Revision as of 13:37, 29 November 2024
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Summary
Difficulty
|
Café
|
Boss
|
Rewards
|
Other effects
|
Normal
|
Every 5th carriage (starting with #1)
|
Every 10th carriage (starting with #10)
|
Per combat carriage:
- ×Streak
- ×Number of defeated bosses[1]
|
|
Hard
|
Every 7th carriage (starting with #1)
|
Every 10th carriage (starting with #10)
|
Per combat carriage:
- Same as Normal, but times 2
|
- Overspill disabled
- NPC enemies can fuse
- All tapes have Machine Curse
- 1 infinite debuff
- +1 infinite debuff against minibosses
This list may be incomplete.
|
Harder
|
Every 9th carriage (starting with #1)
|
Every 9th carriage (starting with #9)
|
Per combat carriage:
- Same as Normal, but times 3
|
- Overspill disabled
- NPC enemies can fuse
- All tapes have Machine Curse
- 1 infinite debuff
- 1 infinite buff against non-bosses
- +2 infinite debuffs against minibosses
This list may be incomplete.
|
Even Harder
|
Every 11th carriage (starting with #1)
|
Every 9th carriage (starting with #9)
|
Per combat carriage:
- Same as Normal, but times 4
|
- Overspill disabled
- NPC enemies can fuse
- All tapes have Machine Curse
Carriages #1 to #10:
- 2 infinite debuffs
- 1 infinite buff
- +1 infinite buff against minibosses
From carriage #11:
- 1 infinite debuff
- 2 infinite buffs
This list may be incomplete.
|
BRUTAL
|
Every 13th carriage[2] (starting with #1)
|
Every 8th carriage[2] (starting with #8)
|
Per combat carriage:
- Same as Normal, but times 5[2]
|
This list may be incomplete.
|
Hardest
|
Every 15th carriage[2] (starting with #1)
|
Every 8th carriage[2] (starting with #8)
|
Per combat carriage:
- Same as Normal, but times 6[2]
|
This list may be incomplete.
|
Impossible
|
Every 17th carriage[2] (starting with #1)
|
Every 7th carriage[2] (starting with #7)
|
Per combat carriage:
- Same as Normal, but times 7[2]
|
This list may be incomplete.
|
Carriage contents
Carriage
|
Normal
|
Hard
|
Harder
|
Even Harder
|
BRUTAL
|
Hardest
|
Impossible
|
#1
|
Café
|
#2
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
#3
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
#4
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
#5
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
#6
|
|
??? |
??? |
??? |
??? |
??? |
???
|
#7
|
??? |
??? |
??? |
??? |
??? |
??? |
???
|
#8
|
??? |
|
??? |
??? |
??? |
??? |
???
|
#9
|
??? |
??? |
|
|
??? |
??? |
???
|
#10
|
|
|
|
??? |
??? |
??? |
???
|
#11
|
|
??? |
??? |
??? |
??? |
??? |
???
|
#12
|
??? |
??? |
??? |
|
??? |
??? |
???
|
- A "???" in the above table means the carriage can contain one of the following:
- A loot chest
- An NPC battle
- A monster battle
- The enemy level starts at 50, regardless of difficulty.
- Each carriage (regardless of type) increases the enemies' level by 1.
- Each miniboss carriage temporarily increases the enemies' level by 10. This temporary bonus resets after the miniboss carriage.
Encounters
Darwin
Glaistain
Harder, Carriage #3
|
Even Harder, Carriage #3
|
Anathema
Harder, Carriage #4
|
Even Harder, Carriage #5
|
Khepri
Harder, Carriage #5
|
Even Harder, Carriage #6
|
Aristotle + Zhuangzi
Diogenes
Travelling Merchant + Barkley
Harder, Carriage #9, Miniboss
|
Averevoir
Gladiola + Viola
Gladiola
Cybil
Frankie + Buffy
Rogue fusion
Harder, Carriage #17
Rogue fusion
|
Umbrahella
Darwin + Descartes
Landkeeper
Dorian + Judas
Even Harder, Carriage #9, Miniboss
|
Socrates
Even Harder, Carriage #10
|
Aristotle + Diogenes
Even Harder, Carriage #11
|
References
- ↑ The number of defeated bosses does not include the ones defeated in the current carriage, but it does include all defeated bosses in carriages before the current one (including ones defeated in a previous run). Minibosses count as 1.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 This information is conjecture and has not been verified yet.