightning",
 
             "lightning",
Line 1,532: Line 1,847:
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Inflame",
 
         "name": "Inflame",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fire",
 
             "fire",
Line 1,560: Line 1,878:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 1,577: Line 1,898:
 
         "elemental_type": "Ice",
 
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Yule Regret That",
 
         "name": "Yule Regret That",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "elfless",
 
             "elfless",
Line 1,599: Line 1,923:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Battering Ram",
 
         "name": "Battering Ram",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 70,
 
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "bansheep",
 
             "bansheep",
Line 1,611: Line 1,940:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Damages the user.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Wall",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Booby Trap",
 +
         "physicality": "MELEE",
 +
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "unsellable"
            "wall",
 
            "junk",
 
            "toy",
 
            "acrylic",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Raises the user’s Evasion.",
+
         "description": "Reflects all damage and statuses dealt by moves triggered by other passive moves back onto the user.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Dodge",
+
         "name": "Machine Curse",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "passive",
             "support"
+
             "annoy",
 +
            "psychic",
 +
            "deception",
 +
            "machine_curse"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
    },
 
    {
 
        "accuracy": "Unavoidable",
 
        "ap_cost": 5,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_ALLY",
 
        "description": "Heals one target for 50% of their Max HP.",
 
        "elemental_type": "Typeless",
 
        "is_passive_only": false,
 
        "name": "Nurse",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "healer",
 
            "love",
 
            "support",
 
            "charity"
 
        ],
 
        "target_type": "TARGET_ONE"
 
 
     },
 
     },
 
     {
 
     {
Line 1,686: Line 1,994:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
 
         "elemental_type": "Plastic",
 
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Coating",
+
         "name": "Plastic Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plastic Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plastic",
 
             "plastic",
 +
            "wall",
 
             "junk",
 
             "junk",
 +
            "toy",
 
             "acrylic",
 
             "acrylic",
            "coating",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": "Unavoidable",
 
         "accuracy": "Unavoidable",
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
Line 1,710: Line 2,022:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Forces the target to randomly switch to another of their tapes.",
+
         "description": "Activates whenever anyone fuses. Reduces the fusion’s HP by 20% of its Max HP, and causes it to flinch.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Change the Record",
+
         "name": "Cold Fusion",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
         "priority": -10,
+
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "deception",
+
             "ice",
             "annoy",
+
             "cold",
             "sound",
+
             "radiation",
             "support",
+
             "passive"
            "captain_cybil"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,728: Line 2,040:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 1,734: Line 2,046:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Raises the user’s Evasion.",
         "elemental_type": "Air",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Air Coating",
+
         "name": "Dodge",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "air",
+
             "any",
            "bird",
 
            "coating",
 
            "flight",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 1,
+
         "accuracy": "Unavoidable",
         "ap_cost": 0,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Hits one target.",
+
         "description": "Heals one target for 50% of their Max HP.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sleep Walk",
+
         "name": "Nurse",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "asleep",
+
             "healer",
             "unsellable"
+
             "love",
 +
            "support",
 +
            "charity"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,773: Line 2,088:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 1,779: Line 2,094:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Raises the user’s Melee Attack.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also provide its owner with 1 extra AP each turn.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sharpen",
+
         "name": "Gemstone Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Gemstone Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "picksie",
             "support"
+
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits a whole team. Destroys walls.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Air",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Hurricane",
+
         "name": "Plastic Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plastic Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "air",
+
             "plastic",
             "weather",
+
             "junk",
             "offense"
+
             "acrylic",
 +
            "coating",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Forces the target to randomly switch to another of their tapes.",
         "elemental_type": "Glass",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Crystal Lens",
+
         "name": "Change the Record",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
         "priority": 0,
+
         "priority": -10,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "deception",
             "ice",
+
             "annoy",
             "offense"
+
             "sound",
 +
            "support",
 +
            "captain_cybil"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,838: Line 2,164:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Poisons the target.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Poison",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Toxic Stab",
+
         "name": "Air Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Air Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "poison",
+
             "air",
             "knife",
+
             "bird",
             "sword",
+
             "coating",
             "offense"
+
             "flight",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 1,
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Also damages the user a little.",
+
         "description": "Hits one target.",
         "elemental_type": "Glass",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Cannon",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
 +
         "name": "Sleep Walk",
 +
         "physicality": "MELEE",
 
         "power": 120,
 
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "asleep",
             "gun",
+
             "unsellable"
            "glass_cup",
 
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,884: Line 2,215:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 1,890: Line 2,221:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Raises the user’s Melee Attack.",
         "elemental_type": "Water",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Water Coating",
+
         "name": "Sharpen",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "water",
+
             "any",
            "crab",
 
            "coating",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits a whole team. Destroys walls.",
         "elemental_type": "Beast",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Beast Coating",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Hurricane",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "beast",
+
             "air",
             "animal",
+
             "weather",
             "pet",
+
             "offense"
            "coating",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 1,937: Line 2,270:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Uses a wall as a projectile. Remaining duration multiplies damage.",
+
         "description": "Hits one target.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Throw",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Crystal Lens",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 50,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "tough",
+
             "glass",
             "air",
+
             "ice",
             "hands",
+
             "offense",
             "offense"
+
             "crystal"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 1,954: Line 2,290:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits one target. Poisons the target.",
         "elemental_type": "Metal",
+
         "elemental_type": "Poison",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Metal Resistance",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Toxic Stab",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "poison",
             "copper",
+
             "knife",
             "machine",
+
             "sword",
             "passive"
+
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 1,983: Line 2,324:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.",
+
         "description": "Hits one target. Also damages the user a little.",
         "elemental_type": "Metal",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Metal Riff",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Glass Cannon",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "glass",
             "sound",
+
             "gun",
 +
            "glass_cup",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 2,005: Line 2,350:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Automatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Fire",
+
         "elemental_type": "Water",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Burning Passion",
+
         "name": "Water Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "fire",
+
             "water",
             "combustible",
+
             "crab",
             "love",
+
             "coating",
             "passive"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 2,028: Line 2,376:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.",
+
         "description": "Changes the type of the user or an ally.",
 
         "elemental_type": "Beast",
 
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Abramacabra",
+
         "name": "Beast Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Beast Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "macabra",
+
             "beast",
             "unsellable"
+
             "animal",
 +
            "pet",
 +
            "coating",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 85,
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 2,049: Line 2,403:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Uses the user’s Speed stat instead of Ranged Attack.",
+
         "description": "Uses a wall as a projectile. Remaining duration multiplies damage.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Icicle Dart",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Throw",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 70,
+
         "power": 50,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "ice",
+
             "tough",
             "fast",
+
             "air",
 +
            "hands",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
    },
 
    {
 
        "accuracy": "Unavoidable",
 
        "ap_cost": 1,
 
        "can_be_copied": true,
 
        "category": "Status Effect",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_SELF",
 
        "description": "Massively raises the user’s Speed, but lowers their accuracy.",
 
        "elemental_type": "Ice",
 
        "is_passive_only": false,
 
        "name": "Frozen Ground",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "ice",
 
            "fast",
 
            "support"
 
        ],
 
        "target_type": "TARGET_NONE"
 
 
     },
 
     },
 
     {
 
     {
Line 2,093: Line 2,429:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Passively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Metal",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Plastic Resistance",
+
         "name": "Metal Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "metal",
             "acrylic",
+
             "copper",
             "toy",
+
             "machine",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 2,110: Line 2,447:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
        "category": "Miscellaneous",
+
         "category": "Ranged Attack",
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Prevents the user from being inflicted with Berserk.",
 
        "elemental_type": "Astral",
 
        "is_passive_only": true,
 
        "name": "Breathing Technique",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "psychic",
 
            "passive"
 
        ],
 
        "target_type": "TARGET_NONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 4,
 
        "can_be_copied": true,
 
         "category": "Ranged Attack",
 
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Hits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.",
         "elemental_type": "Poison",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Pustule Bomb",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Metal Riff",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "poison",
+
             "metal",
             "sickness",
+
             "sound",
            "bomb",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 2,154: Line 2,472:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Automatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.",
         "elemental_type": "Glass",
+
         "elemental_type": "Fire",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Silicon Slash",
+
         "name": "Burning Passion",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "fire",
             "data",
+
             "combustible",
             "knife",
+
             "love",
             "sword",
+
             "passive"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.",
         "elemental_type": "Astral",
+
         "elemental_type": "Beast",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Vengeful Curse",
+
         "name": "Abramacabra",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Abramacabra"
 +
        ],
 
         "tags": [
 
         "tags": [
             "astral",
+
             "macabra",
             "psychic",
+
             "unsellable"
            "undead",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 85,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 2,207: Line 2,529:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Hits one target. Uses the user’s Speed stat instead of Ranged Attack.",
         "elemental_type": "Earth",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Meteor Barrage",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Icicle Dart",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 20,
+
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "artillerex",
+
             "ice",
             "unsellable",
+
             "fast",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The user gains 1 AP each time an attack of theirs misses.",
+
         "description": "Massively raises the user’s Speed, but lowers their accuracy.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Pity AP",
+
         "name": "Frozen Ground",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Double Speed",
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "ice",
             "passive"
+
             "fast",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,244: Line 2,574:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Passively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Plastic",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Lightning Camouflage",
+
         "name": "Plastic Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "plastic",
             "metal",
+
             "acrylic",
             "weather",
+
             "toy",
            "coating",
+
             "passive"
            "artificial_electricity",
 
             "passive",
 
            "camouflage"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 2,276: Line 2,604:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Prevents the user from being inflicted with Berserk.",
         "elemental_type": "Plant",
+
         "elemental_type": "Astral",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Plant Resistance",
+
         "name": "Breathing Technique",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "psychic",
            "wood",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 2,291: Line 2,619:
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Speed and AP generation.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Plant",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Pumpkin Pie",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Pustule Bomb",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
             "jumpkin",
+
             "poison",
             "unsellable"
+
             "sickness",
 +
            "bomb",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 2,319: Line 2,654:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Recovers an amount of HP equal to the damage dealt.",
+
         "description": "Hits one target.",
         "elemental_type": "Plant",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Life Absorb",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Silicon Slash",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "glass",
             "healer",
+
             "data",
             "undead",
+
             "knife",
             "love",
+
             "sword",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 2,338: Line 2,676:
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.",
         "elemental_type": "Ice",
+
         "elemental_type": "Astral",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Ice Resistance",
+
         "name": "Vengeful Curse",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Flinched",
 +
            "Resonance",
 +
            "Burned",
 +
            "Glitter Coating",
 +
            "Leeched",
 +
            "Poisoned",
 +
            "AP Drain",
 +
            "Shrapnel",
 +
            "Sleep",
 +
            "Accuracy Down",
 +
            "Evasion Down",
 +
            "Melee Attack Down",
 +
            "Melee Defence Down",
 +
            "Ranged Attack Down",
 +
            "Ranged Defence Down",
 +
            "Speed Down",
 +
            "Berserk",
 +
            "Confused",
 +
            "Conductive",
 +
            "Glass Bonds",
 +
            "Petrified",
 +
            "Unitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
             "ice",
+
             "astral",
             "mountain",
+
             "psychic",
             "cold",
+
             "undead",
            "arctic",
 
            "weather",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 4,
 +
        "can_be_copied": true,
 +
        "category": "Ranged Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits each member of a team multiple times.",
 +
        "elemental_type": "Earth",
 +
        "is_passive_only": false,
 +
        "max_hits": 6,
 +
        "min_hits": 2,
 +
        "name": "Meteor Barrage",
 +
        "physicality": "RANGED",
 +
        "power": 20,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "artillerex",
 +
            "unsellable",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Activates when an ally is defeated. Raises the user’s attack stats.",
+
         "description": "The user gains 1 AP each time an attack of theirs misses.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Retribution",
+
         "name": "Pity AP",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "love",
+
             "any",
            "righteous",
 
            "support",
 
 
             "passive"
 
             "passive"
        ],
 
        "target_type": "TARGET_NONE"
 
    },
 
    {
 
        "accuracy": "Unavoidable",
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Status Effect",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_SELF",
 
        "description": "Activates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.",
 
        "elemental_type": "Earth",
 
        "is_passive_only": true,
 
        "name": "Clay-Fired",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "terracooka",
 
            "unsellable"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,412: Line 2,775:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Astral",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Astral Wall",
+
         "name": "Lightning Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Lightning Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "astral",
+
             "lightning",
             "space",
+
             "metal",
             "spirit",
+
             "weather",
             "psychic",
+
             "coating",
             "wall",
+
             "artificial_electricity",
             "support"
+
             "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
Line 2,437: Line 2,804:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Switches the user’s form but applies a coating that keeps its type the same.",
+
         "description": "Passively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Crossfade",
+
         "name": "Plant Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
         "priority": 10,
+
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "plant",
             "support"
+
             "wood",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Raises the user’s Speed and AP generation.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Energy Shot",
+
         "name": "Pumpkin Pie",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Up",
 +
            "AP Boost"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "jumpkin",
             "offense",
+
             "unsellable"
            "typeless_merchant"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Chance to poison an opponent automatically upon melee contact.",
+
         "description": "Recovers an amount of HP equal to the damage dealt.",
         "elemental_type": "Poison",
+
         "elemental_type": "Plant",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Acid Reflex",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Life Absorb",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "jellyton",
+
             "plant",
             "unsellable",
+
             "healer",
             "passive",
+
             "undead",
             "captain_judas"
+
             "love",
 +
            "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Prevents new status effects from being applied for 3 turns.",
+
         "description": "Passively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Metal",
+
         "elemental_type": "Ice",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Fair Fight",
+
         "name": "Ice Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "palangolin",
+
             "ice",
             "unsellable"
+
             "mountain",
 +
            "cold",
 +
            "arctic",
 +
            "weather",
 +
            "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Damages the target each time it transforms.",
+
         "description": "Activates when an ally is defeated. Raises the user’s attack stats.",
         "elemental_type": "Glass",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Glass Bonds",
+
         "name": "Retribution",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "love",
             "offense"
+
             "righteous",
 +
            "support",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 2,541: Line 2,928:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.",
+
         "description": "Activates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.",
         "elemental_type": "Plant",
+
         "elemental_type": "Earth",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Splinter",
+
         "name": "Clay-Fired",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 15,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Up",
 +
            "Ranged Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "terracooka",
             "wood",
+
             "unsellable"
            "offense",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 75,
+
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Plant",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Acorn Mortar",
+
         "name": "Astral Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 100,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "astral",
             "gun",
+
             "space",
             "offense"
+
             "spirit",
 +
            "psychic",
 +
            "wall",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Automatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.",
+
         "description": "Switches the user’s form but applies a coating that keeps its type the same.",
         "elemental_type": "Beast",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Bloodlust",
+
         "name": "Crossfade",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
         "priority": 0,
+
         "priority": 10,
 +
        "status_effects": [
 +
            "Air Coating",
 +
            "Astral Coating",
 +
            "Beast Coating",
 +
            "Earth Coating",
 +
            "Fire Coating",
 +
            "Glass Coating",
 +
            "Glitter Coating",
 +
            "Ice Coating",
 +
            "Lightning Coating",
 +
            "Metal Coating",
 +
            "Plant Coating",
 +
            "Plastic Coating",
 +
            "Poison Coating",
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "deception",
+
             "any",
             "passive"
+
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 10,
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
Line 2,614: Line 3,025:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Stab In The Dark",
+
        "max_hits": 1,
         "physicality": "MELEE",
+
        "min_hits": 1,
         "power": 100,
+
         "name": "Energy Shot",
 +
         "physicality": "RANGED",
 +
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "knife",
+
             "any",
             "sword",
+
             "offense",
             "offense"
+
             "typeless_merchant"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": false,
+
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Chance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.",
+
         "description": "Chance to poison an opponent automatically upon melee contact.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Custom Starter",
+
         "name": "Acid Reflex",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "jellyton",
             "passive"
+
            "unsellable",
 +
             "passive",
 +
            "captain_judas"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target multiple times.",
+
         "description": "Prevents new status effects from being applied for 3 turns.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Multi Smack",
+
         "name": "Fair Fight",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 20,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fair Fight"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "palangolin",
             "offense",
+
             "unsellable"
            "typeless_merchant"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times, with reduced priority compared with other moves.",
+
         "description": "Damages the target each time it transforms.",
         "elemental_type": "Metal",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Gear Shear",
+
         "name": "Glass Bonds",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 50,
+
         "power": 0,
         "priority": -1,
+
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Bonds"
 +
        ],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "glass",
            "bulletino",
+
             "offense"
            "machine",
 
             "offense",
 
            "unsellable"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Chance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.",
         "elemental_type": "Water",
+
         "elemental_type": "Plant",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Torrent",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 40,
+
         "name": "Splinter",
 +
         "physicality": "MELEE",
 +
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "water",
+
             "plant",
             "data",
+
             "wood",
             "crab",
+
             "offense",
             "offense"
+
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 75,
 
         "ap_cost": 3,
 
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Removes status effects from the target.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "New Leaf",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Acorn Mortar",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
             "doctor",
+
             "gun",
             "healer",
+
             "offense"
            "support",
 
            "new_leaf"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Gives the target Poisoned status for 3 turn(s).",
+
         "description": "Automatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.",
         "elemental_type": "Plant",
+
         "elemental_type": "Beast",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Poison Pollen",
+
         "name": "Bloodlust",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "deception",
             "offense"
+
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 10,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Elemental Coating",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Stab In The Dark",
 +
         "physicality": "MELEE",
 +
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "knife",
             "coating",
+
             "sword",
             "support"
+
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Lowers the target’s Melee Defence.",
+
         "description": "Chance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Mountain Smash",
+
         "name": "Custom Starter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "earth",
+
             "any",
             "mountain",
+
             "passive"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 2,812: Line 3,244:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to use the next move in the list, for 0 AP, when the user lands a critical hit.",
+
         "description": "Reduces incoming damage from all but critical and Fire-type attacks. Fire-type attacks received are always critical, and do not provide buffs.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Critical Mass",
+
         "name": "Hardback",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "radiation",
+
             "hauntome",
             "passive"
+
             "unsellable"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 2,827: Line 3,260:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Radiation Breath",
+
        "max_hits": 5,
         "physicality": "RANGED",
+
        "min_hits": 3,
 +
         "name": "Multi Smack",
 +
         "physicality": "MELEE",
 
         "power": 20,
 
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "radiation",
+
             "any",
             "offense"
+
             "offense",
 +
            "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 10,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers all other fighters’ Speed stats.",
+
         "description": "Hits one target multiple times, with reduced priority compared with other moves.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Traffic Jam",
+
        "max_hits": 5,
 +
        "min_hits": 3,
 +
         "name": "Gear Shear",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 50,
         "priority": 0,
+
         "priority": -1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "traffikrab",
+
             "metal",
 +
            "bulletino",
 +
            "machine",
 +
            "offense",
 
             "unsellable"
 
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_ALL_NOT_SELF"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
 
         "ap_cost": 4,
 
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Summons a temporary Boltam ally.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bolt From The Blue",
+
        "max_hits": 2,
 +
        "min_hits": 2,
 +
         "name": "Torrent",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "boltam",
+
             "water",
             "unsellable",
+
             "data",
             "support"
+
             "crab",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 0,
+
         "ap_cost": 3,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to automatically use another move at random, for 0 AP, at the start of battle.",
+
         "description": "Removes status effects from the target.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Random Starter",
+
         "name": "New Leaf",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "plant",
             "passive"
+
             "doctor",
 +
            "healer",
 +
            "support",
 +
            "new_leaf"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.",
+
         "description": "Gives the target Poisoned status for 3 turn(s).",
         "elemental_type": "Earth",
+
         "elemental_type": "Plant",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Tower Defence",
+
         "name": "Poison Pollen",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poisoned"
 +
        ],
 
         "tags": [
 
         "tags": [
             "averevoir",
+
             "plant",
             "unsellable",
+
             "offense"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Prevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Liquid Body",
+
         "name": "Elemental Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Coating",
 +
            "Beast Coating",
 +
            "Fire Coating",
 +
            "Glitter Coating",
 +
            "Plant Coating",
 +
            "Plastic Coating",
 +
            "Poison Coating",
 +
            "Water Coating",
 +
            "Ice Coating",
 +
            "Air Coating",
 +
            "Earth Coating",
 +
            "Metal Coating",
 +
            "Glass Coating",
 +
            "Lightning Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "jellyton",
+
             "any",
             "padpole",
+
             "coating",
             "passive",
+
             "support"
            "unsellable",
 
            "pondwalker"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Reduces the target’s AP generation.",
+
         "description": "Hits one target. Lowers the target’s Melee Defence.",
         "elemental_type": "Astral",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "AP Drain",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Mountain Smash",
 +
         "physicality": "MELEE",
 +
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "earth",
             "support"
+
             "mountain",
 +
            "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 2,979: Line 3,452:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target as many times as there are Binvaders on the user’s team.",
+
         "description": "Chance to use the next move in the list, for 0 AP, when the user lands a critical hit.",
 
         "elemental_type": "Fire",
 
         "elemental_type": "Fire",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Binvasion",
+
         "name": "Critical Mass",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "binvader",
+
             "radiation",
             "unsellable",
+
             "passive"
            "offense",
 
            "captain_skip"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
 
         "ap_cost": 4,
 
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Calls for help from the mothership.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Metal",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Binvitation",
+
        "max_hits": 6,
 +
        "min_hits": 2,
 +
         "name": "Radiation Breath",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "binvader",
+
             "radiation",
             "unsellable",
+
             "offense"
            "support",
 
            "captain_skip"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Can only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.",
+
         "description": "Lowers all other fighters’ Speed stats.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Paint Swipe",
+
         "name": "Traffic Jam",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
         "priority": -1,
+
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "brushroom",
+
             "traffikrab",
 
             "unsellable"
 
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ALL_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 3,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits a whole team.",
+
         "description": "Summons a temporary Boltam ally.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bish Bash Bosh",
+
         "name": "Bolt From The Blue",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "boltam",
             "offense",
+
             "unsellable",
             "typeless_merchant"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack.",
+
         "description": "Chance to automatically use another move at random, for 0 AP, at the start of battle.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Shield Bash",
+
         "name": "Random Starter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "any",
             "tough",
+
             "passive"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Lowers the target’s Ranged Attack.",
+
         "description": "Changes the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Earth",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Criticise",
+
         "name": "Tower Defence",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Tower Defence"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "averevoir",
 +
            "unsellable",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Gives the target Healing Leaf status for 3 turn(s).",
+
         "description": "Chance to automatically use the next move in the list, for 0 AP, when an opponent uses a melee attack. The chance is reduced in proportion to the move’s normal AP cost.",
         "elemental_type": "Plant",
+
         "elemental_type": "Metal",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Doc Leaf",
+
         "name": "Tripwire",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "unsellable",
             "healer",
+
             "ferriclaw",
             "doctor",
+
             "passive"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 75,
+
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target.",
+
         "description": "Prevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Poison",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Suction Cup Dart",
+
         "name": "Liquid Body",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "clocksley",
+
             "jellyton",
 +
            "padpole",
 +
            "passive",
 
             "unsellable",
 
             "unsellable",
             "offense"
+
             "pondwalker"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Reduces the target’s AP generation.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Multi Shot",
+
         "name": "AP Drain",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 20,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "AP Drain"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense",
+
             "support"
            "typeless_merchant"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target Petrified status for 3 turn(s).",
+
         "description": "Hits one target as many times as there are Binvaders on the user’s team.",
         "elemental_type": "Earth",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Stony Look",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Binvasion",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "petrify",
+
             "binvader",
             "support"
+
             "unsellable",
 +
            "offense",
 +
            "captain_skip"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 50,
 
         "ap_cost": 4,
 
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Reduces the accuracy of moves that can be evaded that target the user to 0% for the next round.",
+
         "description": "Calls for help from the mothership.",
         "elemental_type": "Plant",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Cotton On",
+
         "name": "Binvitation",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "dandylion",
+
             "binvader",
 
             "unsellable",
 
             "unsellable",
             "bansheep"
+
             "support",
 +
            "captain_skip"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 3,221: Line 3,714:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "If an opponent gains multitarget or multistrike, the user does so too.",
+
         "description": "Can only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Multicopy",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Paint Swipe",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 90,
         "priority": 0,
+
         "priority": -1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "brushroom",
             "shapeshift",
+
             "unsellable"
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 3,249: Line 3,744:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Clockwork Mouse",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 120,
+
         "name": "Bish Bash Bosh",
 +
         "physicality": "MELEE",
 +
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "muskrateer",
+
             "any",
             "unsellable",
+
             "offense",
             "offense"
+
             "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
Line 3,267: Line 3,765:
 
         "ap_cost": 3,
 
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack.",
         "elemental_type": "Beast",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bone Cannon",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 40,
+
         "name": "Shield Bash",
 +
         "physicality": "MELEE",
 +
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "beast",
+
             "metal",
             "bone",
+
             "tough",
            "gun",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 3,290: Line 3,790:
 
         "ap_cost": 1,
 
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Lowers the target’s Ranged Attack.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Slice",
+
         "name": "Criticise",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Attack Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "offense",
+
             "support"
            "typeless_merchant"
 
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Hits a whole team.",
+
         "description": "Gives the target Healing Leaf status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Energy Wave",
+
         "name": "Doc Leaf",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Healing Leaf"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "plant",
             "offense",
+
             "healer",
             "typeless_merchant"
+
             "doctor",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 75,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Grants 1 extra AP at the start of battle.",
+
         "description": "Hits one target.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Plastic",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "AP Starter",
+
        "max_hits": 1,
         "physicality": "MELEE",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Suction Cup Dart",
 +
         "physicality": "RANGED",
 +
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "clocksley",
             "support",
+
             "unsellable",
             "passive",
+
             "offense"
            "captain_buffy"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Automatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Beast",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Berserker",
+
        "max_hits": 5,
         "physicality": "MELEE",
+
        "min_hits": 3,
         "power": 0,
+
         "name": "Multi Shot",
 +
         "physicality": "RANGED",
 +
         "power": 20,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "deception",
+
             "any",
             "tough",
+
             "offense",
             "passive"
+
             "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 3,382: Line 3,893:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Gives the target Petrified status for 3 turn(s).",
         "elemental_type": "Poison",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Poison Camouflage",
+
         "name": "Stony Look",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Petrified"
 +
        ],
 
         "tags": [
 
         "tags": [
             "poison",
+
             "petrify",
             "coating",
+
             "support"
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 1,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target. Takes priority over other moves.",
+
         "description": "Reduces the accuracy of moves that can be evaded that target the user to 0% for the next round.",
         "elemental_type": "Beast",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Zoomies",
+
         "name": "Cotton On",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
         "priority": 1,
+
         "priority": 0,
 +
        "status_effects": [
 +
            "Cottoned On"
 +
        ],
 
         "tags": [
 
         "tags": [
             "pet",
+
             "dandylion",
             "offense"
+
             "unsellable",
 +
            "bansheep"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The user undergoes fission, dividing itself into two copies.",
+
         "description": "If an opponent gains multitarget or multistrike, the user does so too.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Fission Power",
+
         "name": "Multicopy",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "anathema",
+
             "annoy",
             "unsellable",
+
             "shapeshift",
             "support"
+
             "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 3,443: Line 3,960:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target.",
         "elemental_type": "Fire",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fire Camouflage",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Clockwork Mouse",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "fire",
+
             "muskrateer",
             "combustible",
+
             "unsellable",
             "coating",
+
             "offense"
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Gives the target Burned status for 3 turn(s).",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Fire",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Scorch",
+
        "max_hits": 2,
         "physicality": "MELEE",
+
        "min_hits": 2,
         "power": 0,
+
         "name": "Bone Cannon",
 +
         "physicality": "RANGED",
 +
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "fire",
+
             "beast",
             "hot",
+
             "bone",
             "cooking",
+
             "gun",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 3,492: Line 4,013:
 
         "ap_cost": 1,
 
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Ranged Defence.",
+
         "description": "Hits a whole team.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Compliment",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
        "name": "Slice",
 +
        "physicality": "MELEE",
 +
        "power": 30,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "any",
 +
            "offense",
 +
            "typeless_merchant"
 +
        ],
 +
        "target_type": "TARGET_TEAM"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Ranged Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits a whole team.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Energy Wave",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
             "support"
+
             "offense",
 +
            "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
Line 3,517: Line 4,067:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The user’s Speed is passively raised in proportion to the amount of HP lost.",
+
         "description": "Grants 1 extra AP at the start of battle.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Sugar Rush",
+
         "name": "AP Starter",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "candevil",
+
             "any",
             "unsellable"
+
             "support",
 +
            "passive",
 +
            "captain_buffy"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 90,
+
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits everyone on the battlefield except the user.",
+
         "description": "Automatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.",
         "elemental_type": "Water",
+
         "elemental_type": "Beast",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Waterworks",
+
         "name": "Berserker",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 100,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Up",
 +
            "Berserk"
 +
        ],
 
         "tags": [
 
         "tags": [
             "faucetear",
+
             "deception",
             "unsellable"
+
             "tough",
 +
            "passive",
 +
            "beast"
 
         ],
 
         ],
         "target_type": "TARGET_ALL_NOT_SELF"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 3,559: Line 4,118:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Plant",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plant Wall",
+
         "name": "Poison Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Poison Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "poison",
             "wall",
+
             "coating",
             "support"
+
             "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits one target. Takes priority over other moves.",
         "elemental_type": "Astral",
+
         "elemental_type": "Beast",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Astral Resistance",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Zoomies",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
         "priority": 0,
+
         "priority": 1,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "astral",
+
             "pet",
             "space",
+
             "offense",
             "spirit",
+
             "cat",
             "psychic",
+
             "dog"
             "undead",
+
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Increases the amount of HP restored by Bite.",
 +
        "elemental_type": "Beast",
 +
        "is_passive_only": true,
 +
        "name": "Carnivore",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
             "teeth",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 3,600: Line 4,186:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Inflicts Resonance on Glass- and Metal-type targets.",
+
         "description": "The user undergoes fission, dividing itself into two copies.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Copper Chop",
+
         "name": "Fission Power",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "anathema",
             "hands",
+
             "unsellable",
             "copper",
+
             "support"
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 3,629: Line 4,215:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Beast",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Beast Wall",
+
         "name": "Fire Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "beast",
+
             "fire",
             "animal",
+
             "combustible",
             "pet",
+
             "coating",
             "bone",
+
             "passive",
             "wall",
+
             "camouflage"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Gives the target Burned status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Double Smack",
+
         "name": "Scorch",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "fire",
             "offense",
+
             "hot",
             "typeless_merchant"
+
            "cooking",
 +
             "offense"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "All melee attacks fail this round.",
+
         "description": "Lowers the target’s Ranged Defence.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Avalanche",
+
         "name": "Compliment",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
         "priority": 1,
+
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Defence Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "ice",
+
             "any",
            "weather",
+
             "support"
             "support",
 
            "captain_heather"
 
 
         ],
 
         ],
         "target_type": "TARGET_ALL"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user or an ally.",
+
         "description": "The user’s Speed is passively raised in proportion to the amount of HP lost.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Ice Coating",
+
         "name": "Sugar Rush",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "ice",
+
             "candevil",
             "coating",
+
             "unsellable"
            "cold",
 
            "arctic",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 90,
         "ap_cost": 1,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Melee Defence.",
+
         "description": "Hits everyone on the battlefield except the user.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Defend",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Waterworks",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 100,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "faucetear",
             "support"
+
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ALL_NOT_SELF"
 
     },
 
     },
 
     {
 
     {
Line 3,744: Line 4,338:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
 
         "elemental_type": "Plant",
 
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plant Coating",
+
         "name": "Plant Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plant Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "plant",
 
             "plant",
             "coating",
+
             "wall",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 3,765: Line 4,362:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Automatically shifts all the user’s AP to its allies at the start of each round.",
+
         "description": "Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "AP Factory",
+
         "name": "Astral Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "charity",
+
             "astral",
             "fuel",
+
             "space",
             "building",
+
             "spirit",
             "passive",
+
             "psychic",
             "support"
+
            "undead",
 +
             "passive"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user’s Evasion is passively raised in proportion to the amount of HP lost.",
+
         "description": "Hits one target. Inflicts Resonance on Glass- and Metal-type targets.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Shear Luck",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Copper Chop",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Resonance"
 +
        ],
 
         "tags": [
 
         "tags": [
             "bansheep",
+
             "metal",
             "unsellable"
+
             "hands",
 +
            "copper",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 1,
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Gives the target Evasion Nullified status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sleep Talk",
+
         "name": "Sticky Spray",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 120,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Nullified"
 +
        ],
 
         "tags": [
 
         "tags": [
             "asleep",
+
             "poison",
             "unsellable"
+
             "parasite",
 +
            "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 3,826: Line 4,436:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 10,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Last Rites",
+
         "name": "Beast Wall",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 200,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Beast Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "beast",
             "offense"
+
             "animal",
         ],
+
            "pet",
 +
            "bone",
 +
            "wall",
 +
            "support"
 +
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 2,
        "can_be_copied": true,
 
        "category": "Ranged Attack",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_ENEMY",
 
        "description": "Hits a whole team. Lowers the targets’ Accuracy.",
 
        "elemental_type": "Ice",
 
        "is_passive_only": false,
 
        "name": "Blizzard",
 
        "physicality": "RANGED",
 
        "power": 60,
 
        "priority": 0,
 
        "tags": [
 
            "ice",
 
            "weather",
 
            "offense"
 
        ],
 
        "target_type": "TARGET_TEAM"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 3,
 
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 3,876: Line 4,471:
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "description": "Hits one target multiple times.",
 
         "description": "Hits one target multiple times.",
         "elemental_type": "Plant",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Woodcutter",
+
        "max_hits": 2,
 +
        "min_hits": 2,
 +
         "name": "Double Smack",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 40,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "any",
             "wood",
+
             "offense",
             "sword",
+
             "typeless_merchant"
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Puts the user to sleep. The user recovers HP every turn it’s asleep.",
+
         "description": "All melee attacks fail this round.",
         "elemental_type": "Astral",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Hibernate",
+
         "name": "Avalanche",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
         "priority": 0,
+
         "priority": 1,
 +
        "status_effects": [
 +
            "Snowed In"
 +
        ],
 
         "tags": [
 
         "tags": [
             "stardigrade",
+
             "ice",
             "unsellable",
+
             "weather",
 
             "support",
 
             "support",
             "captain_zedd"
+
             "captain_heather"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ALL"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Passively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Glass",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Glass Resistance",
+
         "name": "Ice Coating",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ice Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "ice",
             "junk",
+
             "coating",
             "glass_cup",
+
             "cold",
             "transparent",
+
             "arctic",
             "building",
+
             "support"
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Transfers the user’s status effects onto its ally.",
+
         "description": "Raises the user’s Melee Defence.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Delegate",
+
         "name": "Defend",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY_NOT_SELF"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 3,967: Line 4,572:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The user shares its moves with its allies.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Astral",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Mind-Meld",
+
         "name": "Plant Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plant Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "astral",
+
             "plant",
             "psychic",
+
             "coating",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 3,988: Line 4,596:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Passively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Automatically shifts all the user’s AP to its allies at the start of each round.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Fireproof",
+
         "name": "AP Factory",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "fire",
+
             "charity",
             "hot",
+
             "fuel",
             "cooking",
+
             "building",
             "passive"
+
            "machine",
 +
             "passive",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "The user’s Evasion is passively raised in proportion to the amount of HP lost.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Fire Wall",
+
         "name": "Shear Luck",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "fire",
+
             "bansheep",
             "data",
+
             "unsellable"
            "wall",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 1,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target.",
         "elemental_type": "Glass",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Coating",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Sleep Talk",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "asleep",
             "coating",
+
             "unsellable"
            "transparent",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 10,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Ice Camouflage",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Last Rites",
 +
         "physicality": "MELEE",
 +
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "ice",
+
             "any",
             "cold",
+
             "offense"
            "arctic",
 
            "coating",
 
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 5,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Melee Attack.",
+
         "description": "Hits a whole team. Lowers the targets’ Accuracy.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Wink",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Blizzard",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "ice",
             "support"
+
             "weather",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Astral",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Astral Coating",
+
        "max_hits": 2,
         "physicality": "RANGED",
+
        "min_hits": 2,
         "power": 0,
+
         "name": "Woodcutter",
 +
         "physicality": "MELEE",
 +
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "astral",
+
             "plant",
             "space",
+
             "wood",
             "spirit",
+
             "sword",
             "psychic",
+
             "offense"
            "coating",
 
            "support"
 
        ],
 
        "target_type": "TARGET_ONE_ALLY"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_ENEMY",
 
        "description": "Copies the last move the target used, if you have the AP.",
 
        "elemental_type": "Beast",
 
        "is_passive_only": false,
 
        "name": "Copycat",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "pet",
 
            "cat",
 
            "dog",
 
            "shapeshift"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,152: Line 4,746:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to use the next move in the list, for 0 AP, at the end of the turn.",
+
         "description": "If your HP is above 80% and you receive an attack that would reduce it to 0, you survive with 1 HP.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Automation",
+
         "name": "Final Breath",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "machine",
+
             "passive",
             "passive"
+
             "tough",
 +
            "water"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 4,167: Line 4,763:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Lowers the target’s Accuracy.",
+
         "description": "Puts the user to sleep. The user recovers HP every turn it’s asleep.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Peekaboo",
+
         "name": "Hibernate",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Hibernating",
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
             "deception",
+
             "stardigrade",
             "annoy",
+
             "unsellable",
             "support"
+
             "support",
 +
            "captain_zedd"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The target’s ranged attacks become melee attacks.",
+
         "description": "Passively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Astral",
+
         "elemental_type": "Glass",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Close Encounter",
+
         "name": "Glass Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "space",
+
             "glass",
             "support"
+
             "junk",
 +
            "glass_cup",
 +
            "transparent",
 +
            "building",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ALLY",
         "description": "Used automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).",
+
         "description": "Transfers the user’s status effects onto its ally.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Magnet",
+
         "name": "Delegate",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "any",
             "machine",
+
             "support"
            "lightning",
+
        ],
             "artificial_electricity",
+
        "target_type": "TARGET_ONE_ALLY_NOT_SELF"
             "data",
+
    },
             "support",
+
    {
             "passive"
+
        "accuracy": "Unavoidable",
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "The user shares its moves with its allies.",
 +
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "Mind-Meld",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
             "Mind-Meld"
 +
        ],
 +
        "tags": [
 +
             "astral",
 +
             "psychic",
 +
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 4,242: Line 4,869:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Passively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Air",
+
         "elemental_type": "Fire",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Air Resistance",
+
         "name": "Fireproof",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "air",
+
             "fire",
             "sound",
+
             "hot",
             "flight",
+
             "cooking",
            "weather",
 
            "bird",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 4,263: Line 4,889:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Fire",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Toy Hammer",
+
         "name": "Fire Wall",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "fire",
             "toy",
+
             "data",
             "hands",
+
             "wall",
             "offense"
+
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,286: Line 4,915:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits the last fighter to take their turn before this move.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Water",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Undertow",
+
         "name": "Glass Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "water",
+
             "glass",
             "traffic",
+
             "coating",
             "offense"
+
             "transparent",
 +
            "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to be used automatically when hit with a ranged attack.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Return Fire",
+
         "name": "Ice Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 15,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ice Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "gun",
+
             "ice",
             "bow",
+
             "cold",
             "offense",
+
             "arctic",
             "passive"
+
            "coating",
 +
             "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Lowers the target’s Melee Attack.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Metal Coating",
+
         "name": "Wink",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Attack Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "any",
            "machine",
 
            "coating",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Damages the target each time it transforms.",
+
         "description": "Digs up a random item. The winner of the battle gets to keep the item.",
         "elemental_type": "Metal",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Shrapnel",
+
         "name": "Treasure Dig",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "unsellable",
             "bomb",
+
             "picksie"
            "offense",
+
         ],
            "machine"
 
        ],
 
        "target_type": "TARGET_ONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "The user’s ranged attacks have a 50% chance to ignore opponents’ walls.",
 
        "elemental_type": "Typeless",
 
        "is_passive_only": true,
 
        "name": "Ricochet",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "gun",
 
            "passive"
 
         ],
 
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
Line 4,402: Line 5,019:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Earth",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Earth Wall",
+
         "name": "Astral Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "earth",
+
             "astral",
             "rock",
+
             "space",
             "dirt",
+
             "spirit",
             "mountain",
+
             "psychic",
             "wall",
+
             "coating",
 
             "support"
 
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
Line 4,423: Line 5,043:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Copies the last move the target used, if you have the AP.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Spit",
+
         "name": "Copycat",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "pet",
 +
            "cat",
 +
            "dog",
 +
            "shapeshift"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 50,
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Gives the target Evasion Nullified status for 3 turn(s). Also randomises the weather. Automatically used at the start of battle.",
 +
        "elemental_type": "Poison",
 +
        "is_passive_only": false,
 +
        "name": "Bad Forecast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Nullified"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "umbrahella",
             "typeless_merchant",
+
             "unsellable"
            "no_randomization"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,444: Line 5,090:
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Prevents the user’s Melee and Ranged Defence stats from being lowered.",
+
         "description": "Chance to use the next move in the list, for 0 AP, at the end of the turn.",
         "elemental_type": "Metal",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Sturdy Armour",
+
         "name": "Automation",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "machine",
            "tough",
 
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 4,465: Line 5,111:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises all the user’s stats by a lot. After 3 turns, the tape breaks.",
+
         "description": "Lowers the target’s Accuracy.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Gambit",
+
         "name": "Peekaboo",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Accuracy Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "deception",
             "support",
+
             "annoy",
             "captain_cleeo"
+
             "support"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "The target’s ranged attacks become melee attacks.",
         "elemental_type": "Plant",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plant Camouflage",
+
         "name": "Close Encounter",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Close Encounter"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "space",
             "coating",
+
             "support"
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Gives the target team Conductive status for 3 turn(s).",
         "elemental_type": "Glass",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Camouflage",
+
         "name": "Ionised Air",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Conductive"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "lightning",
             "transparent",
+
             "support"
            "coating",
 
            "passive",
 
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Inflicts the Confused status on the target.",
+
         "description": "Used automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).",
         "elemental_type": "Astral",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Djinntoxicate",
+
         "name": "Magnet",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Intercepting"
 +
        ],
 
         "tags": [
 
         "tags": [
             "djinn_entonic",
+
             "metal",
             "unsellable",
+
             "machine",
             "offense"
+
             "lightning",
 +
            "artificial_electricity",
 +
            "data",
 +
            "support",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 4,562: Line 5,219:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Passively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Air",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Grounded",
+
         "name": "Air Resistance",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "air",
             "copper",
+
             "sound",
            "earth",
 
            "metal",
 
 
             "flight",
 
             "flight",
            "artificial_electricity",
 
 
             "weather",
 
             "weather",
             "data",
+
             "bird",
 
             "passive"
 
             "passive"
 
         ],
 
         ],
Line 4,583: Line 5,238:
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 20,
         "ap_cost": 1,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Ranged Attack.",
+
         "description": "Gives the target Tape Jam status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Poison",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Raise Arms",
+
         "name": "Web Wrap",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Tape Jam"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "ferriclaw",
             "support"
+
             "unsellable"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 2,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Automatically used after Bite. Inflicts the target with Evasion Nullified.",
         "elemental_type": "Water",
+
         "elemental_type": "Beast",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Water Camouflage",
+
         "name": "Trap Jaw",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Nullified"
 +
        ],
 
         "tags": [
 
         "tags": [
            "water",
 
            "crab",
 
            "coating",
 
 
             "passive",
 
             "passive",
             "camouflage"
+
             "teeth"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team. Reduces the targets’ remaining status effect durations by 1.",
+
         "description": "Hits one target.",
         "elemental_type": "Earth",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sandstorm",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
 +
         "name": "Toy Hammer",
 +
         "physicality": "MELEE",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "earth",
+
             "plastic",
             "dirt",
+
             "toy",
 +
            "hands",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 4,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Hits the last fighter to take their turn before this move.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Water",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Brick Blast",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Undertow",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 40,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "water",
             "building",
+
             "traffic",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
         "target_type": "TARGET_TEAM"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Raises the user’s Melee Defence and Ranged Defence.",
+
         "description": "Chance to be used automatically when hit with a ranged attack.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Suit Up",
+
        "max_hits": 1,
         "physicality": "MELEE",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Return Fire",
 +
         "physicality": "RANGED",
 +
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "braxsuit",
+
             "gun",
             "unsellable"
+
             "bow",
 +
            "offense",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
Line 4,696: Line 5,366:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Changes the type of the user or an ally.",
         "elemental_type": "Air",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Zephyr",
+
         "name": "Metal Coating",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Metal Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "air",
+
             "metal",
             "weather",
+
             "machine",
             "carniviper",
+
             "coating",
             "offense",
+
             "support"
            "flight"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_ONE_ALLY"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 5,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Damages the target each time it transforms.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Clobber",
+
         "name": "Shrapnel",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Shrapnel"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "metal",
 +
            "bomb",
 
             "offense",
 
             "offense",
             "typeless_merchant"
+
             "machine"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 4,741: Line 5,417:
 
         "accuracy": 100,
 
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
         "can_be_copied": false,
+
         "can_be_copied": true,
 
         "category": "Miscellaneous",
 
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_NONE",
 
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Chance to automatically use another move at random, at the end of the turn.",
+
         "description": "The user’s ranged attacks have a 50% chance to ignore opponents’ walls.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
         "name": "Roll Again",
+
         "name": "Ricochet",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "gun",
            "deception",
+
             "passive"
            "gamble",
 
            "rpg",
 
            "support",
 
             "passive",
 
            "fast",
 
            "captain_cleeo"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 50,
+
         "accuracy": 100,
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 4,772: Line 5,443:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Gives the target Sleep status for 3 turn(s).",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Plant",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Snooze Spore",
+
         "name": "Earth Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Earth Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
             "plant",
+
             "earth",
 +
            "rock",
 +
            "dirt",
 +
            "mountain",
 +
            "wall",
 
             "support"
 
             "support"
 
         ],
 
         ],
Line 4,790: Line 5,468:
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Uses a random move that you have enough AP for.",
+
         "description": "Hits one target.",
         "elemental_type": "Astral",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "bE rAnDoM!!",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Spit",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "annoy"
+
             "any",
 +
            "typeless_merchant",
 +
            "no_randomization"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target twice. Lands critical hits if used after Charge.",
+
         "description": "Prevents the user’s Melee and Ranged Defence stats from being lowered.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Metal",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Battery",
+
         "name": "Sturdy Armour",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "metal",
             "hands",
+
             "tough",
             "artificial_electricity",
+
             "passive"
            "offense",
 
            "captain_lodestein"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 4,837: Line 5,519:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Gives the user Multitarget status for 3 turn(s).",
+
         "description": "Raises all the user’s stats by a lot. After 3 turns, the tape breaks.",
         "elemental_type": "Air",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Broadcast",
+
         "name": "Gambit",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Gambit"
 +
        ],
 
         "tags": [
 
         "tags": [
             "air",
+
             "any",
            "sound",
 
            "lightning",
 
            "artificial_electricity",
 
            "data",
 
 
             "support",
 
             "support",
             "machine",
+
             "captain_cleeo"
            "captain_cybil"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 4,864: Line 5,544:
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Gives the target Unitarget status for 3 turn(s).",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Unicast",
+
         "name": "Plant Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Plant Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "air",
+
             "plant",
             "sound",
+
             "coating",
             "lightning",
+
             "passive",
             "artificial_electricity",
+
             "camouflage"
            "data",
 
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Hits one target.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glass",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Heroic Blade",
+
         "name": "Glass Camouflage",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 90,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Glass Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "knife",
+
             "glass",
             "sword",
+
             "transparent",
             "offense"
+
             "coating",
 +
            "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Inflicts Burned on the target.",
+
         "description": "Hits one target. Inflicts the Confused status on the target.",
         "elemental_type": "Earth",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Coal Story",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Djinntoxicate",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Confused"
 +
        ],
 
         "tags": [
 
         "tags": [
             "earth",
+
             "djinn_entonic",
             "fire",
+
             "unsellable",
            "cooking",
 
            "hot",
 
            "fuel",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 4,931: Line 5,619:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Hits one target. Lowers the target’s Speed.",
+
         "description": "Passively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Ice",
+
         "elemental_type": "Lightning",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Snow Rush",
+
         "name": "Grounded",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "ice",
+
             "lightning",
             "fast",
+
             "copper",
             "offense"
+
             "earth",
 +
            "metal",
 +
            "flight",
 +
            "artificial_electricity",
 +
            "weather",
 +
            "data",
 +
            "passive"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Chance to be used automatically when hit with a melee attack.",
+
         "description": "Raises the user’s Ranged Attack.",
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Revenge Strike",
+
         "name": "Raise Arms",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 15,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Attack Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "deception",
+
             "any",
             "offense",
+
             "support"
            "passive",
 
            "captain_judas"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Melee Attack",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Automatically inflicts damage when a melee attack misses the user.",
+
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Water",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Jagged Edge",
+
         "name": "Water Camouflage",
         "physicality": "MELEE",
+
         "physicality": "RANGED",
         "power": 40,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Water Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "water",
             "metal",
+
             "crab",
             "knife",
+
             "coating",
            "sword",
 
            "ice",
 
            "offense",
 
 
             "passive",
 
             "passive",
             "captain_gladiola"
+
             "camouflage"
        ],
 
        "target_type": "TARGET_ONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Passively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
 
        "elemental_type": "Poison",
 
        "is_passive_only": true,
 
        "name": "Poison Resistance",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
            "poison",
 
            "sickness",
 
            "passive"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,031: Line 5,705:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits a whole team.",
+
         "description": "Hits a whole team. Reduces the targets’ remaining status effect durations by 1.",
         "elemental_type": "Air",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sonic Boom",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Sandstorm",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 60,
 
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "air",
+
             "earth",
             "sound",
+
             "dirt",
            "flight",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 5,048: Line 5,724:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 5,054: Line 5,730:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Glitter",
+
         "elemental_type": "Plastic",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glitter Bomb",
+
        "max_hits": 2,
 +
        "min_hits": 2,
 +
         "name": "Brick Blast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 30,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "glitter",
+
             "plastic",
             "annoy",
+
             "building",
            "bomb",
+
             "offense"
            "art",
 
            "unsellable",
 
             "offense",
 
            "captain_codey"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 1,
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Calls for help from the astral plane.",
+
         "description": "Gives the user AP Boost and Speed Up at the end of their third turn.",
         "elemental_type": "Astral",
+
         "elemental_type": "Air",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Summon Tulpa",
+
         "name": "Liftoff",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "AP Boost",
 +
            "Speed Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "asleep",
+
             "flight",
             "unsellable"
+
             "passive"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
Line 5,101: Line 5,780:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Raises the user’s Melee Defence and Ranged Defence.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Poison Coating",
+
         "name": "Suit Up",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Up",
 +
            "Ranged Defence Up"
 +
        ],
 
         "tags": [
 
         "tags": [
             "poison",
+
             "braxsuit",
             "coating",
+
             "unsellable"
            "support"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE_ALLY"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 5,119: Line 5,801:
 
         "ap_cost": 2,
 
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Hits one target.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Camouflage",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Zephyr",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "air",
             "junk",
+
             "weather",
             "acrylic",
+
             "carniviper",
             "coating",
+
             "offense",
             "passive",
+
             "flight"
            "camouflage"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Destroys the user’s wall and gives them an amount of AP equal to its remaining duration.",
+
         "description": "Hits one target multiple times.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Recycle",
+
        "max_hits": 2,
 +
        "min_hits": 2,
 +
         "name": "Clobber",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "any",
             "junk",
+
             "offense",
             "support"
+
             "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.",
+
         "description": "Consumes all the user’s AP. The power of this attack is increased by 15 times the AP consumed. The type of the attack, and any extra status effects, are determined by the current weather.",
         "elemental_type": "Astral",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Haunt",
+
        "max_hits": 1,
         "physicality": "MELEE",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Butterfly Effect",
 +
         "physicality": "RANGED",
 +
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "astral",
+
             "weather",
             "spirit",
+
             "butterfly",
             "gamble",
+
             "unsellable"
            "undead",
 
            "support",
 
            "captain_dreadful"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 0,
         "can_be_copied": true,
+
         "can_be_copied": false,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Sends the target berserk, forcing it to use only damaging moves for its next 2 turns.",
+
         "description": "Chance to automatically use another move at random, at the end of the turn.",
         "elemental_type": "Poison",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Taunt",
+
         "name": "Roll Again",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 +
            "annoy",
 
             "deception",
 
             "deception",
             "annoy",
+
             "gamble",
             "tough",
+
             "rpg",
             "support"
+
             "support",
 +
            "passive",
 +
            "fast",
 +
            "captain_cleeo",
 +
            "ball"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": 50,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 5,218: Line 5,911:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Allows Ranged Attacks to hit the target through walls.",
+
         "description": "Gives the target Sleep status for 3 turn(s).",
         "elemental_type": "Glass",
+
         "elemental_type": "Plant",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Window",
+
         "name": "Snooze Spore",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Sleep"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "plant",
            "transparent",
 
 
             "support"
 
             "support"
 
         ],
 
         ],
Line 5,234: Line 5,929:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Ranged Attack",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ENEMY",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "The user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.",
+
         "description": "Uses a random move that you have enough AP for.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Damage Roll",
+
         "name": "bE rAnDoM!!",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 9,
+
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "annoy",
+
             "annoy"
            "gamble",
 
            "rpg",
 
            "offense"
 
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 5,263: Line 5,956:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Hits one target twice. Lands critical hits if used after Charge.",
         "elemental_type": "Plastic",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Plastic Knife",
+
        "max_hits": 2,
 +
        "min_hits": 2,
 +
         "name": "Battery",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 40,
 
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "plastic",
+
             "lightning",
             "knife",
+
             "hands",
             "offense"
+
            "artificial_electricity",
 +
             "offense",
 +
            "captain_lodestein"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,279: Line 5,977:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Status Effect",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "The user gains half the benefit of opponents’ healing moves and status effects.",
+
         "description": "Gives the user Multitarget status for 3 turn(s).",
         "elemental_type": "Beast",
+
         "elemental_type": "Air",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Vampire",
+
         "name": "Broadcast",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Multitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
             "blood",
+
             "air",
             "passive"
+
             "sound",
 +
            "lightning",
 +
            "artificial_electricity",
 +
            "data",
 +
            "support",
 +
            "machine",
 +
            "captain_cybil"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,300: Line 6,007:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 2,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Status Effect",
 
         "category": "Status Effect",
Line 5,306: Line 6,013:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Lowers the target’s Melee Defence.",
+
         "description": "Gives the target Unitarget status for 3 turn(s).",
         "elemental_type": "Typeless",
+
         "elemental_type": "Lightning",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Nod",
+
         "name": "Unicast",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Unitarget"
 +
        ],
 
         "tags": [
 
         "tags": [
             "any",
+
             "air",
             "support"
+
            "sound",
 +
            "lightning",
 +
            "artificial_electricity",
 +
            "data",
 +
             "support"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,323: Line 6,037:
 
         "ap_cost": 3,
 
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Places a bomb on the target that will explode if not immediately passed on by melee contact.",
+
         "description": "Hits one target.",
         "elemental_type": "Fire",
+
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Hot Potato",
+
        "max_hits": 1,
         "physicality": "RANGED",
+
        "min_hits": 1,
         "power": 0,
+
         "name": "Heroic Blade",
 +
         "physicality": "MELEE",
 +
         "power": 90,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "bomb",
+
             "knife",
             "food",
+
             "sword",
            "cooking",
 
            "farming",
 
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 5,345: Line 6,060:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 3,
+
         "ap_cost": 1,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Ranged Attack",
 
         "category": "Ranged Attack",
Line 5,351: Line 6,066:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target multiple times.",
+
         "description": "Hits one target. Inflicts Burned on the target.",
         "elemental_type": "Glass",
+
         "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bottle Volley",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Coal Story",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 40,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "earth",
             "alcohol",
+
             "fire",
             "junk",
+
             "cooking",
 +
            "hot",
 +
            "fuel",
 
             "offense"
 
             "offense"
 
         ],
 
         ],
Line 5,368: Line 6,090:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Passively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
+
         "description": "Hits one target. Lowers the target’s Speed.",
         "elemental_type": "Beast",
+
         "elemental_type": "Ice",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Beast Resistance",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Snow Rush",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "beast",
+
             "ice",
             "animal",
+
             "fast",
             "pet",
+
             "offense"
            "bone",
 
            "passive"
 
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 5,398: Line 6,123:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target.",
+
         "description": "Chance to be used automatically when hit with a melee attack.",
         "elemental_type": "Lightning",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Charge",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Revenge Strike",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 60,
+
         "power": 15,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "lightning",
+
             "deception",
            "run",
 
            "artificial_electricity",
 
 
             "offense",
 
             "offense",
             "captain_lodestein"
+
             "passive",
 +
            "captain_judas"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
         "accuracy": "Unavoidable",
         "ap_cost": 4,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
 
         "category": "Melee Attack",
 
         "category": "Melee Attack",
Line 5,422: Line 6,149:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits one target. Lowers the target’s Speed.",
+
         "description": "Automatically inflicts damage when a melee attack misses the user.",
         "elemental_type": "Ice",
+
         "elemental_type": "Typeless",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Ice Breaker",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Jagged Edge",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 90,
+
         "power": 40,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 +
            "glass",
 +
            "metal",
 +
            "knife",
 +
            "sword",
 
             "ice",
 
             "ice",
             "mountain",
+
             "offense",
             "slow",
+
             "passive",
             "love",
+
             "captain_gladiola"
            "offense"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,440: Line 6,173:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Miscellaneous",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_NONE",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Passively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
         "elemental_type": "Metal",
+
         "elemental_type": "Poison",
         "is_passive_only": false,
+
         "is_passive_only": true,
         "name": "Metal Camouflage",
+
         "name": "Poison Resistance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "metal",
+
             "poison",
             "machine",
+
             "sickness",
            "coating",
+
             "passive"
             "passive",
 
            "camouflage"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,464: Line 6,196:
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 1,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Boosts the target’s AP generation.",
+
         "description": "Hits a whole team.",
         "elemental_type": "Astral",
+
         "elemental_type": "Air",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "AP Boost",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Sonic Boom",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 60,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "any",
+
             "air",
             "support"
+
             "sound",
 +
            "flight",
 +
            "offense"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 2,
+
         "ap_cost": 3,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Status Effect",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_SELF",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
+
         "description": "Hits one target. Lowers the target’s Ranged Defence.",
         "elemental_type": "Glass",
+
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Glass Wall",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Magic Tome",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 70,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ranged Defence Down"
 +
        ],
 
         "tags": [
 
         "tags": [
             "glass",
+
             "astral",
             "transparent",
+
             "psychic",
             "wall",
+
             "rpg",
             "support"
+
             "offense",
 +
            "magic_tome",
 +
            "book"
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": "Unavoidable",
+
         "accuracy": 100,
 
         "ap_cost": 0,
 
         "ap_cost": 0,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Ranged Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "The user tells a random joke. This has no effect.",
+
         "description": "Hits one target.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Glitter",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Bad Joke",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Glitter Bomb",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "annoy"
+
            "glitter",
 +
             "annoy",
 +
            "bomb",
 +
            "art",
 +
            "unsellable",
 +
            "offense",
 +
            "captain_codey"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_ONE"
 
     },
 
     },
 
     {
 
     {
         "accuracy": 100,
+
        "accuracy": 1,
         "ap_cost": 2,
+
        "ap_cost": 0,
         "can_be_copied": true,
+
        "can_be_copied": true,
         "category": "Status Effect",
+
        "category": "Miscellaneous",
         "crit_damage_percent": 150,
+
        "crit_damage_percent": 150,
         "crit_rate": 0.0625,
+
        "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_ALLY",
+
        "default_target": "DEFAULT_TARGET_NONE",
         "description": "Guarantees the target’s next move won’t miss.",
+
        "description": "Calls for help from the astral plane.",
         "elemental_type": "Fire",
+
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "Summon Tulpa",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "asleep",
 +
            "unsellable"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user or an ally.",
 +
        "elemental_type": "Poison",
 +
        "is_passive_only": false,
 +
        "name": "Poison Coating",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Poison Coating"
 +
        ],
 +
        "tags": [
 +
            "poison",
 +
            "coating",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE_ALLY"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 +
        "elemental_type": "Plastic",
 +
        "is_passive_only": false,
 +
        "name": "Plastic Camouflage",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Plastic Coating"
 +
        ],
 +
        "tags": [
 +
            "plastic",
 +
            "junk",
 +
            "acrylic",
 +
            "coating",
 +
            "passive",
 +
            "camouflage"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Destroys the user’s wall and gives them an amount of AP equal to its remaining duration.",
 +
        "elemental_type": "Plastic",
 +
        "is_passive_only": false,
 +
        "name": "Recycle",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "plastic",
 +
            "junk",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.",
 +
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "Haunt",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Ghostly"
 +
        ],
 +
        "tags": [
 +
            "astral",
 +
            "spirit",
 +
            "gamble",
 +
            "undead",
 +
            "support",
 +
            "captain_dreadful"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Sends the target berserk, forcing it to use only damaging moves for its next 2 turns.",
 +
        "elemental_type": "Poison",
 +
        "is_passive_only": false,
 +
        "name": "Taunt",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Berserk"
 +
        ],
 +
        "tags": [
 +
            "deception",
 +
            "annoy",
 +
            "tough",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Allows Ranged Attacks to hit the target through walls.",
 +
        "elemental_type": "Glass",
 +
        "is_passive_only": false,
 +
        "name": "Window",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Window"
 +
        ],
 +
        "tags": [
 +
            "glass",
 +
            "transparent",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Ranged Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "The user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 +
        "name": "Damage Roll",
 +
        "physicality": "RANGED",
 +
        "power": 9,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Burned",
 +
            "Leeched",
 +
            "Confused",
 +
            "Poisoned",
 +
            "AP Drain",
 +
            "Shrapnel",
 +
            "Sleep",
 +
            "Berserk",
 +
            "Accuracy Down",
 +
            "Evasion Down",
 +
            "Melee Attack Down",
 +
            "Melee Defence Down",
 +
            "Ranged Attack Down",
 +
            "Ranged Defence Down",
 +
            "Speed Down",
 +
            "Healing Steam",
 +
            "AP Boost",
 +
            "Multistrike",
 +
            "Multitarget",
 +
            "Accuracy Up",
 +
            "Evasion Up",
 +
            "Melee Attack Up",
 +
            "Melee Defence Up",
 +
            "Ranged Attack Up",
 +
            "Ranged Defence Up",
 +
            "Speed Up"
 +
        ],
 +
        "tags": [
 +
            "annoy",
 +
            "gamble",
 +
            "rpg",
 +
            "offense",
 +
            "ball"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Melee Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits one target multiple times.",
 +
        "elemental_type": "Plastic",
 +
        "is_passive_only": false,
 +
        "max_hits": 2,
 +
        "min_hits": 2,
 +
        "name": "Plastic Knife",
 +
        "physicality": "MELEE",
 +
        "power": 40,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "plastic",
 +
            "knife",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Freezes the opponent’s cassette player, inflicting them with the Tape Jam status effect.",
 +
        "elemental_type": "Ice",
 +
        "is_passive_only": false,
 +
        "name": "Deep Freeze",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Tape Jam"
 +
        ],
 +
        "tags": [
 +
            "ice",
 +
            "cold",
 +
            "arctic",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "The user gains half the benefit of opponents’ healing moves and status effects.",
 +
        "elemental_type": "Beast",
 +
        "is_passive_only": true,
 +
        "name": "Vampire",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "blood",
 +
            "passive",
 +
            "parasite"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Lowers the target’s Melee Defence.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": false,
 +
        "name": "Nod",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Melee Defence Down"
 +
        ],
 +
        "tags": [
 +
            "any",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Places a bomb on the target that will explode if not immediately passed on by melee contact.",
 +
        "elemental_type": "Fire",
 +
        "is_passive_only": false,
 +
        "name": "Hot Potato",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Bomb"
 +
        ],
 +
        "tags": [
 +
            "bomb",
 +
            "food",
 +
            "cooking",
 +
            "farming",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Replaces the last move the target used with Booby Trap. Booby Trap damages the user.",
 +
        "elemental_type": "Glitter",
 +
        "is_passive_only": false,
 +
        "name": "Sticker Trick",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Booby Trapped"
 +
        ],
 +
        "tags": [
 +
            "charlequin",
 +
            "unsellable"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 3,
 +
        "can_be_copied": true,
 +
        "category": "Ranged Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits one target multiple times.",
 +
        "elemental_type": "Glass",
 +
        "is_passive_only": false,
 +
        "max_hits": 3,
 +
        "min_hits": 1,
 +
        "name": "Bottle Volley",
 +
        "physicality": "RANGED",
 +
        "power": 40,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "glass",
 +
            "alcohol",
 +
            "junk",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Passively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
 +
        "elemental_type": "Beast",
 +
        "is_passive_only": true,
 +
        "name": "Beast Resistance",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "beast",
 +
            "animal",
 +
            "pet",
 +
            "bone",
 +
            "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Melee Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits one target.",
 +
        "elemental_type": "Lightning",
 +
        "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 +
        "name": "Charge",
 +
        "physicality": "MELEE",
 +
        "power": 60,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "lightning",
 +
            "run",
 +
            "artificial_electricity",
 +
            "offense",
 +
            "captain_lodestein"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 4,
 +
        "can_be_copied": true,
 +
        "category": "Melee Attack",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_ENEMY",
 +
        "description": "Hits one target. Lowers the target’s Speed.",
 +
        "elemental_type": "Ice",
 +
        "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 +
        "name": "Ice Breaker",
 +
        "physicality": "MELEE",
 +
        "power": 90,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Speed Down"
 +
        ],
 +
        "tags": [
 +
            "ice",
 +
            "mountain",
 +
            "slow",
 +
            "love",
 +
            "offense"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 +
        "elemental_type": "Metal",
 +
        "is_passive_only": false,
 +
        "name": "Metal Camouflage",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Metal Coating"
 +
        ],
 +
        "tags": [
 +
            "metal",
 +
            "machine",
 +
            "coating",
 +
            "passive",
 +
            "camouflage"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 1,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Boosts the target’s AP generation.",
 +
        "elemental_type": "Astral",
 +
        "is_passive_only": false,
 +
        "name": "AP Boost",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "AP Boost"
 +
        ],
 +
        "tags": [
 +
            "any",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
 +
        "elemental_type": "Glass",
 +
        "is_passive_only": false,
 +
        "name": "Glass Wall",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Glass Wall"
 +
        ],
 +
        "tags": [
 +
            "glass",
 +
            "transparent",
 +
            "wall",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": "Unavoidable",
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "The user tells a random joke. This has no effect.",
 +
        "elemental_type": "Typeless",
 +
        "is_passive_only": false,
 +
        "name": "Bad Joke",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "annoy",
 +
            "book"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
         "accuracy": 100,
 +
         "ap_cost": 2,
 +
         "can_be_copied": true,
 +
         "category": "Status Effect",
 +
         "crit_damage_percent": 150,
 +
         "crit_rate": 0.0625,
 +
         "default_target": "DEFAULT_TARGET_ALLY",
 +
         "description": "Guarantees the target’s next move won’t miss.",
 +
         "elemental_type": "Fire",
 +
        "is_passive_only": false,
 +
        "name": "Sure-Fire",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Locked On"
 +
        ],
 +
        "tags": [
 +
            "fire",
 +
            "support",
 +
            "captain_zedd"
 +
        ],
 +
        "target_type": "TARGET_ONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Automatically restores the user to full health if they become Petrified.",
 +
        "elemental_type": "Earth",
 +
        "is_passive_only": true,
 +
        "name": "Fossil",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "earth",
 +
            "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user or an ally.",
 +
        "elemental_type": "Fire",
 +
        "is_passive_only": false,
 +
        "name": "Fire Coating",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [
 +
            "Fire Coating"
 +
        ],
 +
        "tags": [
 +
            "fire",
 +
            "combustible",
 +
            "coating",
 +
            "support"
 +
        ],
 +
        "target_type": "TARGET_ONE_ALLY"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": true,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_NONE",
 +
        "description": "Passively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
 +
        "elemental_type": "Glitter",
 +
        "is_passive_only": true,
 +
        "name": "Glitter Resistance",
 +
        "physicality": "MELEE",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "glitter",
 +
            "annoy",
 +
            "art",
 +
            "passive"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 2,
 +
        "can_be_copied": true,
 +
        "category": "Status Effect",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
 +
        "elemental_type": "Earth",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Sure-Fire",
+
         "name": "Earth Camouflage",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Earth Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
             "fire",
+
             "earth",
             "support",
+
             "rock",
             "captain_zedd"
+
             "dirt",
 +
            "coating",
 +
            "petrify",
 +
            "passive",
 +
            "camouflage"
 
         ],
 
         ],
         "target_type": "TARGET_ONE"
+
         "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
 
         "accuracy": 100,
 
         "accuracy": 100,
         "ap_cost": 0,
+
         "ap_cost": 4,
 
         "can_be_copied": true,
 
         "can_be_copied": true,
         "category": "Miscellaneous",
+
         "category": "Melee Attack",
 
         "crit_damage_percent": 150,
 
         "crit_damage_percent": 150,
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
         "default_target": "DEFAULT_TARGET_NONE",
+
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Automatically restores the user to full health if they become Petrified.",
+
         "description": "Hits each member of a team multiple times.",
         "elemental_type": "Earth",
+
         "elemental_type": "Typeless",
         "is_passive_only": true,
+
         "is_passive_only": false,
         "name": "Fossil",
+
        "max_hits": 2,
 +
        "min_hits": 2,
 +
         "name": "Double Slice",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 0,
+
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
             "earth",
+
             "any",
             "passive"
+
             "offense",
 +
            "typeless_merchant"
 
         ],
 
         ],
         "target_type": "TARGET_NONE"
+
         "target_type": "TARGET_TEAM"
 
     },
 
     },
 
     {
 
     {
Line 5,577: Line 7,024:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user or an ally.",
+
         "description": "Reflects the first melee attack received this round.",
         "elemental_type": "Fire",
+
         "elemental_type": "Beast",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Fire Coating",
+
         "name": "Parry Stance",
         "physicality": "RANGED",
+
         "physicality": "MELEE",
 
         "power": 0,
 
         "power": 0,
         "priority": 0,
+
         "priority": 2,
         "tags": [
+
         "status_effects": [
             "fire",
+
             "Parry Stance"
            "combustible",
 
            "coating",
 
            "support"
 
 
         ],
 
         ],
        "target_type": "TARGET_ONE_ALLY"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 0,
 
        "can_be_copied": true,
 
        "category": "Miscellaneous",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_NONE",
 
        "description": "Passively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.",
 
        "elemental_type": "Glitter",
 
        "is_passive_only": true,
 
        "name": "Glitter Resistance",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 0,
 
 
         "tags": [
 
         "tags": [
             "glitter",
+
             "deception",
             "annoy",
+
             "sword",
             "art",
+
             "support",
             "passive"
+
             "captain_judas"
 
         ],
 
         ],
 
         "target_type": "TARGET_NONE"
 
         "target_type": "TARGET_NONE"
Line 5,623: Line 7,050:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_SELF",
 
         "default_target": "DEFAULT_TARGET_SELF",
         "description": "Changes the type of the user. Automatically used at the start of battle for 0 AP.",
+
         "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
         "elemental_type": "Earth",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Earth Camouflage",
+
         "name": "Metal Wall",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Metal Wall"
 +
        ],
 
         "tags": [
 
         "tags": [
             "earth",
+
             "metal",
             "rock",
+
             "machine",
             "dirt",
+
             "wall",
             "coating",
+
             "support"
            "petrify",
+
         ],
            "passive",
+
         "target_type": "TARGET_ONE"
            "camouflage"
 
         ],
 
         "target_type": "TARGET_NONE"
 
 
     },
 
     },
 
     {
 
     {
Line 5,649: Line 7,076:
 
         "crit_rate": 0.0625,
 
         "crit_rate": 0.0625,
 
         "default_target": "DEFAULT_TARGET_ENEMY",
 
         "default_target": "DEFAULT_TARGET_ENEMY",
         "description": "Hits each member of a team multiple times.",
+
         "description": "Hits one target. Uses the user’s Melee Defence stat instead of Melee Attack. Also damages the user.",
         "elemental_type": "Typeless",
+
         "elemental_type": "Metal",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
         "name": "Double Slice",
+
        "max_hits": 1,
 +
        "min_hits": 1,
 +
         "name": "Brace for Impact",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
         "power": 30,
+
         "power": 120,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
            "any",
 
 
             "offense",
 
             "offense",
            "typeless_merchant"
 
        ],
 
        "target_type": "TARGET_TEAM"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 1,
 
        "can_be_copied": true,
 
        "category": "Status Effect",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_SELF",
 
        "description": "Reflects the first melee attack received this round.",
 
        "elemental_type": "Beast",
 
        "is_passive_only": false,
 
        "name": "Parry Stance",
 
        "physicality": "MELEE",
 
        "power": 0,
 
        "priority": 2,
 
        "tags": [
 
            "deception",
 
            "sword",
 
            "support",
 
            "captain_judas"
 
        ],
 
        "target_type": "TARGET_NONE"
 
    },
 
    {
 
        "accuracy": 100,
 
        "ap_cost": 2,
 
        "can_be_copied": true,
 
        "category": "Status Effect",
 
        "crit_damage_percent": 150,
 
        "crit_rate": 0.0625,
 
        "default_target": "DEFAULT_TARGET_SELF",
 
        "description": "Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.",
 
        "elemental_type": "Metal",
 
        "is_passive_only": false,
 
        "name": "Metal Wall",
 
        "physicality": "RANGED",
 
        "power": 0,
 
        "priority": 0,
 
        "tags": [
 
 
             "metal",
 
             "metal",
             "machine",
+
             "tough"
            "wall",
 
            "support"
 
 
         ],
 
         ],
 
         "target_type": "TARGET_ONE"
 
         "target_type": "TARGET_ONE"
Line 5,720: Line 7,104:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Moonshine",
 
         "name": "Moonshine",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Confused"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "alcohol",
 
             "alcohol",
Line 5,745: Line 7,134:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": true,
 
         "is_passive_only": true,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Pre-emptive Strike",
 
         "name": "Pre-emptive Strike",
 
         "physicality": "MELEE",
 
         "physicality": "MELEE",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "deception",
 
             "deception",
Line 5,772: Line 7,164:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "glass",
 
             "glass",
Line 5,794: Line 7,187:
 
         "power": 200,
 
         "power": 200,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "fusion",
 
             "fusion",
Line 5,811: Line 7,205:
 
         "elemental_type": "Typeless",
 
         "elemental_type": "Typeless",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Spray",
 
         "name": "Spray",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 30,
 
         "power": 30,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 5,837: Line 7,234:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "any",
 
             "any",
Line 5,860: Line 7,258:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Evasion Down"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "cool",
 
             "cool",
Line 5,879: Line 7,280:
 
         "elemental_type": "Astral",
 
         "elemental_type": "Astral",
 
         "is_passive_only": false,
 
         "is_passive_only": false,
 +
        "max_hits": 1,
 +
        "min_hits": 1,
 
         "name": "Cosmic Kunai",
 
         "name": "Cosmic Kunai",
 
         "physicality": "RANGED",
 
         "physicality": "RANGED",
 
         "power": 150,
 
         "power": 150,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [],
 
         "tags": [
 
         "tags": [
 
             "kuneko",
 
             "kuneko",
Line 5,889: Line 7,293:
 
         ],
 
         ],
 
         "target_type": "TARGET_TEAM"
 
         "target_type": "TARGET_TEAM"
 +
    },
 +
    {
 +
        "accuracy": 100,
 +
        "ap_cost": 0,
 +
        "can_be_copied": false,
 +
        "category": "Miscellaneous",
 +
        "crit_damage_percent": 150,
 +
        "crit_rate": 0.0625,
 +
        "default_target": "DEFAULT_TARGET_SELF",
 +
        "description": "Chance to give 1 AP to a random ally at the end of the user’s turn.",
 +
        "elemental_type": "Lightning",
 +
        "is_passive_only": true,
 +
        "name": "Energy Reserves",
 +
        "physicality": "RANGED",
 +
        "power": 0,
 +
        "priority": 0,
 +
        "status_effects": [],
 +
        "tags": [
 +
            "amphare",
 +
            "unsellable"
 +
        ],
 +
        "target_type": "TARGET_NONE"
 
     },
 
     },
 
     {
 
     {
Line 5,905: Line 7,331:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Ritual"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",
Line 5,930: Line 7,359:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Fire Coating",
 +
            "Contact Dmg Fire",
 +
            "Burned"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "busheye",
 
             "busheye",
Line 5,951: Line 7,385:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Spring-Loaded"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "clocksley",
 
             "clocksley",
Line 5,972: Line 7,409:
 
         "power": 0,
 
         "power": 0,
 
         "priority": 0,
 
         "priority": 0,
 +
        "status_effects": [
 +
            "Astral Coating"
 +
        ],
 
         "tags": [
 
         "tags": [
 
             "astral",
 
             "astral",

Latest revision as of 15:41, 20 November 2024

accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDoes more damage if the user is low on health.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameDesperation
physicalityMELEE
power20
priority0
status_effects
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameEcholocation
physicalityMELEE
power0
priority0
status_effectsMultitarget
tagssound, loud, support, passive, artificial_electricity, machine
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Cannot be evaded.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameGalactic Beatdown
physicalityMELEE
power90
priority0
status_effects
tagsastral, space, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRandomises the user’s type at the end of each round.
elemental_typeGlitter
is_passive_onlytrue
namePrismatic
physicalityMELEE
power0
priority0
status_effectsAir Coating, Astral Coating, Beast Coating, Earth Coating, Fire Coating, Glass Coating, Glitter Coating, Ice Coating, Lightning Coating, Metal Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating
tagsglitter, glass, support, unsellable, passive
target_typeTARGET_NONE
accuracy75
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameSticky Tongue
physicalityMELEE
power40
priority0
status_effectsEvasion Down
tagstongue, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. The target is hit by an additional 30 Air-type damage.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameThunder Blast
physicalityRANGED
power60
priority0
status_effects
tagslightning, weather, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionReduces the user’s HP by half, giving it to the target.
elemental_typeBeast
is_passive_onlyfalse
nameBlood Donation
physicalityMELEE
power0
priority0
status_effects
tagsbeast, healer, blood, undead, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAir
is_passive_onlyfalse
nameAir Camouflage
physicalityRANGED
power0
priority0
status_effectsAir Coating
tagsair, flight, bird, coating, passive, camouflage
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameHypnotise
physicalityRANGED
power0
priority0
status_effectsSleep
tagspsychic, deception, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Flinched.
elemental_typeEarth
is_passive_onlytrue
nameUnshakeable
physicalityMELEE
power0
priority0
status_effects
tagsmountain, tough, righteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionExtends the duration of the target’s status effects.
elemental_typeBeast
is_passive_onlyfalse
nameDog Years
physicalityRANGED
power0
priority0
status_effects
tagsdog, time, support, captain_dreadful
target_typeTARGET_ONE
accuracy100
ap_cost7
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeAir
is_passive_onlyfalse
max_hits2
min_hits2
namePole Vault Assault
physicalityMELEE
power90
priority0
status_effects
tagsthwackalope, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameTrip
physicalityMELEE
power0
priority0
status_effectsSpeed Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePoison
is_passive_onlyfalse
namePoison Wall
physicalityRANGED
power0
priority0
status_effectsPoison Wall
tagspoison, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameShooting Star
physicalityRANGED
power60
priority0
status_effects
tagsastral, space, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses the next move in the list twice in succession, if you have enough AP.
elemental_typeTypeless
is_passive_onlyfalse
nameDual Wield
physicalityMELEE
power0
priority0
status_effects
tagshands, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, when the user lands a type-advantaged hit. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typePoison
is_passive_onlytrue
nameChemical Imbalance
physicalityMELEE
power0
priority0
status_effects
tagschemistry, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically removes the user’s debuffs when their HP falls below 50%.
elemental_typeWater
is_passive_onlytrue
nameNeutralise
physicalityMELEE
power0
priority0
status_effects
tagsdeception, passive, healer
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCauses the user to explode upon defeat, damaging all of those around it.
elemental_typeFire
is_passive_onlytrue
max_hits1
min_hits1
nameSelf-Destruct
physicalityRANGED
power60
priority0
status_effects
tagsfire, bomb, machine, offense, passive
target_typeTARGET_ALL
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionReduces accuracy of ranged attacks that aren’t Water, Air or Ice-type to 0% for 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameFog
physicalityRANGED
power0
priority0
status_effectsFog
tagswater, weather, air, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameQuick Smack
physicalityMELEE
power30
priority1
status_effects
tagsfast, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed.
elemental_typeTypeless
is_passive_onlyfalse
nameSprint
physicalityRANGED
power0
priority0
status_effectsSpeed Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multistrike status for 3 turn(s).
elemental_typeAstral
is_passive_onlyfalse
nameDéjà Vu
physicalityRANGED
power0
priority0
status_effectsMultistrike
tagsastral, psychic, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with priority over other moves.
elemental_typeFire
is_passive_onlyfalse
max_hits3
min_hits3
nameRapid Fire
physicalityRANGED
power30
priority1
status_effects
tagsfire, gun, bow, fast, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBon Bon Blast
physicalityRANGED
power70
priority0
status_effectsEvasion Down
tagscandevil, unsellable
target_typeTARGET_ONE
accuracy70
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals 1 AP from the target and gives it to the user.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
nameAP Steal
physicalityMELEE
power0
priority0
status_effects
tagsdeception, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Wall
physicalityRANGED
power0
priority0
status_effectsAir Wall, Astral Wall, Beast Wall, Earth Wall, Fire Wall, Glass Wall, Glitter Wall, Ice Wall, Lightning Wall, Metal Wall, Plant Wall, Plastic Wall, Poison Wall, Water Wall
tagsany, wall, support, captain_wallace
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameMeditate
physicalityRANGED
power0
priority0
status_effectsMeditating, Sleep
tagspsychic, sleep, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameSuperheated Fist
physicalityMELEE
power60
priority0
status_effects
tagshands, offense
target_typeTARGET_ONE
accuracy70
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Confused.
elemental_typeTypeless
is_passive_onlytrue
nameSelf-Assured
physicalityMELEE
power0
priority0
status_effects
tagsrighteous, slow, passive
target_typeTARGET_NONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameHeadshot
physicalityRANGED
power200
priority0
status_effects
tagsany, offense, leader_ianthe
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Leeched status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameLeech
physicalityRANGED
power0
priority0
status_effectsLeeched
tagsplant, parasite, support
target_typeTARGET_ONE
accuracy70
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from falling asleep.
elemental_typeAstral
is_passive_onlytrue
nameInsomnia
physicalityMELEE
power0
priority0
status_effects
tagsastral, psychic, passive, insomnia
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time they land a critical hit.
elemental_typeTypeless
is_passive_onlytrue
nameCritical AP
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameLightning Bolt
physicalityRANGED
power90
priority0
status_effects
tagslightning, weather, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Water-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeWater
is_passive_onlytrue
nameWaterproof
physicalityMELEE
power0
priority0
status_effects
tagswater, crab, plastic, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRemoves 2 AP from the target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameGuzzle Fuel
physicalityMELEE
power0
priority0
status_effects
tagsfire, eat, drink, fuel, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeWater
is_passive_onlyfalse
nameWater Wall
physicalityRANGED
power0
priority0
status_effectsWater Wall
tagswater, wall, support
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Melee Attack.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameWater Dance
physicalityMELEE
power90
priority0
status_effects
tagsspirouette, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameWallop
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeFire
is_passive_onlyfalse
max_hits2
min_hits2
nameIncinerate
physicalityMELEE
power40
priority0
status_effects
tagsfire, junk, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionShifts all remaining AP from the user to the target.
elemental_typeTypeless
is_passive_onlyfalse
nameAP Donate
physicalityMELEE
power0
priority0
status_effects
tagscharity, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target a random debuff.
elemental_typeTypeless
is_passive_onlyfalse
nameTrick
physicalityRANGED
power0
priority0
status_effectsFlinched, Bomb, Resonance, Burned, Glitter Coating, Leeched, Poisoned, AP Drain, Shrapnel, Sleep, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Berserk, Confused, Conductive, Glass Bonds, Petrified, Unitarget
tagsannoy, deception, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user takes reduced damage from the Burned, Poisoned, and Leeched status effects.
elemental_typeMetal
is_passive_onlytrue
nameStatus Resistance
physicalityMELEE
power0
priority0
status_effects
tagstough, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents opponents from directly targeting the user’s allies for 3 turns.
elemental_typePoison
is_passive_onlyfalse
nameProvoke
physicalityRANGED
power0
priority0
status_effectsIntercepting
tagsdeception, annoy, tough, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Coating
physicalityRANGED
power0
priority0
status_effectsEarth Coating
tagsearth, rock, dirt, coating, petrify, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target a random buff.
elemental_typeTypeless
is_passive_onlyfalse
nameTreat
physicalityRANGED
power0
priority0
status_effectsLocked On, Parry Stance, Cottoned On, Healing Steam, AP Boost, Multistrike, Multitarget, Accuracy Up, Evasion Up, Melee Attack Up, Melee Defence Up, Ranged Attack Up, Ranged Defence Up, Speed Up, Glitter Coating, Healing Leaf, Mind-Meld
tagsannoy, charity, support, halloween
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionMakes the target Conductive.
elemental_typeMetal
is_passive_onlyfalse
nameIron Filings
physicalityMELEE
power0
priority0
status_effectsConductive
tagsmetal, support, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameThe Old 1-2
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Camouflage
physicalityRANGED
power0
priority0
status_effectsBeast Coating
tagsbeast, animal, pet, coating, passive, camouflage
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to burn an opponent automatically upon melee contact.
elemental_typeFire
is_passive_onlytrue
nameRadioactive
physicalityMELEE
power0
priority0
status_effectsBurned
tagsradiation, passive
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to summon a temporary ally.
elemental_typeTypeless
is_passive_onlyfalse
nameCall For Help
physicalityRANGED
power0
priority0
status_effects
tagsannoy, deception, sound, elegant, cute, charming, love, support
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Chance to burn the target.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameBoil
physicalityMELEE
power90
priority0
status_effectsBurned
tagswater, fire, cooking, sickness, crab, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts a random debuff.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameWonderful 7
physicalityRANGED
power90
priority0
status_effectsSleep, Leeched, Confused, Poisoned, Burned, Berserk, AP Drain
tagsallseer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSmack
physicalityMELEE
power30
priority0
status_effects
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to cause the target to flinch.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameJump Scare
physicalityMELEE
power30
priority0
status_effectsFlinched
tagsjump, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Earth-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeEarth
is_passive_onlytrue
nameEarth Resistance
physicalityMELEE
power0
priority0
status_effects
tagsearth, mountain, dirt, rock, petrify, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s attacks can hit ghosts.
elemental_typeAstral
is_passive_onlytrue
namePhase Shift
physicalityMELEE
power0
priority0
status_effects
tagsastral, spirit, undead, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys every wall, inflicting damage to each fighter with a wall proportional to the remaining duration of their wall.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameCrumble
physicalityRANGED
power30
priority0
status_effects
tagsearth, mountain, weather, building
target_typeTARGET_ALL
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Heals the user a little bit afterwards.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameBite
physicalityMELEE
power80
priority0
status_effects
tagsbeast, teeth, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionTransforms the user into a copy of the target.
elemental_typeAir
is_passive_onlyfalse
nameCopy That
physicalityRANGED
power0
priority0
status_effects
tagssound, annoy, shapeshift, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAir
is_passive_onlyfalse
nameAir Wall
physicalityRANGED
power0
priority0
status_effectsAir Wall
tagsair, weather, wall, bird, flight, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Gives the user Multistrike status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameTwo Heads
physicalityMELEE
power0
priority0
status_effectsMultistrike
tagstwoheads, love, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeIce
is_passive_onlyfalse
nameIce Wall
physicalityRANGED
power0
priority0
status_effectsIce Wall
tagsice, cold, arctic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
nameFocus
physicalityRANGED
power0
priority0
status_effectsAccuracy Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Wall
physicalityRANGED
power0
priority0
status_effectsLightning Wall
tagslightning, weather, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Flammable status.
elemental_typeFire
is_passive_onlyfalse
nameGasoline Spray
physicalityRANGED
power0
priority0
status_effectsFlammable
tagsfire, annoy, deception, fuel, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user a Contact Damage status for 3 turn(s).
elemental_typeTypeless
is_passive_onlyfalse
nameSharp Edges
physicalityMELEE
power0
priority0
status_effectsContact Dmg Air, Contact Dmg Astral, Contact Dmg Beast, Contact Dmg Earth, Contact Dmg Fire, Contact Dmg Glass, Contact Dmg Glitter, Contact Dmg Ice, Contact Dmg Lightning, Contact Dmg Metal, Contact Dmg Plant, Contact Dmg Plastic, Contact Dmg Poison, Contact Dmg Water
tagsglass, metal, knife, sword, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Coating
physicalityRANGED
power0
priority0
status_effectsLightning Coating
tagslightning, metal, weather, coating, artificial_electricity, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameInflame
physicalityRANGED
power60
priority0
status_effects
tagsfire, annoy, sickness, rage, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Shields
physicalityRANGED
power0
priority0
status_effectsRanged Defence Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lands a critical hit if the target has already taken damage this turn.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameYule Regret That
physicalityRANGED
power60
priority0
status_effects
tagselfless, unsellable, offense
target_typeTARGET_ONE
accuracy85
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBattering Ram
physicalityMELEE
power70
priority0
status_effectsAccuracy Down
tagsbansheep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionDamages the user.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBooby Trap
physicalityMELEE
power30
priority0
status_effects
tagsunsellable
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionReflects all damage and statuses dealt by moves triggered by other passive moves back onto the user.
elemental_typeMetal
is_passive_onlytrue
nameMachine Curse
physicalityRANGED
power0
priority0
status_effects
tagspassive, annoy, psychic, deception, machine_curse
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Wall
physicalityRANGED
power0
priority0
status_effectsPlastic Wall
tagsplastic, wall, junk, toy, acrylic, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionActivates whenever anyone fuses. Reduces the fusion’s HP by 20% of its Max HP, and causes it to flinch.
elemental_typeIce
is_passive_onlytrue
nameCold Fusion
physicalityRANGED
power0
priority0
status_effects
tagsice, cold, radiation, passive
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameDodge
physicalityRANGED
power0
priority0
status_effectsEvasion Up
tagsany, support
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost5
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionHeals one target for 50% of their Max HP.
elemental_typeTypeless
is_passive_onlyfalse
nameNurse
physicalityMELEE
power0
priority0
status_effects
tagshealer, love, support, charity
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also provide its owner with 1 extra AP each turn.
elemental_typeEarth
is_passive_onlyfalse
nameGemstone Wall
physicalityRANGED
power0
priority0
status_effectsGemstone Wall
tagspicksie, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Coating
physicalityRANGED
power0
priority0
status_effectsPlastic Coating
tagsplastic, junk, acrylic, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionForces the target to randomly switch to another of their tapes.
elemental_typeTypeless
is_passive_onlyfalse
nameChange the Record
physicalityRANGED
power0
priority-10
status_effects
tagsdeception, annoy, sound, support, captain_cybil
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAir
is_passive_onlyfalse
nameAir Coating
physicalityRANGED
power0
priority0
status_effectsAir Coating
tagsair, bird, coating, flight, support
target_typeTARGET_ONE_ALLY
accuracy1
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSleep Walk
physicalityMELEE
power120
priority0
status_effects
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameSharpen
physicalityRANGED
power0
priority0
status_effectsMelee Attack Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameHurricane
physicalityRANGED
power90
priority0
status_effects
tagsair, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameCrystal Lens
physicalityRANGED
power60
priority0
status_effects
tagsglass, ice, offense, crystal
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Poisons the target.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
nameToxic Stab
physicalityMELEE
power90
priority0
status_effectsPoisoned
tagspoison, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Also damages the user a little.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameGlass Cannon
physicalityRANGED
power120
priority0
status_effects
tagsglass, gun, glass_cup, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeWater
is_passive_onlyfalse
nameWater Coating
physicalityRANGED
power0
priority0
status_effectsWater Coating
tagswater, crab, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Coating
physicalityRANGED
power0
priority0
status_effectsBeast Coating
tagsbeast, animal, pet, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionUses a wall as a projectile. Remaining duration multiplies damage.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameThrow
physicalityRANGED
power50
priority0
status_effects
tagstough, air, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Metal-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeMetal
is_passive_onlytrue
nameMetal Resistance
physicalityMELEE
power0
priority0
status_effects
tagsmetal, copper, machine, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Becomes an Air-type attack when equipped to a Metal-type tape.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameMetal Riff
physicalityRANGED
power60
priority0
status_effects
tagsmetal, sound, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Ranged and Melee Attack whenever the user gains the Burned status effect.
elemental_typeFire
is_passive_onlytrue
nameBurning Passion
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Ranged Attack Up
tagsfire, combustible, love, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns. This wall will also damage one opponent each turn.
elemental_typeBeast
is_passive_onlyfalse
nameAbramacabra
physicalityRANGED
power0
priority0
status_effectsAbramacabra
tagsmacabra, unsellable
target_typeTARGET_ONE
accuracy85
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Speed stat instead of Ranged Attack.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameIcicle Dart
physicalityRANGED
power70
priority0
status_effects
tagsice, fast, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionMassively raises the user’s Speed, but lowers their accuracy.
elemental_typeIce
is_passive_onlyfalse
nameFrozen Ground
physicalityMELEE
power0
priority0
status_effectsDouble Speed, Accuracy Down
tagsice, fast, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plastic-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlastic
is_passive_onlytrue
namePlastic Resistance
physicalityMELEE
power0
priority0
status_effects
tagsplastic, acrylic, toy, passive
target_typeTARGET_NONE
accuracy50
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Berserk.
elemental_typeAstral
is_passive_onlytrue
nameBreathing Technique
physicalityMELEE
power0
priority0
status_effects
tagspsychic, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typePoison
is_passive_onlyfalse
max_hits1
min_hits1
namePustule Bomb
physicalityRANGED
power60
priority0
status_effectsPoisoned
tagspoison, sickness, bomb, offense
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlass
is_passive_onlyfalse
max_hits1
min_hits1
nameSilicon Slash
physicalityMELEE
power60
priority0
status_effects
tagsglass, data, knife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.
elemental_typeAstral
is_passive_onlytrue
nameVengeful Curse
physicalityRANGED
power0
priority0
status_effectsFlinched, Resonance, Burned, Glitter Coating, Leeched, Poisoned, AP Drain, Shrapnel, Sleep, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Berserk, Confused, Conductive, Glass Bonds, Petrified, Unitarget
tagsastral, psychic, undead, passive
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeEarth
is_passive_onlyfalse
max_hits6
min_hits2
nameMeteor Barrage
physicalityRANGED
power20
priority0
status_effects
tagsartillerex, unsellable, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains 1 AP each time an attack of theirs misses.
elemental_typeTypeless
is_passive_onlytrue
namePity AP
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeLightning
is_passive_onlyfalse
nameLightning Camouflage
physicalityRANGED
power0
priority0
status_effectsLightning Coating
tagslightning, metal, weather, coating, artificial_electricity, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Plant-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePlant
is_passive_onlytrue
namePlant Resistance
physicalityMELEE
power0
priority0
status_effects
tagsplant, wood, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Speed and AP generation.
elemental_typePlant
is_passive_onlyfalse
namePumpkin Pie
physicalityRANGED
power0
priority0
status_effectsSpeed Up, AP Boost
tagsjumpkin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionRecovers an amount of HP equal to the damage dealt.
elemental_typePlant
is_passive_onlyfalse
max_hits1
min_hits1
nameLife Absorb
physicalityMELEE
power30
priority0
status_effects
tagsplant, healer, undead, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Ice-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeIce
is_passive_onlytrue
nameIce Resistance
physicalityMELEE
power0
priority0
status_effects
tagsice, mountain, cold, arctic, weather, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionActivates when an ally is defeated. Raises the user’s attack stats.
elemental_typeTypeless
is_passive_onlytrue
nameRetribution
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Ranged Attack Up
tagslove, righteous, support, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionActivates when the user takes Fire-type damage from an attack. Raises the user’s defence stats.
elemental_typeEarth
is_passive_onlytrue
nameClay-Fired
physicalityMELEE
power0
priority0
status_effectsMelee Defence Up, Ranged Defence Up
tagsterracooka, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Wall
physicalityRANGED
power0
priority0
status_effectsAstral Wall
tagsastral, space, spirit, psychic, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSwitches the user’s form but applies a coating that keeps its type the same.
elemental_typeTypeless
is_passive_onlyfalse
nameCrossfade
physicalityMELEE
power0
priority10
status_effectsAir Coating, Astral Coating, Beast Coating, Earth Coating, Fire Coating, Glass Coating, Glitter Coating, Ice Coating, Lightning Coating, Metal Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameEnergy Shot
physicalityRANGED
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to poison an opponent automatically upon melee contact.
elemental_typePoison
is_passive_onlytrue
nameAcid Reflex
physicalityMELEE
power0
priority0
status_effectsPoisoned
tagsjellyton, unsellable, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPrevents new status effects from being applied for 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameFair Fight
physicalityMELEE
power0
priority0
status_effectsFair Fight
tagspalangolin, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Bonds
physicalityRANGED
power0
priority0
status_effectsGlass Bonds
tagsglass, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to hurt an opponent automatically upon melee contact. Damage is based on the user’s Melee Defence.
elemental_typePlant
is_passive_onlytrue
max_hits1
min_hits1
nameSplinter
physicalityMELEE
power15
priority0
status_effects
tagsplant, wood, offense, passive
target_typeTARGET_ONE
accuracy75
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlant
is_passive_onlyfalse
max_hits1
min_hits1
nameAcorn Mortar
physicalityRANGED
power100
priority0
status_effects
tagsplant, gun, offense
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically raises the user’s Melee and Ranged Attack stats when an opponent is defeated.
elemental_typeBeast
is_passive_onlytrue
nameBloodlust
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Ranged Attack Up
tagsdeception, passive
target_typeTARGET_NONE
accuracy10
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameStab In The Dark
physicalityMELEE
power100
priority0
status_effects
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, at the start of battle. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typeTypeless
is_passive_onlytrue
nameCustom Starter
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionReduces incoming damage from all but critical and Fire-type attacks. Fire-type attacks received are always critical, and do not provide buffs.
elemental_typeTypeless
is_passive_onlytrue
nameHardback
physicalityMELEE
power0
priority0
status_effects
tagshauntome, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits5
min_hits3
nameMulti Smack
physicalityMELEE
power20
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times, with reduced priority compared with other moves.
elemental_typeMetal
is_passive_onlyfalse
max_hits5
min_hits3
nameGear Shear
physicalityRANGED
power50
priority-1
status_effects
tagsmetal, bulletino, machine, offense, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeWater
is_passive_onlyfalse
max_hits2
min_hits2
nameTorrent
physicalityRANGED
power40
priority0
status_effects
tagswater, data, crab, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRemoves status effects from the target.
elemental_typePlant
is_passive_onlyfalse
nameNew Leaf
physicalityRANGED
power0
priority0
status_effects
tagsplant, doctor, healer, support, new_leaf
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Poisoned status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
namePoison Pollen
physicalityRANGED
power0
priority0
status_effectsPoisoned
tagsplant, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeTypeless
is_passive_onlyfalse
nameElemental Coating
physicalityRANGED
power0
priority0
status_effectsAstral Coating, Beast Coating, Fire Coating, Glitter Coating, Plant Coating, Plastic Coating, Poison Coating, Water Coating, Ice Coating, Air Coating, Earth Coating, Metal Coating, Glass Coating, Lightning Coating
tagsany, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Melee Defence.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameMountain Smash
physicalityMELEE
power90
priority0
status_effectsMelee Defence Down
tagsearth, mountain, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, when the user lands a critical hit.
elemental_typeFire
is_passive_onlytrue
nameCritical Mass
physicalityMELEE
power0
priority0
status_effects
tagsradiation, passive
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePoison
is_passive_onlyfalse
max_hits6
min_hits2
nameRadiation Breath
physicalityRANGED
power20
priority0
status_effects
tagsradiation, offense
target_typeTARGET_TEAM
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionLowers all other fighters’ Speed stats.
elemental_typePlastic
is_passive_onlyfalse
nameTraffic Jam
physicalityRANGED
power0
priority0
status_effectsSpeed Down
tagstraffikrab, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionSummons a temporary Boltam ally.
elemental_typeLightning
is_passive_onlyfalse
nameBolt From The Blue
physicalityRANGED
power0
priority0
status_effects
tagsboltam, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, for 0 AP, at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameRandom Starter
physicalityMELEE
power0
priority0
status_effects
tagsany, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChanges the user’s type to Earth, and raises their Defence stats. Takes effect the first time the user’s health falls below half.
elemental_typeEarth
is_passive_onlytrue
nameTower Defence
physicalityMELEE
power0
priority0
status_effectsTower Defence
tagsaverevoir, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use the next move in the list, for 0 AP, when an opponent uses a melee attack. The chance is reduced in proportion to the move’s normal AP cost.
elemental_typeMetal
is_passive_onlytrue
nameTripwire
physicalityMELEE
power0
priority0
status_effects
tagsunsellable, ferriclaw, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user from being inflicted with Burned, but makes all incoming Ice and Lightning-type attacks critical.
elemental_typePoison
is_passive_onlytrue
nameLiquid Body
physicalityMELEE
power0
priority0
status_effects
tagsjellyton, padpole, passive, unsellable, pondwalker
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionReduces the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Drain
physicalityRANGED
power0
priority0
status_effectsAP Drain
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target as many times as there are Binvaders on the user’s team.
elemental_typeFire
is_passive_onlyfalse
max_hits1
min_hits1
nameBinvasion
physicalityRANGED
power30
priority0
status_effects
tagsbinvader, unsellable, offense, captain_skip
target_typeTARGET_ONE
accuracy50
ap_cost4
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the mothership.
elemental_typeMetal
is_passive_onlyfalse
nameBinvitation
physicalityRANGED
power0
priority0
status_effects
tagsbinvader, unsellable, support, captain_skip
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCan only be used if the user has a coating active. Hits one target, and transfers the coating onto the target. Always goes last.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
namePaint Swipe
physicalityMELEE
power90
priority-1
status_effects
tagsbrushroom, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameBish Bash Bosh
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Melee Defence stat instead of Melee Attack.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameShield Bash
physicalityMELEE
power90
priority0
status_effects
tagsmetal, tough, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameCriticise
physicalityRANGED
power0
priority0
status_effectsRanged Attack Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGives the target Healing Leaf status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameDoc Leaf
physicalityMELEE
power0
priority0
status_effectsHealing Leaf
tagsplant, healer, doctor, support
target_typeTARGET_ONE
accuracy75
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameSuction Cup Dart
physicalityRANGED
power120
priority0
status_effects
tagsclocksley, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits5
min_hits3
nameMulti Shot
physicalityRANGED
power20
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Petrified status for 3 turn(s).
elemental_typeEarth
is_passive_onlyfalse
nameStony Look
physicalityRANGED
power0
priority0
status_effectsPetrified
tagspetrify, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost4
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReduces the accuracy of moves that can be evaded that target the user to 0% for the next round.
elemental_typePlant
is_passive_onlyfalse
nameCotton On
physicalityRANGED
power0
priority0
status_effectsCottoned On
tagsdandylion, unsellable, bansheep
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionIf an opponent gains multitarget or multistrike, the user does so too.
elemental_typeTypeless
is_passive_onlytrue
nameMulticopy
physicalityMELEE
power0
priority0
status_effects
tagsannoy, shapeshift, passive
target_typeTARGET_NONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameClockwork Mouse
physicalityRANGED
power120
priority0
status_effects
tagsmuskrateer, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeBeast
is_passive_onlyfalse
max_hits2
min_hits2
nameBone Cannon
physicalityRANGED
power40
priority0
status_effects
tagsbeast, bone, gun, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSlice
physicalityMELEE
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameEnergy Wave
physicalityRANGED
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionGrants 1 extra AP at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
nameAP Starter
physicalityMELEE
power0
priority0
status_effects
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically raises the user’s Melee Attack and inflicts them with Berserk when the user’s HP falls below 50%.
elemental_typeBeast
is_passive_onlytrue
nameBerserker
physicalityMELEE
power0
priority0
status_effectsMelee Attack Up, Berserk
tagsdeception, tough, passive, beast
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePoison
is_passive_onlyfalse
namePoison Camouflage
physicalityRANGED
power0
priority0
status_effectsPoison Coating
tagspoison, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Takes priority over other moves.
elemental_typeBeast
is_passive_onlyfalse
max_hits1
min_hits1
nameZoomies
physicalityMELEE
power30
priority1
status_effects
tagspet, offense, cat, dog
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionIncreases the amount of HP restored by Bite.
elemental_typeBeast
is_passive_onlytrue
nameCarnivore
physicalityMELEE
power0
priority0
status_effects
tagsteeth, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user undergoes fission, dividing itself into two copies.
elemental_typeTypeless
is_passive_onlyfalse
nameFission Power
physicalityMELEE
power0
priority0
status_effects
tagsanathema, unsellable, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeFire
is_passive_onlyfalse
nameFire Camouflage
physicalityRANGED
power0
priority0
status_effectsFire Coating
tagsfire, combustible, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Burned status for 3 turn(s).
elemental_typeFire
is_passive_onlyfalse
nameScorch
physicalityMELEE
power0
priority0
status_effectsBurned
tagsfire, hot, cooking, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameCompliment
physicalityRANGED
power0
priority0
status_effectsRanged Defence Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Speed is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameSugar Rush
physicalityMELEE
power0
priority0
status_effects
tagscandevil, unsellable
target_typeTARGET_NONE
accuracy90
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits everyone on the battlefield except the user.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameWaterworks
physicalityRANGED
power100
priority0
status_effects
tagsfaucetear, unsellable
target_typeTARGET_ALL_NOT_SELF
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typePlant
is_passive_onlyfalse
namePlant Wall
physicalityRANGED
power0
priority0
status_effectsPlant Wall
tagsplant, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAstral
is_passive_onlytrue
nameAstral Resistance
physicalityMELEE
power0
priority0
status_effects
tagsastral, space, spirit, psychic, undead, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Resonance on Glass- and Metal-type targets.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameCopper Chop
physicalityMELEE
power60
priority0
status_effectsResonance
tagsmetal, hands, copper, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Evasion Nullified status for 3 turn(s).
elemental_typePoison
is_passive_onlyfalse
nameSticky Spray
physicalityRANGED
power0
priority0
status_effectsEvasion Nullified
tagspoison, parasite, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeBeast
is_passive_onlyfalse
nameBeast Wall
physicalityRANGED
power0
priority0
status_effectsBeast Wall
tagsbeast, animal, pet, bone, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameDouble Smack
physicalityMELEE
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAll melee attacks fail this round.
elemental_typeIce
is_passive_onlyfalse
nameAvalanche
physicalityRANGED
power0
priority1
status_effectsSnowed In
tagsice, weather, support, captain_heather
target_typeTARGET_ALL
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeIce
is_passive_onlyfalse
nameIce Coating
physicalityRANGED
power0
priority0
status_effectsIce Coating
tagsice, coating, cold, arctic, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameDefend
physicalityRANGED
power0
priority0
status_effectsMelee Defence Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePlant
is_passive_onlyfalse
namePlant Coating
physicalityRANGED
power0
priority0
status_effectsPlant Coating
tagsplant, coating, support
target_typeTARGET_ONE_ALLY
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionAutomatically shifts all the user’s AP to its allies at the start of each round.
elemental_typeTypeless
is_passive_onlytrue
nameAP Factory
physicalityMELEE
power0
priority0
status_effects
tagscharity, fuel, building, machine, passive, support
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s Evasion is passively raised in proportion to the amount of HP lost.
elemental_typeTypeless
is_passive_onlytrue
nameShear Luck
physicalityMELEE
power0
priority0
status_effects
tagsbansheep, unsellable
target_typeTARGET_NONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSleep Talk
physicalityRANGED
power120
priority0
status_effects
tagsasleep, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameLast Rites
physicalityMELEE
power200
priority0
status_effects
tagsany, offense
target_typeTARGET_ONE
accuracy100
ap_cost5
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Lowers the targets’ Accuracy.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameBlizzard
physicalityRANGED
power60
priority0
status_effectsAccuracy Down
tagsice, weather, offense
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlant
is_passive_onlyfalse
max_hits2
min_hits2
nameWoodcutter
physicalityMELEE
power40
priority0
status_effects
tagsplant, wood, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionIf your HP is above 80% and you receive an attack that would reduce it to 0, you survive with 1 HP.
elemental_typeTypeless
is_passive_onlytrue
nameFinal Breath
physicalityMELEE
power0
priority0
status_effects
tagspassive, tough, water
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionPuts the user to sleep. The user recovers HP every turn it’s asleep.
elemental_typeAstral
is_passive_onlyfalse
nameHibernate
physicalityRANGED
power0
priority0
status_effectsHibernating, Sleep
tagsstardigrade, unsellable, support, captain_zedd
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glass-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlass
is_passive_onlytrue
nameGlass Resistance
physicalityMELEE
power0
priority0
status_effects
tagsglass, junk, glass_cup, transparent, building, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionTransfers the user’s status effects onto its ally.
elemental_typeTypeless
is_passive_onlyfalse
nameDelegate
physicalityMELEE
power0
priority0
status_effects
tagsany, support
target_typeTARGET_ONE_ALLY_NOT_SELF
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user shares its moves with its allies.
elemental_typeAstral
is_passive_onlyfalse
nameMind-Meld
physicalityRANGED
power0
priority0
status_effectsMind-Meld
tagsastral, psychic, support
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Fire-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeFire
is_passive_onlytrue
nameFireproof
physicalityMELEE
power0
priority0
status_effects
tagsfire, hot, cooking, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeFire
is_passive_onlyfalse
nameFire Wall
physicalityRANGED
power0
priority0
status_effectsFire Wall
tagsfire, data, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Coating
physicalityRANGED
power0
priority0
status_effectsGlass Coating
tagsglass, coating, transparent, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeIce
is_passive_onlyfalse
nameIce Camouflage
physicalityRANGED
power0
priority0
status_effectsIce Coating
tagsice, cold, arctic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameWink
physicalityRANGED
power0
priority0
status_effectsMelee Attack Down
tagsany, support
target_typeTARGET_ONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDigs up a random item. The winner of the battle gets to keep the item.
elemental_typeEarth
is_passive_onlyfalse
nameTreasure Dig
physicalityMELEE
power0
priority0
status_effects
tagsunsellable, picksie
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Coating
physicalityRANGED
power0
priority0
status_effectsAstral Coating
tagsastral, space, spirit, psychic, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionCopies the last move the target used, if you have the AP.
elemental_typeBeast
is_passive_onlyfalse
nameCopycat
physicalityRANGED
power0
priority0
status_effects
tagspet, cat, dog, shapeshift
target_typeTARGET_ONE
accuracy50
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Evasion Nullified status for 3 turn(s). Also randomises the weather. Automatically used at the start of battle.
elemental_typePoison
is_passive_onlyfalse
nameBad Forecast
physicalityRANGED
power0
priority0
status_effectsEvasion Nullified
tagsumbrahella, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to use the next move in the list, for 0 AP, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameAutomation
physicalityMELEE
power0
priority0
status_effects
tagsmachine, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Accuracy.
elemental_typeTypeless
is_passive_onlyfalse
namePeekaboo
physicalityRANGED
power0
priority0
status_effectsAccuracy Down
tagsdeception, annoy, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe target’s ranged attacks become melee attacks.
elemental_typeAstral
is_passive_onlyfalse
nameClose Encounter
physicalityRANGED
power0
priority0
status_effectsClose Encounter
tagsspace, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target team Conductive status for 3 turn(s).
elemental_typeLightning
is_passive_onlyfalse
nameIonised Air
physicalityRANGED
power0
priority0
status_effectsConductive
tagslightning, support
target_typeTARGET_TEAM
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUsed automatically at the start of battle for 0 AP. Prevents opponents targeting user’s allies for 3 turn(s).
elemental_typeMetal
is_passive_onlyfalse
nameMagnet
physicalityMELEE
power0
priority0
status_effectsIntercepting
tagsmetal, machine, lightning, artificial_electricity, data, support, passive
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeAir
is_passive_onlytrue
nameAir Resistance
physicalityMELEE
power0
priority0
status_effects
tagsair, sound, flight, weather, bird, passive
target_typeTARGET_NONE
accuracy20
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Tape Jam status for 3 turn(s).
elemental_typePoison
is_passive_onlyfalse
nameWeb Wrap
physicalityMELEE
power0
priority0
status_effectsTape Jam
tagsferriclaw, unsellable
target_typeTARGET_ONE
accuracy50
ap_cost0
can_be_copiedfalse
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically used after Bite. Inflicts the target with Evasion Nullified.
elemental_typeBeast
is_passive_onlytrue
nameTrap Jaw
physicalityRANGED
power0
priority0
status_effectsEvasion Nullified
tagspassive, teeth
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typePlastic
is_passive_onlyfalse
max_hits1
min_hits1
nameToy Hammer
physicalityMELEE
power60
priority0
status_effects
tagsplastic, toy, hands, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionHits the last fighter to take their turn before this move.
elemental_typeWater
is_passive_onlyfalse
max_hits1
min_hits1
nameUndertow
physicalityRANGED
power90
priority0
status_effects
tagswater, traffic, offense
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a ranged attack.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameReturn Fire
physicalityRANGED
power15
priority0
status_effects
tagsgun, bow, offense, passive
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Coating
physicalityRANGED
power0
priority0
status_effectsMetal Coating
tagsmetal, machine, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionDamages the target each time it transforms.
elemental_typeMetal
is_passive_onlyfalse
nameShrapnel
physicalityRANGED
power0
priority0
status_effectsShrapnel
tagsmetal, bomb, offense, machine
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user’s ranged attacks have a 50% chance to ignore opponents’ walls.
elemental_typeTypeless
is_passive_onlytrue
nameRicochet
physicalityRANGED
power0
priority0
status_effects
tagsgun, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Wall
physicalityRANGED
power0
priority0
status_effectsEarth Wall
tagsearth, rock, dirt, mountain, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSpit
physicalityRANGED
power30
priority0
status_effects
tagsany, typeless_merchant, no_randomization
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPrevents the user’s Melee and Ranged Defence stats from being lowered.
elemental_typeMetal
is_passive_onlytrue
nameSturdy Armour
physicalityMELEE
power0
priority0
status_effects
tagsmetal, tough, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionRaises all the user’s stats by a lot. After 3 turns, the tape breaks.
elemental_typeTypeless
is_passive_onlyfalse
nameGambit
physicalityMELEE
power0
priority0
status_effectsGambit
tagsany, support, captain_cleeo
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlant
is_passive_onlyfalse
namePlant Camouflage
physicalityRANGED
power0
priority0
status_effectsPlant Coating
tagsplant, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Camouflage
physicalityRANGED
power0
priority0
status_effectsGlass Coating
tagsglass, transparent, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameDjinntoxicate
physicalityRANGED
power90
priority0
status_effectsConfused
tagsdjinn_entonic, unsellable, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Lightning-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeLightning
is_passive_onlytrue
nameGrounded
physicalityMELEE
power0
priority0
status_effects
tagslightning, copper, earth, metal, flight, artificial_electricity, weather, data, passive
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Ranged Attack.
elemental_typeTypeless
is_passive_onlyfalse
nameRaise Arms
physicalityRANGED
power0
priority0
status_effectsRanged Attack Up
tagsany, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeWater
is_passive_onlyfalse
nameWater Camouflage
physicalityRANGED
power0
priority0
status_effectsWater Coating
tagswater, crab, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Reduces the targets’ remaining status effect durations by 1.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameSandstorm
physicalityRANGED
power60
priority0
status_effects
tagsearth, dirt, offense
target_typeTARGET_TEAM
accuracy100
ap_cost4
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typePlastic
is_passive_onlyfalse
max_hits2
min_hits2
nameBrick Blast
physicalityRANGED
power40
priority0
status_effects
tagsplastic, building, offense
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user AP Boost and Speed Up at the end of their third turn.
elemental_typeAir
is_passive_onlytrue
nameLiftoff
physicalityMELEE
power0
priority0
status_effectsAP Boost, Speed Up
tagsflight, passive
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionRaises the user’s Melee Defence and Ranged Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameSuit Up
physicalityMELEE
power0
priority0
status_effectsMelee Defence Up, Ranged Defence Up
tagsbraxsuit, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameZephyr
physicalityRANGED
power60
priority0
status_effects
tagsair, weather, carniviper, offense, flight
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameClobber
physicalityMELEE
power60
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionConsumes all the user’s AP. The power of this attack is increased by 15 times the AP consumed. The type of the attack, and any extra status effects, are determined by the current weather.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameButterfly Effect
physicalityRANGED
power30
priority0
status_effects
tagsweather, butterfly, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically use another move at random, at the end of the turn.
elemental_typeTypeless
is_passive_onlytrue
nameRoll Again
physicalityMELEE
power0
priority0
status_effects
tagsannoy, deception, gamble, rpg, support, passive, fast, captain_cleeo, ball
target_typeTARGET_NONE
accuracy50
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Sleep status for 3 turn(s).
elemental_typePlant
is_passive_onlyfalse
nameSnooze Spore
physicalityRANGED
power0
priority0
status_effectsSleep
tagsplant, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionUses a random move that you have enough AP for.
elemental_typeAstral
is_passive_onlyfalse
namebE rAnDoM!!
physicalityRANGED
power0
priority0
status_effects
tagsannoy
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target twice. Lands critical hits if used after Charge.
elemental_typeLightning
is_passive_onlyfalse
max_hits2
min_hits2
nameBattery
physicalityMELEE
power40
priority0
status_effects
tagslightning, hands, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionGives the user Multitarget status for 3 turn(s).
elemental_typeAir
is_passive_onlyfalse
nameBroadcast
physicalityMELEE
power0
priority0
status_effectsMultitarget
tagsair, sound, lightning, artificial_electricity, data, support, machine, captain_cybil
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionGives the target Unitarget status for 3 turn(s).
elemental_typeLightning
is_passive_onlyfalse
nameUnicast
physicalityRANGED
power0
priority0
status_effectsUnitarget
tagsair, sound, lightning, artificial_electricity, data, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameHeroic Blade
physicalityMELEE
power90
priority0
status_effects
tagsknife, sword, offense
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts Burned on the target.
elemental_typeEarth
is_passive_onlyfalse
max_hits1
min_hits1
nameCoal Story
physicalityRANGED
power30
priority0
status_effectsBurned
tagsearth, fire, cooking, hot, fuel, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameSnow Rush
physicalityMELEE
power60
priority0
status_effectsSpeed Down
tagsice, fast, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionChance to be used automatically when hit with a melee attack.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameRevenge Strike
physicalityMELEE
power15
priority0
status_effects
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically inflicts damage when a melee attack misses the user.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
nameJagged Edge
physicalityMELEE
power40
priority0
status_effects
tagsglass, metal, knife, sword, ice, offense, passive, captain_gladiola
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Poison-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typePoison
is_passive_onlytrue
namePoison Resistance
physicalityMELEE
power0
priority0
status_effects
tagspoison, sickness, passive
target_typeTARGET_NONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeAir
is_passive_onlyfalse
max_hits1
min_hits1
nameSonic Boom
physicalityRANGED
power60
priority0
status_effects
tagsair, sound, flight, offense
target_typeTARGET_TEAM
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Ranged Defence.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameMagic Tome
physicalityRANGED
power70
priority0
status_effectsRanged Defence Down
tagsastral, psychic, rpg, offense, magic_tome, book
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeGlitter
is_passive_onlyfalse
max_hits1
min_hits1
nameGlitter Bomb
physicalityRANGED
power30
priority0
status_effects
tagsglitter, annoy, bomb, art, unsellable, offense, captain_codey
target_typeTARGET_ONE
accuracy1
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionCalls for help from the astral plane.
elemental_typeAstral
is_passive_onlyfalse
nameSummon Tulpa
physicalityRANGED
power0
priority0
status_effects
tagsasleep, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typePoison
is_passive_onlyfalse
namePoison Coating
physicalityRANGED
power0
priority0
status_effectsPoison Coating
tagspoison, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typePlastic
is_passive_onlyfalse
namePlastic Camouflage
physicalityRANGED
power0
priority0
status_effectsPlastic Coating
tagsplastic, junk, acrylic, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionDestroys the user’s wall and gives them an amount of AP equal to its remaining duration.
elemental_typePlastic
is_passive_onlyfalse
nameRecycle
physicalityMELEE
power0
priority0
status_effects
tagsplastic, junk, support
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionThe user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.
elemental_typeAstral
is_passive_onlyfalse
nameHaunt
physicalityMELEE
power0
priority0
status_effectsGhostly
tagsastral, spirit, gamble, undead, support, captain_dreadful
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSends the target berserk, forcing it to use only damaging moves for its next 2 turns.
elemental_typePoison
is_passive_onlyfalse
nameTaunt
physicalityRANGED
power0
priority0
status_effectsBerserk
tagsdeception, annoy, tough, support
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAllows Ranged Attacks to hit the target through walls.
elemental_typeGlass
is_passive_onlyfalse
nameWindow
physicalityRANGED
power0
priority0
status_effectsWindow
tagsglass, transparent, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionThe user rolls a 20-sided die. Damage is multiplied by the number of the die. Special effects take place on rolls of 1 or 20.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameDamage Roll
physicalityRANGED
power9
priority0
status_effectsBurned, Leeched, Confused, Poisoned, AP Drain, Shrapnel, Sleep, Berserk, Accuracy Down, Evasion Down, Melee Attack Down, Melee Defence Down, Ranged Attack Down, Ranged Defence Down, Speed Down, Healing Steam, AP Boost, Multistrike, Multitarget, Accuracy Up, Evasion Up, Melee Attack Up, Melee Defence Up, Ranged Attack Up, Ranged Defence Up, Speed Up
tagsannoy, gamble, rpg, offense, ball
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typePlastic
is_passive_onlyfalse
max_hits2
min_hits2
namePlastic Knife
physicalityMELEE
power40
priority0
status_effects
tagsplastic, knife, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionFreezes the opponent’s cassette player, inflicting them with the Tape Jam status effect.
elemental_typeIce
is_passive_onlyfalse
nameDeep Freeze
physicalityRANGED
power0
priority0
status_effectsTape Jam
tagsice, cold, arctic, support
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user gains half the benefit of opponents’ healing moves and status effects.
elemental_typeBeast
is_passive_onlytrue
nameVampire
physicalityMELEE
power0
priority0
status_effects
tagsblood, passive, parasite
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Melee Defence.
elemental_typeTypeless
is_passive_onlyfalse
nameNod
physicalityRANGED
power0
priority0
status_effectsMelee Defence Down
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionPlaces a bomb on the target that will explode if not immediately passed on by melee contact.
elemental_typeFire
is_passive_onlyfalse
nameHot Potato
physicalityRANGED
power0
priority0
status_effectsBomb
tagsbomb, food, cooking, farming, offense
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionReplaces the last move the target used with Booby Trap. Booby Trap damages the user.
elemental_typeGlitter
is_passive_onlyfalse
nameSticker Trick
physicalityMELEE
power0
priority0
status_effectsBooby Trapped
tagscharlequin, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost3
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target multiple times.
elemental_typeGlass
is_passive_onlyfalse
max_hits3
min_hits1
nameBottle Volley
physicalityRANGED
power40
priority0
status_effects
tagsglass, alcohol, junk, offense
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Beast-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeBeast
is_passive_onlytrue
nameBeast Resistance
physicalityMELEE
power0
priority0
status_effects
tagsbeast, animal, pet, bone, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target.
elemental_typeLightning
is_passive_onlyfalse
max_hits1
min_hits1
nameCharge
physicalityMELEE
power60
priority0
status_effects
tagslightning, run, artificial_electricity, offense, captain_lodestein
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Lowers the target’s Speed.
elemental_typeIce
is_passive_onlyfalse
max_hits1
min_hits1
nameIce Breaker
physicalityMELEE
power90
priority0
status_effectsSpeed Down
tagsice, mountain, slow, love, offense
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Camouflage
physicalityRANGED
power0
priority0
status_effectsMetal Coating
tagsmetal, machine, coating, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionBoosts the target’s AP generation.
elemental_typeAstral
is_passive_onlyfalse
nameAP Boost
physicalityRANGED
power0
priority0
status_effectsAP Boost
tagsany, support
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeGlass
is_passive_onlyfalse
nameGlass Wall
physicalityRANGED
power0
priority0
status_effectsGlass Wall
tagsglass, transparent, wall, support
target_typeTARGET_ONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionThe user tells a random joke. This has no effect.
elemental_typeTypeless
is_passive_onlyfalse
nameBad Joke
physicalityRANGED
power0
priority0
status_effects
tagsannoy, book
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ALLY
descriptionGuarantees the target’s next move won’t miss.
elemental_typeFire
is_passive_onlyfalse
nameSure-Fire
physicalityRANGED
power0
priority0
status_effectsLocked On
tagsfire, support, captain_zedd
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionAutomatically restores the user to full health if they become Petrified.
elemental_typeEarth
is_passive_onlytrue
nameFossil
physicalityMELEE
power0
priority0
status_effects
tagsearth, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user or an ally.
elemental_typeFire
is_passive_onlyfalse
nameFire Coating
physicalityRANGED
power0
priority0
status_effectsFire Coating
tagsfire, combustible, coating, support
target_typeTARGET_ONE_ALLY
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionPassively reduces incoming Glitter-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
elemental_typeGlitter
is_passive_onlytrue
nameGlitter Resistance
physicalityMELEE
power0
priority0
status_effects
tagsglitter, annoy, art, passive
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeEarth
is_passive_onlyfalse
nameEarth Camouflage
physicalityRANGED
power0
priority0
status_effectsEarth Coating
tagsearth, rock, dirt, coating, petrify, passive, camouflage
target_typeTARGET_NONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits each member of a team multiple times.
elemental_typeTypeless
is_passive_onlyfalse
max_hits2
min_hits2
nameDouble Slice
physicalityMELEE
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionReflects the first melee attack received this round.
elemental_typeBeast
is_passive_onlyfalse
nameParry Stance
physicalityMELEE
power0
priority2
status_effectsParry Stance
tagsdeception, sword, support, captain_judas
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionSacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
elemental_typeMetal
is_passive_onlyfalse
nameMetal Wall
physicalityRANGED
power0
priority0
status_effectsMetal Wall
tagsmetal, machine, wall, support
target_typeTARGET_ONE
accuracy100
ap_cost4
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Uses the user’s Melee Defence stat instead of Melee Attack. Also damages the user.
elemental_typeMetal
is_passive_onlyfalse
max_hits1
min_hits1
nameBrace for Impact
physicalityMELEE
power120
priority0
status_effects
tagsoffense, metal, tough
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits one target. Inflicts the Confused status on the target.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameMoonshine
physicalityRANGED
power30
priority0
status_effectsConfused
tagsalcohol, space, offense, drink, cooking, glass_cup
target_typeTARGET_ONE
accuracy100
ap_cost0
can_be_copiedtrue
categoryMelee Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionAutomatically hits one opponent at the start of battle.
elemental_typeTypeless
is_passive_onlytrue
max_hits1
min_hits1
namePre-emptive Strike
physicalityMELEE
power30
priority0
status_effects
tagsdeception, offense, passive, captain_judas
target_typeTARGET_ONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionSteals the target’s wall and transfers it to the user.
elemental_typeGlass
is_passive_onlyfalse
nameRevolving Door
physicalityRANGED
power0
priority0
status_effects
tagsglass, building, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHas an effect unique to this fusion pairing.
elemental_typeTypeless
is_passive_onlyfalse
nameFusion Power
physicalityRANGED
power200
priority0
status_effects
tagsfusion, unsellable
target_typeTARGET_ONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team.
elemental_typeTypeless
is_passive_onlyfalse
max_hits1
min_hits1
nameSpray
physicalityRANGED
power30
priority0
status_effects
tagsany, offense, typeless_merchant
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedtrue
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionChance to automatically refund AP after a move is used.
elemental_typeTypeless
is_passive_onlytrue
nameAP Refund
physicalityMELEE
power0
priority0
status_effects
tagsany, support, passive, captain_buffy
target_typeTARGET_NONE
accuracy100
ap_cost1
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionLowers the target’s Evasion.
elemental_typeTypeless
is_passive_onlyfalse
nameFlirt
physicalityRANGED
power0
priority0
status_effectsEvasion Down
tagscool, elegant, love, support
target_typeTARGET_ONE
accuracy100
ap_cost10
can_be_copiedtrue
categoryRanged Attack
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_ENEMY
descriptionHits a whole team. Destroys walls.
elemental_typeAstral
is_passive_onlyfalse
max_hits1
min_hits1
nameCosmic Kunai
physicalityRANGED
power150
priority0
status_effects
tagskuneko, offense, unsellable
target_typeTARGET_TEAM
accuracy100
ap_cost0
can_be_copiedfalse
categoryMiscellaneous
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChance to give 1 AP to a random ally at the end of the user’s turn.
elemental_typeLightning
is_passive_onlytrue
nameEnergy Reserves
physicalityRANGED
power0
priority0
status_effects
tagsamphare, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost6
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_NONE
descriptionBrings the user back to life at 25% HP upon defeat.
elemental_typeAstral
is_passive_onlyfalse
nameRitual
physicalityMELEE
power0
priority0
status_effectsRitual
tagsastral, undead, psychic, love, support, captain_dreadful
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the user’s type to Fire, and makes them deal additional Fire damage on contact. Also burns the user.
elemental_typePlant
is_passive_onlyfalse
nameBushfire
physicalityMELEE
power0
priority0
status_effectsFire Coating, Contact Dmg Fire, Burned
tagsbusheye, unsellable
target_typeTARGET_NONE
accuracyUnavoidable
ap_cost0
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionAutomatically gives the user the Spring-Loaded status if they don’t already have it. This turns the user’s melee attack into ranged attacks.
elemental_typePlastic
is_passive_onlytrue
nameSpring-Load
physicalityMELEE
power0
priority0
status_effectsSpring-Loaded
tagsclocksley, unsellable
target_typeTARGET_NONE
accuracy100
ap_cost2
can_be_copiedtrue
categoryStatus Effect
crit_damage_percent150
crit_rate0.0625
default_targetDEFAULT_TARGET_SELF
descriptionChanges the type of the user. Automatically used at the start of battle for 0 AP.
elemental_typeAstral
is_passive_onlyfalse
nameAstral Camouflage
physicalityRANGED
power0
priority0
status_effectsAstral Coating
tagsastral, space, spirit, psychic, coating, passive, camouflage
target_typeTARGET_NONE