Difference between revisions of "Module:Database/data"
From Cassette Beasts
Line 298: | Line 298: | ||
end | end | ||
for _,t in pairs(db.types.by_name) do | for _,t in pairs(db.types.by_name) do | ||
− | for _, | + | for _,reaction in pairs(t.inflicts) do |
− | + | for _,status_pair in pairs(reaction.statuses) do | |
− | + | local status_effect = db.status_effects.by_name[string.lower(status_pair[1])] | |
− | + | if status_effect then | |
− | + | table.insert(status_effect.reactions, reaction) | |
− | |||
− | |||
end | end | ||
end | end |
Revision as of 17:57, 26 May 2022
Documentation for this module may be created at Module:Database/data/doc
local species = mw.text.jsonDecode(mw.title.new('Data:Species'):getContent())
local moves = mw.text.jsonDecode(mw.title.new('Data:Moves'):getContent())
local types = mw.text.jsonDecode(mw.title.new('Data:Types'):getContent())
local status_effects = mw.text.jsonDecode(mw.title.new('Data:StatusEffects'):getContent())
local stats = {"Accuracy", "Evasion", "Melee Attack", "Melee Defence", "Ranged Attack", "Ranged Defence", "Speed"}
local extra_status_descriptions = {
["double speed"] = "Characters with Double Speed have their Speed stat raised by 100%.",
}
for _,stat in ipairs(stats) do
extra_status_descriptions[string.lower(stat) .. " down"] = "Characters with "..stat.." Down have their "..stat.." stat lowered by one third."
extra_status_descriptions[string.lower(stat) .. " up"] = "Characters with "..stat.." Up have their "..stat.." stat raised by one half."
end
local skip_status_effects = {
["apple tree"] = true,
["inflated"] = true,
["deflated"] = true
}
local db = {
species = {
by_name = {},
by_index = {},
unnumbered = {},
by_tag = {},
by_type = {},
min_index = 1,
max_index = 120
},
moves = {
by_name = {},
by_tag = {},
by_type = {}
},
types = {
by_name = {},
ordered = {}
},
status_effects = {
by_name = {}
}
}
db.species.unknown = {
name = "Unknown",
description = "an unknown species",
elemental_type = "Typeless",
bestiary_bios = {""},
evolves_from = {},
evolves_to = {},
habitats = {},
moves = { initial = {}, tags = {}, upgrades = {} },
stats = {
max_ap = 0,
max_hp = 0,
melee_attack = 0,
melee_defense = 0,
move_slots = 0,
ranged_attack = 0,
ranged_defense = 0,
record_rate = 0,
speed = 0
}
}
db.moves.unknown = {
accuracy = 100,
ap_cost = 0,
can_be_copied = true,
category = "Miscellaneous",
crit_damage_percent = 150,
crit_rate = 0.0625,
default_target = "DEFAULT_TARGET_ENEMY",
description = "Unknown move.",
elemental_type = "Typeless",
is_passive_only = false,
name = "Unknown",
physicality = "MELEE",
power = 0,
priority = 0,
tags = {},
target_type = "TARGET_ONE"
}
db.types.typeless = {
inflicts = {},
name = "Typeless",
palette = {"000", "fff", "fff", "fff", "fff"},
receives = {},
sort_order = -99
}
db.types.by_name.typeless = db.types.typeless
db.status_effects.unknown = {
name = "Unknown",
description = "Unknown status effect.",
has_duration = true,
is_buff = false,
is_debuff = false,
is_removable = false
}
function species_sort_index(species)
local i = species.bestiary_index
if i == nil or i < 0 then
return 99999
else
return i
end
end
function cmp_species(a, b)
local ai = species_sort_index(a)
local bi = species_sort_index(b)
if ai == bi then
return string.lower(a.name) < string.lower(b.name)
end
return ai < bi
end
function cmp_moves(a, b)
return string.lower(a.name) < string.lower(b.name)
end
function cmp_types(a, b)
if a.sort_order == b.sort_order then
return string.lower(a.name) < string.lower(b.name)
end
return a.sort_order < b.sort_order
end
function cmp_status_effects(a, b)
return string.lower(a.name) < string.lower(b.name)
end
function normalize_species(species)
species.trimmed_description = species.description
if string.sub(species.trimmed_description, 1, 3) == "an " then
species.trimmed_description = string.sub(species.trimmed_description, 4)
elseif string.sub(species.trimmed_description, 1, 2) == "a " then
species.trimmed_description = string.sub(species.trimmed_description, 3)
end
if species.bestiary_index ~= nil and species.bestiary_index < 0 then
species.bestiary_index = nil
end
if species.bestiary_index ~= nil then
species.index = string.format("%03d", species.bestiary_index)
else
species.index = "???"
end
for i,name in ipairs(species.evolves_from) do
if name == "" then
species.evolves_from[i] = "Unknown"
end
end
for i,evo in ipairs(species.evolves_to) do
if evo.evolved_form == "" then
evo.evolved_form = "Unknown"
end
evo.unevolved_form = species.name
end
for i,habitat in ipairs(species.habitats) do
habitat = string.gsub(habitat, "[\"“”]", "")
local pos = string.find(habitat, ",")
if pos ~= nil then
habitat = string.sub(habitat, 1, pos - 1)
end
species.habitats[i] = habitat
end
table.insert(species.moves.tags, "any")
table.insert(species.moves.tags, string.lower(species.elemental_type))
end
function find_evo(evo_from, evo_to)
for _,evo in pairs(evo_from.evolves_to) do
if evo.evolved_form == evo_to.name then
return evo
end
end
return nil
end
function late_fix_species(species)
local new_evo_from = {}
for _,evo_from in ipairs(species.evolves_from) do
local evo_from_species = db.species.by_name[string.lower(evo_from)]
if evo_from_species ~= nil then
local evo = find_evo(evo_from_species, species)
if evo ~= nil then
table.insert(new_evo_from, evo)
end
end
end
species.evolves_from = new_evo_from
end
function normalize_status_effect(status_effect)
if status_effect.description == "" and extra_status_descriptions[string.lower(status_effect.name)] then
status_effect.description = extra_status_descriptions[string.lower(status_effect.name)]
end
if status_effect.is_buff and not status_effect.is_debuff then
status_effect.kind = "Buff"
elseif status_effect.is_debuff and not status_effect.is_buff then
status_effect.kind = "Debuff"
elseif string.match(status_effect.name, " Coating$") then
status_effect.kind = "Transmutation"
else
status_effect.kind = "Misc"
end
status_effect.moves = {}
status_effect.reactions = {}
end
normalize_species(db.species.unknown)
normalize_status_effect(db.status_effects.unknown)
for _,s in ipairs(species) do
normalize_species(s)
db.species.by_name[string.lower(s.name)] = s
if s.bestiary_index ~= nil then
db.species.by_index[s.bestiary_index] = s
db.species.min_index = math.min(db.species.min_index, s.bestiary_index)
db.species.max_index = math.max(db.species.max_index, s.bestiary_index)
else
table.insert(db.species.unnumbered, s)
end
if db.species.by_type[string.lower(s.elemental_type)] == nil then
db.species.by_type[string.lower(s.elemental_type)] = {}
end
table.insert(db.species.by_type[string.lower(s.elemental_type)], s)
for _,tag in ipairs(s.moves.tags) do
if db.species.by_tag[tag] == nil then
db.species.by_tag[tag] = {}
end
table.insert(db.species.by_tag[tag], s)
end
end
table.sort(db.species.unnumbered, cmp_species)
for _,species in pairs(db.species.by_tag) do
table.sort(species, cmp_species)
end
for _,species in pairs(db.species.by_type) do
table.sort(species, cmp_species)
end
for _,species in pairs(db.species.by_name) do
late_fix_species(species)
end
for _,m in ipairs(moves) do
db.moves.by_name[string.lower(m.name)] = m
if db.moves.by_type[string.lower(m.elemental_type)] == nil then
db.moves.by_type[string.lower(m.elemental_type)] = {}
end
table.insert(db.moves.by_type[string.lower(m.elemental_type)], m)
for _,tag in ipairs(m.tags) do
if db.moves.by_tag[tag] == nil then
db.moves.by_tag[tag] = {}
end
table.insert(db.moves.by_tag[tag], m)
end
end
for _,moves in pairs(db.moves.by_type) do
table.sort(moves, cmp_moves)
end
for _,moves in pairs(db.moves.by_tag) do
table.sort(moves, cmp_moves)
end
for _,t in ipairs(types) do
db.types.by_name[string.lower(t.name)] = t
table.insert(db.types.ordered, t)
end
table.sort(db.types.ordered, cmp_types)
for _,s in ipairs(status_effects) do
if not skip_status_effects[string.lower(s.name)] then
normalize_status_effect(s)
db.status_effects.by_name[string.lower(s.name)] = s
end
end
for _,move in pairs(db.moves.by_name) do
for _,status_name in pairs(move.status_effects) do
local status_effect = db.status_effects.by_name[string.lower(status_name)]
if status_effect then
table.insert(status_effect.moves, move.name)
end
end
end
for _,t in pairs(db.types.by_name) do
for _,reaction in pairs(t.inflicts) do
for _,status_pair in pairs(reaction.statuses) do
local status_effect = db.status_effects.by_name[string.lower(status_pair[1])]
if status_effect then
table.insert(status_effect.reactions, reaction)
end
end
end
end
return db